Author Topic: [FFVII-Steam] Final Fantasy VII Italian ReTranslation - Last Details [1.0]  (Read 21923 times)

Khrone

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thanks for the reply,
after your wrote I think I have isolated the problem:

if I activate the "Field Model Qhimm Catalog" mod the dialogs are not displayed,
but deactivating that mod, caledor and sednescity translation both works.

That's strange, even with that mod activated I have no problems, but again, that particular mod is quite the troublemaker (there's a new version coming out soon because of that) and can be set in a million ways. Would you mind sharing your profile details? You can copy it from 7th Heaven, going to Settings -> Profiles... -> Eye Icon
« Last Edit: 2020-05-19 21:16:01 by Khrone »

sguancho

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7th Heaven Version: 2.0.3.406

# Borderless FF7
   ID: 7350eb7e-6b4f-4a9c-8a70-28d6304f8ce7
   Version: 1,00
   Is Active: True
# Animations - Qhimm Catalog
   ID: ad98f03e-143d-41b0-8937-96fec7c821ea
   Version: 3,0
   Is Active: False
   "Battle"  (Animations - Battle)   = "0 - 15 FPS"                  (0)       
   "Field"   (Animations - Field)    = "1 - Bloodshot + Kaldarasha"  (1)       
   "World"   (Animations - World)    = "1 - Bloodshot + Kaldarasha"  (1)       
# Battle Models - Qhimm Catalog
   ID: e4786c44-997e-4a29-b522-a4922aa4d457
   Version: 3,0
   Is Active: False
   "=======Main======="  (Battle Models)                 = ""                        (0)       
   "Aerith"              (Main Characters - Aerith)      = "1 - Kaldarasha"          (1)       
   "Barret"              (Main Characters - Barret)      = "2 - Kaldarasha"          (2)       
   "Cait Sith"           (Main Characters - Cait Sith)   = "1 - Kaldarasha"          (1)       
   "Cid"                 (Main Characters - Cid)         = "2 - Kaldarasha"          (2)       
   "Cloud"               (Main Characters - Cloud)       = "2 - Kaldarasha"          (2)       
   "Red XIII"            (Main Characters - Red XIII)    = "3 - Kaldarasha"          (3)       
   "Sephiroth"           (Main Characters - Sephiroth)   = "3 - Kaldarasha"          (3)       
   "Tifa"                (Main Characters - Tifa)        = "3 - Kaldarasha"          (3)       
   "Vincent"             (Main Characters - Vincent)     = "2 - Kaldarasha"          (2)       
   "Yuffie"              (Main Characters - Yuffie)      = "1 - Kaldarasha"          (1)       
   "Aero Combatant"      (Enemies - Aero Combatant)      = "1 - ninostyle"           (1)       
   "Air Buster"          (Enemies - Air Buster)          = "1 - ninostyle"           (1)       
   "Chocobo"             (Enemies - Chocobo)             = "1 - ninostyle"           (1)       
   "Diamond Weapon"      (Enemies - Diamond)             = "1 - Grimmy"              (1)       
   "Elena"               (Enemies - Elena)               = "1 - ninostyle"           (1)       
   "Frogs"               (Enemies - Frogs)               = "2 - Style 2"             (2)       
   "Grunt"               (Enemies - Grunt)               = "1 - ninostyle"           (1)       
   "Guard Hound"         (Enemies - Guard Hound)         = "1 - ninostyle"           (1)       
   "Guard Scorpion"      (Enemies - Guard Scorpion)      = "1 - Team Avalanche"      (1)       
   "Hundred Gunner"      (Enemies - Hundred Gunner)      = "1 - ninostyle"           (1)       
   "Jenova"              (Enemies - Jenova)              = "1 - WolfMan"             (1)       
   "Joker"               (Enemies - Joker)               = "1 - Grimmy"              (1)       
   "Life Form"           (Enemies - Life Form)           = "1 - cmh175"              (1)       
   "Mighty Grunt"        (Enemies - Mighty Grunt)        = "1 - ninostyle"           (1)       
   "Motorball"           (Enemies - Motorball)           = "1 - Bloodshot"           (1)       
   "Reno"                (Enemies - Reno)                = "1 - ninostyle"           (1)       
   "Ruby Weapon"         (Enemies - Ruby)                = "1 - JLOUTLAW"            (1)       
   "Rude"                (Enemies - Rude)                = "1 - ninostyle"           (1)       
   "Shinra Soldiers"     (Enemies - Shinra Soldiers)     = "1 - Kaldarasha"          (1)       
   "Sweeper"             (Enemies - Sweeper)             = "1 - ninostyle"           (1)       
   "Aerith"              (Weapons - Aerith)              = "3 - Mike + slayersnext"  (3)       
   "Cait Sith"           (Weapons - Cait Sith)           = "1 - omega res novae"     (1)       
   "Cloud"               (Weapons - Cloud)               = "1 - Millenia"            (1)       
   "Red XIII"            (Weapons - Red XIII)            = "1 - philman"             (1)       
   "Sephiroth"           (Weapons - Sephiroth)           = "1 - Mike"                (1)       
   "Yuffie"              (Weapons - Yuffie)              = "1 - Mike"                (1)       
# Battle Textures - Qhimm Catalog
   ID: b9315620-c927-4fcb-9c05-185783a8967e
   Version: 3,0
   Is Active: True
   "Battle Textures"  (Battle Textures)   = "2 - [4x Upscale] SYW V3.17 - satsuki"  (2)       
# Field Models - Qhimm Catalog
   ID: 25cf73b9-873e-47a7-92c4-7a581d4707c9
   Version: 3,0
   Is Active: False
   "===Resize Project==="   (Field Models)                       = ""                          (0)       
   "Resize Project"         (Resize Project)                     = False                       (0)       
   "===Dynamic Weapons==="  (Dynamic Weapons)                    = ""                          (0)       
   "Cloud"                  (Dynamic Weapons - Cloud)            = "4 - Kaldarasha"            (4)       
   "Buster Sword"           (Dynamic Weapons - Buster Sword)     = "3 - Millenia - Left Hand"  (3)       
   "Mythril Saber"          (Dynamic Weapons - Mythril Saber)    = "1 - Millenia"              (1)       
   "Hardedge"               (Dynamic Weapons - Hardedge)         = "1 - Millenia - Left Hand"  (1)       
   "Butterfly Edge"         (Dynamic Weapons - Butterfly Edge)   = "1 - Millenia - Left Hand"  (1)       
   "Enhance Sword"          (Dynamic Weapons - Enhance Sword)    = "1 - Millenia"              (1)       
   "Organics"               (Dynamic Weapons - Organics)         = "1 - Millenia - Left Hand"  (1)       
   "Crystal Sword"          (Dynamic Weapons - Crystal Sword)    = "1 - Millenia"              (1)       
   "Force Stealer"          (Dynamic Weapons - Force Stealer)    = "1 - Millenia"              (1)       
   "Rune Blade"             (Dynamic Weapons - Rune Blade)       = "1 - Millenia"              (1)       
   "Murasame"               (Dynamic Weapons - Murasame)         = "1 - Millenia - Left Hand"  (1)       
   "Nailbat"                (Dynamic Weapons - Nailbat)          = "1 - Millenia"              (1)       
   "Yoshiyuki"              (Dynamic Weapons - Yoshiyuki)        = "1 - Millenia - Left Hand"  (1)       
   "Apocalypse"             (Dynamic Weapons - Apocalypse)       = "1 - Millenia"              (1)       
   "Heaven's Cloud"         (Dynamic Weapons - Heaven's Cloud)   = "1 - Millenia"              (1)       
   "Ragnarok"               (Dynamic Weapons - Ragnarok)         = "1 - Millenia"              (1)       
   "Ultima Weapon"          (Dynamic Weapons - Ultima Weapon)    = "2 - Millenia"              (2)       
   "Huge Materia"           (Objects - Huge Materia)             = "1 - Grimmy"                (1)       
   "Materia"                (Objects - Materia)                  = "2 - Team Avalanche"        (2)       
   "Potions"                (Objects - Potions)                  = "1 - Costa07"               (1)       
   "Save Point"             (Objects - Save Point)               = "2 - Team Avalanche"        (2)       
   "Aerith"                 (Main - Aerith)                      = "2 - Kaldarasha"            (2)       
   "Barret"                 (Main - Barret)                      = "6 - Kaldarasha"            (6)       
   "Cait Sith"              (Main - Cait Sith)                   = "1 - Kaldarasha"            (1)       
   "Cid"                    (Main - Cid)                         = "2 - Kaldarasha"            (2)       
   "Cloud"                  (Main - Cloud)                       = "0 - No Change"             (0)       
   "Red XIII"               (Main - Red XIII)                    = "3 - Kaldarasha"            (3)       
   "Sephiroth"              (Main - Sephiroth)                   = "1 - Kaldarasha"            (1)       
   "Tifa"                   (Main - Tifa)                        = "4 - Kaldarasha"            (4)       
   "Vincent"                (Main - Vincent)                     = "2 - Kaldarasha"            (2)       
   "Yuffie"                 (Main - Yuffie)                      = "1 - Kaldarasha"            (1)       
   "Biggs"                  (Support - Biggs)                    = "1 - Kaldarasha"            (1)       
   "Bugenhagen"             (Support - Bugenhagen)               = "2 - Kaldarasha - Sitting"  (2)       
   "Jessie"                 (Support - Jessie)                   = "1 - Kaldarasha"            (1)       
   "Wedge"                  (Support - Wedge)                    = "1 - Kaldarasha"            (1)       
   "Air Buster"             (Enemy - Air Buster)                 = "1 - ninostyle"             (1)       
   "Elena"                  (Enemy - Elena)                      = "1 - Kaldarasha"            (1)       
   "Reno"                   (Enemy - Reno)                       = "1 - Kaldarasha"            (1)       
   "Rude"                   (Enemy - Rude)                       = "1 - Kaldarasha"            (1)       
   "Shinra Soldiers"        (Enemy - Shinra Soldiers)            = "1 - ninostyle"             (1)       
   "Non-Player Characters"  (NPC)                                = "1 - Kaldarasha"            (1)       
# Field Textures - Qhimm Catalog
   ID: ff3eb6c3-5f61-43e0-afd2-2f32685cc6eb
   Version: 3,0
   Is Active: True
   "Field Textures"  (Field Textures)   = "2 - [4x Upscale] SYW V4 - satsuki"  (2)       
# Gameplay - Qhimm Catalog
   ID: ace21ed7-9e32-4782-b397-1ce937bf3507
   Version: 3,0
   Is Active: False
   "======Difficulty======"  (Gameplay)               = ""               (0)       
   "Difficulty"              (Difficulty)             = "0 - No Change"  (0)       
   "Always Run"              (Always Run)             = False            (0)       
   "Clock Fix"               (Clock Fix)              = False            (0)       
   "Disable Mouse"           (Disable Mouse)          = False            (0)       
   "Hand Indicator"          (Hand Indicator)         = "1 - Removed"    (1)       
   "Increase Sense Limit"    (Increase Sense Limit)   = False            (0)       
   "Invincible"              (Invincible)             = False            (0)       
   "Lock Inventory"          (Lock Inventory)         = False            (0)       
   "Lucky Cait Sith"         (Lucky Cait Sith)        = False            (0)       
   "Lucky Tifa"              (Lucky Tifa)             = False            (0)       
   "No Random Battles"       (No Random Battles)      = False            (0)       
   "Save/PHS Anywhere"       (Save/PHS Anywhere)      = False            (0)       
   "Skip Cutscenes"          (Skip Cutscenes)         = False            (0)       
   "Sync Barret Opening"     (Sync Barret Opening)    = False            (0)       
# Minigames - Qhimm Catalog
   ID: fae201ee-9fa5-4163-ab56-2b478111449d
   Version: 3,0
   Is Active: False
   "====Chocobo Race===="    (Chocobo Race)                 = ""                           (0)       
   "Base Models"             (Chocobo Race - Base Models)   = "1 - Kaldarasha"             (1)       
   "Cid"                     (Chocobo Race - Cid)           = "1 - Kaldarasha"             (1)       
   "Cloud"                   (Chocobo Race - Cloud)         = "1 - Kaldarasha"             (1)       
   "Tifa"                    (Chocobo Race - Tifa)          = "1 - Kaldarasha"             (1)       
   "Textures"                (Chocobo Race - Textures)      = "1 - Grimmy"                 (1)       
   "=======Coaster======="   (Coaster)                      = ""                           (0)       
   "Textures"                (Coaster - Textures)           = "1 - Grimmy"                 (1)       
   "======Fort Condor====="  (Fort Condor)                  = ""                           (0)       
   "Models"                  (Fort Condor - Models)         = "1 - Strayoff"               (1)       
   "Textures"                (Fort Condor - Textures)       = "1 - Strayoff + Grimmy"      (1)       
   "===Motorbike Chase===="  (Motorbike Chase)              = ""                           (0)       
   "Models"                  (Motorbike Chase - Models)     = "2 - Kaldarasha - Original"  (2)       
   "Music"                   (Motorbike Chase - Music)      = "0 - No Change"              (0)       
   "Textures"                (Motorbike Chase - Textures)   = "1 - Grimmy"                 (1)       
   "=====Snowboard======"    (Snowboard)                    = ""                           (0)       
   "Textures"                (Snowboard - Textures)         = "1 - Grimmy"                 (1)       
   "====Wonder Square===="   (Wonder Square)                = ""                           (0)       
   "Tweaks"                  (Wonder Square - Tweaks)       = True                         (1)       
# Spell Textures - Qhimm Catalog
   ID: 702dcfdb-70c1-48c4-95e7-a13413855e25
   Version: 3,1
   Is Active: True
   "Main"         (Main)          = "2 - [4x Upscale] kela51 + satsuki"  (2)       
   "Coin Skill"   (Coin Skill)    = "23 - Transparent Metallic Yellow"   (23)     
   "Limit Break"  (Limit Break)   = "1 - Jinkazama2k7"                   (1)       
# Final Fantasy VII Italian ReTranslation 1.01c
   ID: a7b6d1ed-f10f-4a5f-9456-7e1fe21eecb5
   Version: 1,01
   Is Active: True
   "Traduzione Italiana"                    (oldita)    = "Ritraduzione di Caledor"  (0)       
   "Compatibilità con
Enhanced Stock UI"  (esuifix)   = "No"                       (0)       
# World Models - Qhimm Catalog
   ID: 3365b425-2391-4cc2-ba02-fef3437eba71
   Version: 3,0
   Is Active: False
   "=======Main======="  (World Models)              = ""                (0)       
   "Cid"                 (Main Characters - Cid)     = "2 - Kaldarasha"  (2)       
   "Cloud"               (Main Characters - Cloud)   = "5 - Kaldarasha"  (5)       
   "Tifa"                (Main Characters - Tifa)    = "4 - Kaldarasha"  (4)       
   "Diamond"             (Enemies - Diamond)         = "2 - PRP"         (2)       
   "Emerald"             (Enemies - Emerald)         = "1 - PRP"         (1)       
   "Ruby"                (Enemies - Ruby)            = "1 - PRP"         (1)       
   "Ultima"              (Enemies - Ultima)          = "1 - PRP"         (1)       
   "Buggy"               (Vehicles - Buggy)          = "3 - ninostyle"   (3)       
   "Chocobo"             (Vehicles - Chocobo)        = "2 - ninostyle"   (2)       
   "Highwind"            (Vehicles - Highwind)       = "2 - ninostyle"   (2)       
   "Submarine"           (Vehicles - Submarine)      = "3 - ninostyle"   (3)       
   "Tiny Bronco"         (Vehicles - Tiny Bronco)    = "1 - ninostyle"   (1)       
# World Textures - Qhimm Catalog
   ID: 00583ff5-d5b8-4efa-9678-8e319574839e
   Version: 3,0
   Is Active: True
   "World Textures"  (World Textures)   = "2 - [4x Upscale] SYW V4 - satsuki"  (2)       

in Temple of the Ancients i had active all but  Minigames and Gameplay (never turn on so far)
« Last Edit: 2020-05-19 21:31:41 by sguancho »

Khrone

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  • Posts: 56
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Well, I managed to replicate the problem.

When I first tried using a fully modded version of the game and had no problems before, I was using Ninostyle models as Field Models.

You are (or were, as I see you've deactivated the mod) using Kaldarasha's.

So I've tried swapping the mod settings to Kaldarasha's models and that was it, the dialogue doesn't show anymore in that particular scene.
Swapping again to Ninostyle models solved the problem.

That said, even if you deactivate the retranslation the dialogue doesn't show anyway, so the problem is linked to the Field Models mod only, so I can't do anything about it. As I said the authors of the mod are perfectly aware it has a lot of strange problems, and are working to fix it.
« Last Edit: 2020-05-20 18:28:11 by Khrone »

sguancho

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Thanks for replay,

I would like to report another problem, I caught a wonderful female Chocobo, but it is reported as male in the stable.


Load the first slot
https://drive.google.com/file/d/1qZ7Jk0u6K_C7oNoFc_NZRvvk7WhKFxuO

mhhhh
After have capture a second wonderful female Chocobo, now bot stables mark as female ....
« Last Edit: 2020-05-20 21:51:43 by sguancho »

Khrone

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Thanks for replay,

I would like to report another problem, I caught a wonderful female Chocobo, but it is reported as male in the stable.


Load the first slot
https://drive.google.com/file/d/1qZ7Jk0u6K_C7oNoFc_NZRvvk7WhKFxuO

mhhhh
After have capture a second wonderful female Chocobo, now bot stables mark as female ....

I confirmed it doesn't happen when the mod is deactivated.
...and well, this is a strange one.

Whatever the chocobo is initially said to be, it actually is, but when you get a new chocobo the older one gets "regendered", usually (but not always) the same as the old one.
BUT it is still what it originally was.

Example:
1. Get a Choco -> It's a Female -> I name it "ChocoA" -> Go check, it gave me "female". All right.
2. Get another Choco -> It's a Male -> I name it "ChocoB" -> Go check, it says "male"... all right? Nope, now ChocoA is said to be a male too!
3. Try to breed them.
4. It actually works and the female acts as the female, even if it is branded as "male".
5. Sometimes trying to breed them corrects the labels. Sometimes it doesn't.

That's... strange. I'll try changing some things and see, but this one could take a while.

In the meantime: the breeding game itself seems to work, even if the Chocobos gets mis-labeled, so I suggest you to give each Chocobo a pretty recognizable name, so you can remember which one is a male and which one is a female (Ugo and Pina - ChocoM and ChocoF - Cocco and Cocca, etc.) and keep playing.

EDIT: Seems to be a problem coming from the original ReTranslation. I'll try ask Caledor about it.
« Last Edit: 2020-05-21 01:40:55 by Khrone »

sguancho

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That's exactly what I did.

I used recognizable names and in the end I got the Golden Chocobo.

I saw that the problem occurs in particular on the first two stables (maybe random ?? I don't know)

Caledor

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Yep, it was my fault, sorry for that.

What happens is that the first stable on the right copies the sex of the last seen chocobo (either catched or from another stable) due to a leftover in the code from a past failed experiment of mine.

I have restored the original portion of the code and updated my pack, thank you both sguancho and Khrone for the extremely detailed reports, they've been very useful!

Khrone

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Yep, it was my fault, sorry for that.

What happens is that the first stable on the right copies the sex of the last seen chocobo (either catched or from another stable) due to a leftover in the code from a past failed experiment of mine.

I have restored the original portion of the code and updated my pack, thank you both sguancho and Khrone for the extremely detailed reports, they've been very useful!

Thanks to you Caledor!

Update for version 1.02 (based on v1.12) now available in the main post.

sguancho

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Thanks to you Caledor!

Update for version 1.02 (based on v1.12) now available in the main post.

Thank you, Khrone and Caledor, I can confirm stable box are fixed .

Loki_

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Thanks a lot for this mod. :)

rinaldus

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« Last Edit: 2021-01-25 21:52:33 by rinaldus »

ZackSix

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Good day, I have installed the mod present in this page, due to the fact that I use the italian translation made by Calendor, but if I activate the ESUI window layout, all the writings present in the screen are too much stretched to the right and goes out of the screen. I was trying to add here a screenshot of the issue, but it is not possible.

Another problem found on the Calendor translation mod, is when you check the first Turtle Paradise flyer, as the window related is not showing. Same issue happend when you, in Wall Market, try to look at the vending machine inside the inn (to solve the quest related to the guy present in the Materia store).

I have installed even "Finishing Touch" as the mod report it as compatible, with ESUI base.