I'm trying to work on my own graphical mods for the Remastered version of the game, so I can change some UI elements to resemble the original assets from the original PSX/PC version.
However, I've found that using my custom textures, some of them are showing in game with some kind of white borders or rough borders with the same colors as the texture palette. I found out that it was due to the alpha colors (aka, transparency colors) at the borders of the texts and numbers from the edited textures.
The texture in question is this one of the font of the game I'm doing right now:
So I was in need of support, for those who know more about this game, if it there's a way to avoid this kind of issues, or if it's really needed to have rough pixelated borders like in the default textures so the game won't show that kind of graphical issues anymore.
Thanks in advance for the answers.