Author Topic: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)  (Read 1173711 times)

Ethario

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1975 on: 2024-08-16 08:35:53 »
Hey guys I played this mod a couple of years ago maybe, I wonder did anything change ? Thinking of replaying :)

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1976 on: 2024-08-29 02:48:18 »
It's pretty much the same, unless you 1st played it in 2010 or something xD
Not much have really changed since 1.0.5 (since 2011). You can see the changelog in 1st post. The latest gameplay change was in 2018.

Strifegarza7777

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1977 on: 2024-10-15 04:05:14 »
I know I'm really late to all this but I absolutely love this mod. I do have some questions though. I worked my way into disc 3 and headed into Cosmo Canyon's Huge Materia section wondering or expecting to get Master Magic materia but got "Banish" materia instead. I was surprised but eager to see how this will change my strategies moving forward. But I wondered; is Master Materia still something we can get on a playthrough of the game? Of course we don't want to make things too easy, but I was hoping to use it during my Weapon fights. But we'll see :)

Also, kudos on the materia cave fights. I'm going at this without any help from forums and some enemies leave me completely clueless as to what makes them tick or how to win. KOTR enemy made me wonder if it would EVER die and the Midgar Raid Theo/Locke/Venus battle took me over an hour. I wondered about the best way to reduce damage taken at times and whether I'm supposed to be maxed out on all my stats to stop one-hit deaths on my part members.

Lasty, quick FYI, Headband Accessory (protects against Sleep, Slow, Stop) isn't allowing my character to be hastened. If I do Added Effect + Contain, I also get the same effect. Seems like any protection against Slow or Stop is also dis-allowing any Haste. I check my status protections in the party menu to make sure so I don't know why it's coming back immune to Haste. Not sure if it's a bug or not

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1978 on: 2024-12-20 14:53:46 »
.

Thank you for kind words :)

Sorry again for super late reply (man, I suck at paying attention :-P).
All master materias are removed and replaced with some (semi) useless ones.
Master Magic -> Banish. Kinda useless for other things than meme fights. But banish only costs 1 MP. It does work on some of the later game fights (not bosses), but also removes the lot/drops.
Master Command -> Flash. More useful than Banish, but equally useless for the same reasons. It requires enemies to not be immune to "Death". The reason it's better is that it requires 0 MP, animation is shorter, and you keep the drops/loot from the fights.
Master Summon -> Coin Most useful in most situation, as this does flat damage based on how much gil you use. The other ones are way more useful if the enemies are not immune to "Death".

When it comes to Stop/Slow/Haste, I tried to be consistent with time magic. I can't remember if I specifically did this to Headband. Will check. *checking*. Yes, Headband only makes you immune to Sleep/Slow/Stop according to the data. No idea why this somehow affects Haste too. Interesting. Now I need to check for myself in game.


Also on a complete unrelated note to the note: There is a bug in the installer when picking the Steam radio button on the top. It gives an error that it won't find the Steam installation. I may need to update the installer. In any case, the "data" folder in the installation folder needs to be picked. I swear, I quality checked this, like, 6–10 years ago lol, so there might updates to steam/windows/ff7 that caused this bug. Dunno... This seems to be a Windows 11 thing.