Author Topic: [PSX/PC] Battle editor - Proud Clod (1.5.0/FINAL)  (Read 414927 times)

satsuki

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Re: [PSX/PC] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #625 on: 2020-02-12 17:02:47 »
Same here.
Tryed in a virtualbox win7 and get the same result.
As long as i open the "formation" tab, if i click "Ok" (with or without any change) i got the error message "out of bound..."

vayneruel

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Re: [PSX/PC] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #626 on: 2020-03-24 19:14:57 »
I´m using win 10 and have the same problem when i modify formation, i hope you can fix this NIFTC1, good luck

Nibel7777

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Re: [PSX/PC] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #627 on: 2020-04-11 00:51:54 »
Hello, can someone tell me how to add other attacks to an enemy, that is, not to touch the ones you already have, and place new ones.
thanks.

hasterdis

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Re: [PSX/PC] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #628 on: 2020-06-11 18:45:16 »
Hello, excuse me but can I ask someone to teach me how to modify the camera view of the dynamic camera for battles? Please

Kidcrash123

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Re: [PSX/PC] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #629 on: 2020-07-17 20:50:52 »
I've been asking for help, but I still have trouble. My normal attacks miss, and I've been trying to fix it by updating Kernal.bin files for ages.

Hi, first time posting. Im getting the same problem with normal attacks always missing. Specifically when red xiii equips the diamond pin. His other weapons with lower attack % hit fine. His stats dont seen to be an issue. Abashi did you ever fix this problem?

Salk

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Re: [PSX/PC] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #630 on: 2021-04-16 13:50:43 »
Hello all!

Perhaps someone here can help me with what I would like to do. In short I want Ruby Weapon to become vulnerable just after one of the party member is dead as opposed to the senseless two.

I suppose there is some script to modify in order to achieve that but it doesn't seem an obvious change.

Suggestions?

Thanks!

nfitc1

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Re: [PSX/PC] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #631 on: 2021-04-16 22:52:09 »
That’s not a question about PrC. Please start a new thread

Salk

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Re: [PSX/PC] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #632 on: 2021-04-17 05:42:37 »
Hello NFITC1!

Sorry if this was not the right place but I thought Proud Clod had to do with editing the enemy's AI which is what you said this software can do, among the other things?

If I am wrong, could you please tell me if there is some other tool that may do what I am trying to accomplish?

Thanks!

« Last Edit: 2021-04-17 05:54:02 by Salk »

nfitc1

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Re: [PSX/PC] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #633 on: 2021-04-17 15:44:07 »
This is the tool to use, but this topic needs to be discussion of the tool itself like bug reports or feature suggestions not individual AI scripts you want to modify.

In the future if someone wants to make a similar change in one of their mods it would be difficult to find buried in a topic about the tool rather than the enemy or actual AI editing.

Bonez

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Re: [PSX/PC] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #634 on: 2022-08-13 05:08:36 »
If I mindlessly hit the lone "close" button in the bottom right corner thinking it's an "ok" or "save" button one more time, I might go postal. It's almost like you put it there as a troll.

Quid?

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Re: [PSX/PC] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #635 on: 2023-03-22 18:10:54 »
Helpfile documentaion!
Be sure to check out the addendum to opcode 93h.

Does this helpfile still exist or is it not relevant to the final version, Nfitc1?
Creating new 93 manually still pop the 'exception error', i have been getting around the problem for a long time by copy pasting existing 93 from other AI, but i just saw this quote in your first post and i wondered if there was something else to do that i didn't know about all this time regarding this fickle opcode?
There is no helpfile in the final version though?

Thanks for this tool while i am on the topic, it took me some time to master the battle AI ,so to speak, but i have been doing a lot of things with it.

Bonez

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Re: [PSX/PC] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #636 on: 2023-09-15 08:20:39 »
Trying to rename enemy attacks to match what we have in the kernel; fira, blizzard etc. but doing so seems to cause incorrect battle formations.

dangarfield

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Re: [PSX/PC] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #637 on: 2024-09-11 13:32:13 »
Hi,

Just doing some things now and I was told that Proud Clod had (at least placeholder) player positions. I don't think these are in the lgps, just wanted to confirm if you've found them. There are lots of different configuration for each battle type.

Example of my findings and values: https://github.com/dangarfield/ff7-fenrir/blob/master/app/battle/battle-formation.js

Thanks,
Dan