Author Topic: [REL] FF8Launcher 1.4  (Read 121268 times)


tempestasphasma

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Re: [REL] FF8Launcher 1.4
« Reply #126 on: 2013-06-19 16:33:15 »
thanks, Kompass, for the new links

Vgr

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Re: [REL] FF8Launcher 1.4
« Reply #127 on: 2013-06-19 20:15:21 »
It would be good to point out that this is extremely buggy and no support will be given anymore.

Kompass63

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Re: [REL] FF8Launcher 1.4
« Reply #128 on: 2013-06-19 23:28:26 »
I had no problems with both and could even connect.

nglekhoi

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Re: [REL] FF8Launcher 1.4
« Reply #129 on: 2013-06-21 13:03:44 »
Don't use this, use Aali's driver instead.
Yeah, i combine this Launcher (with HP, Magic and Damage addon,  version 1.4 without dx_hook) with Aali driver (for graphic). Work great so far.
« Last Edit: 2013-06-21 13:05:46 by nglekhoi »

Omik

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Re: [REL] FF8Launcher 1.4
« Reply #130 on: 2013-12-12 01:07:12 »
guys how to run these mods on the Steam version?

Jordancyre

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Re: [REL] FF8Launcher 1.4
« Reply #131 on: 2017-07-21 22:52:35 »
OK so this is like a four year old thread...  But I have questions and it's worth a shot anyway.

What do each of these add-on's do?

Hard.dll = Hard mode with weapon damage modifications as stated on page one of this thread.
Damage.dll = Damage cap removed
HP.dll = HP Cap Removed
Magic.dll = ??
Publish.dll = ??


Really just Magic and publish I have no idea about.

Mcindus

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Re: [REL] FF8Launcher 1.4
« Reply #132 on: 2017-07-22 20:47:46 »
OK so this is like a four year old thread...  But I have questions and it's worth a shot anyway.

What do each of these add-on's do?

Hard.dll = Hard mode with weapon damage modifications as stated on page one of this thread.
Damage.dll = Damage cap removed
HP.dll = HP Cap Removed
Magic.dll = ??
Publish.dll = ??


Really just Magic and publish I have no idea about.


Magic makes it so that you don't lose magic when you cast it, I believe.

Publish gets rid of the Square Enix logo.

I made these mods work with the Steam version of FF8 by using them with DLPB's RaW DLL injector, but I know he's changed it since - and I'm not sure if the injector works properly anymore.

Sega Chief

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Re: [REL] FF8Launcher 1.4
« Reply #133 on: 2017-07-22 23:58:02 »
Do you happen to know what files the magic.dll changes? One of the popular suggestions for an FF8 mod is to have magic not be exhausted in combat (so that it doesn't affect junctions).

gaaasstly

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Re: [REL] FF8Launcher 1.4
« Reply #134 on: 2017-07-23 22:45:15 »

Sega Chief

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Re: [REL] FF8Launcher 1.4
« Reply #135 on: 2017-07-23 23:53:35 »
That's fantastic; cheers, bud.

Jordancyre

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Re: [REL] FF8Launcher 1.4
« Reply #136 on: 2017-07-24 13:36:27 »
Thanks so much :) I have the steam version and it would appear that this is not working anymore.  Not a huge deal as the game is wonderful as is without the add-ons.  But I like different flavors on my umpteenth time playing through it :)

Jordancyre

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Re: [REL] FF8Launcher 1.4
« Reply #137 on: 2017-07-24 13:42:02 »
Actually they may work...  I was just an idiot and might not be using them correctly.  I will test now.

Jordancyre

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Re: [REL] FF8Launcher 1.4
« Reply #138 on: 2017-07-24 14:02:46 »
hmmm...  It would appear that the program can't see the dlls.  I have them placed in the correct folders and I think the settings are correct.  Can you double check for me?  I've attached images.

Code: [Select]
This is my settings file

[HextLaunch]
File=FF8_Launcher.exe
Process=FF8_EN.exe
Window=
LoadHext=0
InjectDLL=1
NoInput=1
Delay=1000
WorkingFolder=MyFolder1


And http://imgur.com/a/81l20 is what my folders look like.

I have the dlls put in the dll_in folder and the Hext_in folder

Here is my log file

Code: [Select]
FF8_Launcher.exe is already running.

Succeeded in loading by Process Name.

------------------------------
No instruction lists detected.
Please check HL_files\MyFolder1\Hext_in\
------------------------------

No DLLs detected.

7/24/2017, 9:49:51 AM
_____________________________________________________________________________


I've tested a few times and just can't get it to work.

Any help is greatly appreciated :)

gaaasstly

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Re: [REL] FF8Launcher 1.4
« Reply #139 on: 2017-07-25 00:59:44 »
You can use Cheat Engine to apply the patches I linked to in my previous post without needing to inject dlls.

ytaloxd524

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Re: [REL] FF8Launcher 1.4
« Reply #140 on: 2020-11-23 16:37:56 »
im getting the error
IMAGE_BASE at: 5E000000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5F66B2A8 and ds_teximg is at: 5F66B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
can someone help?