That field has an enormous bug in it - before I even get to the matter at hand. You have put a loop in the "init" section - meaning the field will never load. The game will hang. And this is in the wrong thread. We need to take it elsewhere.
You're also duplicating code for no reason
If Var[11][243] bitOFF 5 (else goto label 9)
Execute script #2 in extern group Auto Tex (No12) (priority 6/6) - Only if the script is not already running
Create window #0 (X=32, Y=32, Width=125, Height=41)
Displays the dialog "“C’mon,newcomer! Follow me.”" in the window #0
Label 9
If Var[11][243] bitON 5 (else goto label 10)
Execute script #2 in extern group Auto Tex (No12) (priority 6/6) - Only if the script is not already running
Create window #0 (X=8, Y=198, Width=191, Height=25)
Displays the dialog "C’mon,newcomer! Follow me." in the window #0
Label 10
is the same as
Execute script #2 in extern group Auto Tex (No12) (priority 6/6) - Only if the script is not already running
If Var[11][243] bitOFF 5 (else goto label 9)
Create window #0 (X=32, Y=32, Width=125, Height=41)
Displays the dialog "“C’mon,newcomer! Follow me.”" in the window #0
Goto label 10
Label 9
Create window #0 (X=8, Y=198, Width=191, Height=25)
Displays the dialog "C’mon,newcomer! Follow me." in the window #0
Label 10
Text will have to be duplicated in order to do subs and no subs... But there should be no reason why (unless there are 128 texts in one field), this will pose a problem.