Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TheTruth197

Pages: [1]
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-03-17 04:15:52 »
1.4 had an issue with that variable trigger if I remember right and it'll behave as if it's already been finished. It'll be tough to fix as the IRO uses flevel chunks rather than complete field files. One thing you could try is:

- Download the IRO from this thread's front page and import it to 7H from the Library tab.

- Deactivate the 1.4 NT IRO and activate the 1.5 IRO.

- Run game as normal and load your save; do the sidequest and nothing else (avoid using rank-up for instance).

- When finished, save the game (to a separate file) and then close game; deactivate the 1.5 IRO and then reactivate the 1.4 IRO.

That should allow you to get the quest done without any issues popping up. But it's important to avoid using rank-up while on the 1.5 IRO as the variables handling that screen were changed.

Thanks Chief, that allowed me to do the sidequest. Got Final Heaven and going to finish the rest. Great mod man. After i'm done with this playthrough i'm going to try to learn a bit more about modding and mod/play more modern games, but i definitely will be be giving your other NT mods a run through. The 2.0 version that you've posted about sounds pretty great, and the FF8 NT mod has my anticipation level very high as well. Is there an ETA on those?

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-03-16 22:39:18 »
Was wondering if someone can help me with an issue i'm having. I'm pretty much at the end of the game and now i'm just trying to grab everyone's level 4 limit, but when i go to get Tifa's limit from Zangan at the nibelheim reactor, nothing triggers and he just tells me to be careful like we've already fought or something. Just for reference, i'm on the 1.4 version that runs with 7th heaven. I wanted to try the newest version but i was already way too deep into the game to reset it to 1.5 when i noticed, and i was still having a ton of fun with the older version anyway. I've researched on ways to fix this but i keep coming across mediafire links that don't work anymore, and the guy who resets quests on the highwind doesn't seem to be able to fix it, he just keeps asking me about Cid's limit quest which i haven't even done yet. I'm also very new to modding so i apologize if something like this seems obvious. Any help would be great.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-03-12 05:37:21 »
Multi-Cut is in the last chest before entering the cave at the end of ancient forest (cave screen is supposed to be used elsewhere but been having trouble getting it not to load). Apocalypse is in a chest in the Gelnika, so I suspect you're on an older version; are you playing NT from the 7H Catalog?

Yes I am playing from the 7H catalog. Since i'm basically brand new to modding i don't really know any other way. Even with a step by step tutorial from youtube i still initially had quite a few issues getting 7H to run correctly lol. Don't know if it should've been updated from there or that one is out of date and you need to install the new version manually somehow but i do remember that when i first started the playthrough and it wanted me to choose a difficulty it said "New Threat Ver. 1.4". Since this whole thread is about 1.5 i'm clearly on the wrong version, don't know why i didn't notice until now. Kind of sucks because i would've liked to play the latest version but i'm still having a lot of fun with this one. It does explain why a few things aren't as they're supposed to be according to your docs. At the northern cave now at level 94 getting mopped up by everything i come across like i'm somehow still underpowered as hell. Good times lol. You wouldn't happen to remember where the double cut is in the older version would you? I'm basically at the end of the game and still haven't found it. Definitely feel like that 4X cut will give me a little more of an edge going up against those beasts at the northern cave. Hopefully it isn't somewhere in the battle arena because that place is giving me a whole bunch of other issues. Have yet to beat the regular battle a single time. I'll get it though..eventually.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-03-10 20:35:03 »
Glad to hear that; I'd recommend checking out a tool called Ochu as well. It can toggle/unlock the FPS of this game to make it smoother/faster (along with other features): http://forums.qhimm.com/index.php?topic=14194.0

Nice, the FPS unlocking definitely piques my interest. Everything else seems a little too gameshark-y for me though lol. May be good for a "just for fun" playthrough. I wanted to ask though and i forgot in my previous message, I've been looking for double cut materia and your where is the thing doc says it's in the ancient forest but i couldn't find it anywhere. I also picked up 2 apocalypse swords from there, one at the very beginning right before exiting the first area and one in the chest at the end before entering the cave. There's also a frozen NPC inside the cave that i can't interact with so i was curious if maybe it's bugged.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-03-10 19:48:58 »
No issues or anything like that. Just wanted to post that the New Threat mod is fantastic. Just got a proper gaming PC and this is only my second time experimenting with any type of modding (first was Skyrim on console) and this mod has shown me how great and fun playing games with mods can actually be. FF7 is my favorite game ever and being able to run through it again with new, well done gameplay tweaks and subtle story changes, like Aeris..yeah i said "Aeris"..surviving is like a breath of fresh air. The visual mods i have installed definitely help with that as well. I'm about half way through disc 2 and am having a great time with it. It can be difficult at times but i don't mind the challenge. To the creator of the mod, you did great work. I'm sure you'll keep it up, and i'm looking forward to the FF8 new threat mod that i read you're also working on.

6
Cool thanks for the replies. I bought the steam version to play with mods but i'm using the launcher from 7th heaven to actually run the game so i don't know if the steam option will work. I'll try the DS4Windows and see how that goes.

7
Got the game to start running smoothly and am really enjoying the modded playthrough but using the joystick to select through the menus is starting to get on my nerves. I like to play with the active ATB because i feel like i have to really be on my toes and react somewhat by instinct in order to maximize my turns (playing through with new threat mod) but i feel like the joystick is hindering me. When i'm trying to rush through menus to get a certain spell or trying to use an item on a specific person the joystick is so touchy that it makes it so you can't select something ASAP as there are times where you have to fiddle with it to get it to select the right person/enemy,and if you're trying to get things out quickly you might just mess up and select the wrong thing/person, wasting that turn. Doesn't happen too often, but it happens enough to be annoying and detrimental. Really don't want to switch to "wait" if i don't have to, so if anyone knows of a way to actually be able to play using the d-pad i'd appreciate the instruction on how to do so.

8
I just got a new PC (my first real gaming PC) a couple days ago and literally one of the first things i did was look up how to mod FF7. Since i'm a true newbie when it comes to modding it took me quite a long time to get everything set up and had a number of hiccups along the way, but i was finally in a place where i thought i had finally set everything up in just the right way in order to finally play. Game starts, runs well and doesn't seem to have any major issues but there are times (not all times) where i enter battle and the screen just stays black and i get an Oops! error message. Music keeps playing but the screen doesn't go anywhere. Just for reference i haven't even planted the bomb yet a single time in the opening mission in at least 10 tries , although honestly only 3 of those times was from the actual crashing issue, all the other times my party was just wiped out (new threat mod is no joke lol). I've checked around but i haven't been able to find any explanation as to why everything seems to work fine, even in other battles that i actually can partake in, but for some reason there are times when my game decides to crash when entering other random battles. Even though i've barely even scratched the surface of playing while modded i've already been enjoying what i'm seeing quite a bit but obviously this issue is severely limiting me. Any help would be appreciated.

Pages: [1]