Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4965303 times)

kiddavidacus

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9250 on: 2020-04-26 21:49:58 »
Hello SegaChief,

Is there a known bug in which the victory doesn't occur after killing Jenova-Death at Whirlwind Maze? I have killed the boss but the fight doesn't end in a victory. The Shinra allies start attacking my party but I cannot target them. I watched a stream of this fight with New Threat and there's supposed to be dialogue when the boss is dead, but my Jenova just has the death animation and the fight persists with the Shinra allies.

I have restarted the fight and the issue still occurs.

I am using the Reunion mod and New Threat together if that helps.

EDIT : Not sure what happened but I just did a couple restarts and went in out of the screen before the boss fight and now the boss fight victory happens. Please disregard now.
« Last Edit: 2020-04-26 22:49:44 by kiddavidacus »

kiddavidacus

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9251 on: 2020-04-26 22:16:40 »
I disabled the New Threat mod and fought the boss, and the victory works. So my assumption is that the issue is New Threat and not Reunion. However, I don't want to proceed with the unmodded because it fucks up my levels.

So far the mod has been fine until this fight. Any thoughts?

The New Threat folder is installed via the CUSTOM folder for Reunion.

EDIT : Not sure what happened but I just did a couple restarts and went in out of the screen before the boss fight and now the boss fight victory happens. Please disregard now.
« Last Edit: 2020-04-26 22:49:49 by kiddavidacus »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9252 on: 2020-04-27 01:52:40 »
I disabled the New Threat mod and fought the boss, and the victory works. So my assumption is that the issue is New Threat and not Reunion. However, I don't want to proceed with the unmodded because it fucks up my levels.

So far the mod has been fine until this fight. Any thoughts?

The New Threat folder is installed via the CUSTOM folder for Reunion.

EDIT : Not sure what happened but I just did a couple restarts and went in out of the screen before the boss fight and now the boss fight victory happens. Please disregard now.

There might be a flaw in the AI that results in the two supports not being properly disabled by the boss when it dies. There might be conditions in which the Death Counter AI of the main boss doesn't activate under certain conditions (maybe a status ailment). I'll have a look at it, and will add a failsafe to all their AI for deactivation.

Rocky_Rabbit

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9253 on: 2020-04-27 06:16:29 »
Hi guys. So i recently started playing New Threat and just got to the ghost trainyard with Aeris/th. I remembered there being a valuable item to steal here but had a look online and realised that i might have walked straight past the steal materia. I saw in a video playthough of New Threat its just in the sewers behind me, but ive overwitten my save and cant go back. No idea how i missed it when its in plain sight. Either way apparently cant get it until Kalm. Very frustrating and unfortunately i couldnt find a way to hack the materia into the game using cheat engine. Ill take any suggestions to try and hack it in. Or is it possible the steal materia wasnt actually in that location in this newest version (1.5)? Im using 7th Heaven 2.0.
Thankyou

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9254 on: 2020-04-27 11:54:42 »
Hi guys. So i recently started playing New Threat and just got to the ghost trainyard with Aeris/th. I remembered there being a valuable item to steal here but had a look online and realised that i might have walked straight past the steal materia. I saw in a video playthough of New Threat its just in the sewers behind me, but ive overwitten my save and cant go back. No idea how i missed it when its in plain sight. Either way apparently cant get it until Kalm. Very frustrating and unfortunately i couldnt find a way to hack the materia into the game using cheat engine. Ill take any suggestions to try and hack it in. Or is it possible the steal materia wasnt actually in that location in this newest version (1.5)? Im using 7th Heaven 2.0.
Thankyou

A save editor can do the trick; location is ff7/data/save (make a backup of this folder before editing)

http://blackchocobo.sourceforge.net/

ffm_strife

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9255 on: 2020-04-27 11:54:54 »
Hi guys. So i recently started playing New Threat and just got to the ghost trainyard with Aeris/th. I remembered there being a valuable item to steal here but had a look online and realised that i might have walked straight past the steal materia. I saw in a video playthough of New Threat its just in the sewers behind me, but ive overwitten my save and cant go back. No idea how i missed it when its in plain sight. Either way apparently cant get it until Kalm. Very frustrating and unfortunately i couldnt find a way to hack the materia into the game using cheat engine. Ill take any suggestions to try and hack it in. Or is it possible the steal materia wasnt actually in that location in this newest version (1.5)? Im using 7th Heaven 2.0.
Thankyou

If my memory is still correct it's there, yes, you could just edit the save file with Black Chocobo, it's really straight forward, put the materia on one of the slots and you should be good to go "like if you picked it up". Regarding the item, I'm quite sure the Aerith weapon that you can steal in the graveyard is not there in New Threat, so you didn't miss that steal.


EQ2Alyza

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9256 on: 2020-04-27 12:43:42 »
Was putting April 25th updates into Gameplay 3.1 and just noticed the new battle costumes.

Love it! ;D

Germmie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9257 on: 2020-04-27 13:28:31 »
Hi Sega Chief,

NT mod 04/26/2020 (FF7 NT IRO 22nd April 2020.zip) Tifa vs Zangan fight is leading to gameplay driver crash. This is only with the NT mod enabled. Again using the older version under gameplay is able to load the game.

Edit : FF7 NT IRO 25th April 2020.zip also has the zangan crash issue
« Last Edit: 2020-04-27 13:34:45 by Germmie »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9258 on: 2020-04-27 13:58:29 »
Was putting April 25th updates into Gameplay 3.1 and just noticed the new battle costumes.

Love it! ;D

I had them kicking around on the machine for a long time. Some were requests, some were enemy models.

Hi Sega Chief,

NT mod 04/26/2020 (FF7 NT IRO 22nd April 2020.zip) Tifa vs Zangan fight is leading to gameplay driver crash. This is only with the NT mod enabled. Again using the older version under gameplay is able to load the game.

Edit : FF7 NT IRO 25th April 2020.zip also has the zangan crash issue


I'll sort that out today.

Edit: I couldn't replicate a crash, and the data (model references, etc.) appear to be fine. Is it maybe a driver crash from 7h?
« Last Edit: 2020-04-27 14:11:05 by Sega Chief »

ffm_strife

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9259 on: 2020-04-27 14:08:24 »
Quick question, any reason to update the NT mod from the one in 7th Heaven 2.0 to the last one? Wouldn't want to lose the Tweaks like save everywhere or auto run, but can't find where the changes are for the last version, afaik the one in 7th heaven is the one from 28th of January.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9260 on: 2020-04-27 14:12:02 »
Quick question, any reason to update the NT mod from the one in 7th Heaven 2.0 to the last one? Wouldn't want to lose the Tweaks like save everywhere or auto run, but can't find where the changes are for the last version, afaik the one in 7th heaven is the one from 28th of January.

Why would you lose tweaks? You can combine those with the stand-alone IRO as far as I know.
The IRO download has a changelog file for April in it.

AuthenticM

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9261 on: 2020-04-27 14:20:50 »
A save editor can do the trick; location is ff7/data/save (make a backup of this folder before editing)

http://blackchocobo.sourceforge.net/

Oh wow, are save editors 100% compatible with New Threat? I thought they would mess with data because of how New Threat changes so many systems and numbers.

ffm_strife

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9262 on: 2020-04-27 14:21:55 »
Why would you lose tweaks? You can combine those with the stand-alone IRO as far as I know.
The IRO download has a changelog file for April in it.

Thanks, saw the changelog, It doesn't allow both at the same time, shows this error: https://imgur.com/onmqLBV , even if I disable the option on settings for "ignore compatibility errors"

Edit: once again thanks for the help!
« Last Edit: 2020-04-27 14:24:56 by ffm_strife »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9263 on: 2020-04-27 14:30:00 »
Oh wow, are save editors 100% compatible with New Threat? I thought they would mess with data because of how New Threat changes so many systems and numbers.

Should be fine; avoid adjusting character levels/exp though as you'll get unexpected results.

Thanks, saw the changelog, It doesn't allow both at the same time, shows this error: https://imgur.com/onmqLBV , even if I disable the option on settings for "ignore compatibility errors"

Edit: once again thanks for the help!


I see, so Tweaks are in with Gameplay rather than on their own. I'll remove that from the stand-alone's XML.

ffm_strife

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9264 on: 2020-04-27 14:32:50 »
Should be fine; avoid adjusting character levels/exp though as you'll get unexpected results.

I see, so Tweaks are in with Gameplay rather than on their own. I'll remove that from the stand-alone's XML.

Thanks! Will await for the update, I guess whenever the .iro is up I just put it above the Gameplay and disable any difficulty mod on the Gameplay itself just leaving the tweaks, or should I put the tweaks above NT?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9265 on: 2020-04-27 14:35:05 »
Thanks! Will await for the update, I guess whenever the .iro is up I just put it above the Gameplay and disable any difficulty mod on the Gameplay itself just leaving the tweaks, or should I put the tweaks above NT?

This is it here:
https://mega.nz/file/nlUkSICT#FJgenYhbTLKpVj18k1dLBysPk-qgcuHTiR1PpAPoI94

Mod load order, I think NT goes above.

ffm_strife

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9266 on: 2020-04-27 14:42:27 »
This is it here:
https://mega.nz/file/nlUkSICT#FJgenYhbTLKpVj18k1dLBysPk-qgcuHTiR1PpAPoI94

Mod load order, I think NT goes above.

Installed, tested, NT above, all working perfectly.

Many thanks once again!

Germmie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9267 on: 2020-04-27 14:53:28 »
I had them kicking around on the machine for a long time. Some were requests, some were enemy models.

I'll sort that out today.

Edit: I couldn't replicate a crash, and the data (model references, etc.) appear to be fine. Is it maybe a driver crash from 7h?

Yup it’s the game driver crash from 7h. But I can replicate it with only Nt mod activate. Any advice for me? I want to finish it game!!! :D


Edit: Tested again and yes the game driver crash just appears the moment battle starts with Zagan :(
« Last Edit: 2020-04-27 15:11:41 by Germmie »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9268 on: 2020-04-27 18:23:21 »
Yup it’s the game driver crash from 7h. But I can replicate it with only Nt mod activate. Any advice for me? I want to finish it game!!! :D


Edit: Tested again and yes the game driver crash just appears the moment battle starts with Zagan :(

You mentioned that the older version before the April patch works? If so, use the catalog IRO for that battle then swap back to the new one afterwards. I'll need to figure out what's going on.

markul

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9269 on: 2020-04-27 19:57:09 »
Jajaja the new costumes are great xD Good addition O_o
Edit: and Django? D:
« Last Edit: 2020-04-27 20:08:50 by markul »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9270 on: 2020-04-27 20:58:30 »
Jajaja the new costumes are great xD Good addition O_o
Edit: and Django? D:

Oh, the files are in there but the option isn't. I'll correct it.

IRO
Edit: https://mega.nz/file/XsMkBAQb#3v1XbQgowt2KiH4uEBlaUkmE9Lx3X_Bc3UBhMOiJPo4
« Last Edit: 2020-04-27 21:12:55 by Sega Chief »

cjmstate

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9271 on: 2020-04-28 03:07:17 »
Is this compatible with ESUI? I see 7H says it is not with the controller addition at least. Sorry if this has already been asked.

OatBran

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9272 on: 2020-04-28 14:05:07 »
I didn't see much info on this anywhere, but when you lose Cloud during disc 2 and you find him, Tifa leaves to take care of him and then you have Cid to go around and get the Mega-Materia... There is a random npc in the beginning of Mideel that skips Tifa leaving and half of the Mega-Materia questline? Is that intended to be there? If you do get Cloud back early with that npc and then try to go to corel to do the quest that was skipped the game glitches out and softlocks. Seems like a debug type thing that was left in the game to me idk why you would want to skip all that content normally. Just wondering if this is an intended thing to be there or not.

Eldaer

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9273 on: 2020-04-28 14:23:18 »
Hi, I got impatient, so I switched to vanilla battle. When I reached temple of the ancient, the memory when tseng gets attacked by sephiroth, the dialogue was invisible, the boxes werent on screen at all but still had to press to get past them. Will this be a problem going forward in other sections? Is there somethign I can do to fix it?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9274 on: 2020-04-28 17:03:40 »
Is this compatible with ESUI? I see 7H says it is not with the controller addition at least. Sorry if this has already been asked.

Not yet, no; it changes the flevel so I need to manually add support for it.

I didn't see much info on this anywhere, but when you lose Cloud during disc 2 and you find him, Tifa leaves to take care of him and then you have Cid to go around and get the Mega-Materia... There is a random npc in the beginning of Mideel that skips Tifa leaving and half of the Mega-Materia questline? Is that intended to be there? If you do get Cloud back early with that npc and then try to go to corel to do the quest that was skipped the game glitches out and softlocks. Seems like a debug type thing that was left in the game to me idk why you would want to skip all that content normally. Just wondering if this is an intended thing to be there or not.

So, I have this habit of adding script jumps to quickly test sequences and then forgetting to remove them when I'm done. I'll put up a patch tonight.

Hi, I got impatient, so I switched to vanilla battle. When I reached temple of the ancient, the memory when tseng gets attacked by sephiroth, the dialogue was invisible, the boxes werent on screen at all but still had to press to get past them. Will this be a problem going forward in other sections? Is there somethign I can do to fix it?

This happened before, I think it was to do with something unexpected like a Field models mod or an animations one. I'll need to ask Strife if he remembers which mod it was. I don't think it affected other scenes.