Author Topic: Aali's driver [v 0.7.7] Help/Bugs/Suggestions  (Read 109132 times)

obesebear

  • *
  • Posts: 1389
    • View Profile
Re: Custom graphics driver for FF7/FF8
« Reply #200 on: 2010-05-22 05:57:09 »
When are you going to release the new version Aali?
Probably as soon as you help him out with it

DarkFang

  • Pirate
  • *
  • Posts: 730
  • Ponies! <3
    • View Profile
Re: Custom graphics driver for FF7/FF8
« Reply #201 on: 2010-05-22 06:09:31 »
When are you going to release the new version Aali?
Probably as soon as you help him out with it

I didn't really mean to sound impatient or anything, I was just curious.

What can I do to help?

nikfrozty

  • *
  • Posts: 1215
  • Cloud kicks Sephiroth's Butt Anytime
    • View Profile
Re: Custom graphics driver for FF7/FF8
« Reply #202 on: 2010-05-23 13:17:25 »
If you really want to just PM him. But I'd doubt you'll just get in his way if you do not know much of these things even I don't know how to make opengl drivers. Sorry for sounding rude been a bad day today.

Jaitsu

  • *
  • Posts: 1067
  • DON'T FWOOSH ME BRO
    • View Profile
    • Jaitsu Studios
Re: Custom graphics driver for FF7/FF8
« Reply #203 on: 2010-05-23 17:31:01 »
If you really want to just PM him. But I'd doubt you'll just get in his way if you do not know much of these things even I don't know how to make opengl drivers. Sorry for sounding rude been a bad day today.

O.O you complain about PMs, then encourage it :P me thinks you have an evil master plan  :P

JarthMader

  • Guest
Re: Custom graphics driver for FF7/FF8
« Reply #204 on: 2010-05-24 19:21:04 »
I've got a crash to report, but before I jump into the details I'd just like to say that this is a fantastic graphics mod, amazing work.

Exe: US 1.02
YAMP: Minigames, 9999LB, transparent dialog boxes, Mdef fix, Gypt
OpenGL driver v0.7.7b
Team Avalanche Graphical Overhaul Beta 9

PC Specs:
Core 2 Duo (3.71GHz)
4GB DDR2 800
Crossfire Radeon HD4890 (Catalyst 10.2 drivers)
Windows 7 (x64)

Description: It's crashing when I get into a specific fight in the Sunken Gelnika Cargo Room. According to app.log, it's scene 804; I'm guessing that's the Serpent fight since I can fight Unknown 1/2/3 with no problems. It always happens the same way from a fresh start: load game, run to cargo room, open Megalixir chest, get into fight with Unknown 2, open Spirit Lance chest, get into fight with Unknown, pick up Hades materia, get into fight that causes crash. I've tried using the unpatched 1.02 exe and got the same results. Anyways, here's the app.log and below that is a rar with crash.dmp and my save folder. Let me know if you need anything else, thanks in advance.

app.log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series    3.2.9551 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1600x1200, output resolution 1600x1200, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 31
reading midi file: DOKUBO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 31
song is already playing...
MIDI play: 31
song is already playing...
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 31, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 31
reading midi file: DOKUBO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 800
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 31, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 31
reading midi file: DOKUBO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 804
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception

Files: http://www.megaupload.com/?d=GYN54A6Y

Jaitsu

  • *
  • Posts: 1067
  • DON'T FWOOSH ME BRO
    • View Profile
    • Jaitsu Studios
Re: Custom graphics driver for FF7/FF8
« Reply #205 on: 2010-05-25 02:49:43 »
I've got a crash to report, but before I jump into the details I'd just like to say that this is a fantastic graphics mod, amazing work.

Exe: US 1.02
YAMP: Minigames, 9999LB, transparent dialog boxes, Mdef fix, Gypt
OpenGL driver v0.7.7b
Team Avalanche Graphical Overhaul Beta 9

PC Specs:
Core 2 Duo (3.71GHz)
4GB DDR2 800
Crossfire Radeon HD4890 (Catalyst 10.2 drivers)
Windows 7 (x64)

Description: It's crashing when I get into a specific fight in the Sunken Gelnika Cargo Room. According to app.log, it's scene 804; I'm guessing that's the Serpent fight since I can fight Unknown 1/2/3 with no problems. It always happens the same way from a fresh start: load game, run to cargo room, open Megalixir chest, get into fight with Unknown 2, open Spirit Lance chest, get into fight with Unknown, pick up Hades materia, get into fight that causes crash. I've tried using the unpatched 1.02 exe and got the same results. Anyways, here's the app.log and below that is a rar with crash.dmp and my save folder. Let me know if you need anything else, thanks in advance.

app.log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series    3.2.9551 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1600x1200, output resolution 1600x1200, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 31
reading midi file: DOKUBO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 31
song is already playing...
MIDI play: 31
song is already playing...
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 31, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 31
reading midi file: DOKUBO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 800
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 31, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 31
reading midi file: DOKUBO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 804
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception

Files: http://www.megaupload.com/?d=GYN54A6Y

hmm... well, first, thanks for being very formal and including everything needed, now, i am not the best at figuring out errors, and this one has me stumped, however, i don't think i've ever before seen this error, or at least no one else has posted it, did you try reinstalling (you can copy your save file to somewhere else so you can reaply it)

arew264

  • *
  • Posts: 94
    • View Profile
Re: Custom graphics driver for FF7/FF8
« Reply #206 on: 2010-05-25 03:20:51 »
hmm... well, first, thanks for being very formal and including everything needed, now, i am not the best at figuring out errors, and this one has me stumped, however, i don't think i've ever before seen this error, or at least no one else has posted it, did you try reinstalling (you can copy your save file to somewhere else so you can reaply it)

There have been at least three unhandled exceptions when entering a battle that have been posted within the last five pages, and reinstalling doesn't seem to fix the problem. With any luck, Aali will be able to debug this and find out what's going wrong. Until then, try downgrading the driver version. It may also be connected somehow to the graphical overhaul, so you might try using the same savegame in a clean install of 1.2. Just get past the battle and you'll probably be fine, until you hit another random battle that causes an unhandled exception.
And Jaitsu... I appreciate your attempt to help, but you really didn't convey anything useful.

nikfrozty

  • *
  • Posts: 1215
  • Cloud kicks Sephiroth's Butt Anytime
    • View Profile
Re: Custom graphics driver for FF7/FF8
« Reply #207 on: 2010-05-25 07:10:06 »
I hope its soon though. Haven't seen any new updates by Aali or any posts by him. Well maybe he's busy but let's hope he updates his driver soon.

JarthMader

  • Guest
Re: Custom graphics driver for FF7/FF8
« Reply #208 on: 2010-05-25 07:20:44 »
Well, I'm embarrassed to say this, but a fresh install worked, I should have tried it sooner. I guess the TAGO b9 doesn't play well with the driver, I'll miss the high res menu's the most. Anyway, thanks for the help guys, keep up the good work.

arew264

  • *
  • Posts: 94
    • View Profile
Re: Custom graphics driver for FF7/FF8
« Reply #209 on: 2010-05-25 13:44:47 »
The crash only seems to occur with random battles, so if you really want to, you can have a clean install and an overhauled install, and just switch to the clean one to get past a battle that causes the overhauled one to crash. Or you can try downgrading the driver. Or you can just stick to the current version of the driver on a clean install.

NathanC

  • Guest
Re: Custom graphics driver for FF7/FF8
« Reply #210 on: 2010-05-25 17:43:18 »
Ok, I can't seem to get the game running for the life of me.
I've been sifiting through this thread, and alot of it is just too much for me to take in.

If I post my specs, and logs, ect. Would somebody be able to help me out?

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: Custom graphics driver for FF7/FF8
« Reply #211 on: 2010-05-25 17:44:39 »
Post them and we will see what we can do

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: Custom graphics driver for FF7/FF8
« Reply #212 on: 2010-05-25 18:12:00 »
Ok, I can't seem to get the game running for the life of me.


I didn't know the Chocobo Sage frequented these forums?

 :-o

NathanC

  • Guest
Re: Custom graphics driver for FF7/FF8
« Reply #213 on: 2010-05-25 18:18:15 »
Ok then, so.

The OS is Windows XP with SP3, the CPU is an AMD Athelon, 2.7GHz, single core, the graphics card is a Biostar radeon HD 4670. If you need any more info in that spectrum please say so and I'll get it to you ASAP.

As for the logs and what not, the first is the APP.LOG

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4670 2.1.8087 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg

Here is the .CGF log

Quote
INFO: ATI Technologies Inc. ATI Radeon HD 4670 2.1.8087 Release

Should I post what's in the .cgf file?

Quote
I didn't know the Chocobo Sage frequented these forums?


You lost me there...

Any and all help is much appreaciated.

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: Custom graphics driver for FF7/FF8
« Reply #214 on: 2010-05-25 18:24:40 »
Ok then, so.

The OS is Windows XP with SP3, the CPU is an AMD Athelon, 2.7GHz, single core, the graphics card is a Biostar radeon HD 4670. If you need any more info in that spectrum please say so and I'll get it to you ASAP.

As for the logs and what not, the first is the APP.LOG

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4670 2.1.8087 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg

Here is the .CGF log

Quote
INFO: ATI Technologies Inc. ATI Radeon HD 4670 2.1.8087 Release

Should I post what's in the .cgf file?

Quote
I didn't know the Chocobo Sage frequented these forums?


You lost me there...

Any and all help is much appreaciated.


Make a file with notepad or whatever and name it ff7input.cfg. You will also most likely need to duplicate your save files from save00.ff7 to save09.ff7

Kranmer

  • *
  • Posts: 766
    • View Profile
Re: Custom graphics driver for FF7/FF8
« Reply #215 on: 2010-05-25 18:50:03 »
Make a file with notepad or whatever and name it ff7input.cfg. You will also most likely need to duplicate your save files from save00.ff7 to save09.ff7

This does seem to becoming a more common problem, maybe a installer or a patcher should be made to fix the problem so we can just give people the link.

NathanC

  • Guest
Re: Custom graphics driver for FF7/FF8
« Reply #216 on: 2010-05-25 19:19:27 »
Ok then, so.

The OS is Windows XP with SP3, the CPU is an AMD Athelon, 2.7GHz, single core, the graphics card is a Biostar radeon HD 4670. If you need any more info in that spectrum please say so and I'll get it to you ASAP.

As for the logs and what not, the first is the APP.LOG

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4670 2.1.8087 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg

Here is the .CGF log

Quote
INFO: ATI Technologies Inc. ATI Radeon HD 4670 2.1.8087 Release

Should I post what's in the .cgf file?

Quote
I didn't know the Chocobo Sage frequented these forums?


You lost me there...

Any and all help is much appreaciated.


Make a file with notepad or whatever and name it ff7input.cfg. You will also most likely need to duplicate your save files from save00.ff7 to save09.ff7

So I made the text document, and it's running. Many thanks.

As for the save files, I don't have any, should I do this once I do, or forget about it?

EDIT: Gah....I spoke too soon. It crashes right after the title screen, not sure what to do here. Sorry if I seem like I'm pestering.

EDIT EDIT: I looked at the APP.LOG, and the problem is that it acnnot open the save**.ff7 files. I go to the save folder, and it's completely empty. Are these something I can find on the froums here? I do I have the wrong idea about the problem?
« Last Edit: 2010-05-25 20:55:55 by NathanC »

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: Custom graphics driver for FF7/FF8
« Reply #217 on: 2010-05-25 23:18:32 »
http://www.megaupload.com/?d=AHSPXWSD

There is a save for you. Duplicate it and rename it to all the files the driver is missing. save00.ff7 to save09.ff7

NathanC

  • Guest
Re: Custom graphics driver for FF7/FF8
« Reply #218 on: 2010-05-26 20:15:00 »
I'm about an hour into the game and so far so good.

Thanks a bunch!

Tidus_654

  • *
  • Posts: 51
    • View Profile
FFVII PC - Aali's Custom Graphic Driver Problem
« Reply #219 on: 2010-05-28 19:03:38 »
I've installed it and the game runs fine. Just one thing, when I run the game in 1280x1024 it goes quite, quite slow... Can anyone help me?

Thanks beforehand! :)

Kranmer

  • *
  • Posts: 766
    • View Profile
Re: FFVII PC - Aali's Custom Graphic Driver Problem
« Reply #220 on: 2010-05-28 19:09:24 »
This is really the wrong part of the forum for this, it should be in tech support section,
What are your PC stats ? what settings do you have in your CFG for Aali's driver ? what mods do you have installed ? what version of Aali's driver are you using ?

Tidus_654

  • *
  • Posts: 51
    • View Profile
Re: FFVII PC - Aali's Custom Graphic Driver Problem
« Reply #221 on: 2010-05-28 19:14:35 »
This is really the wrong part of the forum for this, it should be in tech support section,
What are your PC stats ? what settings do you have in your CFG for Aali's driver ? what mods do you have installed ? what version of Aali's driver are you using ?

Ok, sorry, please can the mods move this topic to tech support section?

I think I have no problem with my PC stats: 3GB RAM, 2Ghz & Intel Celeron CPU E1400. In the settings I only changed the resolution and I enabled the new battle menu (the transparent one).

Kranmer

  • *
  • Posts: 766
    • View Profile
Re: FFVII PC - Aali's Custom Graphic Driver Problem
« Reply #222 on: 2010-05-28 19:32:15 »
well the stats don't look to bad (I'm unsure about the processor), what graphics card do you have ?
try lowering the resolution to 1024x800 (or lower) and see if the game runs any better,
also what fps is it running at ? (enable FPS display in Aali's Driver CFG)

Tidus_654

  • *
  • Posts: 51
    • View Profile
Re: FFVII PC - Aali's Custom Graphic Driver Problem
« Reply #223 on: 2010-05-28 19:44:45 »
well the stats don't look to bad (I'm unsure about the processor), what graphics card do you have ?
try lowering the resolution to 1024x800 (or lower) and see if the game runs any better,
also what fps is it running at ? (enable FPS display in Aali's Driver CFG)
The only resolution it goes well is 640x480 but the graphics are quite bad... And the game runs at 10-20 FPS.

Kranmer

  • *
  • Posts: 766
    • View Profile
Re: FFVII PC - Aali's Custom Graphic Driver Problem
« Reply #224 on: 2010-05-28 19:57:02 »
what graphics card do you have ? and which drivers ? you may not have a good enough card to run FF7 at high res or it may even be a problem with your card/driver and openGL,
you could try Saints High Res patch without Aali's driver to see if the game still runs slow at high res. (just for testing purposes).
Also do you have any mods installed at all ?
things like Team Avalanche's mod will cause your game to run alot slower if your PC isnt powerfull enough.