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FF9 Graphical Releases / Re: [FF9 PC] WIP reworking Moguri - progress report
« on: 2019-09-08 21:19:26 »
Great news!!
So, would it be a 7.0.2 release or a 8.0 release?
So, would it be a 7.0.2 release or a 8.0 release?
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Can you show me some screenshots of before/after? To disable the mods, just rename the textures folder to textures0 or something like that and run the game (you can still use the ultra launcher to enable the UV fix, but it's up to you)Believe it or not I fixed it by playing around with the Tonberry files, I think it had to be with hash1map.csv, hash2map.csv, collisions.csv or objfile.csv ... I overwritten one of those files and magically it started working, maybe one of those files was outdated or something like that or I had a mix of an old version of Tonberry files mixed with the newer ones, THANKS A LOT for your interest!!!
I just discovered this Mod while i was looking for a FF8 psx mod.I'm gonna be trying this mod this days and I'll give you an answer as no one has yet
So, what do you guys think of this Mod compared to Requiem Mod ??
Is it balanced and difficult but reasonable ?
and finally, did this mod just touch enemy stats or some character too ??
Thanks
I could always give it a shot. My only fear is it not looking natural or it might clash. But who knows? Have to fix Selphie in the upscales anyway... So I'll look while doing that.Will be looking forward for that release too