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Messages - Jaitsu

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1026
That's very odd indeed! What changes did you make?

For now, you should replace your modded kernel.bin with a clean one to see whether that works.

I know it's possible to make modifications to the kernel that will make the game crash, but I've never heard of it making anyone's PC shut down  :?


to tell the truth, i did use a clean kernel, i got the same thing, i've never had a problem like this with wallmarket, all i was doing was editing the stats on the mystile armor, then when i saved it, it shut my com down without recompiling the kernel, so i replaced it with a clean one, and when i went to open the clean kernel, it shut down without even opening it, im gonna give it a try one more time, but this is evily annoying (death to confusion and sephiroth haters)

1027
Troubleshooting / wallmarket causing computer to shut down
« on: 2009-08-19 22:19:23 »
ok i dunno if this belongs here, but i need help


i've been using the first version of wallmarket (the other ones never worked for me) fine until today, now everytime i open my kernel, it shuts my computer down

1028
Releases / Re: FF7, ultima weapon - masamune mod
« on: 2009-08-17 17:26:24 »
when u replace the kernel files, if there is an option for 'compatibility files' make sure u replace these also


so how do you apply this exactly? sorry, im kinda dull :P

1029
Releases / Re: [Release] Masamune Patch
« on: 2009-08-16 19:25:27 »
Probably because it was hosted 2 years ago, and most of those sites barely keep a file up for more than a few weeks.



TT.TT

1030
Releases / Re: [Release] Masamune Patch
« on: 2009-08-16 04:27:32 »
i clicked on the link and it says file not found, which sucks, because this sounds like an awesome mod

1031
Releases / Re: [Release] Slayersnext's Customized Models
« on: 2009-08-16 04:01:48 »
chances are this was answered earlier but...... im lazy


does the hair change work with the NPC reconstruction?

1032
Archive / Re: large amount of questions about ff7 mods
« on: 2009-08-09 04:31:34 »
Thanks KM, if keeping the script length the same will solve the problem, then it's all good.  Shouldn't be too difficult.

If I do manage to make the transformation attacks work without transforming, still, I'll almost definitely run into animation problems.  It'll be the same problem as in Scorpicus's Sephiroth patch - when Vincent performs a Limit Break, he'll screw himself up and all his limbs will flail about as if independent from his body.  Something like this.  You may just want to skip to 2:45 if you watch it.


actually that was funny, right after finishing sephiroth did the splits :P

1033
Archive / Re: large amount of questions about ff7 mods
« on: 2009-08-09 00:23:04 »
With mine, it crashed as soon as the Guard Scorpion got its first turn.  The length of my AI script increased by 2 when I changed it.

By the way, it should be possible to pull a clean scene.bin from the three play discs, as I don't believe the scene.bin is installed if you don't go for the maximum installation.  I should've thought to tell you that earlier.

EDIT: You asked about controlling Vincent's transformations... that's a pretty advanced mod that someone would have to create.  It's not as simple as deleting Sephiroth's AI so that he's controllable in the Kalm flashback.  As soon as I get around to it, I might try and see if there's something I can do...

What I'm thinking is that maybe I can get Vincent to use his transformations' attacks for his Limit Breaks rather than actually transform.  It's a bit hopeful on my part... but would it be worth it if it were possible?


it would deifinately be worth it

1034
Archive / Re: large amount of questions about ff7 mods
« on: 2009-08-08 14:23:21 »
With mine, it crashed as soon as the Guard Scorpion got its first turn.  The length of my AI script increased by 2 when I changed it.

By the way, it should be possible to pull a clean scene.bin from the three play discs, as I don't believe the scene.bin is installed if you don't go for the maximum installation.  I should've thought to tell you that earlier.


i did go for maximum, i was just out of my mind not to make a backup first, so i copied a clean one from the installation disc

but seriousely, that mistranslation is almost as annoying as the problems im having witht he griever file editor for ff8

now, it would be hilarious to change it so that cloud sounds sarcastic or that he's saying it because he wants to get barret killed (god knows it might make the game easier without seeing #@$&@ all over the place)

1035
Archive / Re: large amount of questions about ff7 mods
« on: 2009-08-08 14:06:50 »
well thanks to both of you, you both have been a big help (im not being sarcastic)


also, good thing i was able to pull a clean scene.bin from the installation disc, with mine it crashed everytime the character spoke

1036
Archive / Re: large amount of questions about ff7 mods
« on: 2009-08-08 06:54:32 »
uh oh...... i used proud clod like i was told and now everytime it comes to that spot, the game crashes......... looks like i need a cleane scenes.bin now

1037
Archive / Re: large amount of questions about ff7 mods
« on: 2009-08-08 06:06:23 »
Well, I decided I'd go and play around with Proud Clod having read your request and I've figured out what to do.

1.) Download the latest version of Proud Clod and open your scene.bin with it.

2.) In the scroll down menu at the top of the window, go to "81: {Guard Hound}, {Guard Scorpion}, {Grashtrike}".  Click the "Edit AI" button.

3.) In the new menu, click "Guard Scorpion" and "Main*" in the window on the left.  In the list in the middle, scroll down until you see "Attack while it's tail's up!" under the "Argument" column.  Change it to whatever you like.  You can also change some of the other cells with text in them, but a lot of them are unused.  When you're done, click the "Close" button in the bottom left corner of the window.

4.) Back in the previous window, go to "File" and click "Create SCENE.BIN" and you're done!


WOW, HOLY CRAP DUDE YOUR A FREAKIN GENIUS *gets on knee's and starts bowing*

uhhh, sorry to ask this but you think you could give me a link to the forum to download proud clod? i got bad experiences with accidentally downloading the non-latest version *shivers*

1038
Archive / Re: large amount of questions about ff7 mods
« on: 2009-08-08 05:43:57 »
Proud Clod is based off Wall Market.  It edits enemy attacks in the same way that Wall Market edits the characters' attacks and it edits enemy AI in the same way that Wall Market edits character AI.  If you find Wall Market confusing, you won't find Proud Clod any less so.

I'd be able to help you on anything that doesn't concern Character Growth and AI.  Unfortunately, this concerns AI...


i've only used wallmarket to change weapon stats, so im clueless

1039
Archive / Re: large amount of questions about ff7 mods
« on: 2009-08-08 05:21:10 »
oh hey, is there any mods to change character colors? like say clouds purple/blue (im color blinde so im not sure) outfit to black or red or etc.

lol and has anyone EVER bothered to edit that annoying text in the first boss battle "BARRET, BE CAREFUL, ATTACK WHILE ITS LAZER'S UP, yea, thanks for getting me killed cloud

There is a small mod called 1st Class Colors, I'll go find it.  EDIT: Here it is.

As for changing the battle text, that's in the Guard Scorpion's AI, but it can easily be changed with Proud Clod, an editor made by NFITC1.  If you wanted to, you could make it so that Cloud says "What did I just say!?" whenever Barret does attack it when its tail is up.

lol i just laughed so hard i fell out of my seat when i read the last sentence in your post, quick question, how complex is proud clod, i got really confused just using wallmarket

thank god the jenova file editor is easy to use :P

1040
Archive / Re: large amount of questions about ff7 mods
« on: 2009-08-08 04:44:07 »
Is what possible?  To replace every battle background with the Swirling Heavens?  Yes, that would actually take very little time, but obviously, it'll also make everything oh so monotonous.

Is it possible to successfully complete a project in which Super Nova can be used everywhere?  Certainly possible, but probably not at all easy.  Either make Super Nova compatible with the backgrounds by altering the animation slightly, or make the backgrounds compatible with Super Nova so that they shatter.  I don't know how one would go about the latter, but both options could require some work using info that I'm not even sure we've got somewhere.  It might also take quite a bit of know-how on the modder's part.

Here I am trying to sound experienced and sophisticated, but there are people out there who'd know better than me.


lol from what i saw on the in the replace cait sith thread, you are definately experienced and sophisticated, but as you said, no matter who you are, theres always someone better (your idea's ruled in that by the way)


i liked the supernova animation, thats why i asked about it (although in my game, it always seems to be sephiroths WEAKEST attack) and one thing i don't understand about the storyline that supernova presents (the fact that square calls the ff7 world "Gaia" yet supernova shows the attack happening to them on earth)


oh hey, is there any mods to change character colors? like say clouds purple/blue (im color blinde so im not sure) outfit to black or red or etc.


lol and has anyone EVER bothered to edit that annoying text in the first boss battle "BARRET, BE CAREFUL, ATTACK WHILE ITS LAZER'S UP, yea, thanks for getting me killed cloud

1041
Archive / Re: large amount of questions about ff7 mods
« on: 2009-08-07 21:56:55 »
Looks like Rufus and Dark Nation made it to Heaven before Cloud did.

but from what thoughs pics i saw show, it is possible?

actually, that swirling battlescene thingy does look good, and there ARE games that do that (I WISH THERE WAS MORE THEN ONE FIGHT WITH RUFUS)

1042
Archive / Re: large amount of questions about ff7 mods
« on: 2009-08-07 10:30:14 »
OK, I'm not going to read through the whole thing, but about Supernova...

It has a special animation that makes the background shatter. Unfortunately, it only works when the background is designed to shatter, and the only background like that is the one from the Safer Sephiroth fight. If you try to use Supernova anywhere else, the game will hang (I've made Supernova materia, and this is what happened). However, you might be able to have a player character use it in that fight. I've never tried it, but if the background is the only thing stopping the player from using it as a normal attack, it might be possible.



ok, that gives me one more question

is there, or will there ever be, a mod to change the background in fights, if what you say is correct (which im pretty dang sure it is) then having a mod to make every fight that background would in theory allow every single battle to use said supernova materia

sorry if i sound like im trying to sound like a know-it-all ^_^'' i just really like supernova

1043
Archive / Re: large amount of questions about ff7 mods
« on: 2009-08-07 03:21:28 »
Thank you to all of you, you've really put things into perspective, the wallmarket thing is something i downloaded a minute ago, about to use it, but thanks, i really appreciate it everyone

1044
Archive / large amount of questions about ff7 mods
« on: 2009-08-06 07:36:44 »
all the mods i have applied work perfectly

Yamp

NPC reconstruction mod

high res cloud mod

and others i think

i also use the Jenova file editor

anyway, my first question is this

when the NPC reconstruction mod is updated further (100 percent, me wants you) am i able to apply that to my FF7 that already has an earlier version of said mod

if i were to find say, a mod to switch cloud with sephiroth or zack, would that work with the NPC reconstruction mod

is there any mods to allow you to control Vincent when he is transformed

is there any mods that allow you to change the stats of weapons (i wanna just use the buster sword)

is there any mods to add a materia that allows you to use supernova (i would love that)

is there any mods that allow you to add extra characters to your group without replacing (not on the battlefield, but like add more characters over all, like zack, sephiroth, or maybe a mod to stop Dyne from killin himself and having him join you)

and is there any mods to allow you to get limit breaks from attacking enemies, instead of being attacked


im most interested in a mod to allow you to change stats about weapons, if i may:

i'd like it to allow me to change how much materia it olds and if they have connections, strength and accuracy, and cost if you buy said weapon

thanks, and yes, i have searched for some of these, but my eyes hurt just looking

also, is there any turtorials that get you into modding, i want to learn how

anyways thanks

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