Author Topic: Ultima  (Read 29077 times)

Dark-Raver

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Ultima
« Reply #25 on: 2001-08-20 03:12:00 »
GED, i am interested in the Sephiroth patch too :) So when you finish it, tell me...

As for the Seph hair, i am trying this at the moment...


Dark-Raver

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Ultima
« Reply #26 on: 2001-08-20 16:25:00 »
ok, i created the 3 hair, but i dont know where to put them on the head... There seem to be no place to place them that makes sence and fit...

mirex

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Ultima
« Reply #27 on: 2001-08-20 11:26:00 »
Sephiroth3D: there in the p. file there are also polygon colours too. But sometimes they're screwed up. Or you can convert vertexs-colors(3 colors) into polygon-color(1 color), like R = (R1 + R2 + R3) /3; G ..., B ...
It is not as original, but it looks pretty good anyhow.

Alhexx

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« Reply #28 on: 2001-08-20 14:39:00 »
mirex: Aha, that's the way it goes...
That method *should* work *very* good with field models, but battle models - hm

BTW: I made a .p hacking session yesterday - and there's a lot that doesn't match together... I think mirex' description seems to be right...

- Alhexx


Ged

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« Reply #29 on: 2001-08-20 16:02:00 »
Yes, about Sephiroth Patch i'm making progress... but for one reason the lgp tools won't work.. huh!?

Ged

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« Reply #30 on: 2001-08-20 17:20:00 »
I've updated some of my work..
 http://www.8ung.at/alhexx/ged/sephirothcave3.jpg" TARGET=_blank>http://www.8ung.at/alhexx/ged/sephirothcave3.jpg

As soon as I get LGPTools to work, I will work on Sephiroth Patch..


bigbadwulf

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« Reply #31 on: 2001-08-20 23:16:00 »
does anyone know thje first two letters for dynes .p files?

Alhexx

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« Reply #32 on: 2001-08-20 23:56:00 »
Take a look at my Database
 http://www.8ung.at/alhexx/ff7" TARGET=_blank>http://www.8ung.at/alhexx/ff7

under 'Descriptions'

There is Dyne - I know for sure

- Alhexx


Dark-Raver

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Ultima
« Reply #33 on: 2001-08-21 01:47:00 »
i remember seeing dyne

Ged

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« Reply #34 on: 2001-08-21 11:55:00 »
And the letters are....

EH


Ged

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« Reply #35 on: 2001-08-24 11:28:00 »
Heeeeeeey!! What's happening to this topic?

WAKE UP!!!! ...Thank you...

OK. Update on my work...

I got rid of the lens flare and made it look a bit icy (but this is materia!!), because most of the remakers didnt like it.
 http://www.8ung.at/alhexx/ged/sephiroths-cave-4.jpg" TARGET=_blank>http://www.8ung.at/alhexx/ged/sephiroths-cave-4.jpg  

Aaaaaaand... The Sephiroth Patch! Enjoy!
 http://www.8ung.at/alhexx/ged/SephirothPatchTNT.zip" TARGET=_blank>http://www.8ung.at/alhexx/ged/SephirothPatchTNT.zip

And I'm not thinking of bothering with FF7 1.00. This works only with 1.02..


Alhexx

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« Reply #36 on: 2001-08-24 15:04:00 »
(Hey, that's my server   :D )

Ged: I haven't deleted the 'old' patch file, I don't know if it's working, but when it is, post another link to the old patch.
I've got enough webspace 'till now, so there's no need to delete it at the moment...

Oh, and I really like the new pic better than the old one - it has the cool blue thing...

- Alhexx

- edit -

I wonder if this is going to be a 200+ replies topic  :wink:

[This message has been edited by Alhexx (edited August 24, 2001).]


Ged

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« Reply #37 on: 2001-08-24 23:13:00 »
Well, the guys at the RP Forum said that they dissaporve to the Lens Flare, and that the ice doesn't look like ice. That's why thy major change. I also worked for it to have a sort of a perspective-3d look.. I see you like Blue too  :D.
Now I wonder if they like it... Humph..

Yes, the old patch suxx, delete please. The IPS got wrong. Generator ****ed it..
And I need word from the people :
Do you want me to make the patch that will make Cloud look like Sephiroth, but keep his body, moves/animation? You know, Sephiroth in Clouds body..

OK. REMAKE please rate Sephiroth Cave 4. Thank you.


Anonymous

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Ultima
« Reply #38 on: 2001-08-25 03:03:00 »
damn. so you guys can edit the backgrounds now eh? jesus....where have i been? now i have to read a ton of messages to figure out how.

ficedula

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« Reply #39 on: 2001-08-25 03:39:00 »
We can export them as BMP's ... that's not exactly editing them since we can't IMPORT them again. You haven't missed anything major...

Ged

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« Reply #40 on: 2001-08-25 10:38:00 »
???

I thought I saw a BMP2TEX converter...


Alhexx

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« Reply #41 on: 2001-08-25 13:07:00 »
I know that problem with the one-way-convert...  :D

But that's not why I'm postin':
I'm going to make a break with FF7 hacking and Utlima programming for 'bout 1 week. But i'm not going to lay myself back and watch TV. I've started reading a book 'bout C++. That's with wath I'll spend my time.
I've also started programming some *basic* (not VB) apps...I see C++ is harder than VB...but I'm going to learn it anyway. (I think that are good news for Fice, SaiNt and other 'VB-enemies'  :wink:

BTW: But I'll still be postin'...

- Alhexx


ficedula

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« Reply #42 on: 2001-08-25 14:57:00 »
Nooooooo!

I've lost another person to the corrupting influence of C++!

(Learn Delphi! Learn Delphi!)

Well, good luck anyway. You'll need it  :wink:


The SaiNt

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« Reply #43 on: 2001-08-25 15:53:00 »
Yeah! C++  :)
Another one down for fice  :)

Alhexx

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« Reply #44 on: 2001-08-25 15:57:00 »
Hm?
I didn't want Fice to feel losing everyone...I mean learning Delphi would be fine, but:
I'm a 3d model freak. I wanna get every 3d model outta almost every game I got. But many tools are written in C++ or for another OS (yes, I'm talkin' 'bout that Onitools-thingy...)

And C++ is for many OS, so..ehm, you know.
Perhaps I'll take time next year and learn Delphi, too   :)

BTW: My page is also available at   http://alhexx.cjb.net" TARGET=_blank>http://alhexx.cjb.net , too.

- Alhexx

- edit -
Forgot to mention the exporters from 3ds. Heavy Metal F.A.K.K. 2, ie, has 3ds exporters, but no importers. But the source is included...

[This message has been edited by Alhexx (edited August 25, 2001).]


ficedula

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« Reply #45 on: 2001-08-25 17:01:00 »
Yeah! Learn Delphi! (Latest versions of Delphi for Windows and Linux are *both* free, *with* IDE's, I might add. Free C++ compilers tend to be horrible command-line jobs).

Ged

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« Reply #46 on: 2001-08-25 22:40:00 »
Oh damn.
I lost my thingies. Whoops...

The Skillster

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« Reply #47 on: 2001-08-27 14:32:00 »
is there any way of going from p file 2 milkshape and back? i wanna start smoothing some models out.
besides why not use blender? its free for godsake and its powerfull, cross platform too http://www.blender.nl" TARGET=_blank>www.blender.nl

Alhexx

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« Reply #48 on: 2001-08-27 19:07:00 »
I'm d/l-ing it at the moment. The screenshots look well, perpahs I'm going to build an im/exporter...for Ultima   :D

- Alhexx

- edit -
To that Milkshape thing: no, not yet. First we've got to figure out (most of) the rest of the p format.
I was testing with the different parts, but if there's any illegal value in one of the parts of the p file, FF7 crashes. So I see no sense in converting milkshape files into not-working p files...

[This message has been edited by Alhexx (edited August 27, 2001).]


Alhexx

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« Reply #49 on: 2001-09-02 17:09:00 »
Hehe, I had to push this topic up-to-date  :wink:

But that's not the reason...

1) I've started to work on Ultima after my break.

2) I thought 'bout makin' a Universal-Texture-Converter, but that's not  important now.

3) I've got an OpenGL-Problem...:

Fice:
When you (or I) zoom too close to the model, some parts aren't shown. See the problem?
What have I to do that this doesn't happen?

I'm askin' b'cause I wanna change the 2D-Views. 'Till now it's simple bmLines, now I wanna view them via Wireframe...

- Alhexx