Did you give it a shot obesebear? If so how do you like it?Actually I'm too busy posting and working on other projects to even play the game :-P
Half done the field text. Hopefully have it up sometime today.Nice :wink:
Yeah no problem to do that. There is one thing you have to remember though. Say i replace the letter e with the character ~.
When you are translating the game you have to remember that every time you want to use the ~ you have to type e instead (in whatever program you are using to translate)
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: NVIDIA Corporation GeForce 9800 GT/PCI/SSE2 3.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
Failed to load: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\battle/battle.lgp
Well everyone focuses on making the 3d stuff better but ignores the craptacular 2d menus and such. Figured it would be worth the effort to clean it up a bit.
I remember someone had the idea, but i dont believe it ever went further then that.
Hey i attempted. And failed because i couldn't get the tex files to load as i kept breaking the palettes. Aali fixed that, But sl1982 came in. So i figure. leave it to the pros (or those better at photoshop then me XD)I remember someone had the idea, but i dont believe it ever went further then that.
That would be me. Couldn't continue due to limited photoshop knowledge. and palettes that kept breaking
(http://img34.imageshack.us/img34/9176/ff716.th.jpg) (http://img34.imageshack.us/i/ff716.jpg/)Yesssssss!
Shadows cause obesebear wanted them so bad :-P
Since the new driver was able to smooth out the blockiness of the menu's color, my guess would be it is generated.
If you are interested, however, the text needs a definite overhaul. It would be somewhat tedious and very trial-and-error to get it looking right, but I'm sure EVERYONE would appreciate some smooth text.
Numbers! :D
So. Close. to finished. product. Me.. wants! haha XD
Couple new screens. Most of the main battle stuff done.
(http://img38.imageshack.us/img38/4674/ff718.th.jpg) (http://img38.imageshack.us/i/ff718.jpg/)
(http://img38.imageshack.us/img38/4927/ff719.th.jpg) (http://img38.imageshack.us/i/ff719.jpg/)
Works just fine.
(http://img88.imageshack.us/img88/5353/ff720.th.jpg) (http://img88.imageshack.us/i/ff720.jpg/)
Note that all the battle mods have not been released yet. Just the menu and field fonts
This is piquing my interest... I may have to start messing with a font mod of my own... (using custom fonts that is... not standard ones)... I may also need to find my discs... or my backups...lotta good backing up discs does when you lose the backups....
its pretty well, done, a few more fixes here n there, I'm gonna try n do my part 2 of my tutorial vid and afterwards get him released.Let me know if/when you need someone to import it
[ontopic] I've been looking around for a 3D pointer hand and haven't found any that look worth using. Do you already have one?
Awesome, do you need the original for reference?
I think it's a tad (just a tad) to cartoony looking, Or maybe it's just to white? haha
Either way. looks great! No wait to apply AA to it though? (sorry i'm a freak about AA and AF XD)
(http://i86.photobucket.com/albums/k99/eremes/hando-kun2.png)
Anti-alias
(http://i86.photobucket.com/albums/k99/eremes/hando-kun3.png)
Hard
Ok I smoothed and darkened the hand a bit so it isn't screaming like Billy Mays anymore
They're exact copies of the original shape just FYI... (smoother, but the same dimensions)
Hmm, as much as I like staying true to the original I like the idea of red digital clock look.
(http://img30.imageshack.us/img30/8207/ff730.th.jpg) (http://img30.imageshack.us/i/ff730.jpg/)
Not that bad actually
I don't like it. The original display was supposed to emulate a nixie tube (http://en.wikipedia.org/wiki/Nixie_tube).
(http://upload.wikimedia.org/wikipedia/commons/thumb/6/68/ZM1210-operating_edit2.jpg/180px-ZM1210-operating_edit2.jpg)
A nixie tube?? Wth is that lol, maybe there is a font for that too let me have a look.
(http://img197.imageshack.us/img197/5264/btlwinah.th.png) (http://img197.imageshack.us/i/btlwinah.png/)Is the shadow next to the music bar the hand cursor shadow?
No worries. Those look awesome. Are you a graphic artist by any chance?
No worries. Those look awesome. Are you a graphic artist by any chance?
I don't get paid for it if that's what you mean... I just have a fair handle on photoshop... really... nothing else to it.
I think Millenia might be a professional texturer though...
And yeah that does look like the hand shadow...
while your at it, the blue materia looks a bit purpley, make it more light blue
while your at it, the blue materia looks a bit purpley, make it more light blue
materia color is better, and when its in the slots, make it more opaque, they look pretty washed out.
edit the first postMy suggestion was better!!!!!
Go to the first page of this thread and click 'Modify'EDITQuote from: hellbringeredit the first postMy suggestion was better!!!!!
I know, just didn't see it mentioned anywhere. :-D
Hmm, speaking of beta testing, I noticed the parentheses around the "All" in the All materia description look a little strange. No other parentheses seem to have issues though...
Things i noticed. The colons are still the same. and overlap onto the numbers in black for game time (also the same in the menu) arrows in equipment screen, And the Limit/Level up/ATB (and i assume Barrier and MBarrier) are to dark.
If you're aware. Sorry to keep pointing them out haha. I do understand this is just a beta
Ugh i think im getting carpal tunnel
I noticed that. I still have to resize them. The slots are too small and the materia is too big. No big deal though
Hi, nice job :D
I'm spanish, can you edit the font to display correctly in the spanish version?
Here's the screenshot with the problem:
Heres another go at the avatar, just a wip but much more detail. Thoughts?Edit your post to see the pic, lol
(http://img15.imageshack.us/i/picture78.png)
Well i dont want to get into the habit of supporting other languages is it just those 2 characters that need changing?
sl1982 Probably Kusuku18 needs all the characters with accent in capital letters and small letters and the signs of interrogation and exclamation that the Spanish has. By the way good work with this mod :-)
bug here the loading time is much longer and whenever i want to change something in the config menu (font, controll or the volume) the game crash to desktop, no error message
sl1982 Probably Kusuku18 needs all the characters with accent in capital letters and small letters and the signs of interrogation and exclamation that the Spanish has. By the way good work with this mod :-)
Sl1982. Found something you might not know. When you hit + (the select button on PS1) and the hand comes over your head. It's still the default crappy looking hand. Not the new awesome one
Does it seem like the materia color is bleeding into the slots?
(http://img248.imageshack.us/img248/1522/materia.png)
Or is that what this post meant? (Or am I just off completely?)I noticed that. I still have to resize them. The slots are too small and the materia is too big. No big deal though
Heres another go at the avatar, just a wip but much more detail. Thoughts?
(http://img15.imageshack.us/img15/8885/picture78.png)
Edit: my bad
bug here the loading time is much longer and whenever i want to change something in the config menu (font, controll or the volume) the game crash to desktop, no error message
Add this file to your texture folder to fix the crash.
http://www.megaupload.com/?d=ERHIEZ89 (http://www.megaupload.com/?d=ERHIEZ89)
bug here the loading time is much longer and whenever i want to change something in the config menu (font, controll or the volume) the game crash to desktop, no error message
Add this file to your texture folder to fix the crash.
http://www.megaupload.com/?d=ERHIEZ89 (http://www.megaupload.com/?d=ERHIEZ89)
try it and it didnt work it crash the same way
(http://img8.imageshack.us/img8/1908/usfontbhwhite.th.png) (http://img8.imageshack.us/my.php?image=usfontbhwhite.png)
(http://img219.imageshack.us/img219/6488/usfontahwhite.th.png) (http://img219.imageshack.us/my.php?image=usfontahwhite.png)
Can someone go in and highlight which characters need replacing and ill see what i can do
It wasnt getting upscaled. The one you gave me wasnt the right size so i had to redo it
It wasnt getting upscaled. The one you gave me wasnt the right size so i had to redo it
strange... I copied the apsect ratio of the original exactly.
i soo want to try this mod but i am intimidated by the "try at your own risk" quote on the first page :-o
Spanish text files
http://www.megaupload.com/?d=59IUP0M6 (http://www.megaupload.com/?d=59IUP0M6)
No more language support will be offered until mod is complete
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 480
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: couldn't open file C:\Program Files\Final Fantasy VII\/textures/btlcl_04.png for reading: No such file or directory
GLITCH: missing external texture: btlcl_04.png
ERROR: unhandled exception
Bug report, game crashes when you try and change the colour of the menu BG.bumping this because it got lost in the other page :P
oh, it was missing battledh_05.png. but why does this have anything to do with changing the BG colour?
sl1982, have you figured out how to prevent the materia from changing colors once it gets equipped?
Awesome work timu! Can i add that to the mod when completed?
Ah, okay. Just wondering because this GUI mod seems to just replace a few files in menu.lgp and those files use things in the texture folder.
I was just curious if this would replace the files in the .lgp (like the other avatar mods) or just access the textures folder to place the avatar on top of the pre-existing one.
yes and I made this too...Just a quick question: if I wanted to use this for the timer, what would I name this image in my texture folder? :-D
(http://i86.photobucket.com/albums/k99/eremes/nixiestyle-1.png)
yes and I made this too...Just a quick question: if I wanted to use this for the timer, what would I name this image in my texture folder? :-D
(http://i86.photobucket.com/albums/k99/eremes/nixiestyle-1.png)
The image is actually 4x the size of the original. Not 2x
Did you see the latest image of the materia? I think it looks good the way it is.
(http://img91.imageshack.us/img91/9219/ff736.th.jpg) (http://img91.imageshack.us/i/ff736.jpg/)
Yeah it's a very small amount on either side. If you want to use a 128x128, the part of the picture that will display is only 86pixels wide by 98 pixels long (I think it's 98).
Goofing with chocobo summoni like it! :-D
(http://img23.imageshack.us/img23/2814/boomr.th.jpg) (http://img23.imageshack.us/i/boomr.jpg/)
What you guys think?
Well its a nice easy summon to work on. Trying to learn vector graphics right now. Tricky stuffgood luck man! cant wait for a final release so i can install it! everything's lookin good :D
Goofing with chocobo summon
(http://img23.imageshack.us/img23/2814/boomr.th.jpg) (http://img23.imageshack.us/i/boomr.jpg/)
What you guys think?
what are you working with si1982?
Not that I want to bug anyone, I just want to confirm if the missing btlcl_07.png is known to be missing, or if I did something wrong there?
Bug: Number of items after a battle seems to have a slight offset. I can't confirm everytime, but I have seen something.
No big deal.
Hint
If someone could get me a save game from later on in the game it would help me test the program alot better.
/Hint
When the post-battle screen comes up I just keep hitting enter to skip it and I catch a glimpse of the numbers next to the items, it looks like they are too far to the right and get cut off and the left overs placed to the right.
Fixed already
Also, the icons that are next to the all-magic attacks in battle are gray instead of red w/gray outline.
This is likely a driver issue but it seems that battle boxes opening and closing delay/glitch a little with this mod. Nothing detrimental, but noticeable.
Fixed already
The hand icon in battle, when it has the red X over it (eg trying to select a character while summon is being used by another) the X is cut off a little at the edges to fit the outline of the hand. I'm not sure if there's a way around this, but this is not very noticeable at all.
Follows the design of the original. Cannot be fixed unless I remodel the X
Sorry, these're just some little things I noticed.
Also, I really like this as the main menu background, but I'm not exactly sure how to implement it:
(http://i200.photobucket.com/albums/aa301/votinh193/Final_Fantasy_VII_FanArt_04_by_y-1.jpg)
*credit goes to Mike Strife Nguyen for the image
Not too bad. Next release will be ready when item images are done. Satoh said he would try to tackle that since and im inclined to let him since he produces some beautiful art. Right now im just experimenting with some other stuff. I need to get a save where i can goto the gold saucer so i can start working on some of that stuff.
Not too bad. Next release will be ready when item images are done. Satoh said he would try to tackle that since and im inclined to let him since he produces some beautiful art. Right now im just experimenting with some other stuff. I need to get a save where i can goto the gold saucer so i can start working on some of that stuff.
I can make you any save you want with my save game editor, just tell me what you want in the save and Ill send it your way :mrgreen:
i really love this image here! damn thats really good!When the post-battle screen comes up I just keep hitting enter to skip it and I catch a glimpse of the numbers next to the items, it looks like they are too far to the right and get cut off and the left overs placed to the right.
Fixed already
Also, the icons that are next to the all-magic attacks in battle are gray instead of red w/gray outline.
This is likely a driver issue but it seems that battle boxes opening and closing delay/glitch a little with this mod. Nothing detrimental, but noticeable.
Fixed already
The hand icon in battle, when it has the red X over it (eg trying to select a character while summon is being used by another) the X is cut off a little at the edges to fit the outline of the hand. I'm not sure if there's a way around this, but this is not very noticeable at all.
Follows the design of the original. Cannot be fixed unless I remodel the X
Sorry, these're just some little things I noticed.
Also, I really like this as the main menu background, but I'm not exactly sure how to implement it:
(http://i200.photobucket.com/albums/aa301/votinh193/Final_Fantasy_VII_FanArt_04_by_y-1.jpg)
*credit goes to Mike Strife Nguyen for the image
i hope im not stepping on anyones toes but here goes. to me the materia thats in the current release that i have the looked like theose painted metal chistmas ornament balls. In advent children they look more like colored glass to me so i deceided to have a go at making some materia. I came up with 2 different versions that are very similar. i like version 2 the best.um, i dont see anything :?
here is version 1
(http://img25.imageshack.us/i/materia1.jpg/)
(http://img41.imageshack.us/i/materia1f.jpg/)
here is version 2
(http://img191.imageshack.us/i/materia2hklfkfrghxzijqxowweyd.jpg/)
(http://img191.imageshack.us/i/materia2eis.jpg/)
let me know what you think
ya i deceided to play with it for awhile and it came out good so i thought id share with you and sl1982
if sl1982 wants them he can have them i just dont know what he would want, the whole texture page or just the pics of the materia
Just to throw it in here.
High res score board from the high.lgp, 4x the size and using the Final Fantasy font (http://www.dafont.com/final-fantasy.font).
Original 256x128:
(http://img.photobucket.com/albums/v663/TEKKIE-X/other%20stuff/Originaljuaa.png)
Highres 1024x512:
(http://img.photobucket.com/albums/v663/TEKKIE-X/other%20stuff/juaa-1.png)
It's here if you guys want to use it, don't know how to get it working in-game and I can't even test it as I'm not at Gold Saucer yet in my current play through.
Lol i told you it was too small. I think it looks alright though, do you want to change it?
I'm testing right now, but the menu items still have the same issue. Battle MP only states current MP, not current/total. I think it may have always been that way, but if there's anyway to squeeze it in there that'd be swell.
I'll test some more things tomorrow but so far it looks great. Excellent work guys!
Lookin' pretty bi'chin'.
Those are the scaled up versions... the first image is to should the perfect placement of the link texture... the second has the growth and no growth respectively, each one is exactly 88x88 as per the textures you uploaded in the beta 4.
Also the lighting is tweaked so that it JUST barely shows through (like the original)
Just to throw it in here.
High res score board from the high.lgp, 4x the size and using the Final Fantasy font (http://www.dafont.com/final-fantasy.font).
Original 256x128:
-snip-
Highres 1024x512:
-snip-
It's here if you guys want to use it, don't know how to get it working in-game and I can't even test it as I'm not at Gold Saucer yet in my current play through.
Did you dither the image? If you did do you have the original?
Just to throw it in here.
High res score board from the high.lgp, 4x the size and using the Final Fantasy font (http://www.dafont.com/final-fantasy.font).
Original 256x128:
-snip-
Highres 1024x512:
-snip-
It's here if you guys want to use it, don't know how to get it working in-game and I can't even test it as I'm not at Gold Saucer yet in my current play through.
Did you dither the image? If you did do you have the original?
I keep meaning to save as .psd for most things I do in photoshop but I always forget, so that that there is the only version.
I am still a bit green when it comes to photoshop, may I ask what the importance of dithering is for this project?
Romeo14's Advent Materia add-on for sl1982's GUI Beta 4
--------------------------------------------------------------------------------
after you install GUI Beta 4 just replace the five files
in your texture folder from sl1982 with mine in this folder.
I Hope You Like It, tell me what you think once you try it
------> http://www.megaupload.com/?d=LLY6ZGUY
And Halkun, just out of curiosity, could you explain why DragonNinja is truly an idiot? (I'm no Artist, and have not too much contact with Photoshop... just to be on the safe side, and not to be an idiot :D)
Stock texture tweaked to have a bit more brown, it was a bit grey originally, I'm not much of an artist so trying to do wood by hand would be like me painting the mona lisa with crayons and felt tip pens.
Crate texture in .png for your perusal.These are the files you would need to replace
(http://img16.imageshack.us/img16/6859/aviby.png)
Needs the y removed for actual file name.
Photobucket was crapping out so I've uploaded it to imageshack.
And I have a .psd this time :D
Anyway, I'm gonna have a flick through the other textures and see if there's anything simple I can do.
on another note, I'm thinking of remaking the opening menu, i'd need to pose and epicly light this model i made a while back, but what do you guys think? shall i go for it?
(http://img16.imageshack.us/img16/8986/bustersword.jpg)
And Halkun, just out of curiosity, could you explain why DragonNinja is truly an idiot? (I'm no Artist, and have not too much contact with Photoshop... just to be on the safe side, and not to be an idiot :D)
And Halkun, just out of curiosity, could you explain why DragonNinja is truly an idiot? (I'm no Artist, and have not too much contact with Photoshop... just to be on the safe side, and not to be an idiot :D)
I meant no malice. It was supposed to be a light-hearted jab But when you make art, you *seriously* need to keep backup of everything, and keep the data in it's native format is much as possible. If not, you are doing the same thing Square did with their textures/models. You can see how much the art suffered and what we have to do to fix it.
Choco/Mog!!!!!!!!!i luv it i luv it! great job! :-D
(http://img40.imageshack.us/img40/8324/boomcopy.th.png) (http://img40.imageshack.us/i/boomcopy.png/)
I have to get out of midgar now! i NEED to see this in game
I told you the pen tool was epic.
And I see you figured out that shape layers support layer effects... you're getting good...
Anyway... I might try to redo the item icons in the next few days... but I'll need the original versions in the correct colors and I need to know ahead of time how big to make them XDI have to get out of midgar now! i NEED to see this in game
Jenova > Add ChocoMog Materia. XD
I'm not sure which file has them but I can look through... yeah that should work.
Haha, that was awesome timing for the first two posts of this page.
Awesome work. Could using this method be used for say, redoing the backgrounds?
I imagine it could, but it would be very difficult and VERY time consuming. Not to mention it would require breaking some new grounds in coding.
Also, the the avatar was included in the textures folder but I don't know how to apply it. XD
There's no tool that can do this yet, but you have to put a special marker at the beginning of the pixel data in the .tex file.
Specifically, the first 3 bytes of the pixel data must be "EXT" followed by a name. This name will be used to find a png file in the textures/ directory, based on the following template: <name>_<palette index>.png
I'm sure Aali could figure out a way to have the textures pre-loaded into memory, but it's a matter of him wanting to do so, or even being able to.
And of course, I could still be completely wrong
Haha, My PC isn't very good. It destroys the requirements for FF7 haha. But thats no shock
On newer games. i can play them on high detail with 1080p usually. But no AA or AF (or only x2 of each)
My new PC i am getting in December on the other hand haha. Is another story XD
But enough of this (as i feel all of the above makes me sound like a conceded prick) and back on topic
So other then upgrading to a SSD. no way of removing the lag? Maybe i should mention it to Aali. he might beable to help
FF7 will load the textures in one burst. The PSX version cached them after the fact, but that was because of the limited memory and GPU VRAM caching was part of Psy-Q. I have a feeling the caching system was completely removed in the PC version.So once that particular scene changes (say, leaving a battle) they are immediately forgotten again. Would it even be possible to implement a makeshift cache without extensive work on the .exe?
Only stuff that is 2d. Stuff like the beam gun and such are 3d stuff
edit: Since i thought this might be a popular item i decided to release it on its own before it gets added to a release.
http://www.megaupload.com/?d=RU2NZB5Y
1. Put boom_a_00.png into textures folder
2. Put boom_a.tex into magic.lgp (you should know how to do this)
Only stuff that is 2d. Stuff like the beam gun and such are 3d stuff
edit: Since i thought this might be a popular item i decided to release it on its own before it gets added to a release.
http://www.megaupload.com/?d=RU2NZB5Y
1. Put boom_a_00.png into textures folder
2. Put boom_a.tex into magic.lgp (you should know how to do this)
Alot of magic effects. Like bio for example
I noticed that once you create another magic.LGP file it produces a lower byte file somewhere about 35 mb+...But when I tried in game..It's okay..Though it increased the games lag a bit..(Saving was like watching Ryu do a hadouken in slow mo seeing the hand-fireball-thing and all...)...
Overall its Cool!!!..The Boom sign never looked better... *sigh* I wish I had hellbringers PC...*snickers*
:evil:
I noticed that once you create another magic.LGP file it produces a lower byte file somewhere about 35 mb+...But when I tried in game..It's okay..Though it increased the games lag a bit..(Saving was like watching Ryu do a hadouken in slow mo seeing the hand-fireball-thing and all...)...
Overall its Cool!!!..The Boom sign never looked better... *sigh* I wish I had hellbringers PC...*snickers*
:evil:
Haha? Obesebears is better then mine XD i only have a 9800gt and an AMD 5000+ 2.6ghz (soon to overclock though :D)
@sl1982: Halkun said you can try using a better format then PNG as it's highly compressed which causes some (if not all) the lag.. waiting on Aali though
@Obesebear
Thanks for the tip however Aali's Lgp/unlgp is too much for me to understand..SO I'll stick withThe LGP tools ( Thanks! Ficedula..U d Man! ) and do with the a<>b replace function..
@Satoh
Does your new magic.lgp became lower in bytes after you created another to replace your old one?
Another pic
(http://img259.imageshack.us/img259/9905/bio2.th.png) (http://img259.imageshack.us/i/bio2.png/)
Another pic
(http://img259.imageshack.us/img259/9905/bio2.th.png) (http://img259.imageshack.us/i/bio2.png/)
I like it. But, i think the center bubble is a lil too big, but still, looks nice.
hmm, wow, i never noticed... how embarrassing of me :oops:Another pic
(http://img259.imageshack.us/img259/9905/bio2.th.png) (http://img259.imageshack.us/i/bio2.png/)
I like it. But, i think the center bubble is a lil too big, but still, looks nice.
Dimensions are identical to the original
As it stands i cant change it if i wanted to. The darker i make the texture the more transparent the game makes it
HI there!!
Umm....I encountered an error duirng midgame its missing a btcl_07.png?...Is this fixable? Or can I have the missing .png instead?
Pls..advise...
Also, guys, my name is halkun. Hal.... Like the computer from 2001?
It's not HaIkun, it's haLkun.
Could you make it a dark gray?
(http://img24.imageshack.us/img24/3444/bio00.th.png) (http://img24.imageshack.us/i/bio00.png/)
(http://img3.imageshack.us/img3/1618/bio00copy.th.png) (http://img3.imageshack.us/i/bio00copy.png/)
Which is more poison you think? :roll:
that is an interesting thought Kudistos. Hmm.(http://img24.imageshack.us/img24/3444/bio00.th.png) (http://img24.imageshack.us/i/bio00.png/)
(http://img3.imageshack.us/img3/1618/bio00copy.th.png) (http://img3.imageshack.us/i/bio00copy.png/)
Which is more poison you think? :roll:
A mixture of the two. What would it look like with a tiny bit of yellow or brown?
Hv nvr dn tht bt yh bscll grn yllw sht...y wnt m t fnd sm rfrc ll... :ll: :ll: Hp y gt th d, bl s t clnclr fr psn...OMG! that is complete disgusting! yuck! :-o
QuoteOMG! that is complete disgusting! yuck!f y ddn't knw y r fll f t 8-)
Ll t's nl ntrl...hhh. Wht ds t mn t b n yr lst? :- :? Shld b hnrd?
BTW, shouldn't talk about making new spells go in it's own thread, since it isn't to do with the GUI?
Texture replacement?
Ll t's nl ntrl...hhh. Wht ds t mn t b n yr lst? :- :? Shld b hnrd?
I think halkun was being serious...
How about 2D overhaul? Good work on bio, I'm interested in improving many of the magic textures, I'll try n do that /after/ i do all the avatars, but in the meantime, can you post some of the textures for bolt maybe?
I'd put it just a bit more blue, it looks like a green plastic bottle right now
Is this sickly green enough?
(http://img199.imageshack.us/img199/1694/bio5.th.png) (http://img199.imageshack.us/i/bio5.png/)
yea the last picIs this sickly green enough?
(http://img199.imageshack.us/img199/1694/bio5.th.png) (http://img199.imageshack.us/i/bio5.png/)
can't help ya with the cure, post the rest of bolt, i'm nearly done tifa so other should b up soon
That bio looks much better, and no don't put blue in it, it will look less dirty if you do. It looks quite perfect already. If you want some other color in it, use yellow or something. Not blue cuz it's a clean color.he's right. blue makes it look like... candy lol
Tifa's done :D
at least the vector, i'll photoshop it later, but to show that i'm still alive :P
(http://img80.imageshack.us/img80/289/tifaav.png)
After fire, ice, bolt and cure, quake should be the next one...
What is that, four colors? How about getting a real picture of a lighting bolt (Creative commons) and alter it with fiters?
first bolt done... not sure how i like it.. thots?
(http://img208.imageshack.us/img208/4536/picture83.png)
Or we can be perfectionists and make everything looks perfect :-P
(http://img198.imageshack.us/img198/600/boltes.png) (http://img198.imageshack.us/i/boltes.png/) (http://img16.imageshack.us/img16/198/thunde00.png)
NEW OLD
Ok I remade the texture in photoshop in 1024x1024. A lot of pasting and blending :roll:
Prettied up the field cursor and red and green pointer thingsWOW!! HD Green and Red markers!!11!@@!!211.
(http://img9.imageshack.us/img9/5566/handb.th.jpg) (http://img9.imageshack.us/i/handb.jpg/)
So I'm really liking the new textures. Would it help to have fractals of the originals made just to fill in the gaps until original ones are made? Granted not much has been altered like pretty filters and such, so I'm sure it could be improved further.(http://img89.imageshack.us/img89/2902/thunde00new.png) (http://img89.imageshack.us/img89/2902/thunde00new.png) (http://img16.imageshack.us/img16/198/thunde00.png)
NEW OLD
Edit: Added direct link.
Prettied up the field cursor and red and green pointer thingsWOW!! HD Green and Red markers!!11!@@!!211.
(http://img9.imageshack.us/img9/5566/handb.th.jpg) (http://img9.imageshack.us/i/handb.jpg/)
Seriously, keep up the good work! Did you ever think this thread would have nearly 30 pages?
Yupoh wow... there are alot of folders/files on there that i don't even know how to do it... i feel like such a noob :oops:
In the latest beta there are different folders for the different lgp's you need to put the tex files in. For the most part you can just use the lgptools a<>b replace function. But this may or may not work for the magic.lgp as apparently it is different. If it doesnt work use aali's lgp/unlgp tools
Hehe dont worry, its not that simple of a process. Hopefully in the future someone will help out with a patcheryeah, that be most awesome! for the time being, i'll just provide some feedback and wait for the final release. personally, i can't wait for that day to come! :-D
Looks not bad, but what exactly is fractals?
That looks like a resize.
You should try some filters on it at least.
And did you try the one i blended together?
Well i took a stab in the dark at making fire. Check it out
(http://img186.imageshack.us/img186/2194/flame00.th.png) (http://img186.imageshack.us/i/flame00.png/)
Well i took a stab in the dark at making fire. Check it out
(http://img186.imageshack.us/img186/2194/flame00.th.png) (http://img186.imageshack.us/i/flame00.png/)
It looks a little dark compared to the original spell, but maybe it will seem different when put into the game...
Yeah im sure it will look different in game. The game engine usually does something with transparency. Give me a few. Ill see if i can get a screenNow THAT looks like a true flamethrower!
Edit: seems i goofed up. The images i just worked on were for the flamethrower spell
Ok i think it looks pretty awesome
(http://img512.imageshack.us/img512/8547/flamethrower.th.jpg) (http://img512.imageshack.us/i/flamethrower.jpg/)
INFO: Auto-detected version: 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 9800 GTX/9800 GTX+/PCI/SSE2 3.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1440x900, output resolution 1440x900, internal resolution 1920x960
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
UNEXPECTED: zero count
WM_CLOSE
-=-=[END OF WORLD MAP!!!]=-=-
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Seems like i screwed up a bit in the last release. boom_a.tex and bio.tex need to be in the magic.lgp instead of the menu_us.lgp
Sorry for the double post
Ok guys i think you might like this one. Turned out good if i may say so.May I offer a suggestion...
Fire!
(http://img134.imageshack.us/img134/9715/fired.th.jpg) (http://img134.imageshack.us/i/fired.jpg/)
Ok guys i think you might like this one. Turned out good if i may say so.May I offer a suggestion...
Fire!
(http://img134.imageshack.us/img134/9715/fired.th.jpg) (http://img134.imageshack.us/i/fired.jpg/)
Make the bottom part of the fire a little more dense so it's not so translucent.
Bolt WIPThat Bolt looks awesome.
(http://img8.imageshack.us/img8/5060/bolt2w.th.jpg) (http://img8.imageshack.us/i/bolt2w.jpg/)
where was it then?!
O.o
XD that's true.
The new driver fixes any problems I had before but before that there were times it slowed down (rather strange considering I have a Q6600 9800GTX and 4GBDDR2).
Hmm, the Bahamut summon is messed now. The blue opening in the sky is jumbled and there is no Bahamut (the the rest of the animation is there).
It's hard to tell but it seems like Fire 2 gets cut off shorter.
I'll post more bugs as I find them. :)
It seems it's all 3D characters used in summons. They all shudder or just don't appear.
When I used Kujata on the Jenova boss in the Forgotten City Jenova was moved about 20 feet back and ten feet to the left and up.
Jenova's Blue Light doesn't look right when cast. It's yellow and jumbled.
The red flare around limit attacking characters is now solid white.
Most of comet doesn't appear when cast (only a sliver in the center).
I'm starting to think maybe I made a mistake on putting together my magic.lgp. :3
the white should be smaller
looks good so far!the white should be smaller
On the bolts?
(http://img200.imageshack.us/img200/6823/cure2.th.jpg) (http://img200.imageshack.us/i/cure2.jpg/)
again, cure needs to fade off more, the green aura is too rough. and yes, the white part of the bolt
again, cure needs to fade off more, the green aura is too rough. and yes, the white part of the boltYeah, just watched some youtube videos because I'm too lazy to open FF7 right now, and the original cure has sort of fuzzier blurrier edges.
yea its better SL, (is there something else i can call you part from sl1982?)
As to the avatar... I'm workin on one of the bolt sheets (for the one you did awesomely, just thin the white bit n make it more separated
Just noticed in your last screenshot, there's some inconsistency, with some of them being nice and blurry, but a few of them being still sharp-edged. Was this an oversight, or were you only editing one part of the animation to show what you were doing rather than the completed thing?
(http://img194.imageshack.us/img194/7786/thunde01.jpg)
First two sprites done, third partway... it too smudge tooled? :P I tend to make things look kinda like that in the smudge tool. Also, looking a few pages back you did fire (not flamethrower, fire) it looked kinda white,... does it need more red/orange?
Yeah, but you seem to have fixed it in your latest shot.yea its better SL, (is there something else i can call you part from sl1982?)SL works, and i redid the bolt. Ill throw up a screen
As to the avatar... I'm workin on one of the bolt sheets (for the one you did awesomely, just thin the white bit n make it more separatedJust noticed in your last screenshot, there's some inconsistency, with some of them being nice and blurry, but a few of them being still sharp-edged. Was this an oversight, or were you only editing one part of the animation to show what you were doing rather than the completed thing?
I did the whole thing. Maybe i need to adjust a few of them, you are referring to the faded outside edge?
what is the blue flame for nehow?
quick question with the cure texture does it share the texture with the potion item
Good progress here :)
I like this stuff.
Anyway, I don't want to bug you in anyway, but did you notice my post about the Hand image? (Since no one responded to that I assume no one really read?)
Just a question. Are you just gonna resize the original textures or remake them? For cure, you could render real particle effects. And make a awesome animation with it. If you want I could try it...actually I'm gonna do it, I'l post the result soon.
(http://img266.imageshack.us/img266/8876/thunde01.png)
Voila, you can add your big lob of fire at the bottom, did you redo the sonic texture already?
Maybe you could use something similar to this for the cure spell. And maybe other spells too. :-)
http://www.youtube.com/watch?v=y6weZK7m6r8&eurl=http://www.youtube.com/user/Hermoor&feature=player_profilepage#t=22
SL did you combine our thunder01 pics?
Well you could render a particle animation image for image. You will end up with like 150 images. Then start cutting. I bet you could achieve pretty cool results doing that. And looking on the textures, it wouldn't take so long to put together either. You could use this for spells like holy, cure, and everything that has to do with small balls and small light. Even for spells like poison too.
SL did you do sonic1? If not i'll get on it right away
Like Remeo and his new materia textures?
(http://img249.imageshack.us/img249/289/tifaav.png)
Tifa avatar finished... are the new avatars included in these releases?
Also, wouldn't it better if the "stars" of this effect were a little more blurred out? It looks so.. strong and not really like a spell.
Just as someone already said with gaussian blur.
I think this would make it more "spell-like"
Well, I didn't want to step one someone's foot here, sorry.
I just thought to give my opinion.
beautiful :mrgreen:
I cant wait to see cure and lightning
Did you redo the circular symbols that absorb into the player while summoning?
Well, I didn't want to step one someone's foot here, sorry.
I just thought to give my opinion.
Is the bio.tex and boom_a.tex supposed to be in the magic lgp? because beta 5 has them in the menu_us.lgp folder...
the patcher doesnt work, as uve instructedWhat was the problem with it?
i put all the lgp files u said to put in the folder,,, i put the lgp and unlgp files in,,,, and ran the patch.BAT and nothing happens?
I also had this problem, nothing changed in my game, do you have to run the patch.bat in command prompt?Also, http://forums.qhimm.com/index.php?topic=8641.msg112556#msg112556 (http://forums.qhimm.com/index.php?topic=8641.msg112556#msg112556) For the EXTREMELY dumbed down version :P
I also had this problem, nothing changed in my game, do you have to run the patch.bat in command prompt?Also, http://forums.qhimm.com/index.php?topic=8641.msg112556#msg112556 (http://forums.qhimm.com/index.php?topic=8641.msg112556#msg112556) For the EXTREMELY dumbed down version :P
i put all the lgp files u said to put in the folder,,, i put the lgp and unlgp files in,,,, and ran the patch.BAT and nothing happens?
I also had this problem, nothing changed in my game, do you have to run the patch.bat in command prompt?
1) copy 'gui' folder and all of its contents to C:/
2) run Patch.bat
3) ??????
4) Profit
The cloud of dust cloud from running in battle is missing for me, as is the lightning bolt
It fire looks awesome! It could be a little more red but all is well
1) copy 'gui' folder and all of its contents to C:/
2) run Patch.bat
3) ??????
4) Profit
The cloud of dust cloud from running in battle is missing for me, as is the lightning bolt
It fire looks awesome! It could be a little more red but all is well
Did you grab 6b?
Can it be, that the Lightningbolt is a little wrong?
I have horizontal lightning bolts.
(http://img30.imageshack.us/img30/7131/bolt1a.th.jpg) (http://img30.imageshack.us/i/bolt1a.jpg/)
Thanks for the help, although I don't appreciate the 'Dumbest Down' comments :cry:
Yes, that was the normal bolt.
The same happens with Bolt2 as well.
Fire and Cure look very neat :)
But when I used Fire2, there was nothing... No effect, just the sound.
Thanks for the help, although I don't appreciate the 'Dumbest Down' comments :cry:
No offense. But if people followed the instructions they wouldnt have problems. (Other then qudeid, but his problem is caused by something else)
Thanks for the help, although I don't appreciate the 'Dumbest Down' comments :cry:
No offense. But if people followed the instructions they wouldnt have problems. (Other then qudeid, but his problem is caused by something else)
No offense. but if u would write down ur instructions more clearly (e.g. there is nothing that says put the 'gui' folder in ur C:\ )
then we wouldnt have no problems either
Raziel, you got it to work, right? So it's fine, you learn from your mistakes as does SL and me from our own :)
Well, I installed it using Highwind, basically the same as LGP/UNLGP does, extract all files into a folder, overwrite and pack it back into the lgp. Worked fine for me always.
And no, I didn't change the magic.lgp before this release.
Yes, that was the normal bolt.
The same happens with Bolt2 as well.
Fire and Cure look very neat :)
But when I used Fire2, there was nothing... No effect, just the sound.
How did you install it? Was your magic modified already? Anyone else having this problem?
I have a problem. When start a battle and give the command to attack or cast a spell the game stop. The characters move the music plays but nothing happens. I'm using the OpenGL Driver 0.7.1. I followed the instrunções Read me. Following is an excerpt from APP.log:
Google Translation.
I am Brazilian
-------------------------------------
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 324
[BATTLE] Exitting FRAME_INITIALIZE
OFFSET ERROR: JO_P01.RSD
ERROR: COULD NOT OPEN FILE JO_P01.RSD
OFFSET ERROR: JO_P02.RSD
ERROR: COULD NOT OPEN FILE JO_P02.RSD
OFFSET ERROR: JO_C01.S
ERROR: COULD NOT OPEN FILE JO_C01.S
OFFSET ERROR: JO_C02.S
ERROR: COULD NOT OPEN FILE JO_C02.S
OFFSET ERROR: JO_C03.S
ERROR: COULD NOT OPEN FILE JO_C03.S
OFFSET ERROR: JO_C04.S
ERROR: COULD NOT OPEN FILE JO_C04.S
OFFSET ERROR: JO_C05.S
ERROR: COULD NOT OPEN FILE JO_C05.S
[BATTLE] Begin main battle loop
OFFSET ERROR: SARCHI2.RSD
ERROR: COULD NOT OPEN FILE SARCHI2.RSD
OFFSET ERROR: HIT1.TEX
ERROR: COULD NOT OPEN FILE HIT1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE HIT1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE HIT1.TIM
OFFSET ERROR: HIT11.S
ERROR: COULD NOT OPEN FILE HIT11.S
OFFSET ERROR: BAKU1.TEX
ERROR: COULD NOT OPEN FILE BAKU1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE BAKU1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE BAKU1.TIM
OFFSET ERROR: BAKU11.S
ERROR: COULD NOT OPEN FILE BAKU11.S
Are the Items in the Item Menu supposed to be purple?
Another thing I noticed now! There was no change in the avatar! Remains unmodified image.
raziel where have you got this model? this timu and millenia model,no? :?
(http://img23.imageshack.us/img23/8910/85152227.jpg)
my battle models
(barrets flippin u off)
:-D
(http://img11.imageshack.us/img11/720/91735941.jpg)
XD that's true.These issues.
The new driver fixes any problems I had before but before that there were times it slowed down (rather strange considering I have a Q6600 9800GTX and 4GBDDR2).
Hmm, the Bahamut summon is messed now. The blue opening in the sky is jumbled and there is no Bahamut (the the rest of the animation is there).
It's hard to tell but it seems like Fire 2 gets cut off shorter.
I'll post more bugs as I find them. :)
It seems it's all 3D characters used in summons. They all shudder or just don't appear.
When I used Kujata on the Jenova boss in the Forgotten City Jenova was moved about 20 feet back and ten feet to the left and up.
Jenova's Blue Light doesn't look right when cast. It's yellow and jumbled.
The red flare around limit attacking characters is now solid white.
Most of comet doesn't appear when cast (only a sliver in the center).
I'm starting to think maybe I made a mistake on putting together my magic.lgp. :3
XD that's true.These issues.
The new driver fixes any problems I had before but before that there were times it slowed down (rather strange considering I have a Q6600 9800GTX and 4GBDDR2).
Hmm, the Bahamut summon is messed now. The blue opening in the sky is jumbled and there is no Bahamut (the the rest of the animation is there).
It's hard to tell but it seems like Fire 2 gets cut off shorter.
I'll post more bugs as I find them. :)
It seems it's all 3D characters used in summons. They all shudder or just don't appear.
When I used Kujata on the Jenova boss in the Forgotten City Jenova was moved about 20 feet back and ten feet to the left and up.
Jenova's Blue Light doesn't look right when cast. It's yellow and jumbled.
The red flare around limit attacking characters is now solid white.
Most of comet doesn't appear when cast (only a sliver in the center).
I'm starting to think maybe I made a mistake on putting together my magic.lgp. :3
:3
Well those issues plus all the issues other people have posted about magic. I've been following the thread and it just seems like the magic.lgp gets seriously messed somewhere along the way.
I always work with a fresh magic.lgp when modifying with this mod.
Nope, latest .7b
Sometimes spells won't cast, or attacks won't be followed through so the battle is ceases to progress but doesn't freeze the game or anything.
The effects around castings (including limits) are either not there or solid white.
There are too many issues to list and too many to ignore.
I'm not quite sure where the hiccup could exist since I follow all instructions to the letter.
I'm using the .4b binaries of lgp/unlgp so there's a good chance the issue comes from there.
What does everyone else use?
Hermoor you prefer thatI have a hard time seeing the texture on that one. Maybe just decrease the colors and make it a bit darker. Just saying I think it would look better less blue/purple.
http://s556.photobucket.com/albums/ss2/rahzel51/?action=view¤t=APZcloudblackbylii.jpg
i have the colour :-)
dunno what happened, But whenever i open FF7 after applying your patch, it just crashes to desktop with no error
Are the Items in the Item Menu supposed to be purple?
Yes, they have not been redone yet
I know you're getting around to it and I don't want to seem ungrateful (because I am VERY) but the items in the menu have that discoloration bug still and it seems like a relatively simple fix granted, I lack the understanding necessary of your texturing system to do anything about it.
dunno what happened, But whenever i open FF7 after applying your patch, it just crashes to desktop with no error
copy the lgp files back to the original spots
I know you're getting around to it and I don't want to seem ungrateful (because I am VERY) but the items in the menu have that discoloration bug still and it seems like a relatively simple fix granted, I lack the understanding necessary of your texturing system to do anything about it.
Can you not keep them as they were originally until you get around to fixing them up?
dunno what happened, But whenever i open FF7 after applying your patch, it just crashes to desktop with no error
copy the lgp files back to the original spots
Already did that.. Hence my confusion.. Even tried to compile everything seperate without the bat file, still no dice
Who cares about aerith she dies half way through. No one plays with her. :|
It is quite hard to tell the difference without a comparison shot, but I think it looks a little more "defined" than the old limit break thingy. However, it might be that my senses are deceiving me because I'm expecting to see something different. :roll:
Any ideas on how to make it better?
Any ideas on how to make it better?
Making something better? I don't think you understand my role at the forums :-P
And I can't really think of any ways to make it better; since the limit break thingy (aura? What do you call it?) is quite a simple design, it doesn't really suffer as much from resizing as things like spell textures. As long as the colour transition is smooth (and it is already in your remake), I think it's fine. Then again, I'm someone who usually doesn't like anything but the bare minimum of change to things like this :-P
I'm "that guy". Every forum has one, and I'll leave you to figure out what it means :wink:
App.log doesn't say anything about it. last thing on it was from when i opened FF7 normally, then closed it. Had this issue when i was missing/had a bad .lgp. so i'm looking to find which one it is at this point
(http://img406.imageshack.us/img406/6107/eskill.th.jpg) (http://img406.imageshack.us/i/eskill.jpg/)
(http://img406.imageshack.us/img406/6107/eskill.th.jpg) (http://img406.imageshack.us/i/eskill.jpg/)
It looks very much like a series of solid circles to me. The original enemy skill thingy was like a series of pink flames encircling and closing in on the player, kind of like the magic aura thingy, but raised up higher, with smaller flames that go down as well as up, and is pink. I think we should really keep the flames, since all of the other aura thingies have them; enemy skill wouldn't fit in with them if it were solid circles. Also, I'm aware that my terminology is all over the place, there's no need to point that out :-P
You guys may want to update the textures in my file listing spreadsheet (http://spreadsheets.google.com/ccc?key=0Ai0uOW0FKf4fdDE0dl96YWlpcVh1RWVUTmZtLTlNdWc&hl=en) so that you know it's been done. You can expand the file for notes.
You can edit it online, I have it in Google docs.
(http://img406.imageshack.us/img406/6107/eskill.th.jpg) (http://img406.imageshack.us/i/eskill.jpg/)Now I don't remember what it originally looks like in game, but I always imagined casting an enemy skill would involve quite a bit of yellow.
(http://img406.imageshack.us/img406/6107/eskill.th.jpg) (http://img406.imageshack.us/i/eskill.jpg/)Now I don't remember what it originally looks like in game, but I always imagined casting an enemy skill would involve quite a bit of yellow.
Either way I'm already happy since the text is there (with shadows!!! :) )
(http://img406.imageshack.us/img406/6107/eskill.th.jpg) (http://img406.imageshack.us/i/eskill.jpg/)Now I don't remember what it originally looks like in game, but I always imagined casting an enemy skill would involve quite a bit of yellow.
Ok for all you whiners out there :-P I threw in the original items for now. Just put these files in the menuart folder (assuming you are using the latest beta, or else just put in the textures folder)
http://www.megaupload.com/?d=XG3S8MKZ (http://www.megaupload.com/?d=XG3S8MKZ)
Ok for all you whiners out there :-P I threw in the original items for now. Just put these files in the menuart folder (assuming you are using the latest beta, or else just put in the textures folder)
http://www.megaupload.com/?d=XG3S8MKZ (http://www.megaupload.com/?d=XG3S8MKZ)
Thank You, Thank You!
Can I see the texture for that? That's actually a Japanese character and I'm just wondering if you rendered it right. I can get you a big version.What does it mean?
Can I see the texture for that? That's actually a Japanese character and I'm just wondering if you rendered it right. I can get you a big version.
Yup, It's called Kyogiri
凶斬り
It means "Evil Slash", however the last bit "Giri" (slash) basically means "to decapitate with a blade", but there is no English word for that.
"Vile Decapitation Slash"?
How would you translate that?
Evil Slash of Decapitation :-).
Ok for all you whiners out there :-P I threw in the original items for now. Just put these files in the menuart folder (assuming you are using the latest beta, or else just put in the textures folder)You DO care!
http://www.megaupload.com/?d=XG3S8MKZ (http://www.megaupload.com/?d=XG3S8MKZ)
Evil Slash of Decapitation :-).
Close, more like it's a blade attack to decapitate evil monsters.
Yes I do, I lived in Japan from 1987-1996. That's the reason why when people use "Otaku Japanese", it annoys me so much.
Hear that, Halkun? You must now punish yourself by spending the rest of the night on /a/ :-D
So, sl1982, how's that texture coming along? :-P
Hear that, Halkun? You must now punish yourself by spending the rest of the night on /a/ :-D
So, sl1982, how's that texture coming along? :-P
Which one?
Is this (http://img354.imageshack.us/img354/6608/kyogiri.png) the latest update? I'd say it's fine.
Ah, yes. That other one was a bit small :-P The new one looks a lot smoother...
BTW, I noticed some pixels in the bottom right corner with the same colours as the texture. What do they do?
Awesome, I'd love to go to japan, forgive my ignorance, But whats otaku japanese?
Braverhmm, call me blind but what is the difference again? :oops:
http://www.youtube.com/watch?v=fxseP7Teqfg (http://www.youtube.com/watch?v=fxseP7Teqfg)
Comments please. Also disregard the color, i know its supposed to be blue. will be fixed
Braverhmm, call me blind but what is the difference again? :oops:
http://www.youtube.com/watch?v=fxseP7Teqfg (http://www.youtube.com/watch?v=fxseP7Teqfg)
Comments please. Also disregard the color, i know its supposed to be blue. will be fixed
Braver
http://www.youtube.com/watch?v=fxseP7Teqfg (http://www.youtube.com/watch?v=fxseP7Teqfg)
Also disregard the color, i know its supposed to be blue. will be fixed
ok, i totally saw it and compared (i have to cuz otherwise i can't honestly tell, like in your pic earlier) and it looks more sharp and like someone else mentioned "cleaner." I'm so totally sorry about that man, I didn't meant to cause any discouragement. :-(Braverhmm, call me blind but what is the difference again? :oops:
http://www.youtube.com/watch?v=fxseP7Teqfg (http://www.youtube.com/watch?v=fxseP7Teqfg)
Comments please. Also disregard the color, i know its supposed to be blue. will be fixed
...about 4 hours of photoshopping... its totally redone...
ok, i totally saw it and compared (i have to cuz otherwise i can't honestly tell, like in your pic earlier) and it looks more sharp and like someone else mentioned "cleaner." I'm so totally sorry about that man, I didn't meant to cause any discouragement. :-(Braverhmm, call me blind but what is the difference again? :oops:
http://www.youtube.com/watch?v=fxseP7Teqfg (http://www.youtube.com/watch?v=fxseP7Teqfg)
Comments please. Also disregard the color, i know its supposed to be blue. will be fixed
...about 4 hours of photoshopping... its totally redone...
Well, you are doing a very good job at keeping it relevant to the original. Unless you made it like rainbow colored or something. :lol:ok, i totally saw it and compared (i have to cuz otherwise i can't honestly tell, like in your pic earlier) and it looks more sharp and like someone else mentioned "cleaner." I'm so totally sorry about that man, I didn't meant to cause any discouragement. :-(Braverhmm, call me blind but what is the difference again? :oops:
http://www.youtube.com/watch?v=fxseP7Teqfg (http://www.youtube.com/watch?v=fxseP7Teqfg)
Comments please. Also disregard the color, i know its supposed to be blue. will be fixed
...about 4 hours of photoshopping... its totally redone...
I guess its a compliment. Im trying to stay close to the originals
Well, you are doing a very good job at keeping it relevant to the original. Unless you made it like rainbow colored or something. :lol:ok, i totally saw it and compared (i have to cuz otherwise i can't honestly tell, like in your pic earlier) and it looks more sharp and like someone else mentioned "cleaner." I'm so totally sorry about that man, I didn't meant to cause any discouragement. :-(Braverhmm, call me blind but what is the difference again? :oops:
http://www.youtube.com/watch?v=fxseP7Teqfg (http://www.youtube.com/watch?v=fxseP7Teqfg)
Comments please. Also disregard the color, i know its supposed to be blue. will be fixed
...about 4 hours of photoshopping... its totally redone...
I guess its a compliment. Im trying to stay close to the originals
god i cant stand megaupload so annoying and slow
god i cant stand megaupload so annoying and slow
Do you just run the patch again with everything copied over e.g. magic, flevel, menu_us, lgp and unlgp? do you need to run the magic.bat file?
lgp %cd%\magic\ magic.lgp
should be changed tolgp "%cd%\magic" magic.lgp
I would like to confirm, this does include your menu item redux? :-DYes it does, just been using it :-D
(http://img132.imageshack.us/img132/3029/50837872.jpg)
So yeah, this happened after I installed Beta 7. Any idea what might be causing it..?
Oh, and I corrected patch.bat as per what I wrote above, so I guess I'll share it for now:
Patch.bat for beta 7 (http://www.filefront.com/14419835/Patch.bat)
Cool, I look forward to the next release!
I know the feeling, couple it with a college workload and you have a recipe for me being around here a lot less... Glad I could help while I was here though... I am still working on a few personal projects unrelated to FF7 if anyone's interested... (They involve TotW:Radiant Mythology, .hack, and an unnamed action-RPG of my own design...) PM me if you care...
Satoh- Out.
Question, whats with the only texture in the "battle" folder, with the yellow line going through it? added it for testing i assume?
EDIT: dunno if it's suppose to be like this, But the muzzle flash under guns is now green (i don't think it was before) i'd screen shot, but Windows 7 hates it..
Think i found the issue. Look at hit_1_01.png there is a green burst on it
Totally understandable. You've been doing a lot lately. 542 posts in about 20 days is a ton of forum activity. I think you've even beat seifer and kudistos in terms of most posts made in a single day. You deserve a break. What I'd do is just focus on bugfixes/optimizations and just take what I have and turn it into a first final release, then pick it up again when I feel motivated to again, or hand the torch to someone else.Cool, I look forward to the next release!
Might be a while. Running out of steam lol. Gets boring after a while. Last thing i want is to get sick of it
Totally understandable. You've been doing a lot lately. 542 posts in about 20 days is a ton of forum activity. I think you've even beat seifer and kudistos in terms of most posts made in a single day. You deserve a break. What I'd do is just focus on bugfixes/optimizations and just take what I have and turn it into a first final release, then pick it up again when I feel motivated to again, or hand the torch to someone else.Cool, I look forward to the next release!
Might be a while. Running out of steam lol. Gets boring after a while. Last thing i want is to get sick of it
Slightly confused by this, You have the avatars in the avatar folder. But i never see them in game. Are they not enabled by default?
Slightly confused by this, You have the avatars in the avatar folder. But i never see them in game. Are they not enabled by default?
Must have forgot to include the tex files. my bad
Another thing I noticed now! There was no change in the avatar! Remains unmodified image.
Sorry my bad. Must have missed that
Slightly confused by this, You have the avatars in the avatar folder. But i never see them in game. Are they not enabled by default?
Must have forgot to include the tex files. my bad
This isn't the first time it hasn't workedAnother thing I noticed now! There was no change in the avatar! Remains unmodified image.
Sorry my bad. Must have missed that
Just use LGP tools, open menu_us.lgp, click on clouds avatar (cloud.tex) then click replace and select the image of the custom avatar
Good of you to notice. I am doing this for my own enjoyment. Consider yourself lucky i release anything at all with those kind of remarks
Good of you to notice. I am doing this for my own enjoyment. Consider yourself lucky i release anything at all with those kind of remarks
Excuse me? When In my post did I say anything hateful or disrespectful? What kind of 'Remarks' are you going on about?
Good of you to notice. I am doing this for my own enjoyment. Consider yourself lucky i release anything at all with those kind of remarks
Excuse me? When In my post did I say anything hateful or disrespectful? What kind of 'Remarks' are you going on about?
"This isn't the first time it hasn't worked"
Im aware of the problem as the other poster had told me. Theres no reason to tell me ive missed it more then once other then to annoy me
Good of you to notice. I am doing this for my own enjoyment. Consider yourself lucky i release anything at all with those kind of remarks
Excuse me? When In my post did I say anything hateful or disrespectful? What kind of 'Remarks' are you going on about?
"This isn't the first time it hasn't worked"
Im aware of the problem as the other poster had told me. Theres no reason to tell me ive missed it more then once other then to annoy me
Dude, If you've had a bad day, plz don't take it out on me, I wasn't trying to annoy you, and technically hellbringer616 told you that you missed it for the sceond time not me, so why not have a go at him?
Meteria :-P
http://www.mediafire.com/?ymtfmwwjjdt
(http://i200.photobucket.com/albums/aa301/votinh193/a457231f.png)
I personally use sl1982's but people make their own spin on it it seems. I just like to point out any flaws so they might correct them (if they even want to that is)
Ohh, i see. I was thinking thats what Timu should do with his Avatar's, because the tiny image displayed in the preview looks PERFECT
I support till i can't support anymore. This mod and Aali's driver are MUST haves for FF7
Word about upgrading things:
You'll generally hear more about the flaws than the successes...
Another note about this type of work:
The fact that you're getting many comments at all is a very good sign that you're going the right way.
Don't be discouraged just because people are saying you can improve things, that just means they support your idea and want to see as much success out of it as possible. I learned that a while ago when I started modding Morrowind for the first time... frankly my first mod was ok, but that's all... it wasn't great... but I got a few comments on how it looked good, and lots more about how it could be improved.
People are interested in this mod. Consider any post of constructive criticism a complement. (Flames, on the other hand, are best ignored altogether.)
I think you're doing well, it takes a lot to get me interested in a project for as long as I have been. Normally I lose the will to contribute in about two days... and even still I'm reading the thread, which I hardly ever do after I slow down in the contributions...
If nothing else, you have my support.
I'm trying to do barrets gun icon as we speak. It will fail like no other, But if i don't try i can never get better to help you out
Do you happen to have a color palette in photoshop format i can use so i get proper colors? Or do you wing it?I use samples from screenshots...
Do you happen to have a color palette in photoshop format i can use so i get proper colors? Or do you wing it?
i feel like i fail or something.
okay i did everything in the instructions...and well no go.
xD.
The only difference is that now tifa's avatar is missing.
And that the menu_us is like half the size of the original.
>.>;;
the menu_us.lgp
went from like 3.8 MB (or whatever it was)
to 1.7 mb
<.<
nope, its the original.
>.>
but none of the mod is working. no text changes... and it uses the original spell animations as well.
>.>
really? it was a fresh install...and it was like 3.8
O.O???
or maybe i did have a mod?
i will try re-installing it...
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 614
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
GLITCH: missing external texture: MenuArt/btlcl_07.png
ERROR: unhandled exception
Avalanche IS at war you know! We fightin' the forces of bad porting by the Shin-Ra ElectronicArts Power Company! They killin' our $@#$&% games!
GLITCH: missing external texture: MenuArt/btlcl_07.png
Impressive work guys who would have thought a few weeks ago this started as just looking at possibly upgrading the in game text.
Avalanche IS at war you know! We fightin' the forces of bad porting by the Shin-Ra ElectronicArts Power Company! They killin' our $@#$&% games!
Avalanche IS at war you know! We fightin' the forces of bad porting by the Shin-Ra ElectronicArts Power Company! They killin' our $@#$&% games!
I don't beleive a translation is in the scope of this mod, that should be reserved for a separate topic. As this project is quickly becoming very large, I suggest someone grab a copy of the LGP listings, and post it somewhere, easily editable where it can be noted who is working on what file and which has been completed. (perhaps Halkun will allow us to include this on his spreadsheet).
and satoh parttime, and hellbringer putting practice forward to get stuff done,
its just a good habit to have
Looking good so far, some of the text looks a bit misaligned in the battle menus though from the screen a few pages ago.
Also 4x Atk sounds abit naff (not sure that was put in by you or someone else).
Well if this is winding down I'd like to put in my thanks now.
This add-on rocks and is a definite essential.
Thanks a ton sl1982 and everyone on Team Avalanche!
we'll never be done :P
we'll never be done :P
Unless you plan on adding stuff to the game, we eventually will be.
Ah but this is the future and we /have/ the technology!
...anyhow, we dont have to animate, and there are a number of shortcuts we'll be ablt to take for a number of things (field chibis, a lot of different stock npcs will share hands etc, i think similar things apply to a degree in textures doubles etc)
I was just about to do those because they looked easy haha.. Guess i find something else.
Care to post screenies?
Looking good so far, some of the text looks a bit misaligned in the battle menus though from the screen a few pages ago.I'm guessing you looked at my screenshot. That was done by me. It's better than 4x-Cut, considering that it doesn't make sense for Vincent to "4x-cut" somebody with his gun.
Also 4x Atk sounds abit naff (not sure that was put in by you or someone else).
Think it's for controller mapping
Could you post an original color music icon? (the one in the screenshot) i am going to try redoing that
10 minutes and this is what i have so far: (http://img340.imageshack.us/img340/6474/capturem.png)
k its not the [seffect1.tex] cuz i tried a fresh one of those 2. if i find out ill post wat it was but if someone else knows plz tell me lol
i know its the magic now lol, i can attack and stuff i realized. its just after the house like monster uses hell-bomber that the game just hangs. i cant see the attack but my character falls down and gets back up like hes hit and then they just sit there not attacking lol
Shi' I leave for a few hours an' the whole thread dies!?
Shi' I leave for a few hours an' the whole thread dies!?
Maybe you should give it a kick start :-P
Wow great improvement I must say..Thanks for not putting the creative minds on hiatus...
But a stupid question ( really..forgive me for askin this) BUt I cant seem to find the Aali's... lgp tools? ( is that how its supposed to be written?)...
And how do you use this?..I already downloiaded the BEta 7...and hopefully you guys wont mind helping a fellow here...Thanks!! And
MORE POWER TEAM AVALANCHE!!!..
There still plenty Shinra-NIX sectors ( a whole lot if ya know what..I mean lads.. :wink:)to bomb with so dont give up or sl1982 aka Barret will give ya a whoopin!!!...ayt! :lol: :-D :lol:
Wow great improvement I must say..Thanks for not putting the creative minds on hiatus...
But a stupid question ( really..forgive me for askin this) BUt I cant seem to find the Aali's... lgp tools? ( is that how its supposed to be written?)...
And how do you use this?..I already downloiaded the BEta 7...and hopefully you guys wont mind helping a fellow here...Thanks!! And
MORE POWER TEAM AVALANCHE!!!..
There still plenty Shinra-NIX sectors ( a whole lot if ya know what..I mean lads.. :wink:)to bomb with so dont give up or sl1982 aka Barret will give ya a whoopin!!!...ayt! :lol: :-D :lol:
Wow great improvement I must say..Thanks for not putting the creative minds on hiatus...
But a stupid question ( really..forgive me for askin this) BUt I cant seem to find the Aali's... lgp tools? ( is that how its supposed to be written?)...
And how do you use this?..I already downloiaded the BEta 7...and hopefully you guys wont mind helping a fellow here...Thanks!! And
MORE POWER TEAM AVALANCHE!!!..
There still plenty Shinra-NIX sectors ( a whole lot if ya know what..I mean lads.. :wink:)to bomb with so dont give up or sl1982 aka Barret will give ya a whoopin!!!...ayt! :lol: :-D :lol:
I wonder if they'd sue me for naming my game dev company "Squeenix"... I mean... it's not like they own that name... but I can fully see them doing it anyway...
Well... it looks as good as I can imagine it looking from within the constraints of the game... it is a lousy cylinder effect.... but the texture looks good.
As for the sword, it belongs to Alex, the lead character of one of my games... but it is the first texture of that type I have done... I used Millenia's tutorial as a rough guide.
where is the link for beta 7? i didn't see it in the list..
wow im not aggrivated at my comp anymore just at myself. thanks to titeguy3 i downloaded the latest version of the LGP programs which is .5b i think, i had .4 darn it lol. thanks for all the help dudes.You're welcome.
and wat do you think of my fire texture. remember to click HQ but thats not even that good
---> http://www.youtube.com/watch?v=YYwLrUJfsSA
i edited the texture from the Gui mod texture folder for fire1. Heres a side by side comparison of the 2
(http://img527.imageshack.us/img527/9576/image1stg.jpg)
http://www.youtube.com/watch?v=YYwLrUJfsSA
Satoh that looks perfect, the original was too washed out, and you got a good combination of color saturation and orange vs red
So the original one in the game was ugly. Accurate colors don't necessarily make a superior final product.
Wow nice job on the fires any idea of when the next realease will be and what spell you'll be working on next
and nice job on aeris and that chocobo cant wait to see the finished up models
Fire3
http://www.youtube.com/watch?v=11InEqQCGmE (http://www.youtube.com/watch?v=11InEqQCGmE)
I see no difference, REMAKE IT REMAKE IT!!! :-D
I mean make something from scratch...
I see no difference, REMAKE IT REMAKE IT!!! :-D
I mean make something from scratch...
Wow nice job on the fires any idea of when the next realease will be and what spell you'll be working on next
and nice job on aeris and that chocobo cant wait to see the finished up models
Not sure what timu is going to work on but fire3 is my next project
I see no difference, which means that the 1024x1024 texture or whatever it is is a waste of memory. Anyway why do I care, I think I'll take a break from this forum...not fun anymore :|
we will probably have a phase of optimization to figure out the optimal file size for each image, because not all of em need to be big, but som do
well, IMHO, if the images CAN be smaller without any noticable loss of quality then they might as well be smaller :) I know in this age of 3TB hard disks none of us worry about things like filesize, but ingame it could make a differnce when your loading up 50MB worth of textures that shouldn't be there to begin with.
Hmmm, I mean like instead of just increasing the size of the texture and give it a filter which won't help vey much really. You could give it a new texture. The fireball in the end, looks like just red yellow coloured clouds. You could make that easily in photoshop. And tbh I can't see that it is hi res. I see absolutely no difference between the low res one and the high res. What is the point with replacing the textures if you can't notice the difference without having a before and after image to look at.
Trying to help here..not overkill you lol. :-P :-D
Once the final "build" of this mod is done, (IE all the textures we need are done) I may do a multi-rez release. (By that I mean I'll batch scale all of them by a percentage with Genuine Fractals)
Doing that now won't save any work... it's best to wait for all the files to be done...
Space isn't the issue... Load time is. It takes longer to load 50mb of textures and it would for 25mb... sl's monitor is huge.... more than twice the size of mine(in pixel resolution at least) So my computer actually scales the textures down to about... 60% of the hirez size. I think for his computer, the sizes are adequate, but for mine they are much too large. Once the final "build" of this mod is done, (IE all the textures we need are done) I may do a multi-rez release. (By that I mean I'll batch scale all of them by a percentage with Genuine Fractals)
Doing that now won't save any work... it's best to wait for all the files to be done...
Proposal: Redux/clean up on desktop icons.
Problem: Can't open the icon in CS4.
Bolt2 Released???... :-D
Bolt 2 completed 8-)
Bolt 2 completed 8-)
Idk if i read it in this thread or another but somone said bolt1 went horizontal instead of vertical did u ever fix that problem
QuoteYou see no difference, therefore it's a waste? Nice to know.There is no noticeable difference between the 1024x1024 and the old 112x112? low res texture. No one who would play the original and then install this mod version would even notice that the texture is high res. You know why that is? Because you took the small 112x112 texture and sized it up about 10 times. It will have the same quality but be much bigger and take away a lot of the memory. And I tbh I can't see a lot of difference if you use fractals or whatever it is?? Ask someone that is not working on this mod or is a fan boy of Final Fantasy VII, ask them if they can see the difference. The answer is no they can't...the only way they could notice the difference, is if it said so in the Read Me. Or if it starts lagging a lot...Quotewell, IMHO, if the images CAN be smaller without any noticable loss of quality then they might as well be smallerIf you are gonna use the original texture, 512x512 is maximum...but again you won't notice the difference if you don't do some real photoshopping to the textures. >_>QuoteIf there's no loss in quality, then it's OK. I'm just worried about quality being compromised for the sake of space.Lol? quality...it looks like the original.QuoteBTW, with your current attitude, it might actually be good for you to take a break. Come back when you're ready to make some useful posts again.Lol? My attitude has just changed, this is getting fun again...because of your replies. And I know it's hard when people criticize your "work", and say how it really is. Just something you have to live with you know...and I don't think my post was such a waste. It actually started a discussion on what this mod is actually improving...lol..
Download This (http://www.filefront.com/14419835/Patch.bat)
Then Download This (http://www.mediafire.com/?zz2adyze5km)
Then Re-download This (http://www.sexyactionsquad.co.uk/downloads/qhimm_members/sl1982/Team%20Avalanche%20GUI%20beta7.rar)
Put the new patch.bat, and the new LGP and UNLGP into the GUI folder then put your LGP files into GUI folder and run the patch
p.s. Just a though, we should ask Aali's permission to include his LGP Tool in the download....
Fine. You dont think it is improving anything? Dont worry, you wont have to see another release.
i thought SL said that the lgps shouldnt change in size
Fine. You dont think it is improving anything? Dont worry, you wont have to see another release.
There will always be haters... You can make a mod that makes tifa come out of the PC, give you a bj, and swallow, and ppl would still hate.
Best way to deal with it is to either ignore the haters, or make them feel dumb :evil:
There will always be haters... You can make a mod that makes tifa come out of the PC, give you a bj, and swallow, and ppl would still hate.
Best way to deal with it is to either ignore the haters, or make them feel dumb :evil:
There will always be haters... You can make a mod that makes tifa come out of the PC, give you a bj, and swallow, and ppl would still hate.
Best way to deal with it is to either ignore the haters, or make them feel dumb :evil:
I don't like Tifa
XD
Sorry I had to... (even if it's true)
Anyway, you all can help out a lot with the testing by editing out the problem images one at a time and see which one actually has an effect...
what I mean is, open up the files until you find one with a 'Silence' symbol on it... edit the symbol out of that one image and see if it effects the game... if not, look for another image with the symbol....
when you find one that makes the symbol change, post the name of that file and we can edit it and release the fix...
I think if you all do this when you have a problem, the troubleshooting may go faster in the long run...
Be sure to back up your modfiles though, on the off chance some other part of the mod stops working.
Honestly, I think it is a good thing that you are working up here (and the rest of Team Avalanche). And the fact that YOU decided to make this public, is even better. titeguy3 is right, there will always be haterz no matter what. If you were to quit now, then you will be doing EXACTLY what the haterz want you to do. Personally, I like to prove people wrong, no, I LOVE to prove people wrong. You should have the same perspective as me because honestly, look, at how many replies/views this thread has got. It's one of the top list of threads to keep an eye out for since... the APZ project. And this thread hasn't been around for more than a month! You should be proud of yourself (and the rest of Team Avalanche).There will always be haters... You can make a mod that makes tifa come out of the PC, give you a bj, and swallow, and ppl would still hate.
Best way to deal with it is to either ignore the haters, or make them feel dumb :evil:
I don't like Tifa
XD
Sorry I had to... (even if it's true)
Anyway, you all can help out a lot with the testing by editing out the problem images one at a time and see which one actually has an effect...
what I mean is, open up the files until you find one with a 'Silence' symbol on it... edit the symbol out of that one image and see if it effects the game... if not, look for another image with the symbol....
when you find one that makes the symbol change, post the name of that file and we can edit it and release the fix...
I think if you all do this when you have a problem, the troubleshooting may go faster in the long run...
Be sure to back up your modfiles though, on the off chance some other part of the mod stops working.
Silence and sleep have been fixed and may be in the next release (if i do one). I am doing this for my self foremost and decided it would be good to release to the community. Now im wondering if it is worth the aggrivation.
I think we should be using the cropped original art... here is a nice comparison,
(http://i86.photobucket.com/albums/k99/eremes/tifacompare.png)
point being... mine sux :P
I think we should be using the cropped original art... here is a nice comparison,
(http://i86.photobucket.com/albums/k99/eremes/tifacompare.png)
point being... mine sux :P
the problem with mine is that for shape, i was working off a veeeeery low rez image, and it had many incorrect colors (dithering and whatnot). What i'm thinking is restarting, doing the same process except with these high quality images as a base. what think ye?
Do it !!!
For the lOve of the GAMe...Do it!!
(Kinda sounds kinky no? :-D)
Do it !!!
For the lOve of the GAMe...Do it!!
(Kinda sounds kinky no? :-D)
By the way, you've all just lost the game.
By the way, you've all just lost the game.
Do it !!!
For the lOve of the GAMe...Do it!!
(Kinda sounds kinky no? :-D)
By the way, you've all just lost the game.
Wha?... :? :-o :?
Woah!...rather I would say..wooahh.. It's not like he would mind..but at least I have the guts to put everything in perspective...And it was not even near Insulting or even anything related to it.. I even faced the fact that I created a misunderstanding and asked for his forgiveness...
I even praised his work because I'm so ashamed of my inability to contribute..but nevertheless the ones who will benefit this is of course the MODDERS out there who want to improve....including the ones who PLAY just for the sake of fandom and give respect to those who give this game a damn...(pardon the choice of words).
If you see this as criticsm. Its your opinion... as I remembered someone mentioned this to you.... "There's no helping you.."
Have a good day.
Do it !!!
For the lOve of the GAMe...Do it!!
(Kinda sounds kinky no? :-D)
By the way, you've all just lost the game.
Wha?... :? :-o :?
The rules of the game are simple.
As soon as you know about The Game you are playing it, forever more.
As soon as you think of The Game you have lost The Game.
The point of the game is to make other people lose The Game.
You CAN salvage a loss by finding a concept of some type of porn that does not exist and calling it to the player who made you lose The Game.
That player may then search for said nonexistent porn, and if he finds porn of it, you still lose... if not, you then have your lose revoked and the invoking player loses The Game.
Congratulations to everyone reading this thread, you have just lost The Game.
Now, go forth and make others lose!
I think he was referring to willis.Woah!...rather I would say..wooahh.. It's not like he would mind..but at least I have the guts to put everything in perspective...And it was not even near Insulting or even anything related to it.. I even faced the fact that I created a misunderstanding and asked for his forgiveness...
I even praised his work because I'm so ashamed of my inability to contribute..but nevertheless the ones who will benefit this is of course the MODDERS out there who want to improve....including the ones who PLAY just for the sake of fandom and give respect to those who give this game a damn...(pardon the choice of words).
If you see this as criticsm. Its your opinion... as I remembered someone mentioned this to you.... "There's no helping you.."
Have a good day.
What?
YES! Thank you! I thought I was the only one.----jibberish----
Have a good day.
What?
Woah!...rather I would say..wooahh.. It's not like he would mind..but at least I have the guts to put everything in perspective...And it was not even near Insulting or even anything related to it.. I even faced the fact that I created a misunderstanding and asked for his forgiveness...
I even praised his work because I'm so ashamed of my inability to contribute..but nevertheless the ones who will benefit this is of course the MODDERS out there who want to improve....including the ones who PLAY just for the sake of fandom and give respect to those who give this game a damn...(pardon the choice of words).
If you see this as criticsm. Its your opinion... as I remembered someone mentioned this to you.... "There's no helping you.."
Have a good day.
What?
SL1982, I believe you misunderstood Harruzame's misunderstood reply to willis' post (in which I do believe he was referring to himself).Hmm, haha! Nice one! KM is going to get mad at ya! :P
This thread has quickly become a plethora of confusion...
....But confusion is a symptom of LOSING THE GAME!!!! :-o
summons are doable... but i need to remodel them
Regarding the avatars: the originals look as if they were either drawn or painted. Can that look realistically be achieved using vectors, even with those higher res images as a base? It seems to me that paper tracing and scanning would create a more organic look like the originals.
Then again, I certainly don't have the skills to pull this off, and I won't be disappointed if nobody else wants to.
One thing at a time, Barret first then the summons or you'll end up with so much going on that you get nothing done.
As I said, beyond the current scope of the project...
I'd like to see what bolt3 looks like... I may have a pretty quick way to do part of it...
you'll end up with so much going on that you get nothing done.
One thing at a time, Barret first then the summons or you'll end up with so much going on that you get nothing done.
Lol you have no idea
Hrm... are we restricting our options to original art only?You know what, I only just now realized that we could put color images in the place of the weapon/armor/item icons.
I didn't draw the original pic this was based on (as I have no artistic talent), but I *did* photoshop it. I think it'd look good as a barret weapon icon:
(http://img40.imageshack.us/img40/9777/barretwepnew.th.png) (http://img40.imageshack.us/i/barretwepnew.png/)
Lol they do right nowvery true.
@sl1982
Will your next release fix the issue of the slowdown or lag? Sorry to put this out of the blue but I would really like to know...
I notice when I used the patch.bat everything likes flashes so fast and evryone here in the forum says it doesn't really change the bytes of the lgps..So Iw as wonderin if this is normal occurence in your MOD...
thanks have a good day!...
TEAM AVALANCHE - Aeris/th Fan
@sl1982
Will your next release fix the issue of the slowdown or lag? Sorry to put this out of the blue but I would really like to know...
I notice when I used the patch.bat everything likes flashes so fast and evryone here in the forum says it doesn't really change the bytes of the lgps..So Iw as wonderin if this is normal occurence in your MOD...
thanks have a good day!...
TEAM AVALANCHE - Aeris/th Fan
Either that or buying a solid state drive...
Either that or buying a solid state drive...
Wait... he released a new version and I missed it??
The lag is only able to be fixed with a new version of aali's driver that precaches the textures
And the patch.bat should take a little while to complete
Wait... he released a new version and I missed it??
The lag is only able to be fixed with a new version of aali's driver that precaches the textures
And the patch.bat should take a little while to complete
Wait... he released a new version and I missed it??
The lag is only able to be fixed with a new version of aali's driver that precaches the textures
And the patch.bat should take a little while to complete
No, I think he's saying a new one NEEDS to be released that has a precache...
EDIT: "A new release" as opposed to "The new release"
Wow...So it will depend whether Aali releases a new custom Graphics Driver that does precaching huh?( Shout Out To Aali :-o)..
So what would be the requirements for a PC if that would be implemented?
Would you need a Faster PC ?( hellbringer you lucky dog! ) or not?
Enlighten this humble fan...Plz...
But anyway can you plz tell me that I installed your patch right? The uber fast processing is normal?
Thanks again for your Speedy reply!!! TEAM AVALANCHE OWNS this FORUM!!!! *Yeah!!* :evil:
Would you need a Faster PC ?( hellbringer you lucky dog! )
Would you need a Faster PC ?( hellbringer you lucky dog! )
Shouldn't mention then that i just upgraded my PC to have two 9800 GT's and overclocked my CPU then huh? haha XD.
Really though it's not that great.
On topic: sl have you heard from Aali on if he is goign to make a precache version?
Would you need a Faster PC ?( hellbringer you lucky dog! )
Shouldn't mention then that i just upgraded my PC to have two 9800 GT's and overclocked my CPU then huh? haha XD.
Really though it's not that great.
On topic: sl have you heard from Aali on if he is goign to make a precache version?
I know all the risks, even using intel burntest only get up to 55C and thats on stock cooling, getting a much better cooler soon
I know all the risks, even using intel burntest only get up to 55C and thats on stock cooling, getting a much better cooler soon
Water cooling ftw! Never go above ambient
I know all the risks, even using intel burntest only get up to 55C and thats on stock cooling, getting a much better cooler soon
Water cooling ftw! Never go above ambient
You have water cooling...? I hate you -.-
well when i get my i7 i'll have Peltier cooling! temps never go about 25C thats NEGITIVE!!!
Haha nah i'm just playin those things cost WAAYYYY to much...
How much did you water system cost you? I'd like to pick one up
Fu--! nevermind i can't afford that
Hey I have the same problem as V95... And I was wondering if this ever got fixed but I don't recall seeing that it did, hmm. :|
I need help with this! Q.Q I can't seem to see any differences at all (and yes, I'm positive that NOTHING changed).This problem.
I think I probably did something wrong. But this is what I do:
1. Downloaded Beta 7 to Desktop
2. Extracted GUI folder to Desktop, moved it to FF7 folder
3. Downloaded and moved lgp & unlgp into GUI folder
4. Moved magic.lgp, menu_us.lgp and flevel.lgp from original folders into GUI folder
5. Ran PATCH.bat (I ran it twice; the second time I did 'run as administrator' just to be safe, but..)
6. I moved back the 3 LGPs in the respective folders (although I did back-up my originals just in case, not sure if theres any differences)
7. Moved seffect1.tex from GUI to data\battle (as always, I back-up the original)
8. Moved textures to FF7 folder (asked me to merge or not, I canceled the option but instead moved the contents inside the folder to my FF7 textures folder)
I guess I did everything as the instructions told, but I couldn't get it to work/nothing changed but still playable like before.
EDIT: Omg, I think I've never been so detailed before, LOL.
Ahh..I see I'll try Tit3guys patch.bat...
I downloaded but it seems to be a "patch.bat.txt" ..should I remove the .txt ?
@hellbringer
Could ya lend me your PC?..hehehe :lol:
:-D
Post Back! Ayt?
Do you happen to know where it is exactly? I seem to have lost it... :?Ahh..I see I'll try Tit3guys patch.bat...
I downloaded but it seems to be a "patch.bat.txt" ..should I remove the .txt ?
@hellbringer
Could ya lend me your PC?..hehehe :lol:
:-D
Post Back! Ayt?
Yes, get rid of the .txt or it will not run as a program
Do you happen to know where it is exactly? I seem to have lost it... :?Ahh..I see I'll try Tit3guys patch.bat...
I downloaded but it seems to be a "patch.bat.txt" ..should I remove the .txt ?
@hellbringer
Could ya lend me your PC?..hehehe :lol:
:-D
Post Back! Ayt?
Yes, get rid of the .txt or it will not run as a program
Nvm. I found it right before I knew there was a new post. Sorry for that sl1982.Do you happen to know where it is exactly? I seem to have lost it... :?Ahh..I see I'll try Tit3guys patch.bat...
I downloaded but it seems to be a "patch.bat.txt" ..should I remove the .txt ?
@hellbringer
Could ya lend me your PC?..hehehe :lol:
:-D
Post Back! Ayt?
Yes, get rid of the .txt or it will not run as a program
Buried in the over a thousand posts in this thread lol. Im guessing within the past 10 pages tho
:lol: ROFL....
Ahemm.... sorry about that...*scurries out*
Hey guys, I haven't had any luck getting the textures in game, I try to follow the instructions closely but no use. =x
Anyways, i'm not too worried about getting them in right now, but was wondering if you guys need any more people helping with the textures. Also is there people working on the backgrounds yet, or have something planned for them? Just curious...
Download This (http://www.filefront.com/14419835/Patch.bat) (new patch.bat)
Then Download This (http://www.mediafire.com/?zz2adyze5km) (latest lgp tools)
Then Re-download This (http://www.sexyactionsquad.co.uk/downloads/qhimm_members/sl1982/Team%20Avalanche%20GUI%20beta7.rar) (beta 7)
Put the new patch.bat, and the new LGP and UNLGP into the GUI folder then put your LGP files into GUI folder and run the patch
Because when I run the patch.bat, the command prompt shows up fast, and then quits instantaneously... So I would need a new patch.bat for that problem?
So... The one that MXster posted on those list of downloads isn't titeguy3's patch.bat file? Because the one that MXster posted there is the one I used.Because when I run the patch.bat, the command prompt shows up fast, and then quits instantaneously... So I would need a new patch.bat for that problem?
yup
Best thing to do is extract the release in a folder like C:\gui and then use the batch file teteguy3 supplied
So... The one that MXster posted on those list of downloads isn't titeguy3's patch.bat file? Because the one that MXster posted there is the one I used.Because when I run the patch.bat, the command prompt shows up fast, and then quits instantaneously... So I would need a new patch.bat for that problem?
yup
Best thing to do is extract the release in a folder like C:\gui and then use the batch file teteguy3 supplied
Haven't you got any screens to show or something, What does the menu system look like now?
I run this new patch.bat and it still quickly escapes upon running it on ADMIN (64-bit Vista). V95 had this problem, but he never posted back to see if he got it to work...So... The one that MXster posted on those list of downloads isn't titeguy3's patch.bat file? Because the one that MXster posted there is the one I used.Because when I run the patch.bat, the command prompt shows up fast, and then quits instantaneously... So I would need a new patch.bat for that problem?
yup
Best thing to do is extract the release in a folder like C:\gui and then use the batch file teteguy3 supplied
Use the one on the page before this
I run this new patch.bat and it still quickly escapes upon running it on ADMIN (64-bit Vista). V95 had this problem, but he never posted back to see if he got it to work...So... The one that MXster posted on those list of downloads isn't titeguy3's patch.bat file? Because the one that MXster posted there is the one I used.Because when I run the patch.bat, the command prompt shows up fast, and then quits instantaneously... So I would need a new patch.bat for that problem?
yup
Best thing to do is extract the release in a folder like C:\gui and then use the batch file teteguy3 supplied
Use the one on the page before this
I know I sound even more 'newbier' when I say this, but how do you run a program on the command prompt?I run this new patch.bat and it still quickly escapes upon running it on ADMIN (64-bit Vista). V95 had this problem, but he never posted back to see if he got it to work...So... The one that MXster posted on those list of downloads isn't titeguy3's patch.bat file? Because the one that MXster posted there is the one I used.Because when I run the patch.bat, the command prompt shows up fast, and then quits instantaneously... So I would need a new patch.bat for that problem?
yup
Best thing to do is extract the release in a folder like C:\gui and then use the batch file teteguy3 supplied
Use the one on the page before this
open a command prompt and run it and tell me what it says
I know I sound even more 'newbier' when I say this, but how do you run a program on the command prompt?
to use a program in command prompt, go to run, type in cmd and click enter, which will bring up command prompt if you do not have a direct shortcut to it (been a while since i used vista, not entirely sure if it is the same for it), then change your directory (if you are not in the correct location of your patch.bat) by typing
cd C:\wherever
wherever being the exact directory your file is in (if you copy the location, to paste it in you must right click and choose paste, you cannot use ctrl+v like normal pasting), and once you are in the same location as the patch.bat, just type in patch.bat (or whatever it's exact name is) then hit enter, and it should run, and will display everything that happened and what could have went wrong.
If you say so...guess this mod isn't going to be as awesome as I imagined :cry:Haven't you got any screens to show or something, What does the menu system look like now?
Yeah i have alot of screens, but you wouldnt be interested in them
to use a program in command prompt, go to run, type in cmd and click enter, which will bring up command prompt if you do not have a direct shortcut to it (been a while since i used vista, not entirely sure if it is the same for it), then change your directory (if you are not in the correct location of your patch.bat) by typing
cd C:\wherever
wherever being the exact directory your file is in (if you copy the location, to paste it in you must right click and choose paste, you cannot use ctrl+v like normal pasting), and once you are in the same location as the patch.bat, just type in patch.bat (or whatever it's exact name is) then hit enter, and it should run, and will display everything that happened and what could have went wrong.
This. And some people say you should always use right click -> "run as admin" when you want to run the command prompt as admin in Vista :-PIf you say so...guess this mod isn't going to be as awesome as I imagined :cry:Haven't you got any screens to show or something, What does the menu system look like now?
Yeah i have alot of screens, but you wouldnt be interested in them
So have decided not to leave but to do some low-level trolling in this thread instead?
And why are you crying? You wouldn't be able to use the mod anyway :-D
sl1982, do you have any screenies that the rest of us would be interested in?
sl1982, do you have any screenies that the rest of us would be interested in?
Not really, but there a a few new vids up for people if they havnt seen them
Too lazy, lol. :-Psl1982, do you have any screenies that the rest of us would be interested in?
Not really, but there a a few new vids up for people if they havnt seen them
Ah, those bolt3 and fire3 spells looked good 8-)
BTW, I think people need to trim their quotes :wink:
Too lazy, lol. :-Psl1982, do you have any screenies that the rest of us would be interested in?
Not really, but there a a few new vids up for people if they havnt seen them
Ah, those bolt3 and fire3 spells looked good 8-)
BTW, I think people need to trim their quotes :wink:
BTW, I think people need to trim their quotes :wink:Too lazy, lol. :-P
I think he means when we quote each other, to shorten it because sometimes we keep on quoting each other and its like a HUGE purple box for just to put one statement, lol. :-PToo lazy, lol. :-Psl1982, do you have any screenies that the rest of us would be interested in?
Not really, but there a a few new vids up for people if they havnt seen them
Ah, those bolt3 and fire3 spells looked good 8-)
BTW, I think people need to trim their quotes :wink:
Whats that?
sometimes we keep on quoting each other and its like a HUGE purple box for just to put one statement, lol. :-P
Ahh that makes sense :-PI think he means when we quote each other, to shorten it because sometimes we keep on quoting each other and its like a HUGE purple box for just to put one statement, lol. :-PToo lazy, lol. :-Psl1982, do you have any screenies that the rest of us would be interested in?
Not really, but there a a few new vids up for people if they havnt seen them
Ah, those bolt3 and fire3 spells looked good 8-)
BTW, I think people need to trim their quotes :wink:
Whats that?
Well, when I download your patch.bat file, there is no option that says "Save As". I don't think Vista has that option (since I'm using Vista-64 bit). Just shows an option of what program to open it with.
Well, when I download your patch.bat file, there is no option that says "Save As". I don't think Vista has that option (since I'm using Vista-64 bit). Just shows an option of what program to open it with.well what internet browser are you using?
(or even just installed a bit off, as things tend to do in vista per my experience... vista is full of holes), so check your browser's options and see if you can set everything to the default, or can easily see anything that would prevent saving. having vista doesn't make things very easy to begin with, i will be with xp until they make another half decent OS that doesn't crash more than ffvii pc before the modders got to it :roll:.
i have had vista for a year or two, and i hated every second of it (not to mention that ffvii would not work on it, no matter what i tried, and emulation didn't work all that well either, and that is what i spend a lot of my computer time doing :|), not to mention the very weird bugs i went through, and that i prefer not to talk about :x. evil vista... and i disabled that uac within five minutes of having it 8-).
The version of Vista that works is actually XP :-D
Windows Vista isn't that bad, I've had it for a while and never had any problems :-)
stay on topic people, this thread has nothing to do with operating systemsBut they are trying to help me... Since I have this Vista and cannot get this mod to work.
stay on topic people, this thread has nothing to do with operating systems
Sorry But timu are you going to draw or redo the map i seen you say something about it in the world texture thread just wondering if the map would be in this mod
Anyways, I got it to work thanks to sl1982 with the folder options thing. I ran it (ADMIN) but this happened...
Don't know if you can see it well, but that's what I got.
Wow i didnt think it was so complex as to require a video tutorial
Could Not Find C:\Windows\System32\magic\magic.lgp
@drfeelgud88QuoteCould Not Find C:\Windows\System32\magic\magic.lgp
Okay...it's not finding a magic.lgp... or lgp.exe or unlgp.exe according to that screenshot...(which is a screenshot and not a copy/paste)
Did you put lgptools and all three necessary lgp files in the folder so it can patch them? Because it doesn't look like it.
I'll try that instruction vid later... I'm cleaning my PC as we speak so I haven't installed this MOD yet.
@sl1982
What happened to this MOD? :? Is that really hard to install?..I'm feeling nauseous right now.. :-P
I'm really sorry I'm causing all this trouble for you guys. :oops:I'll try that instruction vid later... I'm cleaning my PC as we speak so I haven't installed this MOD yet.
@sl1982
What happened to this MOD? :? Is that really hard to install?..I'm feeling nauseous right now.. :-P
I never thought so. But apparently some people have problems
Wow. I got it to work! I followed that video from MXster. Thanks you guys, and again; sorry for all the hassle I put you guys through.
Ultima
http://www.youtube.com/watch?v=lSI-NUyjhVc (http://www.youtube.com/watch?v=lSI-NUyjhVc)
UltimaWOW! Now that is truly awesome damn! :-D
http://www.youtube.com/watch?v=lSI-NUyjhVc (http://www.youtube.com/watch?v=lSI-NUyjhVc)
ShieldWow. That is truly nice. And I'm still lovin' that Barret model damn!
http://www.youtube.com/watch?v=78QBrFi3Gv8 (http://www.youtube.com/watch?v=78QBrFi3Gv8)
Wow. I got it to work! I followed that video from MXster. Thanks you guys, and again; sorry for all the hassle I put you guys through.
I'm glad I could help, and honestly, it was no hassle :-D
The mediafire links are not working or something must be wrong with my laptop pls. confiirm..Thanks!!
Surprises are good. xD. sometimes. unless its like the time my little brother broke my FF7 PSX (un-opend.. and brand new) case and discs.... that was bad... i had to spend another 40$ on another FF7
I have a feeling there may be a suprise today :-D
Good work so far btw, i have started learning 2D stuff. >.>;;
maybe i might start doing some palmer work, would that count as 2D overhaul? xD
I have a feeling there may be a suprise today :-D
I wonder what that will be? :-P
Tornado
http://www.youtube.com/watch?v=Gda1bGl9xOQ (http://www.youtube.com/watch?v=Gda1bGl9xOQ)
Tornado
http://www.youtube.com/watch?v=Gda1bGl9xOQ (http://www.youtube.com/watch?v=Gda1bGl9xOQ)
Awesome dude!!
Was the circling lights your idea?....
Though I would like to make it upside down tornado..heheh
But nonetheless.. masssive work of ART!!!! *thumbs up*
Tornado
http://www.youtube.com/watch?v=Gda1bGl9xOQ (http://www.youtube.com/watch?v=Gda1bGl9xOQ)
Awesome dude!!
Was the circling lights your idea?....
Though I would like to make it upside down tornado..heheh
But nonetheless.. masssive work of ART!!!! *thumbs up*
It was designed to look like the original spell, just upgraded for hi res
working on a 2d/3d upgrade of ice2
(http://img188.imageshack.us/img188/1460/icek.jpg)
That's the most wicked looking ICE2 man..hope it'll be released soon...So how will these be added to the game?..
Will it use another new patch.bat? or added in textures folder?
Decided to download this Beta8 and I noticed something peculiar..
After flea_5.tex is finished, I get a message saying "the system cannot find the path specified" (this is using the patch.bat)
The process continues patching everything else no problem, but I am curious what path it couldn't find? And ultimately.. what file(s) I am missing.
copy "%cd%\MagicTex\Limit\*.*" "%cd%\magic\ff7\data\battle\limit2\tifa1\" /Y
copy "%cd%\Limit\*.*" "%cd%\magic\ff7\data\battle\limit2\tifa1\" /Y
Important: You should edit the batch file. FindCode: [Select]copy "%cd%\MagicTex\Limit\*.*" "%cd%\magic\ff7\data\battle\limit2\tifa1\" /Y
and change it toCode: [Select]copy "%cd%\Limit\*.*" "%cd%\magic\ff7\data\battle\limit2\tifa1\" /Y
then you are all set :)
Do I use that batch that the Beta 8 has? Because I don't have my GUI folder anymore lol.
Ok, I have a little bit of criticism :roll:, the Limit and Time Bars are now a lot brighter, I had to put the dark ones back in, cos I don't think the light ones are as good.
what does everyone else think?
the originals were to light i thought, But i didn't think they were to bad. these new ones are pretty white though.. I'd love to help but i've no photoshoping skills.. Just know i'm not saying anything to be mean or anything. Just trying to help :-D
Sh** Ice 2 is epic man. lol.
i am loving this mod. Soon i am going to do some palmer work, and some battle background work. I just got my photoshop working again.
:D
yeah... if i can figure palmer out... and get into it. I will join this project, if you will let me. lol.
There is absolutely no way this mod could affect FF7Music. This only modifies data files (and notably NOT midi.lgp or ff7.exe), whereas FF7Music relies upon the exe itself, and Aali's driver if you have it installed.
um... i know you were using pyrozen's external texture thing to find the unknown textures... and it seems that you forgot to take it out of beta 8, because KotR has a nice spiraling external texture effect at the start of the summon's animation :roll:
here is a screenie (dont mind my massive amount of stuff on my task bar :roll:):
(http://img22.imageshack.us/img22/1937/picture030.png)
i was surprised when i first saw it... i was wondering what was going on, because the normal texture wasn't there (and at the start i didn't see what it said, until i got this view of it), and then it hit me :-P. it's no biggie... pretty funny actually... i think i will keep it in for now :lol:.
at least you know what the texture is now :roll:. and i may be mistaken, but it seems like the big shot texture is used for one of the parts of the animation KotR uses, it seems to be full of other textures from everywhere else if it doesn't have it's own (i will see if i can get a screenie of what looks like big-shot... hafta get my trigger finger ready 8-))
hmm... maybe not then, big shot looks better, it may have it's own texture then or uses a part of the fire spells.
what, did you do something along the lines of the external texture, but pointed everything to textures that just say the name of the tex file it is referenced from or something along those lines?
nice :lol:. do you have them all already identified, or do you need some help finding some of them? some of the smaller textures are likely going to be a pain to be able to see though, depending on how the game renders the texture. if you want any help in just finding which file is which (i am not a good texturer :oops:), i can help if you want/need me to.
help by do mass in-game texture searches i mean :wink:. i bet there are plenty of enemy attacks that will be harder to identify right away, that are out of reach of materia, and i don't really have too much else to do right now (making an enemy leveling mod, to make the enemies level up with you, but that will take a while to complete anyway... and english class is easy but boring, and is the only class i have right now :roll:)
That's a great patch !I dont know the difference between the english and french versions of the game so i cannot help you. If you could give me a list of the files in your menu lgp i may be able to help
But how make it works with the french version please ?
Thanks !
About patching non-English versions of the game...
If the files are the same and only have different names, could one patch them by changing their names to what they are in the English version, applying the patch, and then changing the names back to what they are in the French/German/Spanish/whatever game? Or is it not that easy? :-P
I'm currently in battle square and whenever there is this green thing that makes this stone stare to petrify you, the game crashes. I don't know if it has something to do with this mod, as it worked when I was in the gongaga region (where those appear as well).What does app.log say?
ERROR: couldn't open file d:\games\final fantasy vii\/textures/Spells/seffect/seffect1_06.png for reading: No such file or directory
GLITCH: missing external texture: Spells/seffect/seffect1_06.png
Code: [Select]ERROR: couldn't open file d:\games\final fantasy vii\/textures/Spells/seffect/seffect1_06.png for reading: No such file or directory
GLITCH: missing external texture: Spells/seffect/seffect1_06.png
That's what it is saying.
here is a screenie (dont mind my massive amount of stuff on my task bar :roll:):
(http://img22.imageshack.us/img22/1937/picture030.png)
About patching non-English versions of the game...
If the files are the same and only have different names, could one patch them by changing their names to what they are in the English version, applying the patch, and then changing the names back to what they are in the French/German/Spanish/whatever game? Or is it not that easy? :-P
It should be, but i dont know if the textures themselves are different to account for different characters. Would be worth a try though
here is a screenie (dont mind my massive amount of stuff on my task bar :roll:):
(http://img22.imageshack.us/img22/1937/picture030.png)
i guess those dummy textures are working pretty well for you sl1982 ;)
off topic, Damn sl you're catching up in posts with me.
On topic: I noticed you have the avatar folder, but only the default avatars, any reason you removed Timu's?
ohhhh, probably why they still look pretty good in the game haha. Alright thanks.
@sl1982
Can I ask you a question?
What is the resolution size you're using right now?
And after 800x600 what is the next best Resolution size to go?
@sl1982
Can I ask you a question?
What is the resolution size you're using right now?
And after 800x600 what is the next best Resolution size to go?
Who ever said 800x600 was the best?
Your setup's max resolution is the best. In my laptop's case, it's 1280x800
Last post as I'm heading off to bed, Whats everyone think?
I know the bricks suck... But i think the rest is pretty good
(http://img12.imageshack.us/img12/7729/opac.th.png) (http://img12.imageshack.us/i/opac.png/)
Last post as i'm heading off to bed, Whats everyone think?
I know the bricks suck... But i think the rest is pretty good
(http://img12.imageshack.us/img12/7729/opac.th.png) (http://img12.imageshack.us/i/opac.png/)
I made it myself, i painstakingly made a brickish style picture. then saved it as a texture for texturizer cheats way i know. But it worked :-D
Also it's downscaled haha
I made it myself, i painstakingly made a brickish style picture. then saved it as a texture for texturizer cheats way i know. But it worked :-D
Also it's downscaled haha
Well this is what i got so far in the first battle nothin too fancy i would like to hear some thoughts about it. Exspecially out of you sl1982 you ain't afraid to say whats wrong with it and thats what in need to fix it right
http://www.youtube.com/watch?v=7UBubewWBv4
I made it myself, i painstakingly made a brickish style picture. then saved it as a texture for texturizer cheats way i know. But it worked :-D
Also it's downscaled haha
Well this is what i got so far in the first battle nothin too fancy i would like to hear some thoughts about it. Exspecially out of you sl1982 you ain't afraid to say whats wrong with it and thats what in need to fix it right
http://www.youtube.com/watch?v=7UBubewWBv4
the change you made to the background is very nice. How did you do it?
S: did you get a chance to look over how that texture looks in game yet?
(http://i31.photobucket.com/albums/c356/CoolGuitar/orig1.jpg)This is incredible!
aaronlite, if you successfully replace 2D backgrounds in this game, I promise you that people will treat you as a god amongst men. That's basically the holy grail of FF7PC hacking.
the change you made to the background is very nice. How did you do it?
I just use photoshop to do the background. Extracted it with Palmer http://forums.qhimm.com/index.php?topic=8450.0 (http://forums.qhimm.com/index.php?topic=8450.0)
so seifer tried to insert higher res background and it doesn't work? Has anyone else tried and can confirm it works? I haven't tested in game. Not sure how yet, haven't tried...
Can anyone confirm if higher res backgrounds work or not? ;o
edit: after much tweaking and messing around got the images into the game and it works flawlessly
Pics or it didn't happen.
But seriously, this is now officially the ultimate mod. I'd been planning on not using it until it was finished, but if you do the backgrounds it could take quite a bit longer, beyond my patience. Regardless, I am quite impressed.
Hey, hey, I was only kidding, I completely believed you. Were my first sentence serious, I wouldn't have followed it with "but seriously". Nonetheless, there's a certain magic to seeing a pic of it in action. :)Pics or it didn't happen.
But seriously, this is now officially the ultimate mod. I'd been planning on not using it until it was finished, but if you do the backgrounds it could take quite a bit longer, beyond my patience. Regardless, I am quite impressed.
Yeah because I go around making sh*t up all the time.
(http://img5.imageshack.us/img5/5050/test2hk.th.jpg) (http://img5.imageshack.us/i/test2hk.jpg/)
Hey, hey, I was only kidding, I completely believed you. Were my first sentence serious, I wouldn't have followed it with "but seriously". Nonetheless, there's a certain magic to seeing a pic of it in action. :)Pics or it didn't happen.
But seriously, this is now officially the ultimate mod. I'd been planning on not using it until it was finished, but if you do the backgrounds it could take quite a bit longer, beyond my patience. Regardless, I am quite impressed.
Yeah because I go around making sh*t up all the time.
(http://img5.imageshack.us/img5/5050/test2hk.th.jpg) (http://img5.imageshack.us/i/test2hk.jpg/)
I think I can see a potential problem here.
A lot of people already have modded flevel files (those using gjoerulv's hardcore mod are an example), and in the PC version the backgrounds are in the same file as the script. What will you do about compatibility? Is there some other way of patching the already patched files, or will we have to replace the backgrounds one by one?
Hmm then it would probably mess with the hardcore patch
Hmm then it would probably mess with the hardcore patch
Do you know of any way to get around this, or to use palmer to extract and replace lots of backgrounds at the same time?
Obviously, we could all download the background mod and use it replace the backgrounds in the hardcore modded flevel.lgp one-at-a-time (both of the mods are worth the effort :-P), but it would be nice if there were a quicker way :wink:
It would be fairly easy to make a patcher that just inserts the external texture references. (Since the textures themselves don't need to be modified)
Damn, that's true. I'm still working on my restoration project behind the scenes (away from the C&Ding eyes of Square) and that'd definitely conflict seeing how just about every field file is being changed in some way.
But with permission, authors could probably create a second patch that includes both their own work and the new backgrounds, no? Would you be cool with the idea once finished, sl1982? The releases would basically be like " 'SO and SO' patch merged with 'Team Avalanche's 2D Overhaul' ", providing immediate, obvious credit where due and alleviating any confusion.
Well, palmer does that, and a lot more and as you say you can't batch it.
Instead of adding a batch function to palmer it would be much easier to create a separate tool.
I have no idea why palmer isn't working with very large images, it shouldn't be a problem.
So sl1982 need yo criticism again what you think. I had to divide it into 2 diff videos had to find the right spell to switch the camera angle right to see the whole battle scene.
Part 1:
http://www.youtube.com/watch?v=_C1pqrw1vdk
Part 2:
http://www.youtube.com/watch?v=P5ghV9urbcQ
I've success to use the patch in the french version, but I have two questions :
- why we must change tex files in menu.lgp, magic.lgp and flevel.lgp ? Because there are no differences between the original textures and those in the patch.
- where did you find the name of textures for the menu ? Because I don't find this names in lgp files.
I will probably make text textures for french version.
Thanks !
To further his question. Why do they have to change. I'm just curious :)
To further his question. Why do they have to change. I'm just curious :)
Good question. Ask square
Is it normal that the game runs a little solwer on modern hardware (T8100, ati 3470, 4gb ram, 64bit OS)?
Is it normal that the game runs a little solwer on modern hardware (T8100, ati 3470, 4gb ram, 64bit OS)?
SL, did you change anything in those .tex files? Or are they really 100% the same files, that are used in FF7? *I'm still curious about this matter.. hehe*
One of the lights went missing! :lol:
And the lights that are there don't illuminate the wall behind them; are you going to get around to that later?
I'm testing to replace french textures (menu_fr.lgp) but, with the original names it doesn't work. Where can I find the names to use for this ?
Thanks !
I have an hex editor, and I've open the menu_fr.lgp file, I think I can modify file's names or values between them no ?
Thanks !
Sorry but I tried to replace the hex data in the .lgp file with the one I've modified, and it doesn't work.
Please can you give me, if you have the time, the process step by step to do this ?
Thanks :wink:
Edit : Sorry I've found where to change the names of output files to use, but how do you now the number at the end of the file's name to correspond to each colors ?
Sl1982 any clue on the next release?
Sl1982 any clue on the next release?
When its ready :P
and now that i can actually see the textures... they look very, very good... they are making the summons themselves look bad because the 2d is outdoing the 3d XD.
ok, now i know you missed a texture this time, since my textures are in the right folder now :P. leviathan is missing one of the textures, during the little bit of time before he appears. so far though, all of the summons look so much better (sans titan, who hasn't really changed much. you'd have to redo all of the battle textures in the game to make him better, since he uses them in his animation, unless i am mistaken XD), so i think it is worth it to stay up a bit longer to play with all of the summons :3.
i think that KotR is missing an ice texture in there as well (just black, no external texture either), but i have to say... all of the new textures make the summons look hawt :3. i had to restart to fill back up my 999 mp so i could finish seeing the rest though XD.
and now that i can actually see the textures... they look very, very good... they are making the summons themselves look bad because the 2d is outdoing the 3d XD.
That means your doing a great job sl1982. I bet someone will get to those sooner or later.
However, these screenshots are quite lossy JPGs, it might not be an entirely accurate representation of how they'll look in-game.
hmm... is it only me, or can anyone else NOT see the pictures in this thread?Wow. I never thought of it that way! Well then, without-shading it is then! Because I use a sort of a 'dark blue' background.
well, i think the non-shaded icons look better, but it also depends on what kind of background the person is going to be using in-game. i usually go for a darker background, and so something being shaded would be harder to see, so i would go for the unshaded versions. for someone with a brighter scheme, they may want to go for a darker icon, because light on light, as with dark on dark, is harder to see, so i vote for having both in the installation, but the default being the unshaded icons (a separate folder outside of the textures folder, which can just be c/p'ed into the textures folder if they want those instead).
The final version of the Icons is now done. Pester sl for pics.
Hey
I went through this thread quickly and didn't find an answer to this question :
Is this compatible with apz's cloud and the prp ? If so, is there a special order this must be installed in ?
im changing the item icons for myself and if some people want them ill upload when im finished
keep in mind there still WIPs and the screen shots arent that great but watever
(http://img26.imageshack.us/img26/4099/image1aw.jpg)
Man, they just let *anyone* be a mod now :P
Just wondering how progress is going sl, i am FINALLY getting around to playing so i should have some reviews and hopefully no bug reports :-D
Wow thats lookin pretty good. Yeah with a GUI i know a lot more people will use it, Simply because it looks prettier.
You also might want to have it make automatic back ups of the original files if possible. That would also help with upgrading as i know it's always best to use fresh lgp's when modifying them.
The goal of this project is to upgrade, while staying in style with the original game. If it meets our standards, its fine... prp is kind of against the ff7 style, so I'm not sure about that one.
Chibi reconstruction project was have worked perfectly with this, Though i believe it was debunkedWhat ever happened to that thread? :?
Bad news.. we have new bugs from Aali's driver.
Empty Materia slots (http://i36.tinypic.com/2craezp.png)
And sometimes the Text (http://i38.tinypic.com/inwped.png)
Also, the very beginning flash in braver is the normal low res one.
Not game breaking so it's all good. The text wasn't like that in the last release of Aali's driver. I think the new thing about transparency does it.
With the newest version of the driver, will we see antialiased fonts in the future?
will this project still be availble with out a windows based installer? as in i can still hand patch the needed files, i am afraid that depending on how you create this installer wine wont run it.
Seriously? xD So the 'Beta Test' is an installer only for the Overhaul or wuut? Does it include all of Team Avalanche's work? 'cause I like them all! T.T
just tried installer all is working great so far!
EDIT: its crashing everytime on the world map not loading the textures according to the APP.log
It didnt help that I lost a bunch of stuff I finished.
you have a SDD? I envy you!!! i have no lag though
God i want an SDD now, how nice do they run as far as speed goes?
On topic (kinda) awesome Aali, just when i think your driver can't get better you pop up with new things :-D
Very good from Spain, my English is not very good, so please translate this who can translate it to fix it:
There is a problem with the textures of the sources in our language to apply your patch: GUI 8 beta, which is that we use the letter "ñ" "Ñ" as well as accent marks: A, A, E, e, t, Ã, ó, Ó, ú, Ú. This is not in the English alphabet.
The problem means that your patch to apply certain textures are incomplete sentences, for example:
- Cosmo Canyon ---> ----> Ca n Cosmo Canyon Cosmo (not displayed in the game letters "no" from Canon.
If you can not fix it, unfortunately we have to play with the characters in low resolution, which is a shame that this magnificent being.
By the way, there is already a pack of pre-rendered scenes and 3D for battles in HD?
Regards, and congratulations on the work you are doing it is simply amazing. Do not you imagine the number of Spanish fans who have this game.
And, how can I install the png files that are in spanish text.rar in beta GUI 8??? Do i need a program to do that? Or renaming the .png ext to .tex ext?
THX!!!!!!!!!
Run FF7Config, then rerun the custom driver .reg file.
FF7 puts absolute trust in the sound settings from FF7Config, FF7 does not try anything else so if the settings are no longer valid for whatever reason, it will simply fail.
Not sure if this is the best place to ask but does anybody know were the field battle files are located just looking for the background data alone THANKS.
What font is that? Or is it a custom font?
i traced it over the original ^^ still needs tweaking, but im quite happy with it.nice! Always in favor of staying true to the original. the lowercase 'y' looks kind of trippy, though.
That's because it's too exact a trace. The original lowercase 'y' looked like that too, but only because the developers were limited in what they could adequately fit in a low-resolution bitmap font. I suggest taking liberties with the original in cases like this, where it's obviously better to not follow it too exactly.i traced it over the original ^^ still needs tweaking, but im quite happy with it.nice! Always in favor of staying true to the original. the lowercase 'y' looks kind of trippy, though.
Here's an update, thoughts? i'm gonna start on teh second sheet, should happen faster.Hrm, the {} curly braces should probably be pointier in the middle, they look like they've been cut off.
(img)
Hey sl1982 I got my first laptop (Lenovo Ideapad Y550p) and it kicks ass 9 ways to Sunday and I plan on making an FFVII install using the GUI overhaul as one of many mods but I'm tied on which version I should use. My screen resolution is 1366x768. A conventionally uncommon resolution and 16:9 at that. I think this falls under your category of "low-res" but I wanted to make sure before I committed a download and install and also for future reference. So what say you? Low-res and preserve the aspect ratio in the settings?I tested it, Anything 1280x960 and lower low res looks best
you dont need to place the image in the upper left anymore. Aali's driver now accepts normal centered images and fits them into the start screen.Yeah, but for the purposes of effortless comparing, as well as easily adding it into the game without hex editing the .tex file, I thought it'd be better just to make it a bigger .tex and sticking it straight in the LGP.
Yeah, but for the purposes of effortless comparing, as well as easily adding it into the game without hex editing the .tex file, I thought it'd be better just to make it a bigger .tex and sticking it straight in the LGP.I'm pretty sure I read that .7.7 doesn't require the .tex files to be edited.
Can't use 0.7.7b yet, I don't have any saves, let alone a full set of them. It just crashes.
liking buster 5Agreed!
liking buster 5Agreed!
Having a bit of trouble getting it ingame. (http://content.screencast.com/users/NeoCS/folders/Jing/media/b1d7404f-43a8-4139-8ff4-09096efd80b2/NewGame.png)
It's not that I cant get it in, but it just looks weird. Is it because I'm replacing the .tex file straight? Would it look better if i was using PNG?
Actualy, the colour's fine, I think. I'm just talking about how it's all jaggedy and stuff. Don't you think?
Also, SL, I did post a screen. Click on the link?
My only side comment is I perfer the Crisis Core version of the buster sword. Could we edit it to look like that? Otherwise really well done.
Use APZ's if you like :P
Information needed
1. Can I borrow and edit your Chocobo minigame images for the retranslation project? The only real difference is the Japanese reads Automatic and Manual and not sequence or operation.
I would be very grateful :)
2. What resolution is best to use with FF7 with High Quality in mind
3. Do I substitute these in the same way as before, using mod path?
No the original image/texture has its Right side cut too....which is strange.
Any way to use Graphical Overhaul without Aali's Custom Driver?Why won't you use Aali's Custom Driver anyway?? It makes the game look much better. :)
Any way to use Graphical Overhaul without Aali's Custom Driver?Why won't you use Aali's Custom Driver anyway?? It makes the game look much better. :)
Hello everyone here!
I just installed this awesome Custom Driver, but when I open ff7.exe (v1.02 official) it doesn't leaves me play and appears this message...
"No-CD patches are not supported, please use the official version."
My ff7.exe file is the official one 1.02 English version... Running on Windows 7 Ultimate x86 Platform
Obesebear likes this
:D
Holy shit. That model is amazing. Since you are doing Tifa which is beyond the bombing mission, does this mean the BM demo is nearing release? ;D
Not really. But there may be some changes coming up in the future. Stay tuned.
have some materials.
(http://img171.imageshack.us/img171/2027/tifamaterials.png)
TAO contains an old version of Grimmy's magic textures. The separate upscaled magic mod is updated to work with Aali's newer OpenGL driver and with additional textures.
The magic textures in TA:O were done by me not grimmy. Many of them are hand drawn, not just upscaled. I believe grimmy included these in his texture pack though.
I wonder what the model would look like in game as it is now.