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Messages - Matt2Tees

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151
Archive / Re: can someone help me with moddding?
« on: 2009-08-23 08:38:35 »
lol you said a naughty sentence  :evil:





p.s. use the search

152
FF7 Tools / Re: FF7PC Savegame Compilation
« on: 2009-08-23 07:17:01 »
Nice Idea  8-)

153
Releases / Re: [Release]Chibi Reconstruction Project
« on: 2009-08-20 19:48:59 »
Yeah Open mouths are going, lol, why do they have open mouths anyway?

154
Releases / Re: [Release]Chibi Reconstruction Project
« on: 2009-08-20 16:27:12 »
kinda took offense to the mooching comment.. Seeing as i am actually trying to learn, I just lack time for the most part...

On topic: Shame you're leaving, this mod was shaping up nicely.

I'm not leaving, and due to the fact that Blood Crow was 'borrowing' parts from the PRP models, i don't think it will be too hard for me to continue solo, sigh  :|

155
FF7 Tools / Re: Palmer
« on: 2009-08-20 16:19:45 »
Its not Squaresoft anymore its Square Enix, most of the talented people from Squaresoft have left, hence the lower quality of games. Final fantasy 10 was the last 'good' game in the series. 11, 12 and all the stupid spin-off's are just not worth our time, sadly

156
Archive / Re: Custom Graphics Driver
« on: 2009-08-20 12:43:35 »
With XP it should work fine if your account is the primary one

157
Releases / gjoerulv's "Hardcore" mod
« on: 2009-08-20 12:23:09 »
@ storm20200

Very Harsh dude  :-o

158
FF7 Tools / Re: Palmer
« on: 2009-08-20 12:18:03 »
lol, take no notice of Raziel, he talks like that alot, he doesn't mean to be agressive  :wink:

159
Releases / Re: [Release]Chibi Reconstruction Project
« on: 2009-08-20 12:01:17 »
Well, I have made a decision. That working on this project no longer suits me. MXster, we haven't even really spoken on this project, much. Team work is lacking. And your style, obviously, differs greatly from mine. All you have done actually is replaced the arms. I thought this was a "chibi reconstruction project." Not an arm replacement project, that has already been done.

I am going to do personal mods for the time being. And I don't mean to start a flame war, or anything, its just its quite frustrating, when I replaced the entire bodies (save the head), and he only replaces the arms, and "tweaks" my models.

Well I am off. I hope you all enjoy what ever MXster can conjure up on his own.

Good Luck!
 :-D

Oh, and to all of you out there, who just "mooch" off this forum, its not that hard... All it takes is the ability to read, and then you are set. It just annoys me how a lot of you, come and post comments about how my unfinished work is bad. Can most you do better?!

Whoa!! Ok first point, why upgrade the body's of NPC's? The main party has had their body upgraded, isn't that enough?? Second I was only 'Tweeking' your models because their colour was slightly off, and you've found a better method to solve this now, Third, we haven't been talking much because you said
Quote from: Blood_Crow
I'm not allowed on MSN

Fourth The only model that you've replaced the body on was the Beach Woman, which to be honest I didn't like, and Finally The 'Hand Mod' only did the main party and important characters, I didn't continue this project to make chibis to the level of APZ, im only a basic modder and fan of ff7 so im doing this for myself and if anyone else wants to use it I give them the option

160
Releases / Re: [Release]Chibi Reconstruction Project
« on: 2009-08-20 00:52:19 »
What about his upper body?? shouldn't the black be all the same  :roll:

161
Releases / Re: [Release]Chibi Reconstruction Project
« on: 2009-08-19 23:01:02 »
Does that Sephiroth work in game, without it crashing in clouds past?

162
Releases / gjoerulv's "Hardcore" mod
« on: 2009-08-19 22:39:45 »
Forgive me if my first glance decieves me, but it appears that in order to play the most current version of this mod, I'd have to comb this thread (every page) and pick and choose files, and hope I don't choose the outdated ones.

Might I suggest continuously updating first post to contain links to either a current unified package, or current links for every file in the mod? Would make newcomers be able to get in the game quicker and can actually make bookkeeping on the end of the author simpler.

This mod's come highly recommended and I'd like to try it. But at first glance, it looks like I'd have to put more effort into hunting down all the links than I'm prepared to do.  :-D

Um... He has got all the links in the first post...

You need This one and This one

Once you've updated your files with the exe, replace the kernel and scene files with the newer ones from the second download link

163
Team Avalanche / Re: Timu Sumisu's WIP/Release thread.
« on: 2009-08-19 22:38:11 »
Can you send me the completed models, I have some decent textures I could map to them  :-)

164
General Discussion / Re: looking for hard mode
« on: 2009-08-19 20:45:44 »
Download it, its an amazing mod, especially when your fighting the new enemies and bosses  :-D

165
General Discussion / Re: haf saspan
« on: 2009-08-19 20:09:51 »
E'ja ymfyoc megat vehym vyhdyco Q yht druikrd dra Ym Prat fyc y hela etay, E'ja ymfyoc paah ehdanacdat eh maynhehk ed, pid dra bnuhihleydeuh ec rynt du vekina uid.

166
Team Avalanche / Re: Timu Sumisu's WIP/Release thread.
« on: 2009-08-19 19:50:37 »
First get Barret finished, then Tifa as they're the two members you get at the start of the game

167
Releases / Re: [Release]Chibi Reconstruction Project
« on: 2009-08-18 22:06:07 »
 :-D lol, nice

168
Releases / Re: [Release]Chibi Reconstruction Project
« on: 2009-08-18 20:57:21 »
Ok, I have tweaked your beach boy and Zangan


169
Releases / Re: [Release]Chibi Reconstruction Project
« on: 2009-08-18 20:19:16 »
There's something I've wondered...

Do their hands have to be in such unusual positions? They look like they are holding invisible batons :?

Is it harder to model hands that are a little more open?

If you relax your hand at your side it forms this sort of position, you have to use your hand muscles to stretch your fingers out, so I think this position is perfectly fine.

170
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2009-08-18 20:11:19 »
Kimera 0.9b not working for textures? The texture option buttons don't work anymore and I'm using Millenia's custom weapons and I can no longer see the textures for the weapons when I load the model.
I could see them with 9 so whats gone wrong with 9b?

171
Releases / Re: FF7, ultima weapon - masamune mod
« on: 2009-08-18 18:58:04 »
this ones for SwornEnemy...................



Hello!
I've just got to let you know
Because I wonder where you are
And I wonder what you do
Are you somewhere feeling lonely?
Or is someone loving you?
Tell me how to win your heart
For I haven't got a clue
But let me start by saying


I love you Too

(Also Not in a Gay Way)

172
Releases / Re: [Release]Chibi Reconstruction Project
« on: 2009-08-18 18:49:27 »
New Version Released

Fixed Crash at 7th Heaven and Clouds Past, Sephiroth's model was the cause, so I have re-made him

I've moved Clouds arms slightly, which hopefully will make his animations look better

Added a few more NPC's

173
Just download patch maker, its very easy to use and it will enable people to convert their original lgp files into your updated ones
Get it Here

174
Releases / Re: [Release]Chibi Reconstruction Project
« on: 2009-08-18 15:25:04 »
Those two are lookin good MXster, you and Blood_crow teaming up?

Yes we have teamed up, hopefully we can get all the models done quicker this way.

175
Releases / Re: [Release] Slayersnext's Customized Models
« on: 2009-08-18 15:09:33 »
I retract my previous statement about him making it.  The body is a from scratch model for Jedi Academy, the face is KH2.  Feel free to go download the Jedi Academy model, it just won't look like the one slayersnext uses

Where can I find? do you have link?

http://www.filefront.com/6006620/Tifa-Lockhart/

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