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Messages - rick

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26
Orz are here now, but almost not yet.  Soon Orz are really here!  It is too funny.

what do you mean? you mean that the program will be released soon ? because that program could also be used to change the location and spawn condition of the monsters, so we could also place all the bosses and the other kind of monsters that normally can be fought only one time somewere and fight them as many time as we want like they are normal monsters

27
SE hates VIII for some reason
[/quote]

because they are damn morons, trust me , there isn't any other reason, but aside of this , can you share your program with us ? with this program we could also modify the spawn conditions and locations of the monsters, in that way we can fight even the bosses like they are normal monsters

28
I think the battle.fs. Like each location has a set number of encounters. Maki has Openviii setup to tab thru them. Though not all of them are working in openviii yet. Where it shows a black screen. I'm unsure why yet.

good , and this program openviii can be found here in this site or somewere else ?

29
@Sebanisu also do you have any idea about what are the files that contain the data about the spawn location of any monster ? if we mod them we can finally put all the bosses and all the monsters that we can fight only one time in a place of the map were they can be found forever

30
General Discussion / Re: FFVIII Remastered
« on: 2019-09-10 04:44:08 »
is there anyone here that know what hexadecimal digits change in the exe in order to permanently active the effect of the item "hero" ? or also that can implement something that do the same thing by modifying the kernel.bin file trough doomtrain? (that basically would also imply to update the program itself)

31
basically they put out shi* , and then *ucked up the structure so we couldn't do anything with it .

on purpose , on fucking purpose, those motherfucking idiot don't understand that modding allow more and more people to be interested in a video game, if wasn't for modding many people wouldn't even care about a game, and still those masochistic idiots complicate the life of the modders, but this doesn't mean that nothing can be done , it may be harder , but not impossible

32
Thanks :). Good luck with your mod, hopefully it'll be easier to do what you want with Doomtrain.

can you share with us the hexadecimal digits to permanently set the effect of the item "hero"? it the one that make you invincible, basically it would be like what you did with the permanent limit brake, or if it is easier , implement something to permanently active it trough this program

33
FF8 Tools / Re: [PSX/PC] Field editor - Deling (0.10.0b)
« on: 2019-09-09 17:42:16 »
thanks

34
General Discussion / Re: FFVIII Remastered
« on: 2019-09-09 07:54:03 »
did anyone here know how are called the files that contain the values of the cards ? (A,9 etc)

35
Sadly we might need something like tonberry. Ff8r replaces specific textures. We can replace any of those the game already replaced but anything else we can not. Yet. Tonberry won't work because it's for direct x 9. We maybe able to make something like it. But I never done it before. If I we're going to i'd start with fixing tonberry to gain exp. Then find another library that would work with opengl or what ever it is now. If I were better at reversing and exe mods maybe there's a way to just make the game load new textures. Though I'll probably just work on OpenVIII. And then people and just use that to play with any mods they want.

Sent from my Pixel XL using Tapatalk

what the fuck ??? so that's the problem, the current exe without any modification may not recognize the new textures even if we just delete the normal one and inject the modded one on it's place , seriously those lazy morons at square enix didn't make the effort to make sure that the game's resolution could be at 16:9 , but did the effort to make the executable conflict with a different texture?? this is really stupid and problematic

36
another important thing: will this program finally allow us to get rid of the defect of tomberry 2.04? will be finally possible to directly inject the modded textures in to the archives of the game in place of the original ones?

38
ok good

39
yup, for now i tried the kernel.bin , the wepon.bin and the init.out file, i injected them in to the remaster using deling after extracting the .zzz archivie with this new program, and they are compatible, infact i mentioned the values of the cards because is one of the few things that weren't never modified before along with the spawn location and condition for the enemies, it could be useful to be able to fight as many times we want all the bosses, as for the programs , they also need an update for the interface you know, since for now the program to mod the init.out (quezacolt) have a pretty messy and bugged window that can't be resized so you are literally unable to put your hands over some fields of the pages, also since that program is inspired by the interface of the save editor but it is way more useful , it could also have the same "global" commands, in that way we could fill all the slot for the items without stand there to put them one by one

40
ok, but were i can insert the command lines if that prompt window just get instantly closed ?

41
you think that it will be possible to create something that allow to change the spawn location of the monsters and of the bosses? something similar to what is possible to in final fantasy 9 with hadesworkshop , the general editor created by trilititi

42
General Discussion / Re: FFVIII Remastered
« on: 2019-09-07 18:37:01 »
They DID. Introduced zzz, new FS compression and partially reorganized field archives (multi JSM, multi text sections, some fields have broken/badly edited FL and FI sections- complete misunderstanding) rendering Deling useless. We broke zzz, we broke new compression (sorta) but that's all. More and more people are leaving this pile of poo

let's not do exactly what they want o.O

43
Releases / Re: [FF8-R:Steam] Triple Triad Remaster
« on: 2019-09-07 17:53:43 »
hi , do you think that the remastered version of this game would finally allow to inject the modded textures and so replacing the default ones? it would be a great step foward compared to how we usually load the modded textures, also do you know the name of the file that contain the values of the cards ?

44
hi, everytime i try to pen the executable , the program don't run , why ? basically i double click on the .exe file , but it just open a prompt window that get closed as soon as it get opened

45
i tried just now this program , and it works perfectly, does anyone know how is called the file that contain the values of the cards ? you know: A, 9, 8 etc, also now that we can extract those files, it will be a bit easier to create something that allow to change the spawn location for the monsters ? just like what we can do in final fantasy 9 with hadesworkshop (that program created by trilititi), also i tried to inject the modified files from the steam version , the kernel.bin and the init.out and also the mwepon, unlike the steam version , you can inject the modded files only one time with deling , and the game will immediately recognize them

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