Author Topic: [FF7] Tutorial for Bootleg - Tifa's Bootleg  (Read 2444440 times)

RR787

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2425 on: 2014-09-09 12:03:31 »
Hi everyone. Recently got into the modding experience of FF7. As of now both the bootleg and 7th Heaven work very well without crashes. However, just wanted to know if these mod support up to a certain resolution. I play in a 4k monitor of 3840x2160 resolution which the steam config supports without any problems in fullscreen. However, using any modded launcher such as bootloader, with such a high resolution only is able to fit on screen about 25% of the whole image, making it unplayable. I'll provide the app.log once I get home today, but I wanted to verify if any resolution can be accepted in fullscreen or if there is any cap at all.

I read of a similar user having the same problem in the thread with a Mac retina display but sadly, his problem didn't arrive to a written solution within the thread's posts.

Thanks in advance.

FIXED: If you customized the display scaling from 100% to probably some range above of numbers, it isn't going to scale correctly with the bootloader or 7th Heaven. Return the value to 100% and it runs full screen at 4k without any problem.
« Last Edit: 2014-09-09 22:22:01 by RR787 »

WhiteZero

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2426 on: 2014-09-16 20:49:55 »
Hi there! Firstly, thanks for your hard work on Bootleg and I hope such great work continues!

I'm having some issues running FF7 with a fresh bootleg install. I'm fairly sure I followed the instructions to the T. What I get after loading the game with BootLoader (default settings, except I changed the resolution to 1920x1080), I get the New Game or Continue screen (with music), after clicking New Game I get a black screen, no intro movie. I hear the sound effects of Barret/Cloud jumping off the train and the first dialog box pops up and no music. So it seems nothing in the game is rendering.

This is on a fresh Steam version install. Non-system folder (separate hard drive). My Final Fantasy VII folder is 7.46GB in size, with an empty movies folder (I selected No Change under FMVs, assuming that would let me use the Steam FMVs). I downloaded the torrent for the mod pack (17.1GB). Every app involved in running Bootleg/BootLoader is set to Run As Admin and I have UAC disabled. And FF7Config shows the Custom Driver as selected. I've also tried using the "Safe" presets with BootLoader with similar results.

APP.LOG: http://pastebin.com/P1HquN4L
Bootleg.log http://pastebin.com/2gDM0kAN
FF7_GC.log  http://pastebin.com/NR9w3GDa
The Bootleg config I used http://www.mediafire.com/view/3ecwu1shm05c5fh/WhiteZero.bp

My specs are:
Windows 8.1 Pro
Intel i7-4770k
Nvidia GTX 770 (335.23 drivers)
« Last Edit: 2014-09-17 16:17:10 by WhiteZero »

britipinojeff

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2427 on: 2014-09-19 05:45:49 »
Hi! So first off great job with the Bootleg I had an awesome first experience with FF7 using it.
I'm having a problem with some of the modded weapons specifically the lovelace weapon that's supposed to replace murasame. Whenever I run the Bootleg I never seem to get this weapon to change.
Also, how would i edit the rtaf file within the battlelgp? I tried to mod the murasame weapon with the original lovelace mod i found online, but replacing the rtaf file in the mod seemed to have a weird effect on other weapons textures.

Edit:
Vgr helped me get the weapon in the game so yay! :D
However, now the weapon's colors are all weird so it's probably a texture problem :(
« Last Edit: 2014-09-20 01:16:57 by britipinojeff »

Vgr

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2428 on: 2014-09-19 10:53:20 »
That's because the weapons share a texture. Was the mod for the lovelace green? Or is it already included, I forgot. Since this mod was rarely used it's not impossible that this is a bug that was simply never addressed. I'll have a look into it.

-Vgr

Edit: That's a bug, I just checked. It's possible to fix it, but you'll need to edit the code yourself. If it really matters for you and you're ready to do some editing, I'll tell you how.
« Last Edit: 2014-09-19 10:56:02 by Vgr »

britipinojeff

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2429 on: 2014-09-19 15:14:26 »
Well I would ok if I couldn't get it to work, but it'd be fun to try! What do i do?

Vgr

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2430 on: 2014-09-19 15:28:58 »
I sent you a PM.

Jesiah

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2431 on: 2014-09-20 10:04:50 »
Just plugged in my old hdd and low and behold there was my old ff7 bootleg install,  complete with my save games.  Checked on here to see if there was a new bootleg, should I hold off for a new release? I can wait if it's not too far off. Or I may just jump in anyways. Man I missed this game.

Vgr

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2432 on: 2014-09-20 11:10:11 »
I suggest not waiting for the next release, it's too far off.

raijin

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2433 on: 2014-09-21 12:35:21 »
Hey guys, new here. I've succesfully installed all the mods I want and got it working but I can't get it to go fullscreen. Can anyone help?

Due to this picture having some of your personal information, I've removed it from your post. I recommend uploading a picture without your Facebook profile behind, and you can use Imgur to upload -Vgr
« Last Edit: 2014-09-21 13:53:44 by Vgr »

Vgr

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2434 on: 2014-09-21 13:54:37 »
Is your screen resolution the same as what is specified in your config?

raijin

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2435 on: 2014-09-21 16:30:59 »
It is now and works perfectly. Thanks so much!

Vgr

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2436 on: 2014-09-21 16:37:50 »
You're welcome.

Xplodzion

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2437 on: 2014-09-22 21:14:00 »
Hi, i just wanted to provide a little feedback about the integrated graphics warning, I'm having to temporarily use my 2500k's integrated Intel HD3000 graphics while my card is out for repair and I decided to try bootleg anyway with field textures and all, I haven't had any crashing/performance issues after around 4 hours of playing at 1080p, it runs just as nicely as it did when I had a dedicated GPU, so it seems that some integrated GPU's can handle it pretty fine.

marwa

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Re: [FF7] Original and Outdated Tutorial - Bootleg Configurator
« Reply #2438 on: 2014-09-22 21:39:10 »
Hi.. I recently discover the bootleg mod and i used it as the tutorial said and realy liked it so thank you guys for these graphic and all the efforts you put in the game ..but i'm facing a real problem because i'm a biggner and i don't realy understand things in computer any way my real problem is aeris revival patch doesn't work for me and i have no idea why i even tried and searched in the frequently asked question and never found any one having my problem.. Anyway aeris after the temple of ancient removed from my party and when i went to the forgotten city after her death she never return to my party whatervet i did ..i don't know what to do and i don't realy think i have problem in instalation because the mod is completely work with all its graphic and every thing is fine except for aeris.. in bootleg in menu i put tick on aeris revival so it should work .but that never happen please help me what should i do ..what i missed

kamegami

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2439 on: 2014-10-01 13:04:02 »
I am having issues with the Bootleg. I am attempting to install the Simple preset with Bootleg Fields with Battle Scenes are PNG, Bootlegged Field Textures (Remove Glitched), and Always Run Toggle Game Option. I am installing to the Steam version and followed the guide. My issue is it appears the Field Textures aren't installing correctly. I'm going through the intro and so far the only field that is any different is the second field (the one right after the train station). What could I be doing wrong?

musrah

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2440 on: 2014-10-03 23:37:14 »
¿ SOME BODY CAN HELP ME ?This seem awesome but i can't run it, i already have installed the bootleg with all the mods  in green or yellow and when i try to run it, a black screen with a error message appears. 
"POSTPROCESSING INITIALIZATION FAILED,CHECK APP.LOG FOR MORE INFORMATION." :-\

here my app.log:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.4.13084 Compatibility Profile Context 14.301.1001.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
Fragment shader failed to compile with the following errors:
ERROR: 0:14: error(#263) "Precision qualifier" is not supported prior to GLSL version 1.30
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported
ERROR: error(#273) 1 compilation errors.  No code generated


INFO: postprocessing program link log:
Fragment shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed.

ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...


my specs:

windows 7 ultimate 64 bits
4gb RAM
AMD Radeon HD 7800 Series
AMD FX 8150 8 cores 3.60 GHz

something i have done for error is run the bootleg of the black window without the mods, could be that ?

THANKS in advance
sorry for my bad english

Vgr

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2441 on: 2014-10-04 00:53:46 »
Did you install Bootleg on top of an already-bootlegged installation?

musrah

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2442 on: 2014-10-04 01:19:04 »
Did you install Bootleg on top of an already-bootlegged installation?


it was my first time instaling it in a not modded ff7,  STEAM ff7

Vgr

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2443 on: 2014-10-04 01:22:02 »
Did you follow each step of Tifa's Tutorial?

musrah

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2444 on: 2014-10-04 01:35:14 »
Did you follow each step of Tifa's Tutorial?

yes, i think ,  the only suspesious thing was that  i ran the bootleg (the one of the black screen) and  i didn't knew too well where to put the mods and it says  error  or something  like that, and  then it closes,  later i put the mods and ran the other bootleg (the one with the graphic interface where you pick what you want).  and   i  follow the  steps....     :cry:

Vgr

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2445 on: 2014-10-04 01:48:39 »
You need to run the Graphical Interface to pick your settings, and hit "Run Bootleg" from there. It will launch the main Bootleg process from there on.

musrah

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2446 on: 2014-10-04 01:59:37 »
You need to run the Graphical Interface to pick your settings, and hit "Run Bootleg" from there. It will launch the main Bootleg process from there on.
i did  that,  and  installed  every thing (take a lot of time)  then  i run it from the FF7 BootLoader (i have prove it with every graphical preset)   and  the  appears  the error window
"POSTPROCESSING INITIALIZATION FAILED,CHECK APP.LOG FOR MORE INFORMATION."
« Last Edit: 2014-10-04 05:16:59 by musrah »

Fennas

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2447 on: 2014-10-04 16:16:57 »
Edit: I did a lot of reinstalling hardware drivers and fixing other stuff today and the problem was gone. So ignore this post please :)


Hello everyone

this is my first time posting here and I wanted to thank you for supporting my favorite game of all time up until now.

I have a problem with the Minigames running too fast. I have played about 60 hours in hardcore mode and I am enjoying it very much but the one part were you have to snowboard at the beginning of the 2nd CD has been frustrating me for 3 months. I know i can just get down and continue but i want to play the minigames later in the GS. I guess the problem should have been discussed before in this thread but unfortunately the search function is unavailable atm.


I have the Framelimiter for Minigames set to "On" with activated V-Sync.

Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1366
window_size_y = 768
#internal_size_x = 3840
#internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
#refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll

Is there something else that I can try to make this work?

Thanks in advance

« Last Edit: 2014-10-05 19:21:47 by Fennas »

Fennas

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2448 on: 2014-10-08 19:14:45 »
Ok, I still got another problem. This one is with the Countdown. Everytime there is Countdowntimer the digits are only partly visible(the upper 10-20% maybe) and I can only guess the number. It was extremely difficult inputing the keycode at the Shinra mansion. How can I fix it? Do i have to reinstall the mods? Which options do I check?

Edit: I got that fixed now by reinstalling completely but i can't Save anywhere now. I made sure i checked the Option in the bootleg.
« Last Edit: 2014-10-09 16:03:41 by Fennas »

Sora123masta

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2449 on: 2014-10-09 18:04:39 »
Ok, I still got another problem. This one is with the Countdown. Everytime there is Countdowntimer the digits are only partly visible(the upper 10-20% maybe) and I can only guess the number. It was extremely difficult inputing the keycode at the Shinra mansion. How can I fix it? Do i have to reinstall the mods? Which options do I check?

Edit: I got that fixed now by reinstalling completely but i can't Save anywhere now. I made sure i checked the Option in the bootleg.

Uh huh, so it's the save anywhere option that messes it up huh?