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Messages - ShoeUnited

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1
Troubleshooting / Re: Running FFVII in WINE (Linux)
« on: 2011-11-09 10:18:29 »
That is mostly correct.  What you did do is get it mostly working with alsa.  With the pulseaudio-alsa libraries what happens usually is that pulse audio passes the information over to alsa instead of running it itself. 

Unfortunately from my experience, pulse and alsa can either fight over who gets control of the audio or they may cooperate.  Sometimes I'll get pulse to punch in the occasional midi while alsa is running the ogg files.  Sometimes pulse having been run recently on another program can cause alsa not to want to load the audio controller giving a directsound error and causing FF7 to crash. 

I bring up the issue of pulse not working due to a failure in recent alsa to always work with HDMI audio out.  As it stands, this hasn't addressed OSS as a viable option.   But with the recent version of wine (1.3.32) there is no longer a dropdown box.  Therefore, I left the link to the setup guide and clarification on how wine handles audio for other users who may have problems.  I hadn't tried getting midi up and running yet (just letting pulse attempt/fail where it could while I updated various game files).  So, I'll take a look later and see if/what is needed to get things to be kosher.

Also to note: if you have removed (uninstalled) pulseaudio then you aren't running it anymore.  You're just running alsa.  Unless what you meant is that you stopped the server/process and let alsa run on its own since pulse will auto-load with other preset applications (flashplugin seems to make it restart).  Pulse's entire purpose is to act as a unified driver for working with alsa, pulse, oss, and esd.

2
General Discussion / Re: Accessory Question
« on: 2011-11-09 06:15:44 »
Actually, judging by NFITC1's post the fix is simple in concept.  It's just time consuming to find the right addresses to modify.

3
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-11-09 06:12:30 »
I cannot figure this out.....I can't find anything that says "readme" let alone instructions. I installed Aali's custom driver first on my clean install, then installed M004d. Everything else works perfectly other than the graphics. It's not that big of a deal as I don't need it, but it's the main reason why I'm here. I thought it was because I was loading from a save, but even when I choose "New Game" everything is the same. Is there a specific way to run the game or something?

Re-run the individual installer files (I had to do a couple three times for it to stick), and make sure to read the ENTIRE first post.  There are settings in ff7opengl.cfg you need to modify for this to work.


4
I see you're having an adventure.  Ahhh to be young again.  As far as fixing brakelines is concerned: If you don't have the tools, don't bother.  I've done plenty of auto repair on many a junker in my time and getting the wheel wells off is a pain all in its own right.  As far as insurance goes, you can always register a mailbox with somebody like the UPS store and then have it transferred later when you find a place to settle down.  As far as earning cash, Muskogee should still have a temp agency (it's been many years since I've been there).  Or you could always look for a place like Liberty Financial or similar tax business.  They pay $10/hr to hold a sign for 12hrs. and aren't too fussy about return laborers (it'll get your brake lines fixed and maybe a sandwich in your gut).  If I had read this a week or two ago, I would have offered to see an arrangement.  As it stands, I won't have cash to blow on willy nilly for a couple of weeks.  If you're still stuck in Muskogee in 2 weeks time, I would be happy to work out a means to exchange currency for items on good faith.

Don't give up on your road trip.  You'll look back on this when you're older and smile.  Trust me, what sucks today is hilarious tomorrow.

5
General Discussion / Re: Accessory Question
« on: 2011-11-08 08:12:20 »
Auto in those cases actually mean "automatically cast at beginning of battle".  But I see what you're trying to do, you wish for the effect to last like having beserk or poison.  I would look into the addresses that affect those status ailments and seeing if there is either an option to make haste an ailment, or trying to make haste recast upon a certain factor (not unlike Auto-Life).

6
Troubleshooting / Re: Running FFVII in WINE (Linux)
« on: 2011-11-08 07:51:48 »
I would like to note that wine's current version (1.3.32) has removed the drop down list of compatible drivers.   What the poster above pushed is now a bit outdated and you may need to look into modifying your config while WINE is preparing its Vista audio support.  Supposedly this will include automatic recognition of all sound drivers and pass on information to whatever is running.  Including pulseaudio, which the *buntu user has by default.  As of right now, there is no pulseaudio support.  But if you wish to setup for OSS or dmix wine's wiki has more detailed information here:  http://wiki.jswindle.com/index.php/Wine_Config_File#Configuring_Sound  Additionally, your distro may have wine-pulse.

I suggest you do not test to see if the game will run until you install aali's openGL mod.  Wine generates too many errors trying to run this with DX9 and can end zombie-ing the process.

If you are having issues with this game running off of the disc, try using CDemu for easier mounting/unmounting of the disc as the same device.

I'd like to thank the above which added a little bit of sanity to my *Nixy ways. :)

7
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-11-07 17:58:37 »
Well, Wine may execute a windows bat file depending on how it is scripted.  As for that bat file, no it causes a loop.  I was adding information for those that may not use windows (mac users included) for a minor work around/dirty fix for the issue. 

8
FAQs and Tutorials / Re: The Rules
« on: 2011-11-07 17:20:57 »
I don't know if your mod powers allow this but, I used to mod, admin, and even own a couple servers where I had boards in the days of yesteryear.  I have to agree with the above user that the conversation that went on seems to be on putting anybody in a good light.  I'd suggest (seeing as this is an smf forum) to do the following:

Break the original post into multiple parts.  This will get around the editing issue the OP was having and allow things like each post going into detail/being topic oriented  Example:  First post covers topics, subsequent posts cover more information on those topics.

Cutting out this discussion cruft.  Everything after the rules postings should be cut from the thread and thrown in the trash.  If there needs to be discussion on the rules then the users or mods should (have) create(d) one.  As it stands, these are fine and easy to understand rules. 

While you can slap me with a hammer for necrobumping, I decided to post here instead of PM on two general ideas.  First, I don't know how much cruft the mods and admins get in their PM box.  Second, this assures that some mod/admin will see this and take appropriate action.

Edit: I forgot to mention, lock this thread afterwards!  -_-

9
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-11-07 16:46:31 »
A small issue.  When installing in Linux under WINE before the install can finish the program hangs when trying to execute RET.bat (sp?) spawning hundreds of cmd.exe programs -trying to execute that .bat file- and causing the program to lock.  Killing the program (and the subsequent offending cmd.exe programs) then running the extracted individual mods (example: TifaYAMP.exe) will allow install though.  Just the main executable (m004d.exe) will hang, and if left alone, will eventually zombie. 

Running: Archlinux x86_64 with WINE 1.3.32


Other than that minor issue, this set is sexy.  Thanks a bunch. :D

10
Releases / Re: [REL] Final Fantasy VII FMV Restoration
« on: 2011-11-07 15:06:56 »
Fair enough. lol

11
Releases / Re: [REL] Final Fantasy VII FMV Restoration
« on: 2011-11-07 14:20:04 »
I am highly impressed with the work you and everyone else here has done to this game.   ;D

However, I wouldn't be me if I didn't nitpick a little bit.  I can only guess that the reason that the file eidoslogo.avi is not included may either be due to copyright concerns or the feeling that since all they did was port the game it's not "true" to the spirit.
Unfortunately, without that file it brings up a rather ugly looking file error right at the start.  I could always copy the file right off the disc of course.  But that'd almost feel like despoiling the work you guys put in.

So! I created a simple 29 frame black screen called eidoslogo.avi that you can put right in your \Movies folder and it will stop the game from generating an error.  If you're running at 60 FPS or higher, this will be a .5 second lag between hitting Enter at the Squaresoft logo and the game menu showing up.  Almost a full second on anybody running 30fps.  It provides a nicer looking transition, imo.  And stops that ugly error from popping up.

Image file of the error, and the file I created (Free to use and rename however you want lol :roll:).  As I said, it's just 29 frames of black screen.  It is sized to 1280x896 (same file size as the other videos in this pack), mpeg4 video with no audio track saved as an avi file.  Feel free to do with as you wish.

http://ompldr.org/vYjY0aA/eidoserror.png

http://ompldr.org/vYjY0aQ/eidoslogo.avi

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