Hello everyone.
Yes, Kimera can edit animations, but it's a real pain. The option is there more as a proof of concept than an actual end-user feature. I've got plans to make it more reasonable, but it's going to take a while to implement.
I'm actually surprised nobody came up with a script to, at least, import the animations into Blender (or any other modeling suite). It would be pretty easy. It would be rather tedious too, though.
By the way, nice job Timu Sumisu. Good luck with it.