Miscellaneous Forums > Graphical
[WIP] Custom weapons
FeliX Leonhart:
Some custom models that will be released when I finaly realise how to import them with blender UV meshes into FFVII
Mizunoha (will replace organics):
obesebear:
I can tell you blender at one point had problems exporting to .3ds. In which case you would want to import your current model into Wings3d and then export it to 3ds
FeliX Leonhart:
--- Quote from: Obesebear on 2011-07-27 23:11:03 ---I can tell you blender at one point had problems exporting to .3ds. In which case you would want to import your current model into Wings3d and then export it to 3ds
--- End quote ---
It still has. Thanx for the tip, will try it out tomorrow
BloodShot:
Doesn't it keep blender's UVs if you export to OBJ? can't you export to OBJ with blender, then open Biturn and convert it to 3Ds that way as well?
AshamanZack:
I know I have no trouble with blender. As far as I can tell it does keep the UV's when you export as .obj and then use biturn. It's what I do.
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