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Messages - KaidenJames

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26
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-03-29 16:46:25 »
Hey the Remake theme is very cool but when I use it, it changes the start menu background image and the avatars revert to default, regardless of any mods I have installed. Don't know if this is intentional or not, but there's no options for avatars or start menu backgrounds in the "FF7 Remake" theme of this mod.

Edit: Also the category is under Gameplay and not User Interface. Should it be like that?

27
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-20 04:18:42 »
So I'm using the same field backgrounds as you, and I assume most people.  But mine don't look near as sharp and crisp.  Is that from the Reshade?  I'm running the game @ 1920*1080 Fullscreen, stretched to fit.

That is from Reshade yes. It's a sharpening filter. I'm running my game at 4K, also stretched.

Edit: Also the backgrounds from the first few scenes of the game are fully recreated which is why they look cleaner (or sharper) than the other scenes.

28
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-13 00:16:09 »
OMG, how do i find that mod?? it's awesome!

Which one? Reshade has it's own website where you can download from. Most of the mods I got through 7th Heaven. The chibi models are from here https://www.nexusmods.com/finalfantasy7/mods/4. Some of those models are in 7th Heaven already. I don't think the Chibi ones are though.

29
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-13 00:10:53 »
WOW that looks very good and natural. I don't like some over saturated shaders but this is not one of them!  :wink:
Thanks for letting me know there is a ReShade option. I will install and look for some good presets. I m not good at tweaking one for myself lol

Absolutely. I use Reshade with anything I can lol. I love it.

30
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-12 21:44:03 »

Wow this is kinda amazing, i have several questions if you don't mind, which shaders did you activate? And which mods? For the character models i believe you may be using the chibi version from this guy: https://www.nexusmods.com/finalfantasy7/mods/4?tab=description  but for the pre-rendered backgrounds i have no clue, this looks way better than the Remako.

So i'm using the Nino style chibi models as you pointed out. The background fields are SYW v4 Satsuki. And here is a list of the shaders I use in Reshade: ambientlight, curves, HDR, Tint (sepia), Vibrance, SMAA and high pass sharpen. You can also use advanced CRT if you want the old school CRT look.

Edit: I took a couple more screens with some recreated backgrounds. The Nino chibi models are just the best thing ever. I can't wait for that mod to be completed! https://photos.app.goo.gl/JRnGovP5GLkDtorT8

31
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-12 03:18:03 »
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8

32
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-07 02:22:23 »
I also use XPadder and can confirm admin needs to be on. Once it is it works perfect.

33
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-06 22:53:28 »
Never heard that one before. What you're describing aren't even the same EXEs nor using the same game driver. It's like saying you ran calculator then notepad started working.

lol Nice analogy for sure! But yeah, it's happened twice to me now. I also realize that Steam and 7th Heaven use different EXEs, so I'm confused myself as to why this is happening. I'm at work, almost off. When I get home I'll boot up my PC, Steam and 7th Heaven and see what happens. I'll let you know.

Edit: Just got home. Turned on my PC, launched Steam, 7th Heaven and the game loaded up first try. May have been something on my end. I do have some awesome luck when it comes to technology. It's a love/hate relationship haha.

34
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-06 15:41:23 »
I don't know if this has happened with anyone else but: When I launch FF7 through 7th Heaven the first time after booting my PC and Steam, the game goes through 7 attempts to launch and fails. I have to start the game through the Steam launcher once, close the game, then the game will launch through 7th Heaven with the mods.

35
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-04 00:15:10 »
lol thanks bro. This is so simple to use, a far cry from the original. Congrats to everyone involved and thanks for all the hard work!

36
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-03 23:55:39 »
My controller settings aren't saving. They reset every time I start the game.

37
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-03 21:56:26 »
in 7th Heaven go to Settings > Game Launcher and check High-DPI Scaling Fix and see if that works

That fixed thank you. I had a feeling that 7th was changing it back when when I launched lol.

38
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-03 21:40:38 »
so juust out of curiosity is there any way to get faster download speeds i have a high Download speed with my net but barely downloading a MB/s

I think downloads might be slow for everyone right now with everyone and their mom tryin to get this set up.. I tried downloading Avalanche Arisen battle scenes and it wouldn't even start. But Enhanced Stock UI just downloaded pretty quick. So be patient, get what you can now, check back for other mods later? That's what i'm going to do.

Edit: I'm having trouble running the game full screen @ 3840x2160. I used to have to change the DPI settings to the ff7.exe to get it working but when I do that now, my game still opens up in super zoomed in and the changes I made to the exe were reset. Any ideas?

39
General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-03-02 18:24:07 »
Right!? It's an epic feeling when the logo pops up and the music kicks in.

That's my favorite part. That and the transition from new opening to the old one is class.

40
General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-03-02 17:47:50 »
I played through once last night. I loved it. Combat is a ton of fun, even if I sucked at first lol. Some of the back and forth banter got repetitive, but I expect stuff like that. Said banter is done well though. Graphics are sexy and the game runs well. Some dips in FPS every so often, again to be expected. I have an SSD in my Pro, so loading was nice and fast. I can't wait to get home and play more!

P.S. I've seen the new opening a few times now, but watching it in game on my PS4 gave me some feels!

42
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
« on: 2020-02-22 02:18:48 »
Anyway you can make a drop down and have one other style. I mean its fine the way it is, but im really liking changing it up some here are the two other styles....


Nice screenshot. That's from my video lol. I wish there was a way to get this working with Reunion. Or at least DLPB re-implement his Overhaul, which is of course up to him. I love the Reunion mod and think the only thing missing is something like this mod. If nothing else (menu boxes, battle boxes, etc.) I'd take just some HD font to go with the rest of the HD I have going on.

43
I was thinking the same thing. If it happens again I will let you know. For now I will enjoy this great mod of yours. Thanks again for the help.

44
No I haven't fought the scorpion yet. I know the bombing theme keeps playing after that. The fight was against two grunts and a sweeper. I just played for a bit longer and it hasn't happened again.

45
Yes those logs are from right after the music issue. I closed my game and haven't played since. After the battle was won, in the first reactor by the save point, the victory theme never started. The battle music kept playing through the victory animations and exp gains. Then both the battle and reactor music were playing. The fight was against two grunts and the machine thing. It's happened once before with the same enemies.

I do appreciate you need as much info as possible. I apologize if I post without giving you everything you need. Again, thank you for the mod and your help.

47
I just flipped where I put my resolution at:

[OPENGL]
full_screen = y
window_x =
window_y =
window_width = 3840
window_height = 2160
preserve_aspect = n

Don't know why this fixed it. Maybe something on my end causing the weirdness.

Edit: Was just playing and the battle music continued playing after battle. No victory theme and then the overworld theme and battle playing at the same time.

48

Try running in a Window and see if that works?

[OPENGL]
full_screen = n
window_x = 0
window_y = 0
window_width = 1440
window_height = 1080
preserve_aspect = y


This worked for me actually. Except I left full screen on and preserve_aspect off. I left full screen windows blank and set window to 3840x2160. This loads the game up, visible and doesn't go to the background when I click on screen. It's a strange yet simple fix and I'll take it.

49
I changed my desktop res and game to 1440p. Same thing. Game running but only an icon on my taskbar. It's weird because Reunion disabled runs at 3840x2160 and the 98 version converted had no issues either.

50
Code: [Select]
[00000000] INFO: FF7 English OpenGL driver version 1.1 - Merged with The Reunion - R06b
[00000000] INFO: Detected version: FF7 1.02 US English
[00000000] INFO: Postprocessing file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion/Program_Files/psx.post
[00000000] INFO: NVIDIA Corporation GeForce GTX 1080/PCIe/SSE2 4.6.0 NVIDIA 442.19
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: OpenGL 2.1 support detected. Using PBO.
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 32768x32768
[00000000] INFO: Original resolution 640x480, window size 3840x2160, output resolution 3840x2160, internal resolution 3840x2400
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version 4.2.1, Copyright (c) 2000-2019 Fabrice Bellard, et al.
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] TRACE: open_file - data\TF2D.P (mode 3)
[00000001] TRACE: open_file - data\TF2D.P (mode 0)
[00000001] TRACE: open_file - data\TF3D.P (mode 3)
[00000001] TRACE: open_file - data\TF3D.P (mode 0)
[00000001] TRACE: open_file - data\TG2D.P (mode 3)
[00000001] TRACE: open_file - data\TG2D.P (mode 0)
[00000001] TRACE: open_file - data\TG3D.P (mode 3)
[00000001] TRACE: open_file - data\TG3D.P (mode 0)
[00000001] TRACE: open_file - data\T2D.P (mode 3)
[00000001] TRACE: open_file - data\T2D.P (mode 0)
[00000001] TRACE: open_file - data\T3D.P (mode 3)
[00000001] TRACE: open_file - data\T3D.P (mode 0)
[00000001] TRACE: open_file - data\TGT2D.P (mode 3)
[00000001] TRACE: open_file - data\TGT2D.P (mode 0)
[00000001] TRACE: open_file - data\TGT3D.P (mode 3)
[00000001] TRACE: open_file - data\TGT3D.P (mode 0)
[00000001] TRACE: open_file - data\SF2D.P (mode 3)
[00000001] TRACE: open_file - data\SF2D.P (mode 0)
[00000001] TRACE: open_file - data\SF3D.P (mode 3)
[00000001] TRACE: open_file - data\SF3D.P (mode 0)
[00000001] TRACE: open_file - data\SG2D.P (mode 3)
[00000001] TRACE: open_file - data\SG2D.P (mode 0)
[00000001] TRACE: open_file - data\SG3D.P (mode 3)
[00000001] TRACE: open_file - data\SG3D.P (mode 0)
[00000001] TRACE: open_file - data\S2D.P (mode 3)
[00000001] TRACE: open_file - data\S2D.P (mode 0)
[00000001] TRACE: open_file - data\S3D.P (mode 3)
[00000001] TRACE: open_file - data\S3D.P (mode 0)
[00000001] TRACE: open_file - data\SGT2D.P (mode 3)
[00000001] TRACE: open_file - data\SGT2D.P (mode 0)
[00000001] TRACE: open_file - data\SGT3D.P (mode 3)
[00000001] TRACE: open_file - data\SGT3D.P (mode 0)
[00000001] INITIALIZE DD/D3D END
[00000001] TRACE: open_file - C:\Games C\steamapps\common\FINAL FANTASY VII\ff7input.cfg (mode 0)
[00000001] ERROR: could not open file C:\Games C\steamapps\common\FINAL FANTASY VII\ff7input.cfg
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\menu\menu_us.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\battle\battle.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\battle\magic.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\field\char.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\flevel.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\chocobo.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\condor.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\world.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\cd\moviecam.lgp
[00000001] TRACE: open_file: hand_1.TEX (LGP:flevel)
[00000001] TRACE: open_file: sibuki1.TEX (LGP:flevel)
[00000001] TRACE: open_file: sibuki2.TEX (LGP:flevel)
[00000001] TRACE: open_file: sibuki3.TEX (LGP:flevel)
[00000001] TRACE: open_file: sibuki4.TEX (LGP:flevel)
[00000001] TRACE: PERSONAL FILE - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/kernel.bin (mode 0)
[00000001] TRACE: PERSONAL FILE - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/kernel2.bin (mode 0)
[00000001] Entering MAIN
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\cd\cr_us.lgp
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: prepare_movie: C:\Games C\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/mp3 1280x896, 30.000000 FPS, duration: 11.259000, frames: 338
[00000001] TRACE: open_file: opback_a.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_b.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_c.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_d.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_e.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_f.TEX (LGP:cr)
[00000001] TRACE: open_file: name1_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name1_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name2_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name2_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name3_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name3_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name4_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name4_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name5_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name5_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name6_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name6_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name7_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name7_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name8_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name8_b.TEX (LGP:cr)
[00000001] TRACE: start_movie
[00000331] TRACE: movie end
[00000332] TRACE: release_movie_objects
[00000332] TRACE: stop_movie
[00000332] INFO: prepare_movie: C:\Games C\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/vorbis 1276x896, 15.000000 FPS, duration: 14.600000, frames: 219
[00000333] TRACE: start_movie
[00000470] WM_CLOSE
[00000470] TRACE: release_movie_objects
[00000470] TRACE: stop_movie
[00000470] END OF CREDITS!!!
[00000470] Field Quit
[00000470] UNINITIALIZE DD
[00000471] TRACE: release_movie_objects
[00000471] TRACE: stop_movie

I know it's a high res for an old game lol. But for full screen it says to use desktop resolution and that's what mine is.

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