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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Izban on 2006-09-10 04:00:20

Title: 3d studio max question
Post by: Izban on 2006-09-10 04:00:20
as the title states i have a question concerning 3d studio max so here it is there a .p importer for it because when i try and use biturn the colors go all mongy
Title: Re: 3d studio max question
Post by: Otokoshi on 2006-09-10 15:41:39
No, for a new model complete it and save in .3ds format, then import that into Reunion's PCreator and save as .p file.  For .p file load it up in biturn and save as .3ds, edit .3ds file in max or other editor, then place in PCreator and save as .p.
Title: Re: 3d studio max question
Post by: mirex on 2006-09-11 06:44:21
Nope going through 3DS format is a wrong way to go. 3DS looses vertex colours and makes model look 'blocky. You have to convert model into .ASE format in Biturn, and get a plugin for 3DS MAX to load ASE format. Here is more on this topic: http://forums.qhimm.com/index.php?topic=2819
Title: Re: 3d studio max question
Post by: Izban on 2006-09-27 13:23:37
thanks mirex
Title: Re: 3d studio max question
Post by: Nii on 2006-10-07 00:45:41
Just so you know, when I was in the phase on FF7 model editing like a year ago, there was no .ase importer for 3ds Max 8. I had to get version 5 and use that instead (or was it 6?).