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Messages - mirex

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76
Hi rmco2003
I have also copied this question to a different boards, if you don't mind, as they are specialized on file formats. You can find it here: http://ffab.mypage.sk/viewtopic.php?t=38

I was looking briefly through the data and looks like the .ANI files are quite empty (no images inside them, only some numbers, maybe animation times), and looks like that .SPR files contain multiple images inside.

77
Q-Gears / Re: Sound library?
« on: 2006-06-20 12:05:23 »
I would choose FMOD ( http://fmod.org/ ) . It can load various audio types ( also mp3's ) which SDL can't.

78
Completely Unrelated / Re: acne
« on: 2006-06-12 07:06:33 »
I recommend washing your face regulary ( or other places where it occurs ) . Use soap to get rid of greasiness of the skin and to clean skin pores. Or let them be as they are.

SheismyHeart: its a good habit here that you don't double or triple post. If you want to say something just after your last post then edit your last post and add the text into it.

79
Completely Unrelated / Re: What is friendship?
« on: 2006-06-06 06:52:13 »
I don't think its too strange to see friends on a date, it can lighten atmosphere if either of you are a little stiff, but you should leave from the friends after some time and continue on the date as a pair.
But its strange that she's lying to you / not telling everything. Ask yourself if you want such person to be your dearest. And after that tell her all what you came up with while thinking. Girls like this kind of true-hearted talk and she will probably also tell you what does she feel about you.

80
Completely Unrelated / Re: Corrupt-A-Wish
« on: 2006-05-31 07:55:33 »
Quote from: Covarr
I wish my laptop had a longer battery life.
It is one minute longer, and when you want to recharge it it takes 2 hours more.

I wish that of 7 days of week  4 days would be work days and 3 would be for my free time.

81
Archive / Re: FF8 related -> Character textures
« on: 2006-05-25 11:50:37 »
I can imagine how it could be done to field models, but I have no time to create such tool, sorry. Nor do I know whether there is such tool.

82
Completely Unrelated / Re: What work do you do?
« on: 2006-05-24 07:28:09 »
Oh I forgot to show you what our company is doing, here: http://www.vrm.sk/  (its mostly simulation technology)

Quote from: L.Spiro
My involvement was absolutely 100% necessary (!) for the successful completions of the following titles:

Heroes of Might and Magic was released in year 1995 .. like 11 years ago. You mean you've been working on it back then ? Or do you mean that your company was porting the game somewhere, for example on GameBoy ? I see that release date on Gameboy is year 2000.

83
Completely Unrelated / Re: Thank You WIRELESS
« on: 2006-05-24 07:05:15 »
VINCENTVAL:  I would like to hear details about the arrestment. What was the reason for arrestment ? Was it in any way related to the internet-stealing ? What was the accusation ?

84
Completely Unrelated / Re: What work do you do?
« on: 2006-05-23 12:47:48 »
I work as programmer. I already switched job 3 times but I still do programming stuff ... Win32 & MFC & C++, or Rhapsody & Linux & C++ ... Right now I'm in a company creating an simulation technology mainly for military department.

My wage is alot lower than yours chaoscontrol, because I live in easetern europe, which is still taken as region of cheap workers. No hate for that though.

86
Completely Unrelated / Re: Thank You WIRELESS
« on: 2006-05-22 07:30:47 »
...and every neighbour will probably cut you off after some time, probably all routers have an access-list of IP's (or MAC adressses) only which can connect to them.
I recommend dealing with some neighbour on that you will use part of his bandwith and will pay him a little for it, or getting some very cheap internet if you have any, like dialup internet or something.

87
I've been using #pragma pack for some time as I was working with binary files. This is enough if you work only on one platform, for example on windows. But if you want to create an portable app, which will work also on for example MAC motorla hardware with different endian number packing, then you have to read structures number-by-number depending on the endian type, and then you don't have to care about packing, because you're reading nubmers one by one.

Oh by the way, IMO proper way of usage is:
Code: [Select]
// store current packing mode
#pragma pack( push )

// set new packing mode
#pragma pack( 1 )

.... define structures

// restore previous packing mode
#pragma pack( pop )

Well the packed structs without endian checking lasted me for 4 years of my coding so maybe it will be enough for you too. ;)

If you want to take care about endian dependency, you can use my class here, which takes care of the endian-switching when reading the file:
http://forums.qhimm.com/index.php?topic=5531.msg72479#msg72479

88
Archive / Re: FF7 where are the weapon modles
« on: 2006-05-21 21:22:45 »
http://mirex.mypage.sk/FILES/monsters.txt

Here ( or in alhexx's database on alhexx.com ) you can find creature list, and there is two-letter mark on each start of the line. These two letters are starting characters of the creature's file. For example Tifa's models start with letters RU.

90
Q-Gears / Re: Todo list
« on: 2006-05-21 21:00:53 »
Here you have it:

http://mypage.sk/BIN/src/CONVFILE.H
http://mypage.sk/BIN/src/CONVFILE.CPP

ready to use. This is how you use it:

Code: [Select]
CConvFileWithEndianSwitchSupport f;
// or simplier version, without endian support
CConvFile f;

char buffer[ 1000 ];


f.OpenFile( "filename", CConvFile::fm_binary, CConvFile::fm_read_write );
// or memory buffer
f.OpenMemory( memory_ptr, memory_size,  CConvFile::fm_read_write );

// classical functions
f.Read( 30, buffer );

f.Seek( 10, CConvFile::start_of_file );
f.Write( 20, buffer );

// endian-support functions
f.SetFileEndianType( CConvFile::fet_little_endian );

int i = f.ReadInt32();
float a = f.ReadFloat32();

f.WriteFloat32( a );

// closing file
f.Close();


92
Archive / Re: Battle animation Question
« on: 2006-05-16 09:25:56 »
Not too hard but quite time-consuming. Format is decoded for more than 1/2 year now (IIRC) and no one has made the program so far ... so you can see that no one has time for it. I'm planning to make a viewer for the anims but nothing more.

93
Archive / Re: 3ds to .p conversion
« on: 2006-05-15 09:16:15 »
I have no idea how to save data from .3ds into .p , the .p file is kinda complicated. Someone else has to investigate it, my hands are quite full at the moment.

94
Archive / Re: Battle animation Question
« on: 2006-05-13 08:41:27 »
They have been decoded by L.Spiro but so far there is no tool for it.

95
Q-Gears / Re: How can I help?
« on: 2006-05-12 14:19:10 »
Heya

If you would be interesting also in non-FF related games, I would appreciate some help in my project ... its going to be some 2D arcade game. More info can be found here:  http://www.gamedev.net/community/forums/topic.asp?topic_id=335523

96
Q-Gears / Re: Todo list
« on: 2006-05-12 13:52:03 »
Quote
3) We need to create disk or image driver. I create NullFileDriver class, it needs to be replaced with appropriate image fole driver.

Hi, I'm not sure what do you mean by 'driver' but I have one C++ class created that works well for file reading or writing, you can select whether you want to read the file from disk or memory. It can be also easily extended to other sources. Class also supports reading of integers and floats independently of platform ( motorla or intel hardware ). Should I show you the code ?

97
General Discussion / Re: FFXIII screens
« on: 2006-05-09 13:36:44 »
I see only 5x "This image was removed because of high bandwidth usage"

98
Yep the weird ticking / clicking sounds can suggest the disk could be dying. I suggest making backups in this case and re-testing the disk with scandisk.

Injecting oil worked very well in my case, though it lasted only for 1/2 year or so, I had to fix it again.

About the fridge trick .. I heard that from few sources too, worth trying it.

99
This one maybe ?
http://forums.qhimm.com/viewtopic.php?p=60545&highlight=savefile+checksum#60545

Searching through the 'search' button in top row of the forums helps sometimes.

100
Completely Unrelated / Post Your Desktop
« on: 2006-04-28 11:59:15 »

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