Author Topic: Modeling Balamb  (Read 10006 times)

halkun

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Modeling Balamb
« on: 2015-03-25 02:32:20 »
I don't know.. It looks like a cupcake :)


nfitc1

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Re: Modeling Balamb
« Reply #1 on: 2015-03-25 13:21:44 »
I think my daughter's made some Play-Doh sculptures that look like that before....

LeonhartGR

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Re: Modeling Balamb
« Reply #2 on: 2015-03-25 15:05:34 »
Well it's a start! :D

Kaldarasha

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Re: Modeling Balamb
« Reply #3 on: 2015-03-25 18:26:39 »
Reminds me on some buldings from Kenshi.

halkun

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Re: Modeling Balamb
« Reply #4 on: 2015-03-27 04:45:29 »
Update
 

LeonhartGR

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Re: Modeling Balamb
« Reply #5 on: 2015-03-27 10:38:56 »
I love cupcakes! Great idea for a real life Balamb Garden one! ;)

nfitc1

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Re: Modeling Balamb
« Reply #6 on: 2015-03-27 14:39:47 »
Hmm. What image(s) are you using to model this after? I don't remember it looking like that.

Or is this the overworld model?

Maki

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Re: Modeling Balamb
« Reply #7 on: 2015-03-27 15:03:20 »
Probably this: http://img3.wikia.nocookie.net/__cb20130310211733/finalfantasy/images/8/89/Balamb_Garden_FFVIII_Artwork_3.jpg

This is problematic however. After Balamb become mobile you can still access training zone, quad and etc. However, the 3D model of worldmap Balamb is only the core thing with class rooms, without other places. Maybe someone understand this? Because I can't imagine how does Balamb really look.

Shard

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Re: Modeling Balamb
« Reply #8 on: 2015-03-27 15:16:32 »
« Last Edit: 2015-03-27 15:18:48 by Shard »

halkun

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Re: Modeling Balamb
« Reply #9 on: 2015-03-29 03:02:54 »
Update!


Aavock

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Re: Modeling Balamb
« Reply #10 on: 2015-03-29 04:26:27 »
Nice improvement!

More pictures for your project:





halkun

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Re: Modeling Balamb
« Reply #11 on: 2015-03-29 06:24:02 »
Those are what I've been using for reference...

Oh, the model is going into "Cities: Skylines" as a university. I'll post the workshop link when I'm done.




Textureing is next!

halkun

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Re: Modeling Balamb
« Reply #12 on: 2015-03-29 21:29:34 »
Probably this: http://img3.wikia.nocookie.net/__cb20130310211733/finalfantasy/images/8/89/Balamb_Garden_FFVIII_Artwork_3.jpg

This is problematic however. After Balamb become mobile you can still access training zone, quad and etc. However, the 3D model of worldmap Balamb is only the core thing with class rooms, without other places. Maybe someone understand this? Because I can't imagine how does Balamb really look.

When Balamb "Converts" into the ship the following things happen...
The ring increases in size and moves to the bottom
The spire angles out to be the "tail"
The "cupcake" extends higher and changes shape
The domes are retracted into the ship

This is why you don't go down halls anymore when Balamb is in Ship mode. The quad isn't an external dome, it's inside the Balamb building proper  (On the left side).

However, it's not a 1:1 transformation. The transformation is a bit "fluid" and things change by disappearing/dissolving. It's why the transformation sequence is so obscured.

LeonhartGR

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Re: Modeling Balamb
« Reply #13 on: 2015-03-30 02:11:34 »
« Last Edit: 2015-03-30 02:15:52 by LeonhartGR »

cralso

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Re: Modeling Balamb
« Reply #14 on: 2015-04-01 05:38:40 »
Wow, looks good :D
btw, What is the program you are using? i think is is Wings3D no?

halkun

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Re: Modeling Balamb
« Reply #15 on: 2015-04-01 12:33:25 »
Blender