Qhimm.com Forums
Where dreams come true
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Qhimm.com Forums
»
Miscellaneous Forums
»
Scripting and Reverse Engineering
»
Cait Sith in Char lpg
« previous
next »
Print
Pages: [
1
]
Author
Topic: Cait Sith in Char lpg (Read 5369 times)
Cazador
Posts: 262
Cait Sith in Char lpg
«
on:
2006-10-06 01:59:14 »
Hey all,
does anyone know what file in the char lpg is cait sith so I can replace him?
if I'm not making sense by what files I mean heres an example
Cloud is aaaa.hrc
oh, if you could get me zack's file name too it would help ALOT
thanks
Logged
Izban
Posts: 432
Re: Cait Sith in Char lpg
«
Reply #1 on:
2006-10-06 10:32:44 »
there are some problems because even if you find cait siths model file you also need to find all of his animation files as wellother wise what you change him to will look more then kind of dicky running like cait sith
Logged
Cazador
Posts: 262
Re: Cait Sith in Char lpg
«
Reply #2 on:
2006-10-07 03:10:12 »
yeah thats true but do you know what the original file is atleast, I'll do animations later?
and I have the NPC Reconstruction mod which changed zack too ( I'm not 100% sure about this but yeah)
so if you know the zack file that would help too
thanks
Logged
Vehek
Posts: 215
Re: Cait Sith in Char lpg
«
Reply #3 on:
2006-10-07 04:13:10 »
Cait Sith is aebc.hrc and Zack is ibad.
They have different numbers of bones, so don't be suprised if the model gets into wacky arrangements.
Logged
Izban
Posts: 432
Re: Cait Sith in Char lpg
«
Reply #4 on:
2006-10-07 06:41:46 »
been there tried that
wacky is an understaitment
Logged
Cazador
Posts: 262
Re: Cait Sith in Char lpg
«
Reply #5 on:
2006-10-07 17:41:51 »
yeah, I'll play around with stuff trying to improve issues
that is, if you don't mind steve
Logged
Izban
Posts: 432
Re: Cait Sith in Char lpg
«
Reply #6 on:
2006-10-08 03:55:08 »
i have no problems with you doing it it just means i dont have to
Logged
stevenw9
Posts: 37
Re: Cait Sith in Char lpg
«
Reply #7 on:
2006-10-08 07:30:32 »
If I don't have to mess with models, it's all good. lol. Though if you 100% figure things out send me a PM, I would like to still upgrade how good they look >_> such as using the Vincent model from FF7:DoC
Logged
mirex
Posts: 1645
Re: Cait Sith in Char lpg
«
Reply #8 on:
2006-10-09 09:04:24 »
List of char.lgp models:
http://mirex.mypage.sk/FILES/char_lgp_letters.txt
Logged
nope
Posts: 56
nope
Re: Cait Sith in Char lpg
«
Reply #9 on:
2006-10-09 10:07:34 »
Didn't Alhexx make a list too?
Logged
Cazador
Posts: 262
Re: Cait Sith in Char lpg
«
Reply #10 on:
2006-10-09 13:47:42 »
Thanks Mirex, this will help ALOT
Logged
mirex
Posts: 1645
Re: Cait Sith in Char lpg
«
Reply #11 on:
2006-10-09 13:53:53 »
Rhys: I don't know about any other char.lgp lists, I haven't made this one, I just found it somewhere on the net / forums. There are two more lists for battle.lgp models, of which one is made by me and other one is made by Alhexx. Those can be found at:
http://www.alhexx.com/documents/other/battle_database.txt
http://mirex.mypage.sk/FILES/monsters.txt
«
Last Edit: 2006-10-09 13:59:07 by mirex
»
Logged
Alhexx
Posts: 1894
Re: Cait Sith in Char lpg
«
Reply #12 on:
2006-10-09 20:42:31 »
Quote from: Rhys
Didn't Alhexx make a list too?
No, I just made a list with the battle model codes.
- Alhexx
Logged
Print
Pages: [
1
]
« previous
next »
Qhimm.com Forums
»
Miscellaneous Forums
»
Scripting and Reverse Engineering
»
Cait Sith in Char lpg