This is going to be long...
A few days ago my main computer made 4 popping noises and shut off. My motherboard seen to have blown 4 caps explosively and about 8 more were melted. It also took out my main hard drive, and my graphics card. It wasn't that big of a loss. I've been running a Pentium 4 with a PNY G-force 5200 AGP with 160GB hard drive for a while and needed an upgrade anyway. My new system is a Core 2 Duo 7500 with a G-force 210, 4 gig of ram running win 7 64bit and a TB hard drive.
As I slowly recover from my backups. I discovered a few projects that have been collecting dust. One of which was me disassembling FF1 for the NES and putting it into compilable 6502 code. It was more of a documentation project to show how the original game worked using the real code.
If anyone wants to help, I can get you started with the tools and how to take the game apart. It's actually pretty simple, just tedious. In a perfect world. A *real* FF7 remake would be cool for the NES. (There are a few hacks, but not a rewrite like I'm thinking). The biggest ROM a NES can hold is 1024K Prog and 1024K char. (with an MMC5 mapper) that would be more than enough. The original NES FF1 used MMC1 (256K) and the biggest was FF3 that was 512k. Still not that big.
Here was some of that silly experiment...
Anyway, anyone want to help, or just have any questions?