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Messages - Heru

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WIP / [FF7 Steam] Infernal Mod (V0.1)
« on: 2024-03-14 00:30:50 »
The Infernal Mod
Difficulty level: Nightmarish
V0.1 has game modifications up to Motor Ball, with more planned soon.

Major changes:
  • Extremely difficult Bosses. (Like seriously, try to beat Guard Scorpion.)
  • Materia, Item, Equipment, and Accessory Rebalances.
  • Removal of EXP in Midgar from random encounters.
  • Item command removed by default and is bound to a Materia.


Steam Patcher Download:

I would also love any criticism of any design choices, especially on if I should keep no exp with random encounters or not.

General Discussion / Re: Revisit Gaia's Cliff
« on: 2024-03-12 09:10:43 »
do yall know if revisiting can be done with the use of the menu button glitch to skip triggers

It would be cool to see, even if basically any alternate narrative would be lower quality then the original. For instance any timeline in which you save aerith midgar and most of the planet gets destroyed unless you also break into midgar to break the north crater open.

Pretty much all that to say: Cool, but its too much.

Do y'all prefer type A, or Type B? I'm kinda a type A purest I guess

Sephiroth loses his turn without any actions being taken during the Nibleheim flashback against the dragon and the new boss you added if you have Ochu open.

Is there any way I could launch FF7 with the custom stuff from steam?

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« on: 2021-05-24 07:45:30 »
I got an Item called New Game +, I assume this was a cool Easter egg lol. I remember that I checked the same chest in V1.5 and mentioned it to you that it had nothing in it.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« on: 2021-05-18 11:31:17 »
I love the mod, V1.5 was my favorite mod ever a while back, but I would like to make a list of some of the problems/nitpicks I had with part B of the 2.0 version. I am currently at the whirlwind maze.
1. Using Tifa's limit causes a softlock when used on Sephiroth in the Jenova Death fight, or at least something caused it to softlock twice in a row.
2. The plate never falling in part B leaves a pretty big hole in the story. What happened to Jesse, Bigs, etc. I like the idea of a faster Midgar especially on repeat playthroughs, but I feel as though the plate should still fall, even if its offscreen.
3. A lot of the fights had unique bosses for no reason, which isn't necessarily bad, but fighting random soldiers was a downgrade in my opinion and so was fighting the bosses that where designed for other parts of the game in V1.5

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