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It worked for me if i set the address '00001F14' or '0x1F14' to 'FF'
Ahh, nice!
Hi everyone!
Is this project still on?
I'm playing a PSX version of FF9 on Retroarch.
I was searching a solution online, not only to get rid of the "stats growing via equip" thing, but even to max out the stats as far as the game allows.
So, i've found Memoria Tool, but using it, I can only find direct values edits (base and total stats).
This "limit", makes the stats reset everytime a character levels up.
So, I'm asking if anyone has figured out how to edit the "stats growing via equip" values instead.
I already know that if i equip all the characters with their best gears, make 'em grind a bit and keep resetting the level via Memoria, I can reach the goal but maybe this is just the dumb long way...
Not completely sure what you mean, here, I'm very rusty on this topic, sorry
(it's been a long time).
This may not be what you're referring to, but, in Memoria, each character has a "Misc" tab with "pools" pr stat.
If I'm not mistaken, these values are accumulated every time a character levels with equipment that boosts stats. So, let's say, you have equipment with a strength+1. When the character levels, it will add a certain percentage to increase strength. For example, if it gives + 10% str increase, it takes 10 levels with that equipment to accumulate +1 strength (it's a bit more complex; this is the tl;dr explanation). In Memoria, these pools have values from 0 - X, where X is the number that has to be surpassed to gain a +1 to that specific stat (I don't remember the value of X though... 999? 512?).
Each level-up adds to the pool if relevant equipment is equipped. Again, take this with a grain of salt, as I'm very rusty on this topic.
EDIT: After reading this:
https://gamefaqs.gamespot.com/ps/197338-final-fantasy-ix/faqs/20745 it seems the "pool" number needs to be divided by 32, rounded down, to find the +stat value.
I'm pretty sure it's not possible via save editing to avoid resetting stats via leveling or changing equipment, as that's part of the game's code (which does consult the savemap to see if it's ok to not reset stats, if that makes sense).