Did you changed that much in the sound department, or why doesn't it make sense to use in vanilla?
From what you wrote earlier, only minor sfx has been swapped in your favor?
Not
minor, some.
One change that won't make sense in the vanilla version is the racket attack sfx. It's been changed to bows now.
I only managed to replace one racket model with a bow from FFXII and found Eiko's racket attack animation, set to changed with the bow animation by Ashe from FFXII.
That's one example.
Then what do you suggest we do? Let things cool off and lay low for a while? Yes, I'm still interested, and I hope to see this entire mod (model, text, background, etc) to completion, that's all. I wasn't trying to jump to conclusions, it just sounds like something bad was going to happen, sorry.
I'm not heated up about anything or one, i need to think it over and get that 1 fact understood by... you guys.
My doubts shrouded me as when someone tried to use this in the vanilla version and they hear that racket attack isn't the loud "
whoosh", be wondering, "
what in the world".
I won't forgot about the sound mod; when there's a fix to like the reflected magic sfxs, I'll be updating, then afterwards I will have a standalone version 111 for the vanilla version, you know? No custom ones.