Poll

"Marcus" as a permanent character, switchable whenever.

Yes, include "Marcus" along with Beatrix.
3 (60%)
No, only have Beatrix.
2 (40%)

Total Members Voted: 5

Author Topic: none  (Read 40315 times)

the_randomizer85

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Re: FF9 Sound Mod official thread
« Reply #50 on: 2017-06-12 21:50:40 »
Covarr, he came at me almost threatening to cut my time here short because of the karma count; holding grudges against Fraggoso for what happened long time ago.
No. Like, no!
And for really caring what Lein does with his time.
My expression literally turned into:



for a second!
O-M-G. I don't care! What the hell he does, Covarr!
Thinking I wouldn't be able to come back here after that, I had to deliberate on what would happen here if it were to happen, trick.


So now what happens? What's gonna happen to the mod?  Does it still continue? I hope it does.

If the sound portion is done, then maybe it'd be prudent to release that portion first? IDK, just a suggestion for a precaution.

dclem

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Re: FF9 Sound Mod official thread
« Reply #51 on: 2017-06-12 22:18:38 »
before post not relevant.
« Last Edit: 2017-06-19 22:26:35 by dclem »

the_randomizer85

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Re: FF9 Sound Mod official thread
« Reply #52 on: 2017-06-12 22:28:15 »
No, I need more time to think this all over myself. Cause after all that extra s*hit; got me f*ucked up.
The sound mod is and will always be apart of the overall mod. (6th time saying that?)

Okay, take it easy man, no sweat.

Fraggoso

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Re: FF9 Sound Mod official thread
« Reply #53 on: 2017-06-13 02:11:00 »
Oh I had an idea it was you. ;)
Well I doesn't care at last how many Karma strikes I get.

dclem

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Re: FF9 Sound Mod official thread
« Reply #54 on: 2017-06-13 03:16:57 »
I said that wrong; the sound mod IS part of the overall mod. not apart.
before post not relevant.
« Last Edit: 2017-06-19 22:26:49 by dclem »

the_randomizer85

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Re: FF9 Sound Mod official thread
« Reply #55 on: 2017-06-13 04:06:37 »
*Edit: Removed post, just gonna back off*
« Last Edit: 2017-06-13 15:13:00 by the_randomizer85 »

dclem

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Re: FF9 Sound Mod official thread
« Reply #56 on: 2017-06-13 06:05:58 »
*before post not relevant.

One of the main reason I have my doubts is the 1 fact not understood; this sound mod is not a standalone and doesn't make sense being used with the vanilla version of the game.
Hearing that now, tell me, you still interested?
Use this on the vanilla version and will be saying; "why does this chunck sound like this?"
« Last Edit: 2017-06-19 22:27:09 by dclem »

Fraggoso

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Re: FF9 Sound Mod official thread
« Reply #57 on: 2017-06-13 07:36:17 »
Did you changed that much in the sound department, or why doesn't it make sense to use in vanilla?
From what you wrote earlier, only minor sfx has been swapped in your favor?

the_randomizer85

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Re: FF9 Sound Mod official thread
« Reply #58 on: 2017-06-13 15:13:26 »
Jumping to conclusions like I made my decision yet when I haven't.
That right there isn't helping at all; just not gonna do it at all.
One of the main reason I have my doubts is the 1 fact not understood; this sound mod is not a standalone and doesn't make sense being used with the vanilla version of the game.
Hearing that now, tell me, you still interested?
Use this on the vanilla version and will be saying; "why does this chunck sound like this?"

Then what do you suggest we do? Let things cool off and lay low for a while?  Yes, I'm still interested, and I hope to see this entire mod (model, text, background, etc) to completion, that's all.  I wasn't trying to jump to conclusions, it just sounds like something bad was going to happen, sorry.

dclem

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Re: FF9 Sound Mod official thread
« Reply #59 on: 2017-06-13 20:15:10 »
Did you changed that much in the sound department, or why doesn't it make sense to use in vanilla?
From what you wrote earlier, only minor sfx has been swapped in your favor?

Not minor, some.
One change that won't make sense in the vanilla version is the racket attack sfx. It's been changed to bows now.
I only managed to replace one racket model with a bow from FFXII and found Eiko's racket attack animation, set to changed with the bow animation by Ashe from FFXII.
That's one example.

Then what do you suggest we do? Let things cool off and lay low for a while?  Yes, I'm still interested, and I hope to see this entire mod (model, text, background, etc) to completion, that's all.  I wasn't trying to jump to conclusions, it just sounds like something bad was going to happen, sorry.

I'm not heated up about anything or one, i need to think it over and get that 1 fact understood by... you guys.
My doubts shrouded me as when someone tried to use this in the vanilla version and they hear that racket attack isn't the loud "whoosh", be wondering, "what in the world".
I won't forgot about the sound mod; when there's a fix to like the reflected magic sfxs, I'll be updating, then afterwards I will have a standalone version 111 for the vanilla version, you know? No custom ones.
« Last Edit: 2017-06-14 21:14:05 by dclem »

dclem

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Re: FF9 Sound Mod official thread
« Reply #60 on: 2017-06-15 03:21:49 »
LOT: (Little off topic) but...
See now,

https://www.gamespot.com/videos/final-fantasy-xii-the-zodiac-age-30-minutes-being-/2300-6438987/

this proves that if SE was to do the porting of FF9...
it would've had no sound issues.

FFXII, ALL their sfxs are kept from the original, no botched sounds!
I compared my ripped ones from ps2 to various heard in just that video; SOLID 1:1.
How foreboding!

dclem

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Re: FF9 Sound Mod official thread
« Reply #61 on: 2017-06-16 10:23:51 »
<New Teaser available; some more sounds + Nyx Ulric recruitment.>

  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
« Last Edit: 2017-06-16 10:31:09 by dclem »

dclem

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Re: FF9 Sound Mod official thread
« Reply #62 on: 2017-06-16 12:11:59 »
<Reserved>

dclem

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FF9 Sound Mod official thread - Models
« Reply #63 on: 2017-06-18 03:30:56 »
(!)

Okay I think I see some of the requirements for model importing in game.
I replaced Freya's "Dragon's Hair" weapon with Abel's lance from FFXII
I exported that weapon model as:

.FBX
Binary
Version underneath but not above:

FBX201300

Still not working fully; tried replace characters with mine and game still crashes...  :-\
Only close I got was with replacing "Eiko"; the model was there, but it was textureless.

the_randomizer85

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Re: FF9 Sound Mod official thread
« Reply #64 on: 2017-06-18 05:28:47 »
Don't worry too much about it, pace yourself, it's okay.

dclem

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Re: FF9 Sound Mod official thread
« Reply #65 on: 2017-06-18 07:15:33 »
Thank you.  :)

Quick side question:
Has anyone ever wanted Marcus to be part of the team permanently?
I'll start a poll lasting, whenever time to end it; to those who ever wanted Marcus as a permanent character.

Much like Beatrix there is a scenario where you go to him and choose to have him in the party or not. Only difference is he'll be switchable at any time when you first meet him at this specific point.
It won't be too early in the game, I'll say that much.

dclem

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Re: FF9 Sound Mod official thread
« Reply #66 on: 2017-06-18 11:56:43 »
*New teaser available.
It's different this time.

dclem

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Re: FF9 Sound Mod official thread
« Reply #67 on: 2017-06-20 13:43:26 »
There is nothing here, point blank.
No if ands or buts. I am done.
I have had enough of this.

DLPB_

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Re: none
« Reply #68 on: 2017-06-20 14:19:08 »
What on earth are you on about?  Fraggoso simply asked for help trying to add a sound mod.  At no time did he attempt to usurp your project from you.  You're going on like he's stealing your world renowned thesis or something. Or 1:1 copying things without permission.  He simply asked me and others how to add SFX to FF9.  Why is that a problem?  He is probably perfectly ok for you to do it all if you've already been making great progress. Calm down and simply talk to him like a HUMAN.

the_randomizer85

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Re: none
« Reply #69 on: 2017-06-20 14:56:33 »
Will you please stop this BS already? Either release the mod when it's done, or stop teasing it with your BS.  Talk to him about it calmly and logically, it's not that hard, dude.

Covarr

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Re: none
« Reply #70 on: 2017-06-20 15:06:20 »
Remember what I said in Lein's thread about no more drama? Throwing a tantrum the very next day isn't a good way to stay not banned when I'm already on high alert. I am not ferning around. If you can't behave with maturity, you can't stay. ~Covarr