Miscellaneous Forums > Scripting and Reverse Engineering
Help: has anyone extracted 3d models from xenogears?
kini:
--- Quote from: Akari on 2019-10-01 07:45:10 ---This may help too
https://github.com/Akari1982/x-gears/tree/master/utilites/xeno_field_exporter
I have exporter here and I export some of models with animations. Though animations is hard in xenogears and exporter doesn't support all of them.
--- End quote ---
Thank you, i will take a look at this repo,
Am I right that the program exports them to .mesh files? I've not seen those before, is it possible to convert those to obj, fbx or x3d so I can open them in Blender?
Akari:
> Am I right that the program exports them to .mesh files? I've not seen those before, is it possible to convert those to obj, fbx or x3d so I can open them in Blender?
mesh is Ogre3d file format. I converted into it to use in QGears (https://www.youtube.com/watch?v=YPnej8iKMPg).
i think you can find converters from mesh into obj or modify exporter to support your needs.
KnifeTheSky77:
@Akari taking another stab at q-gears? I see you are back to reversing https://github.com/Akari1982/q-gears_reverse
Akari:
--- Quote from: KnifeTheSky77 on 2019-10-02 18:17:55 ---@Akari taking another stab at q-gears? I see you are back to reversing https://github.com/Akari1982/q-gears_reverse
--- End quote ---
I didn't stop reversing. It was just a slowdown. But lately I work hard at world map module of FFVII. Half work done.
Siris:
@Akari is Akari around?
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