Miscellaneous Forums > Scripting and Reverse Engineering
Information on FF7.exe
ficedula:
What it means is, when somebody with a name who isn't a character speaks, you can change the name that comes up in the dialogue.For example, if you have a piece of dialogue that Sephiroth says, double-click on the entry in the list and you could change it to something else...and his name would be different when that dialogue came on the screen...but it would ONLY change for that piece of dialogue. You'd need to change it individually for each single text item. I could add an automatic search/replace if people wanted it ... it's a new feature I've only just added.
Srethron Askvelhtnod:
The SaiNt: Perhaps if we can identify which extensions go with which part of the field files...If the .MIM is the same as it is in FF8 then that's one format out of the way. .MAP could be the pallette. .INF might be the text.This is all interesting info. There's camdat0.BIN, camdat1.bin, and camdat2.BIN in BATTLE.LGP. Which one of them is it?When you get time, I'd love to hear more.Ficedula: Thanks for the info. Maybe I'll do a search with my hex editor in a couple field files for all of those extensions The SaiNt listed. An automatic name change feature would be fun. Question: is there any text that Cosmo *can't* edit now? I must say I love all the new features. Eventually do you think you'll expand on the background viewing (i.e. pick it up where it's been left off)? I really like the resize feature, I could never get around size problems with Gast.
The SaiNt:
One more thing.
There's an odd file called flevel.siz in the flevel.lgp.
The file is also referenced in the EXE file from the ASM I read.
Anyone want to try out what the file is supposed to contain?
ficedula:
FLEVEL.SIZ contains one integer entry for each line in MAPNAMES. MAPNAMES unsurprisingly contains the names of the level files ... but I don't know what FLEVEL.SIZ is used for. You don't need to know the size of the level in advance to decompress it.
Srethron Askvelhtnod:
Gak! Well, I'm sure that's the first of many file extensions I've missed. I guess we need to update the "Things we know about FF7" thread.
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