Hey guys, I was messing around with the Doomtrain mod program and were having some issues with changing the GF's abilities.
There was abilites that I didn't even put there, heres some images:
I removed 2 abilities, n9 and n18
But ingame it goes like this
Are there some kind of rule to change the abilities through Doomtrain?
My goal is to remove totally the Stat-J abilites, like HP-J, MAG-J and so on... Because I'm making every character with unique stats that grows pretty high end game, combining with the bonuses 60%, 40% and 20% you can max to 255 some of their stats (not all of then, for example, Squall wont have MAG 255 even with 20% + 40% + 60% on, but will have STR 255 with 60% + 40%).
I know I can remove then with Amnesia Greens ingame, but I'm doing this mod to some friends of mine, I want to make the game work correctly.