FF7 v1.02 official patch
Aali's OpenGL Driver v0.7.3b
Higher quality FMV's
Gjoerulv's Hardcore Mod v1.0 (+9999 limit breaker patch)
YAMP (Cutscene skip, Transparent dialogue boxes, and Mdef fix)
Apz' High quality Cloud battle mod
Timu Sumisu & Millenia's high quality Barret Battle mod
Grimmy's high quality Diamond Weapon Battle & Field mods
Team Avalanche 2D Overhaul (beta 9 hr +colon fix +fire2\faiga workaround +jutmpl01.tex fix +new opening screen)
Higher quality cloud bike minigame model
Phoenix Rejuvenation Project field models (+flickering materia fix +transparent faces fix)
New weapon models by Slayersnext+ApzFreak+TimuSumisu+Millenia
Ficedula's FF7Music (w/ "lessdebug")
Final FanTim's FF7 Remastered Soundtrack (looped by yours truly)
FF7 Remixed Music by the folks at OCReMix
Also incorporated are a few mods of my own:
File Icon Redux
New Spells/Weapons/Armor
Remastered AI Script
Battle glitch fixes
Re-translations
Oh, i fixed the green gunshot lighting and the "Target" battle icon. nothing that hasn't already been brought to your attention.
I'd recommend you overnight this one unless you've got FiOS or something.
That's odd, I don't recall you asking for permission to include my work in this pack of yours.
I have a single doubt:You'd have to modify ff7remixpostinstall.bat, then run it, and also modify certain FF7 registry entries to make it work in your custom folder. Also, this game will require you to insert the game discs (or dummy images of them, the Ultima edition comes with a no-cd patch, no?). I'm afraid I've never encountered your sound issue...I can't imagine what's causing it short of a memory leak...
Will I be able to install the patch/mod if I don't use the file structure you proposed (specifically: "%SystemDrive%\Program Files\Square Soft, Inc\Final Fantasy VII"); let's say I install the game under "%SystemDrive%\Games\Final Fantasy VII", will this patch still work?
I am downloading it as I write, but it'll be a couple of hours till i can try it out... so i wanna be prepared. Not really much of an issue, but I'm kind of a freak when it comes to organizing the file structure of my PC :-P
Thanks a lot to all those who've done so much to make our FF7 experience so much better! And thanks to you for putting it all in one nice package!
One last thing, on the side, maybe you've encountered this issue, maybe you haven't, but I'm consistently having problems with the game sound. The game will run with sound for about a minute, and then it just dies (usually near the beginning of the intro, or in the menu itself, if I wait long enough), and i mean everything, sfx, music, you name it; not only that, it'll kill the sound of my entire system, that means no more sound in Windows :? until i reboot the machine. At first I thought it was a driver issue, but I've updated my sound card drivers and the issue persists. So, if you've come across this, and have found a way to fix it, I'd really appreciate your help. Don't get me wrong, the game works perfect otherwise, but the issue is with the sound dying after about a minute since the game starts running.
Oh, I forgot to mention, this was with the "Ultima Edition", running with several mods (all of them included in this pack), since the original FF7 doesn't work on my PC (Win XP Pro SP3, ATI Radeon 9550, nForce 2 Chipset -has an nVidia audio processor-)
Once again, thank you!
Chocobo Racing Patchthe chocobo racing patch is embedded in the executable so it's more of a hassle to uninstall it than it is harmful to keep it, even it if isn't necessary.
Aali's OpenGL Driver
You don't need both of these.
Also, this pack will be outdated within a week. I can't figure out why you included mods that are unfinished and still in active development.
why do we need this anyway?
why do we need this anyway?
You don't. I didn't say you did. It just makes installing FF7PC mods easier. You're taking this as everything I said it wasn't. The point is the simplicity of the install.
1.02
alli driver .7b
Team Avalanche 2D revamp .7b
custom main menu
YAMP:
9999 limit breaker
CSith
Gypt
Lucky Tifa
ff7music OSTRe cropped, buffers optimized, midi.lgp replaced
APZ freak's battle mod
Millenia's swords 4/16
masamune mod v2 (only for upgraded buster sword so it doesn't become obsolete, the ultima weapon is still ultima weapon)
latest PRP field (unofficial) and world map
Seriously, let people learn how to mod their own game, I agree it could be useful if you messed up something, but backups of originals solves that problem, and how long does it really take to re-install everything? 10 minutes? Maybe a half hour?
Its not making it simpler if you include out dated and unnecessary mods....
Seriously, let people learn how to mod their own game, I agree it could be useful if you messed up something, but backups of originals solves that problem, and how long does it really take to re-install everything? 10 minutes? Maybe a half hour?
can you make another download link? it doesnt seem to be working. :-(
Hm, I re-installed the game, used the patcher, but the game won't run. The screen goes full and black and then exits. =/did you configure the openGL config file? the game might be running at too high a resolution/too high settings for your monitor/gfx card. default is 1280x800.
Is there something obvious i'm missing...?
Yeah I changed settings to 1600 x 1200. I can definatly run it, I was running at 1600x1200 with APZ cloud before just fine, full speed. :ODo you have a 64-bit OS? I haven't tested the installer on x64 systems yet.
Yeah I changed settings to 1600 x 1200. I can definatly run it, I was running at 1600x1200 with APZ cloud before just fine, full speed. :ODo you have a 64-bit OS? I haven't tested the installer on x64 systems yet.
When the game quits, the FF7Music console should still be open, copy and paste whatever that says here.
Use the <code> and </code> tags. (except use brackets [] instead of wakas <>)
if exist "%SystemDrive%\Program Files (x86)" (
del "ff7opengl.reg"
rename "FF7opengl_vista64.reg" "FF7OpenGL.reg"
start 64bitpostinstall.bat
exit
)
..but I'm not sure if all x64 systems have a "Program Files (x86)" Folder...or if all users with 64-bit operating systems install FF7 to "%SystemDrive%\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\" because I also made that assumption.well, i accounted for that in the installer... but I haven't tested it. I basically said:Code: [Select]if exist "%SystemDrive%\Program Files (x86)" (
..but I'm not sure if all x64 systems have a "Program Files (x86)" Folder...or if all users with 64-bit operating systems install FF7 to "%SystemDrive%\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\" because I also made that assumption.
del "ff7opengl.reg"
rename "FF7opengl_vista64.reg" "FF7OpenGL.reg"
start 64bitpostinstall.bat
exit
)
There's a possibility! Where'd you install your game into?
well, i accounted for that in the installer... but I haven't tested it. I basically said:I strongly advise against installing to the default location if you plan on using FF7Music. The default location has spaces in it, and FF7Music throws a tantrum at those spaces.Code: [Select]if exist "%SystemDrive%\Program Files (x86)" (
..but I'm not sure if all x64 systems have a "Program Files (x86)" Folder...or if all users with 64-bit operating systems install FF7 to "%SystemDrive%\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\" because I also made that assumption.
del "ff7opengl.reg"
rename "FF7opengl_vista64.reg" "FF7OpenGL.reg"
start 64bitpostinstall.bat
exit
)
There's a possibility! Where'd you install your game into?
How so? I've always run my FF7 in the default install location without any noticeable problems.FF7Music screws up its config file and turns spaces into line breaks, and other crazy stuff like that. I haven't figured out when or why it does this, but it can be prevented by installing FF7 to a directory with no spaces (eg not the default). I use C:\FF7 personally.
Hello Mister titeguy3, i'm actually have problem to download the third parto from Filefronts :SHrm...I just tried it and it went through fine. Filefront sometimes does maintenance so you can't access all the files all the time. Try it again and it'll most likely work. If it doesn't, try again later.
I'm also on x64 win7 Ultimate. I'll see what I can do as well about getting it to install. I've never made winrar ignore broken files, so can you tell me how to force that?
EDIT: I got the music working, not sure if this is related to x64, but what FF7 music was outputting lead me to believe it was working, upon further inspection (opening the FF7 music config), it has the correct plugins selected, but FF7 Music isn't using them. If you reselect the plugin it will load it into FF7 music and then it will work. So, as of right now, I currently have a fully working FF7 install on Windows 7 x64 and the Remix mod installed ;) (Minus the two corrupt files :P). Once I find my original CDs I will do a clean from scratch install with them and let you know how it goes- but I'm fairly confident it will work. :D
The way I start the program (this matter because if you don't run FF7 as admin it seems to like to crash, at least that's my experience, is to start FF7 music as administrator, and then start FF7 via that. This method, so far, has been working perfectly.
Well, it's not a big deal- I personally hate UAC and don't know why I leave it on at all xD.
Actually, I just disabled it, I've always hated it since I upgraded from XP.
That aside, I've noticed a" bug" with the 64bitpostinstall.bat file.
It attempts to open "%ProgramFiles%\Square Soft, Inc\Final Fantasy VII\ff7_opengl.cfg", which won't work since that is equal to
"Program Files\Square Soft, Inc\Final Fantasy VII\ff7_opengl.cfg", but the opengl.cfg file should be in the Program Files (x86) folder, this aside the whole .bat file runs as it should.
I'm trying to find right path you want without hardcoding it to a specific drive latter, but I can't find anything like %ProgramFiles% that points to the x86 folder.. :(
EDIT: I guess it seems to be "%ProgramFiles(x86)%" but watch out because the last time I put that in my "run" prompt my whole computer crashed :S. Nevermind that crash, I just edited the .bat myself and it worked and opened the config file correctly. My one last question about the bat is, shouldn't it open the "ff7opengl_vista64.reg" file instead of the "ff7opengl.reg" or is that specifically for vista/7 x64, not XP x64?
EDIT EDIT: Nevermind, just realized you took care of the opengl.reg file stuff in the first post install script, all that needs to be changed is that "%ProgramFiles(x86)%"
Thanks for the help, I've compiled v2.2, no real significant game enhancements, but I've fixed a plethora of 64-bit compatibility issues and "prettied up" things with custom icons. The mirror should be fully uploaded by tomorrow.
@tit3guy
I'm gonna be a bit blunt over here..out of the topic...
But how would you turn Off UAC in XP?... Thanks in advance!
@tit3guy
I'm gonna be a bit blunt over here..out of the topic...
But how would you turn Off UAC in XP?... Thanks in advance!
UAC is vista and windows 7 only
XP doesn't have UAC.
This will fix it, after a couple of changes, some experimenting, and a lot of installing and uninstalling xD.
http://www.mediafire.com/?oz2ldayy2zm
I can confirm it works pretty flawlessly on Windows 7 x64.
It will work, but you will have to do some manual registry and text editing, I can give you step-by-step instructions on what you will have to edit- but I don't have time right now, as I'm about to leave for class.
If Titeguy3 hasn't helped you by the time I get back- I can tell you what all will need to be edited, and what it needs to be edited to.
And btw, in that screenshot- did you open the OpenGL.cfg yourself? Or did the setup open it? 'Cause, thinking off the top of my head, if you're game is located in "Programme", it shouldn't have opened on it's own.
doesnt work 4 me, after install i got some message openGL bla not foundI think I know what the problem is... since it seems tha %ProgramFiles% links to "Programme" on your computer, it'd be easier to keep it there...
(http://img29.imageshack.us/img29/5594/unbenanntxw.png)
and the option openGL config is not there
when i start the game i get a black screen for 1 sec and then switchin back 2 desktop the game doesnt start,nothing
i DLt FF7 installed it and ran the patch and its not working so
a guide beginning from zero would be nice
greetz
EDIT:
OS: 32bit XP
tried 2 run in 640x480
game installed in default directory
ff7movkeyC64.reg
ff7movkeyD64.reg
ff7movkeyE64.reg
ff7movkeyF64.reg
ff7movkeyG64.reg
ff7movkeyC.reg
ff7movkeyD.reg
ff7movkeyE.reg
ff7movkeyF.reg
ff7movkeyG.reg
and open whichever one matches your system drive (i.e. for a 32-bit OS installed on C drive, run ff7movkeyC.reg) with notepad.THANK YOU!!!
Certainly since I can make work this in Spanish?
i did everything
still doesnt work is i try the openGL config it says :path not found
[code]Insert stuff here
[/code] tagsI installed it now and tried to test it, but whenever I try to run ff7.exe through the start menu, it just goes black and then pops back to Windows, saying that the application stopped. I'm running Vista x64. Also, when I try to run it as administrator, it tells me it can't find ficedula/ff7music.exe and after I click OK, it comes another message saying it can't find ff7.exe
i did everything still doesnt work i only get a black screen with the pc not reacting to anything
can u PLS make a guide where u dont change everythin all 2 mins like in the posts above >.<
step by step easy explained. appreciate it
now i get a :error cannot load movie plug in
and i still cant configure openGL
Is there a file in "C:\WINDOWS\SYSTEM32\" called "tm20dec.ax"
if not copy the file into there and try again.
http://rapidshare.com/files/278357607/tm20dec.ax.html
i did everything just getting a blackscreen with nothing happening again ..
i did everything just getting a blackscreen with nothing happening again ..
Here is my last ditch effort, I honestly don't know what else to try after this.
This is a copy of my registy stuff for FF7 (with a few minor edits so that it will point to your program files and right reg keys)
Try deleting "HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.", the whole folder. Then importing my keys.
Launch "C:\Programme\Square Soft, Inc\Final Fantasy VII\ficedula\ff7music.exe" and then run FF7 through that.
http://rapidshare.com/files/278380431/FF7kezzz.reg.html
If this doesn't work then I really don't know if there is anything I can do to help... :(
I'm having a problem.
Whenever I open FF7, it runs fine until i click New Game. The intro movie sounds delay a little bit. Like.. It'll be fine for a few seconds, then it'll stop for a few more seconds. Then continue where it left off while the movie is still going. Or it'll just completely start over.
And after that, the FF7 Music isn't playing at all. But i'm not going to worry about this until i can get the intro movie working >_>
I run Windows XP 32Bit, my directory is C:\Program Files\Square Soft, Inc\Final Fantasy VII
Also what's weird is that the video will play fine in Windows Media Player..
woooww.... that's a really small amount of ram. Nowadays you can upgrade that for like 20 bucks...
woooww.... that's a really small amount of ram. Nowadays you can upgrade that for like 20 bucks...
Not to mention my RAM costs 40 bucks for 1 gig, and my parents don't trust ebay >_>
So, I'm having an issue with the always run patch...I can't sneak out of Arieth's house. Even holding the button to walk he ends up running after like 2 seconds.. :|
Haha, maybe I'll change the dialogue there... change the trying again dialogue from "can't get caught this time..." to "Maybe running will work..?"
Haha, maybe I'll change the dialogue there... change the trying again dialogue from "can't get caught this time..." to "Maybe running will work..?"
Hehe. I just tape down the button on the controller. When i need to walk i remove the tape :lol:
Haha, maybe I'll change the dialogue there... change the trying again dialogue from "can't get caught this time..." to "Maybe running will work..?"
Hehe. I just tape down the button on the controller. When i need to walk i remove the tape :lol:
i see your tutorial in you tube, but i can't make aali driver work on me in window mode
here's the screenshot of my opengl.cfg file:
(http://photos-p.friendster.com/photos/14/34/15904341/2_845429489l.jpg)
hellllllpppp
That's odd, it looks to me like you've done everything right... try disabling post processing? I know that smartbloom works in windowed mode but I've only ever tried bloom2 in fullscreen...
hey is there any chance of a mirror for this? I had to restart twice cause the file vanished. I'd really like to try this out.
hi i was wondering if i apply ed this if it would work while back i used a older mod for the gfx that make the characters look more realistic and i had to re compile the files for it to work so i was wondering if i apply ed this if it would override that and work at 100%
I'm a little confused, this says patch 1.02, yet google & such says 1.4 is the newest patch >_<
Also, I made isos of my disks and it tells me to insert a disk to play... is there really no nocd? Disks are a pita
I'm a little confused, this says patch 1.02, yet google & such says 1.4 is the newest patch >_<
Also, I made isos of my disks and it tells me to insert a disk to play... is there really no nocd? Disks are a pita
There's a patch that calls itself 1.4 (or sometimes the XP patch), but don't install it. this is why:
http://forums.qhimm.com/index.php?topic=1656
Iso's work just fine...you just have to make sure the virtual drive letter you're using to mount them on is the same as the one you used to install your game initially. If it isn't you have to manually edit the registry to change the disc drive letter to whatever you want to use.
Alternatively, if you don't know how to edit the registry, you can just reinstall the game using the iso of the install disc that you (should have) made. After that it should work fine.
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 922091520 FREE 915035520
DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32
DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16
DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT CHANGE TO DIRECTORY C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
titeguy i really need some professional help
whenever i press "X" in my keyboard it always minimizes and goes back to windows explorer why?
but when i close the windows explorer it didn't minimiize why?
and recently whenever i'm typing when i press the "X" button the windows explorer maximizes itself when it opens? WHY?!
but when i close "WE" (abbr. of windows explorer) and i press "X" (for example: when i type in the address bar "xplorer.com" )
i can't freakin type the "X" because it keeps on maximizing whenever "WE" is open?!!!!
it all started whem i run ff7music.exe just like you did in your youtube video T_T
Any possibility this can be released without the remastered AI and new weapons/armor/spells? I like everything else but I wanna stay true to the original game.Just make a copy of your kernel.bin, kernel2.bin, and scene.bin as backups, then put them back after installing the patch.
I have to say that after playing through a couple hours of this...ITS FREAKING AWESOME! I love the new opening, as well as the movies not being all grainy. So far it's been a blast to play. though i must note that the music...while it will loop, there is a noticeable pause between loops. Keep up the excellent work.http://forums.qhimm.com/index.php?topic=8840.0 <--- how to get your mp3 soundtrack to loop seamlessly.
Here's a question - you mention having both the remasted FF7 OST and the remixed music from OCremix - which gets used where?
Here's a question - you mention having both the remasted FF7 OST and the remixed music from OCremix - which gets used where?
This video (http://www.youtube.com/watch?v=8WgW_B_Eiv4&feature=PlayList&p=8CD0A7B50B8F1569&index=6) might answer your question.
In FF7Music config, there are four profiles, you get to pick and choose how you want your music.
battle\Scene.bin - Enemy AI
kernel\Kernel.bin - Materia/Spells/Weapons/Armor/Accessories/Player Character AI/Initial Data/some more stuff
kernel\Kernel2.bin - Names and descriptions of above stuff (in menu context)
Replacing those three will negate the effects of the AI/Weapon/Armor/spell mods
Although If you're going to restore those you should probably also restore field\flevel.lgp to get rid of the retranslations, and revert names of things on the field.
Advent Avatars mod <-- I explained why I omitted this a few posts up
Saint's High Resolution patch <-- The custom graphics driver does what this mod does better and without glitches
Chocobo Racing/Upside-down cutscene patch <-- ditto
Mini-games patcher <-- ditto
Not sure if it looks better, but maybe the Reunion patch <-- It doesn't IMHO
Scene Redux 1.2 <-- What is this? You must either mean the new FMV's (which are included) or costa's new backgrounds (which still aren't yet complete enough to be considered an improvement)
Not sure if you have it or not, but New Spell Patch <-- I have one that I made myself
Laptop key patch <-- This is just stupid. If you can't figure out how to hold the [fn] key to use a laptop number pad, you don't deserve to play the game...besides, this overrides people's control configurations, so if I included it, it would just reset their controls, which is just annoying
TrueMotion codec <-- This actually *is* included, not to mention the fact that it isn't even necessary now that the custom graphics driver renders it unnecessary
QuoteAdvent Avatars mod <-- Still looks ridiculously better, and it only shows their faces really
Reunion patch <-- Can you at least show a screenshot comparison?
Scene Redux 1.2 <-- This patch makes almost all enemies morphable into items, It also prevents to steal and win the same item at once a makes the stealing rate more realistic and less frustrating. The Mod also introduces some items that were not carried by any enemy before thus trying to rebalance the underrepresentation and uniformity of the number of stealable items.
# ff7_opengl config file
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# post-processing shader, used to apply fullscreen effects
post_source = shaders/smartbloom.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1680
window_size_y = 1050
preserve_aspect = no
fullscreen = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = no
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
----------------------------------------------
WM_ACTIVATEAPP
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 255787008 FREE 248731008
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 960 H 600 P 3840 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
DD MODE: W 1440 H 1050 P 5760 RGB 1 BPP 32
DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16
DD MODE: W 1440 H 1050 P 2880 RGB 1 BPP 16
DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 960 H 600 P 960 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8
DD MODE: W 1440 H 1050 P 1440 RGB 1 BPP 8
DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
NO REQUESTED DISPLAY MODES SUPPORTED
EXCLUSIVE MODE
DD ERROR
ERROR: 80004001 Action not supported. in FILE C:\lib\src\graphics\directx.cpp LINE 1713
It says the resolution you're trying to run it at is unsupported by your monitor. Change the resolution and it should work.
Quick question....I noticed that when I receive a limit break I get a slight hang up or lag when selecting the limit icon....any ideas of why this might be happening? This didn't happen when I had most of these mods installed one by one in the past. The only mod I didn't have was the 2d overhaul but i dunno i'm lost.
Advent Avatars mod <-- Still looks ridiculously better, and it only shows their faces really
Reunion patch <-- Can you at least show a screenshot comparison?
Scene Redux 1.2 <-- This patch makes almost all enemies morphable into items, It also prevents to steal and win the same item at once a makes the stealing rate more realistic and less frustrating. The Mod also introduces some items that were not carried by any enemy before thus trying to rebalance the underrepresentation and uniformity of the number of stealable items.
where can i get smartbloom?Why would you want it to? The Ultima edition is shit, so even if it does work, you're bound to run into crazy bugs and whatnot.
will this patch work in ultima edition? will this run in any laptop?
i use the original 4 discs by the way i'm just curious though
where can i get smartbloom?
will this patch work in ultima edition? will this run in any laptop?
i use the original 4 discs by the way i'm just curious though
Haha yeah, it's pretty big.
Main link is up!
The mirror still points to the last version though.
What bug did you fix in my mod? Just a missing file?
1st: barret's model is black! i mean i cant' see a damn thing
2nd:special fx are bugging i mean there are black thingy when you cast a spell etc. or doing a limit break(i'll post a image of it later)
3rd:vincent and barret's attack animation- vinny attacks like he's holding a shotgun even though he's holding a pistol while barret here is a warfreak! XD he's not doing a long range attack animation,, if you know what i mean ^^
4th: it won't run in window mode.in-short"even if i change the configuration in the opengl.cgf thingy"
well my friend bought a copy of ff7 but the installer is different and name: FF7 Ultima Edition something
well it work but when we tried to patch it with the remix patch many bug appear including the bugs i mention earlier.
What bug did you fix in my mod? Just a missing file?
Apparently some people were mentioning that the game was crashing on bunch of attack during battle because of a missing seffect00_6.png file or something like that, so I just made copies seffect00_0.png and renamed them to the missing files. I'm sure there's a better solution to this, though.
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1680x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
File search paths:
mp3\
psf\
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 95
Patch init done
----------------------------------------------
FTH: (2700): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
FTH: (3764): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
WM_ACTIVATEAPP
INITIALIZE DD/D3D START
DIRECT SOUND ERROR
ERROR: No sound driver is available for use. in FILE C:\lib\src\sound\dx_snd.cpp LINE 68
That could mean that the registry entries haven't been installed. Run ff7opengl.reg in the ff7 folder.
1. Try fixing it with your laptops resolution...Or better yet check your vid cards properties and set up it up to the resolution you indicated in Opengl config...
There was a fix on this but its mainly on laptops with Intel GMA 950's...
2. Since you're using NVIDIA set up the FF7COnfig to use NVIDIA and TNT.
Try this for size.... Holler back if it doesn't..Ayt! :lol:
1. Try fixing it with your laptops resolution...Or better yet check your vid cards properties and set up it up to the resolution you indicated in Opengl config...
There was a fix on this but its mainly on laptops with Intel GMA 950's...
2. Since you're using NVIDIA set up the FF7COnfig to use NVIDIA and TNT.
Try this for size.... Holler back if it doesn't..Ayt! :lol:
1. Try fixing it with your laptops resolution...Or better yet check your vid cards properties and set up it up to the resolution you indicated in Opengl config...
There was a fix on this but its mainly on laptops with Intel GMA 950's...
2. Since you're using NVIDIA set up the FF7COnfig to use NVIDIA and TNT.
Try this for size.... Holler back if it doesn't..Ayt! :lol:
1. Try fixing it with your laptops resolution...Or better yet check your vid cards properties and set up it up to the resolution you indicated in Opengl config...
There was a fix on this but its mainly on laptops with Intel GMA 950's...
2. Since you're using NVIDIA set up the FF7COnfig to use NVIDIA and TNT.
Try this for size.... Holler back if it doesn't..Ayt! :lol:
1. Try fixing it with your laptops resolution...Or better yet check your vid cards properties and set up it up to the resolution you indicated in Opengl config...
There was a fix on this but its mainly on laptops with Intel GMA 950's...
2. Since you're using NVIDIA set up the FF7COnfig to use NVIDIA and TNT.
Try this for size.... Holler back if it doesn't..Ayt! :lol:
That's true, the 3d models look great without filtering, the only thing that needs it are the 2d textures. Yeah, I don't expect people to contour to this patch if they've already got a working modded ff7.
Lol you need an upgrade option... I don't want to install 2.3.2 because it will overwrite my 2.3.1 setup :(
Yeah. It spreading like wildfire... Did ya bought it in EVER? You know the one nearest the Monumento LRT?... Hundreds are sold there... BUt ya just can't beat the Original... Luckily I have a friend who has a friend that has a cousin and has sister in law... *pauses* ...Well ya get teh point... :roll:
It's funny cause technically that's counterfeiting...and they're just doing it.. I wish I could make a living selling counterfeit copies of ff7... I'd make a fortune.
I wish setting someone to DEFEND actually REDUCED the damage they take till their next turn... I'm so mad I just realized I've been wasting turns for half the game :xhaha, what have you been hitting defend over and over?
Yeah. It spreading like wildfire... Did ya bought it in EVER? You know the one nearest the Monumento LRT?... Hundreds are sold there... BUt ya just can't beat the Original... Luckily I have a friend who has a friend that has a cousin and has sister in law... *pauses* ...Well ya get teh point... :roll:
haha no i bought it in north mall near ever ^^
I wish setting someone to DEFEND actually REDUCED the damage they take till their next turn... I'm so mad I just realized I've been wasting turns for half the game :xhaha, what have you been hitting defend over and over?
defend makes your player take 1/2 physical damage until his/her next action...you have to wait for your ATB Gauge to reset before it takes effect, though.
alright, i installed the patch, but there is no music and the open gl thing wont work. otherwise it works fine, but could you please tell me how to get the music to work?
ok so now every time i boot up the game it crashes. what should i do?
working now, but bosses are switched, and its still the old music. i dont need to restart my game, do i?
will starting over fix the problem with the bosses?no.
alright so how do i use the proud clod and wallmarket tools? oh and i think the problem with the opengl is that it wont install to the registry correctly which is why i get nothing when i try to use the opengl.cfgThey should be pretty beginner friendly, you just open them up, link to your data/battle/scene.bin file (Proud Clod) or your data/kernel/kernel.bin file (Wallmarket), then click file...apply changes patch and select the one of the patches on the front page, then click file...create (scene/kernel).bin. If you have vista, then user account control might not be letting you edit the registry. Try turning it off (via the "Users" option in the control panel), then running the registry key.
it was the fault of ultima edition. works fine now, i borrowed my friends cd versionThat's good to hear!
I've been considering that. Perhaps in v2.4, but I haven't implemented it yet.
that would be impossible unless you programmed the exe. to read the separate kernal bins and such... meaning you would need two kernal bins. or something. o.oNot at all, I've already rerouted the shortcuts to the game to link to batch files that run the game, rather than the executable itelf.
or two data folders.. a waste of space really.
is there a way to use the original models with everything else installed? the updated models seem out of place.which models you talking about? the battle ones or the field ones?
Would it be too hard to make a new ff7.exe that would replace the current (backup ofc) and would just go ahead and launch ff7music & then the game?Hex editing isn't my forte...
And a possibly larger request, can you add a "main menu" choice to the quit menu? Theres no way to load an older save without exiting the game and relaunching it.
Would it be too hard to make a new ff7.exe that would replace the current (backup ofc) and would just go ahead and launch ff7music & then the game?
is there a way to use the original models with everything else installed? the updated models seem out of place.which models you talking about? the battle ones or the field ones?
ff7music is already automatically launched and closed with ff7 automatically via batch files.
is there a way to use the original models with everything else installed? the updated models seem out of place.which models you talking about? the battle ones or the field ones?
both
what about the world map model?is there a way to use the original models with everything else installed? the updated models seem out of place.which models you talking about? the battle ones or the field ones?
both
sure, just copy the original battle.lgp and char.lgp off of your install disc and copy them into data/battle/ and data/field/ respectively to overwrite the modded ones.
ff7music is already automatically launched and closed with ff7 automatically via batch files.
:P Fair enough, I personally never used them. Don't really see the point in this then xD
Edit: Just realized the very misplaced typo
why do i have green lines all over everything in the background? like the way before i even had aali's custom driver? everything else is fine but those lines are really annoying...... :-(
Which registry do i edit? OpenGLconfig or ff7opengl? Also do i open Final Fantasy VII app with Run FFVII-Remix batch or just normally with the shortcut on my desktop? I'd really appreciate the help. :-D
After reading posts in this forum this last two days, I'm kind of confuse about history of the remodeling patches.
As far as i've read, I believe the Reunion Project was the first to came out, and then some times later came NPC Reconstruction Project, and then it renamed to Final Fantasy VII Phoenix Rejuvenation Project after v0.6 in 2008? So is FF7-PRP the latest project on remodeling patch?
I was wondering why you chose NPC RP instead of FF7-PRP.
PRP is the latest concerning field npc models
PRP is the latest concerning field npc models
So if I want the lastest one, I should install the PRP installer after this remix patcher?
Dont quote me on this but i believe the remix includes the PRP package.
NPC Reconstruction Project for FF7PC 0.6
1) It's easier to install - In the Phoenix Rejuvenation Project, the game's files have been renamed and crammed into an executable that doesn't work on all setups. I've personally never been able to successfully install it, but if somebody were to give me some of the modded PRP files with their original filenames, I'd definitely check them out and consider throwing them into a newer version of the patch (*if* that's okay with the people who made the PRP...I know they were going for an all-encompassing patch with their project, so I wouldn't want to rain on their parade)
2) There's been some controversy over some of the PRP models...they've begun to insist upon creating all of their models from scratch, rather than rehashing the game's models, but some people seem to think that some of the models used deviate too much from the original feel of the game, or that they aren't an improvement from previous versions. As such, I decided that playing it safe with the older, more familiar version wouldn't be a problem.
This includes the NPC Reconstruction patch and does *not* include the Phoenix rejuvenation project for various already stated reasons:1) It's easier to install - In the Phoenix Rejuvenation Project, the game's files have been renamed and crammed into an executable that doesn't work on all setups. I've personally never been able to successfully install it, but if somebody were to give me some of the modded PRP files with their original filenames, I'd definitely check them out and consider throwing them into a newer version of the patch (*if* that's okay with the people who made the PRP...I know they were going for an all-encompassing patch with their project, so I wouldn't want to rain on their parade)
2) There's been some controversy over some of the PRP models...they've begun to insist upon creating all of their models from scratch, rather than rehashing the game's models, but some people seem to think that some of the models used deviate too much from the original feel of the game, or that they aren't an improvement from previous versions. As such, I decided that playing it safe with the older, more familiar version wouldn't be a problem.
Furthermore, installing the PRP patch on top of this will not work due to incompatibility issues. I've tried it.
The installer hangs when you try to install it onto already modded files. It should work fine on a fresh install.
[sigh] If I were to include the PRP, I'd have to either back up my files and delete my ff7 folder or use another computer, make a fresh install of FF7, apply the patch, find out which files do what (00.lgp, 01.lgp, and 02.lgp aren't very descriptive names), then extract the files from the PRP files and combine them with my existing archive, hand-selecting the ones that are obviously an improvement (most likely just random NPC's and minigame models), then repack and upload the new patch. Not exactly a simple process.
I *might* do this in the future, although I've got more pressing matters ATM.
i'm having problem with the fmv audio.
Game sound effect and music working fine, the opening fmv is fine too, but the fmv doesn't have sound. I haven't pay attention to the problem until playing disc 2 today, so i'm not sure whether the previous fmv had this problem, so far as i remember, the death of aerith fmv on dics 1, the explosion of the north crater on disc 2 both don't have sound.
how do i find out what the problem is?
After Installation this is what i get :cry:
Im so sad that i cant play
It says "Unable to locate registry key, please reinstall Final Fantasy VII"
i reinstalled like 4 times already..
Im using Windows 7 32-bit
U.A.C is closed and i run the installation as Administrator..
please help me fix this..
:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
titeguy3... Awesome release!!!!! srsly wow!, you made my life easier, just 1 problem, how do you install the patches??? i put every patch in the patches folder and run install yamp, it creates a 0KB ff7.exe that doesn't run... help? i wanna install the 9999breaker and luckytifa xD!!!
Another question xD!! what version of Aali opengl does this 2.3.3 version have? the ff7_opengl-0.7.2b??
Oh yea... if some1 have problems with the audio (ff7music.exe) i just bring up the taskmanager and put the ff7music.exe on high priority, then it syncs just fine...
Tnx man, cant thank U enough!!!
So i've had this working fine in W7 Ultimate 32 bit, but I want to reformat my PC for W7 Ultimate 64 bit, anyone run it on 64 bit and had it work successfully? I only have the v2.3.1 installer as the link for 2.3.3 doesn't work (nor does the mirror). Does 2.3.1 have any issues in 64 bit that anyone is aware of?
Two questions...
1. Do you have the disc image mounted (or the CD in the disc drive)
2. Are you using Ultima Edition
... We do not support pirating at this forum... You make the isos yourself with your original copies of the FF7 game...
Or you put the disc in the drive.
And i wasn't asking about Windows 7
I was asking about Final Fantasy Seven Ultima Edition... the kind you have to download...
(sigh)
... We do not support pirating at this forum... You make the isos yourself with your original copies of the FF7 game...
Or you put the disc in the drive.
And i wasn't asking about Windows 7
I was asking about Final Fantasy Seven Ultima Edition... the kind you have to download...
(sigh)
sorry man dont sigh :( im sorry :) okay and thanks for everything i will download FF7 Ultima Edition. thank you everyone but thanks more to you :D haha ;)
... We do not support pirating at this forum... You make the isos yourself with your original copies of the FF7 game...
Or you put the disc in the drive.
And i wasn't asking about Windows 7
I was asking about Final Fantasy Seven Ultima Edition... the kind you have to download...
(sigh)
sorry man dont sigh :( im sorry :) okay and thanks for everything i will download FF7 Ultima Edition. thank you everyone but thanks more to you :D haha ;)
He was trying to tell you to not use the ff7 ultima edition as it is pirated and does not work with most of the mods.
Ummm, just tried to download the remix patcher (full version 2.3.3) and both the main and mirror links are broken...
Ummm, just tried to download the remix patcher (full version 2.3.3) and both the main and mirror links are broken...
yeah, my main hosting server is down, and my mirror wiped the data for some reason... or moved it possibly? At any rate, I'm re uploading the mirrors, so those should work soon.
i'm having problem with the fmv audio.
Game sound effect and music working fine, the opening fmv is fine too, but the fmv doesn't have sound. I haven't pay attention to the problem until playing disc 2 today, so i'm not sure whether the previous fmv had this problem, so far as i remember, the death of aerith fmv on dics 1, the explosion of the north crater on disc 2 both don't have sound.
how do i find out what the problem is?
Codec Issues. Google "CCCP" and download it. It should be a codec pack that'll solve your issues.
I have k-lite codec packs installed as well, the orignal fmv plays fine outside of game, but just doesn't play the pcm audio during the game. I know it should be something related to decoding audio, but don't know what's to use to decode it during game. Here's a comparison info of the mp3 encoded opening.avi to the rest of the orginal fmv using GraphStudio:
I have k-lite codec packs installed as well, the orignal fmv plays fine outside of game, but just doesn't play the pcm audio during the game. I know it should be something related to decoding audio, but don't know what's to use to decode it during game. Here's a comparison info of the mp3 encoded opening.avi to the rest of the orginal fmv using GraphStudio:
Ah, I think know what your problem is. Is the sound sort of dithering out as soon as the opening FMV plays? Is it just the high quality fmv's that have issues? If so, then the problem might be that your computer can't handle decoding the high quality fmv's in-game, and aali's driver's decoder just simply dithers out the audio when the audio and video can't sync up.
Solution: copy the fmv's from your original game discs into the movies folder, overwriting all of the high quality ones. If this is in fact your problem, then doing this should fix it right up.
I see... well since you said that they play fine in a media player, i'm inclined to believe that this isn't the problem, but try installing this (http://mmowned.org/dragon/tite/truemotion-codec.exe) and this (http://mmowned.org/dragon/tite/truemotion-codec.exe) then verifying that this file (http://mmowned.org/dragon/tite/tm20dec.ax) is in your system32 folder.I have k-lite codec packs installed as well, the orignal fmv plays fine outside of game, but just doesn't play the pcm audio during the game. I know it should be something related to decoding audio, but don't know what's to use to decode it during game. Here's a comparison info of the mp3 encoded opening.avi to the rest of the orginal fmv using GraphStudio:
Ah, I think know what your problem is. Is the sound sort of dithering out as soon as the opening FMV plays? Is it just the high quality fmv's that have issues? If so, then the problem might be that your computer can't handle decoding the high quality fmv's in-game, and aali's driver's decoder just simply dithers out the audio when the audio and video can't sync up.
Solution: copy the fmv's from your original game discs into the movies folder, overwriting all of the high quality ones. If this is in fact your problem, then doing this should fix it right up.
It's the opposite, the high quality fmv (1280x960) are working fine. It's the orginal fmvs (320x224) that I'm having problem with.
I see... well since you said that they play fine in a media player, i'm inclined to believe that this isn't the problem, but try installing this (http://mmowned.org/dragon/tite/truemotion-codec.exe) and this (http://mmowned.org/dragon/tite/truemotion-codec.exe) then verifying that this file (http://mmowned.org/dragon/tite/tm20dec.ax) is in your system32 folder.I have k-lite codec packs installed as well, the orignal fmv plays fine outside of game, but just doesn't play the pcm audio during the game. I know it should be something related to decoding audio, but don't know what's to use to decode it during game. Here's a comparison info of the mp3 encoded opening.avi to the rest of the orginal fmv using GraphStudio:
Ah, I think know what your problem is. Is the sound sort of dithering out as soon as the opening FMV plays? Is it just the high quality fmv's that have issues? If so, then the problem might be that your computer can't handle decoding the high quality fmv's in-game, and aali's driver's decoder just simply dithers out the audio when the audio and video can't sync up.
Solution: copy the fmv's from your original game discs into the movies folder, overwriting all of the high quality ones. If this is in fact your problem, then doing this should fix it right up.
It's the opposite, the high quality fmv (1280x960) are working fine. It's the orginal fmvs (320x224) that I'm having problem with.
Hey.....Yeah it's a big issue, it takes me more than 5 hours to upload the file, so i need to overnight it. I've been being somewhat of an insomniac lately though. I'll post when It's up, though.
I know you get asked this all the time, but do you know when the main download link will be up and running.
Or does anyone else have a link to thier copy of the installer.
Thanks in advance
Beavii
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Failed to load: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame/condor.lgp
I start the game, then Screen is black for one second, and it gets back to desktop without any error message.Code: [Select]INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Failed to load: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame/condor.lgp
I'm on Windows 7 Ultimate 64 bit and have the German FF VII version by the way. Please help me getting this to work!
Hey, I'm kind of having a weird issue. First of all I'd just like to say Thanks for making this patch it was really helpful especially since all the times I reinstalled this game and applied all my mods one by one. The problem I'm having is not a big deal but maybe other people have it. For some reason Barrets character model from the NPC reconstruction is missing his beard. If you just look at him every couple of seconds his beard will appear and then disappear. I haven't had any other known problems and all other characters are fine. I tried reinstalling from a clean install but no luck. I even tried on a totally different computer so now I'm kinda stuck. Any Ideas?
Thanks for getting back so soon. I'm actually having another problem. I was trying to get the new alias custom driver so I can have a full screen start menu but I believe the one you have in the remix patch isn't the newest one. Ive tried to upgrade it after the remix patch but something always goes wrong. If you don't mind do you think you could make an updated remix patch with the updated alias custom driver?
Thanks for getting back so soon. I'm actually having another problem. I was trying to get the new alias custom driver so I can have a full screen start menu but I believe the one you have in the remix patch isn't the newest one. Ive tried to upgrade it after the remix patch but something always goes wrong. If you don't mind do you think you could make an updated remix patch with the updated alias custom driver?
GI.. The Aali version included is quite stable. You COULD replace it with a newer version, but that's somewhat complicated and each version has it's own quirks and bugs. Any way, you can edit the "ff7opengl.cfg" with notepad and and set "full screen = (true/yes)" for full screen usage. Make sure to run the coorect registry editor to "save" it.
To titeguy: This is a nice installer. It might help if you included/ made available a installation and set-up guide to help others install and set-up the game correctly. I would probably cut down a lot of questions and confusion surroundling how to tweak certain areas/mods to fix simple problems and maximise usage of all.. ie. Ficedulas, Aali's.. etc.
As a third note: I'm havining a strange problem with sound effests dissappering after 15-20 mins. I still have music, just no sound effects. I'm using a P4 3.0 prescott, 1 GB RAM, SB Audigy Value, and 7800 GS (AGP) with XP SP3. Any suggestions or hints?
I start the game, then Screen is black for one second, and it gets back to desktop without any error message.Code: [Select]INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Failed to load: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame/condor.lgp
I'm on Windows 7 Ultimate 64 bit and have the German FF VII version by the way. Please help me getting this to work!
Two things:
1) Please don't bump threads. If I didn't respond, it's because I haven't checked the forums yet, not because it wasn't on top of the page.
2) I haven't tested the installer on other language releases. It looks like you're missing a file (data\minigame\condor.lgp). A file my installer doesn't modify in any way, but that the executable requires. The file should have been there when you installed the game initially, look for it by browsing your install CD, it'll probably work after you replace it (and any other files that may be missing off the german version...or just your install). If it isn't on your install CD, then I can say without hesitation that this installer is not compatible with the german version of the game
EDIT: It could also be the case that you installed the patch to some directory other than where you initially installed the game, that could also cause this issue. Check to make sure you installed the patch into the right place. This *could* be a Win7 compatibility issue since I haven't tested on Win7. I can guarantee compatibility for Vista x64 and below, but not Win7.Hey, I'm kind of having a weird issue. First of all I'd just like to say Thanks for making this patch it was really helpful especially since all the times I reinstalled this game and applied all my mods one by one. The problem I'm having is not a big deal but maybe other people have it. For some reason Barrets character model from the NPC reconstruction is missing his beard. If you just look at him every couple of seconds his beard will appear and then disappear. I haven't had any other known problems and all other characters are fine. I tried reinstalling from a clean install but no luck. I even tried on a totally different computer so now I'm kinda stuck. Any Ideas?
That's a common issue. It's there, but it flickers. So far, I've ignored this in favor of more vital issues, but perhaps I'll fix it in a later release. I've got much less time on my hands now that its not summer anymore, but if I get time, I'll get crackin'.
I also have a German copy of FFVII and after installing the Remix patch, I had the same problem, that the screen goes black for some seconds and returns to the desktop. Well at first I thought it had something to do with the codecs... so I installed the TrueMotion codec, same problem. I installed the K-Lite codec and disabled TrueMotion... still same problem.
THEN I reinstalled FFVII and didn't patch it at all - and the game starts without problems!
After that I installed patch 1.02 - black screen again and returning to desktop!
Why? Well after some "research" I found out, that there are several local patches (http://forums.qhimm.com/index.php?topic=2670.0) for FFVII and i always installed the English 1.02 patch. *doh* :-P
So I installed/copied the GERMAN patch 1.02g (http://aaronserv.dyndns.org/hosting/ffsf/downloads/ff7_1.02g.zip) - and the game starts perfectly! It seems, that the "normal" (or English) 1.02 patch is not compatible with the German version. And I suppose, that the Remix patch includes the English 1.02 patch. So it somehow "prevents" starting FFVII.
Well, too bad, cause the remix patch is really a great idea and a great compilation! Maybe someday it will be available to non-English versions. But until then I can install the mods/patches manually (which are included in the Remix + the German 1.02g). :)
I've read the FAQs and used the search feature. I've even manually searched through pages and pages and I can't find a solution to my problem.
I used the Final Fantasy Remix Installer (the latest one) and modded my game with it. When I hop off the train in the beginning, the game will crash the moment the first battle loads. Sometimes it will make it through the first battle and then the second battle will freeze.
Also, the music just completely stops at times.
It is extremely frustrating to try and configure things and then restart the entire game and watch that opening scene over and over again only to see your game crash after naming Barrett and entering the Mako Reactor. Any help?
My computer specs (using PC Wizard):
<<< System Summary >>>
> Mainboard : Asus P5KPL-AM/PS
> Chipset : Intel G31/G33/G35
> Processor : Intel Core 2 Quad Q6600 @ 2400 MHz
> Physical Memory : 4096 MB (2 x 2048 DDR2-SDRAM )
> Video Card : ATI Radeon HD 3800 Series
> Hard Disk : HDS728080PLAT20 (82 GB)
> Hard Disk : WDC (640 GB)
> Hard Disk : WD (750 GB)
> DVD-Rom Drive : SONY DVD-ROM DDU1621
> DVD-Rom Drive : HD2895P CRF197G SCSI CdRom Device
> DVD-Rom Drive : IRWN 8X6VSPA7C5AN SCSI CdRom Device
> Monitor Type : Dell Computer DELL S2409W - 24 inches
> Network Card : RTL8168/8111 PCIe Gigabit Ethernet Adapter
> Operating System : Microsoft Windows XP Home Edition 5.01.2600 Service Pack 3
> DirectX : Version 9.0c (September 2009)
Well, no matter what i do, the download only gets to 99.9% then it stops... it says server error. Can someone tell me how to fix this. On another note, is there a way to get the Custom driver benifites without having the lag? I have an old Graphics Card with 32mb of memory so OpenGl is not really good. I want to be able to use the high res patch and the 2D overhaul. Next version should include the PRP instead. The 00.LGP file is char.lgp and 01.lgp is world_us.lpg. P.S thank you forum administrator for finally accepting me into the community.
I've read the FAQs and used the search feature. I've even manually searched through pages and pages and I can't find a solution to my problem.That's either the battle swirl glitch (for which a patch called the battle swirl fix exists) or something off with the scene.bin file. I can't give you a definite fix without knowing exactly what the problem is, but try installing the battle swirl fix (I can't recall if I included it off the top of my head). Have you made sure that the game works *without* the patch?
I used the Final Fantasy Remix Installer (the latest one) and modded my game with it. When I hop off the train in the beginning, the game will crash the moment the first battle loads. Sometimes it will make it through the first battle and then the second battle will freeze.
Also, the music just completely stops at times.
It is extremely frustrating to try and configure things and then restart the entire game and watch that opening scene over and over again only to see your game crash after naming Barrett and entering the Mako Reactor. Any help?
My computer specs (using PC Wizard):
<<< System Summary >>>
> Mainboard : Asus P5KPL-AM/PS
> Chipset : Intel G31/G33/G35
> Processor : Intel Core 2 Quad Q6600 @ 2400 MHz
> Physical Memory : 4096 MB (2 x 2048 DDR2-SDRAM )
> Video Card : ATI Radeon HD 3800 Series
> Hard Disk : HDS728080PLAT20 (82 GB)
> Hard Disk : WDC (640 GB)
> Hard Disk : WD (750 GB)
> DVD-Rom Drive : SONY DVD-ROM DDU1621
> DVD-Rom Drive : HD2895P CRF197G SCSI CdRom Device
> DVD-Rom Drive : IRWN 8X6VSPA7C5AN SCSI CdRom Device
> Monitor Type : Dell Computer DELL S2409W - 24 inches
> Network Card : RTL8168/8111 PCIe Gigabit Ethernet Adapter
> Operating System : Microsoft Windows XP Home Edition 5.01.2600 Service Pack 3
> DirectX : Version 9.0c (September 2009)
can u include that potion model and the weapons from this thread in the next version?The ones in the Slayersnext's thread (the first one) have been included already with the exception of the hair and the potion, and the ones in the second thread are ripped from other games and therefore, not allowed to be distributed on these forums.
it looks great
http://forums.qhimm.com/index.php?topic=6617.0
and these character models:
http://forums.qhimm.com/index.php?topic=6617.msg100894#msg100894 :-o
Well, no matter what i do, the download only gets to 99.9% then it stops... it says server error. Can someone tell me how to fix this. On another note, is there a way to get the Custom driver benifites without having the lag? I have an old Graphics Card with 32mb of memory so OpenGl is not really good. I want to be able to use the high res patch and the 2D overhaul. Next version should include the PRP instead. The 00.LGP file is char.lgp and 01.lgp is world_us.lpg. P.S thank you forum administrator for finally accepting me into the community.I'm not sure about that 99.9% issue, is that happening to anybody else? If so, I'll reupload the file. I'm not quite sure which "lag" you're talking about. I'm aware that the 2D overhaul will make the game lag quite a bit, so perhaps that's what you're referring to? The custom graphics driver allows pretty much *every* graphical enhancement with the exception of a few model swaps, so basically, no custom driver = no cool graphics. If you'd like to get rid of the lag, you should look into uninstalling the 2D overhaul, SL1982 should know how to do this better than I, but I believe that the lag will go away if you just delete the "textures" folder, though you might also have to replace a few files with the originals as well. I'll look into upgrading to the PRP, but I need somebody to upload the updated files first so that I can tinker with them.
I've read the FAQs and used the search feature. I've even manually searched through pages and pages and I can't find a solution to my problem.That's either the battle swirl glitch (for which a patch called the battle swirl fix exists) or something off with the scene.bin file. I can't give you a definite fix without knowing exactly what the problem is, but try installing the battle swirl fix (I can't recall if I included it off the top of my head). Have you made sure that the game works *without* the patch?
I used the Final Fantasy Remix Installer (the latest one) and modded my game with it. When I hop off the train in the beginning, the game will crash the moment the first battle loads. Sometimes it will make it through the first battle and then the second battle will freeze.
Also, the music just completely stops at times.
It is extremely frustrating to try and configure things and then restart the entire game and watch that opening scene over and over again only to see your game crash after naming Barrett and entering the Mako Reactor. Any help?
My computer specs (using PC Wizard):
<<< System Summary >>>
> Mainboard : Asus P5KPL-AM/PS
> Chipset : Intel G31/G33/G35
> Processor : Intel Core 2 Quad Q6600 @ 2400 MHz
> Physical Memory : 4096 MB (2 x 2048 DDR2-SDRAM )
> Video Card : ATI Radeon HD 3800 Series
> Hard Disk : HDS728080PLAT20 (82 GB)
> Hard Disk : WDC (640 GB)
> Hard Disk : WD (750 GB)
> DVD-Rom Drive : SONY DVD-ROM DDU1621
> DVD-Rom Drive : HD2895P CRF197G SCSI CdRom Device
> DVD-Rom Drive : IRWN 8X6VSPA7C5AN SCSI CdRom Device
> Monitor Type : Dell Computer DELL S2409W - 24 inches
> Network Card : RTL8168/8111 PCIe Gigabit Ethernet Adapter
> Operating System : Microsoft Windows XP Home Edition 5.01.2600 Service Pack 3
> DirectX : Version 9.0c (September 2009)
Doesn't work. None of this works.Is it plugged in?
Nothing I try to do to make this game work, works. Every single thing I've read in this thread fails to produce positive results.
It looks nice though, from the vids on youtube. I'm just sorry I won't be able to play it.
oh well.
to titeguy3.. i'm also having this 99.9% download thing, it stops there... i've downloaded it 3x and the result is still the same... what should i do?.. thank you so much... :-DAlright, I'll try re-uploading the file tonight, try again tomorrow.
to titeguy3.. I'm also having this 99.9% download thing, it stops there... I've downloaded it 3x and the result is still the same... what should i do?.. thank you so much... :-DAlright, I'll try re-uploading the file tonight, try again tomorrow.
to titeguy3.. i'm also having this 99.9% download thing, it stops there... i've downloaded it 3x and the result is still the same... what should i do?.. thank you so much... :-DAlright, I'll try re-uploading the file tonight, try again tomorrow.
to titeguy3.. I'm also having this 99.9% download thing, it stops there... I've downloaded it 3x and the result is still the same... what should i do?.. thank you so much... :-DAlright, I'll try re-uploading the file tonight, try again tomorrow.
Hope you got a good broadband deal mate,,,,
Your always having to re upload this file....
On that note,,,,,,It's worth the wait.....
However can I make a suggestion,,,,,
Can you maybe make the next realease ask which mods you actually would like to install.
I like this installer but there's a couple in there i don't like
I have no problems manually changing them,,,
Guess I'm just lazy......lol
Look forward to it in a future release...prob v2.5 since I've already pretty much got v2.4 done.to titeguy3.. I'm also having this 99.9% download thing, it stops there... I've downloaded it 3x and the result is still the same... what should i do?.. thank you so much... :-DAlright, I'll try re-uploading the file tonight, try again tomorrow.
Hope you got a good broadband deal mate,,,,
Your always having to re upload this file....
On that note,,,,,,It's worth the wait.....
However can I make a suggestion,,,,,
Can you maybe make the next realease ask which mods you actually would like to install.
I like this installer but there's a couple in there i don't like
I have no problems manually changing them,,,
Guess I'm just lazy......lol
you should definatly rar the .exe file and then split it accross 500 mb into like 4 files then upload to megaupload. They will keep your file there nice and long.I used to do that before I had mirrors that I could just ftp the whole file to. the upload rate is faster and it's less work, so unless MMOwned goes down as well, I'm going to stick to my method
Sorry if it's been asked before but I was wondering, in general, is there anyway to apply the hardcore mod to my files after applying the patch?It's pretty tedious to do this, so much so, in fact, that I'm going to be releasing v2.4 soon that's going to allow you to choose dynamically between "hardcore" mode and normal mode sometime during winter break, so look forward to that.
what about a torrent file, it will be nice...Again, waaay before I had mirrors, I used torrents, and the seed ratio would be like...10 to 1, even if I was seeding constantly. I don't have any servers or anything that I can use to just constantly seed a torrent, I'd have to do so with my own laptop to keep the torrent from going dead (0 seeds) and that's not something I feel like going through again if I don't have to.
Hi guys, loving this patch. It's given me an excuse to play FF7 again in spiffy-vision. Anyway, I've come across an odd bug with the Destruct materia. At present there's four stars you need to fill to master it. I'm on the last star now and for some reason the AP requirements are insanely high. Much higher than KoTR. I assume there's something gone wrong with the patching perhaps that's made the AP values necessary to level up go goofy. Anyways, if you can let me know if there's a fix that'd be great, I'm aiming for a "perfect" game and I need to master all my magic materia to get Master Magic for my three active party members.You're absolutely right. Tricky hex editing...i had a "5" where I should have had an "F". All fixed in version 2.4 which I suppose I'll be releasing ahead of schedule upon realization of this. I'll have the upgrader and installer uploaded by sometime tomorrow. Thanks for pointing this out.
You're absolutely right. Tricky hex editing...i had a "5" where I should have had an "F". All fixed in version 2.4 which I suppose I'll be releasing ahead of schedule upon realization of this. I'll have the upgrader and installer uploaded by sometime tomorrow. Thanks for pointing this out.
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 321
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/bigshot/hvshot_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/bigshot/hvshot_01.png); this is slow, please convert to 32-bit
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
song is already playing...
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
ERROR: unhandled exception
Absolutely. Your saves won't be modified in the slightest, and any AP you've collected will carry over. The AP per materia are saved as long unsigned ints, then divided into the stars upon game startup, so everything should be fine (although I'm not entirely sure what happens if you have too much AP...I don't think it causes any problems though)You're absolutely right. Tricky hex editing...i had a "5" where I should have had an "F". All fixed in version 2.4 which I suppose I'll be releasing ahead of schedule upon realization of this. I'll have the upgrader and installer uploaded by sometime tomorrow. Thanks for pointing this out.
Thought it might be something like that. I'm a programming graduate myself so I thought something had gone horribly wrong when I saw the huge number. Will the updates be retroactive with my current save? Thanks for continued support on this mod by the way.
Great mods, everything looks fantastic, everyone who has worked on these should be congratulated, hands shaken, backs patted etc.That type of error usually implies that something is wrong with the AI script code that's making things not work. I do believe that I've tested and re-tested Guard Scorpion's AI so it *should* be fine, however, this could be an issue with corruption or some kind of win7 incompatibility... Try downloading NFITC1's "ProudClod (http://forums.qhimm.com/index.php?topic=8481.0)" utility and installing my PrC scene.bin patch (available on this thread) with it, and tell me if the issue persists. You shouldn't need to start a new game.
Now I have a slight hiccup, and couldn't find anyone else with the same problem or anything to help in any of the other topics. I just installed the game again, downloaded and applied the remix patcher following most (or all) of the configuration steps, and started a new game. The game will play up to the mako reactor and when the very first boss is about to load the game crashes. The battle swirl initiates and the music starts to play, then an error message comes up saying "oops..." and a crash.dmp file was created in the FF7 folder.
Here is the tail of the log:Code: [Select]Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 321
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/bigshot/hvshot_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/bigshot/hvshot_01.png); this is slow, please convert to 32-bit
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
song is already playing...
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
ERROR: unhandled exception
I am playing on Windows 7 64 bit domestic version, on a nice shiny new Acer laptop. 1366 x768 resolution, native and in the configured settings, running in windowed mode because I couldn't get fullscreen to work (it would just show a black screen, play a second or two of music and then crash). I have 4 gigs of ram, an intel integrated crap graphics card, and an intel 2.1 ghz processor. I run it as administrator, and it runs smoothly for the most part. The only other problem I have run into is the opening movie plays really slow and glitchy. It is weird, because it doesn't play slow when I first start FF7, only when I start a new game, and the movies all play fine when I run them from the movie folder. I just downloaded some updated codecs so I will see if that works, but thanks in advance for any help.
Titeguy.:-D
We Love you.
Well I at least know now what happens when the AP has gone over the intended limit; It has all four stars highlighted, the required AP says 0, but killing anything to try and level it up does nothing. Looks like I may have to go without Master Magic in my current save. :S
Just started playing hardcore mode.....Haha take it up with Gjoerulv. The "hardcore" mode isn't just a difficulty buff. My mod already does that. It basically makes the entire game a struggle for survival. Its only for ff7 masters and masochists haha. That being said, I do believe I'm going to start a game in hardcore mode. Keep in mind that if you're absolutely stuck at a certain point, you can play it in normal mode, then switch back to hardcore...if you want...
Who had the silly idea that loosing one character makes game over.......
There is so many unstopable* things in the game that will ruin the game unless you cheat....
Yet another mod to manually change.....
*Death Machine Petrifying in the Bombing Mission Is Reatarded with this mod*
Lol..
Not to fussed, was just a little frustrating not even getting to the first save point....
Suppose if i wasn't playing this game at work i could do "hardcore"
Use Jenova game save editor, perhaps? I'm not entirely sure what it can/can't do but its worth a try. You can find it if you search for it.
Use Jenova game save editor, perhaps? I'm not entirely sure what it can/can't do but its worth a try. You can find it if you search for it.
Ah, that sorted the fellah out. Cheers for the recommendation. Cheesy materia combos here I come. 8-)
EDIT: I actually noticed in my version, the one I updated from 2.3.3. to 2.4, my run standard version .bat file didn't revert the files back to the normal one's when I ran it. Essentially if you update from 2.3.3 to 2.4 and run Hardcore .bat file, your files will be permanently switched around even when you run the normal remix.bat file. I was able to go in and manually edit the normal remix.bat file myself so it does this but I imagine others might not be able to do so.
EDIT2: I notice the update file also doesn't fix the destruct bug either. I'm guessing it's fixed in the full file but not the update.
That good work. I have a question .... How do I install it on the Spanish version?
Anyway thank you!
Hi!
First I would like to say very thanks to you, Titeguy3. You should have spent some time making this Remix and it's perfect. The graphics are awesome! I know that much of this is work of others, but joining all these patches into one file is remarkable too.
There's just one thing that I'd like to remove, but I don't know how... I almost couldn't wait to taste the AI/weapons/armor/spells mods that you've made, but I'd like to do in the second time playing. Now I want to play without then. How can I uninstall these mods? (New Spells/Weapons/Armor, Remastered AI Script)
Thanks for all!
PS: I don't live in a English speaker country. Have been a while since I've last wrote in English, sorry for any language mistake.
Great mods, everything looks fantastic, everyone who has worked on these should be congratulated, hands shaken, backs patted etc.
Now I have a slight hiccup, and couldn't find anyone else with the same problem or anything to help in any of the other topics. I just installed the game again, downloaded and applied the remix patcher following most (or all) of the configuration steps, and started a new game. The game will play up to the mako reactor and when the very first boss is about to load the game crashes. The battle swirl initiates and the music starts to play, then an error message comes up saying "oops..." and a crash.dmp file was created in the FF7 folder.
Here is the tail of the log:Code: [Select]Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 321
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/bigshot/hvshot_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/bigshot/hvshot_01.png); this is slow, please convert to 32-bit
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
song is already playing...
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
ERROR: unhandled exception
I am playing on Windows 7 64 bit domestic version, on a nice shiny new Acer laptop. 1366 x768 resolution, native and in the configured settings, running in windowed mode because I couldn't get fullscreen to work (it would just show a black screen, play a second or two of music and then crash). I have 4 gigs of ram, an intel integrated crap graphics card, and an intel 2.1 ghz processor. I run it as administrator, and it runs smoothly for the most part. The only other problem I have run into is the opening movie plays really slow and glitchy. It is weird, because it doesn't play slow when I first start FF7, only when I start a new game, and the movies all play fine when I run them from the movie folder. I just downloaded some updated codecs so I will see if that works, but thanks in advance for any help.
Update: I installed the PrC scene.bin patch and it works...so far. I had the same crash again when going after the next mako reactor due to a random battle, but then it didn't happen when I restarted and played through the area again. Now I just beat the second boss (airbuster, I think) and the screen faded to black at the end right after cloud fell and didn't load/transistion to the next part meeting Aeris(th). Couldn't get it to work so I just exited, and will retry soon. Full screen mode works though, and no other problems besides what appear to be fixable bugs. I'll also try the updated remix patcher tomorrow. Thanks again for the help.
Thanks, but I think I found a solution for the dialogs to appear in Spanish. Replace the file Flevel by the Spanish version ...
You think I lose some of the improvements you Patch remix?
Sorry about my English. :-)
Lol..
Not to fussed, was just a little frustrating not even getting to the first save point....
Suppose if i wasn't playing this game at work i could do "hardcore"
It's easy to switch to normal mode. Simply copy the scene.bin from any ff7 cd and place it in the data/battle folder. Keep in mind that you need to update the kernel (use hojo. file -> update kernel).
ou clearly didn't read the forum....
Dont post unless you know what your saying......
Little problem here.
I've formatted my pc a while ago, re-installed ff7 and this mod.. Works fine, but there seems to be some kind of admin privileges where i can't play the mod on hardcore.
Whenever i run the hardcore mode, i get a prompt screen with "Access Denied" a few times, runs the game.. but nothing seems to be changing apart from the Normal version.
Does that mean that gjoerulv's mod and added monsters are only in the hardcore version too?
DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
File search paths:
mp3\
psf\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 95
Patch init done
----------------------------------------------
DIRECT DRAW 2
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D RGB Software Emulation
EXCLUSIVE MODE
INITIALIZE DD/D3D END
creating dsound primary buffer
sound initialized
midi data type: YAMAHA XG MIDI
MIDI INITIALIZED
100% of 127 = 127
MIDI set volume: 127
Exiting MAIN
WM_ACTIVATEAPP
MIDI stop
CSA6
CSR7
- OK
set music volume: 127
OFFSET ERROR: usfont_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_a_l.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_a_l.TEX
OFFSET ERROR: btl_win_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_b_l.TEX
OFFSET ERROR: btl_win_b_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_l.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_c_l.TEX
OFFSET ERROR: btl_win_c_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_d_l.TEX
Exiting MAIN
ERROR: COULD NOT OPEN FILE usfont_a_h.TEX
OFFSET ERROR: usfont_b_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_h.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_h.TEX
ERROR: COULD NOT OPEN FILE btl_win_a_h.TEX
OFFSET ERROR: btl_win_a_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_h.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_h.TEX
ERROR: COULD NOT OPEN FILE btl_win_b_h.TEX
OFFSET ERROR: btl_win_c_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_h.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_h.TEX
ERROR: COULD NOT OPEN FILE btl_win_c_h.TEX
OFFSET ERROR: btl_win_d_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_h.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_h.TEX
ERROR: COULD NOT OPEN FILE cloud.TEX
OFFSET ERROR: barre.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE barre.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE tifa.TEX
ERROR: COULD NOT OPEN FILE earith.TEX
OFFSET ERROR: red.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE red.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE ketc.TEX
ERROR: COULD NOT OPEN FILE bins.TEX
OFFSET ERROR: cido.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE cido.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE buster.TEX
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
OFFSET ERROR: usfont_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_a_l.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_a_l.TEX
OFFSET ERROR: btl_win_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_b_l.TEX
OFFSET ERROR: btl_win_b_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_l.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_c_l.TEX
OFFSET ERROR: btl_win_c_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_d_l.TEX
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
100% of 127 = 127
MIDI cross fade: 13, time: 4
100% of 127 = 127
current volume: 127
stop_sound
Exiting MAIN
reading midi file: MATI.mid
MATI.mid
Midi file matched! MATI
CSA6
CSR7
File counterpart mati.mp3
Resolved to mp3\mati.mp3
Playing music
CSA6
CSR7
CSA8
Look for plugin for mp3
Init plugins
Setup input plugin: MAD Plug-in 0.15.1 (beta) (with Unicode support)
Setup output plugin: waveOut output v2.1
Init finished
ERROR: COULD NOT OPEN FILE JO_C08.S
DataPath is C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
File search paths:
mp3\
psf\
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 95
Patch init done
----------------------------------------------
WM_ACTIVATEAPP
INITIALIZE DD/D3D START
WM_ACTIVATEAPP
WM_ACTIVATEAPP
MIDI stop
CSA6
CSR7
WM_ACTIVATEAPP
WM_ACTIVATEAPP
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 2.1.9026
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
INFO: Fragment shader(s) linked, no vertex shader(s) defined.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception
magic.lgp is 'special' and can only be extracted entirely by using Aali's unlgp program
http://forums.qhimm.com/index.php?topic=8641.0
replace the < > 's with [ ] 's and remember to end it with "/code"Yes, i was install the game and the patch into the folder initially "C:\Program Files\Square Soft, Inc.\Final Fantasy VII''.How to know that i have a 64-bit OS?
It looks like the game can't find any of it's files. Are you absolutely certain you installed the patch into where the game was installed initially? Keep in mind that if you have a 64-bit OS, then the install directory is actually "Program Files (x86)" as opposed to just "Program Files".
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 130875392 FREE 130690304
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 480 H 360 P 480 RGB 1 BPP 8
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 960 H 600 P 960 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 480 H 360 P 960 RGB 1 BPP 16
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 960 H 600 P 3840 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 1 BITS 8 RGBA 0:0:0:0
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
Oh, I extracted the LGP files. I just thought it wasn't necessary to mention it. ;) I know what the direct mode is for and I thought it might become handy for testing some models. You made me curious, though and I checked the folders. It seems that the magic.lgp isn't fully extracted. Ficedulas LGP Tools mentions something about 5000 files and it extracts only about 3000 of them. I tried it multiple times. It doesn't matter if you decompress everything or not. So, is this a problem with the LGP Tools or with the magic.lgp?
Brotkasten
You'd know if you had a 64-bit Operating System... Do you have the english version of Final Fantasy VII? It might not be that the files are missing, but just that they're named differently if you have a non-english version.replace the < > 's with [ ] 's and remember to end it with "/code"Yes, i was install the game and the patch into the folder initially "C:\Program Files\Square Soft, Inc.\Final Fantasy VII''.How to know that i have a 64-bit OS?
It looks like the game can't find any of it's files. Are you absolutely certain you installed the patch into where the game was installed initially? Keep in mind that if you have a 64-bit OS, then the install directory is actually "Program Files (x86)" as opposed to just "Program Files".
and what is it ?
For more information, this is my APP.logCode: [Select]INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 130875392 FREE 130690304
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 480 H 360 P 480 RGB 1 BPP 8
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 960 H 600 P 960 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 480 H 360 P 960 RGB 1 BPP 16
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 960 H 600 P 3840 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 1 BITS 8 RGBA 0:0:0:0
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
Quick question, the "Run FF7-Remix" and "Run FF7-Remix-Hardcore" batch files from the 2.4 patcher (whole 1.7 gigs, not the 2.3>2.4 upgrade), are they the same thing? Basically playing through with the updates (which dramatically gave this game a new breath of life for me, must thank everyone who made it possible!), got the the Aps fight after you encounter Corneo, and his tidal wave attack seems to heal him now, which is new. Also, Reno was pretty bad ass.
The changes aren't too dramatic so far, but some of the changes I've read about would ruin the game (for me, personally), so I'd rather not play the hardcore mod.
I read somewhere that there was an error where these were the same thing, but the latest installer was updated so they were separate. Have I made the mistake of assuming the link in the OP (Without further ado, you can find the download link here: Final Fantasy VII Remix v2.4 Installer) was the latest version, when it wasn't? If so, how does one turn off the hardcore mod, or simply revert to the original "difficulty"?
Kind regards,
Sed.
Thanks for the swift reply!
If it's just a case of some minor tweaks I'll just stick with it, just wanted to make sure I wasn't stuck with the hardcore mode for this particular gaming session. It's nice to know I can switch back to the original files if needs be.
One more quick q, the higher resolution patches, are they implemented with the installer, or is some additional tweaking nessesary after the install? Haven't noticed any particular improvements in terms of graphics aside from the updated character models, of course (but that may be due to all the joygasming over having all my FF7 OST's implemented to the game). Is any additional tweaking required after the install (aside from the YAMP mods, discovered that already)?
Thanks!
Sed.
Hi, I installed this patch and it's getting kind of annoying because of certain characters. When these characters (such as the airship crew, the bartender, dude in Fort Condor, some others I'm forgetting) are visible in the scene I get crazy mad lag, if they aren't (but still in the same area) everything is normal. Any fix for this?
Awesome, like I said I've spent most of my time fiddling with all my FF7 OST's, so I've not spent much time admiring the improved graphics XD
Tried the OpenGLconfig.bat, but it pops up with an error about "the system not being able to find the path specified", or some such. I'll tinker about with things until I find out what the problem is.
I guess I was already running at the improved resolution, unless I'm misunderstanding what the higher resolution does. If it's for the whole game, once I start playing the monitor tells me it's switching to the 640x480 resolution. If this particular patch is purely for the character models then I think I know where the confusion has crept in!
Windows as in the quarter-screen option in config, or a window such as the one Firefox etc uses?
I pretty much just click the ff7 remix batch file to play the game, there's probably some post installer things I should be playing with.
# ff7_opengl config file
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
post_source = shaders/smartbloom.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = no
fullscreen = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
I have yes/no as opposed to true/false, I assume these meet the same ends?
I'm doing something wrong it seems, it's just running to the640x480 resolution. Gonna keep fiddling with things and see if I can figure out the problem! Thought it might be because I'm running the batch as opposed to the exe, but that hasn't solved anything (if anything regressed to there being no music playing).
Perhaps I need to rerun the OpenGL regs?
...Or rather, I seem to be missing the FF7OpenGL.reg.
I'm sensing a pattern...
I've decided to start tinkering with the PRP v0.1.1, but rather than having an option between it and the NPC reconstruction patch, I'm going to hand select certain models from each and create a 'custom' PRP model set. I'm also going to look into editing some of the models with known flaws myself and see what I can do. This will all be released in the next version, but in order to know which models I want to keep and which I don't, I'm going to have to re-play through the game (much more fun than browsing through them all in Biturn), and that's going to take quite some time. Look forward to it, though!
Hi, I installed this patch and it's getting kind of annoying because of certain characters. When these characters (such as the airship crew, the bartender, dude in Fort Condor, some others I'm forgetting) are visible in the scene I get crazy mad lag, if they aren't (but still in the same area) everything is normal. Any fix for this?
That's odd, I've honestly never heard of this happening ever. Try updating Aali's driver to the latest version. you can find a link at the top of the first page. If that doesn't work, then try browsing the internet for a newer version of your graphics card's drivers. I'm fairly certain this is an issue unique to your card.
Your CPU is fine, it's your graphics card that's probably slow. You've probably got an onboard one or something. The general lag is caused by the high resolution and high quality character model rendering, and the between frame lag time is caused by loading high resolution 2D effects/fonts. We all get that lag, but for most users, it should amount to a second of lag tops.Hi, I installed this patch and it's getting kind of annoying because of certain characters. When these characters (such as the airship crew, the bartender, dude in Fort Condor, some others I'm forgetting) are visible in the scene I get crazy mad lag, if they aren't (but still in the same area) everything is normal. Any fix for this?
That's odd, I've honestly never heard of this happening ever. Try updating Aali's driver to the latest version. you can find a link at the top of the first page. If that doesn't work, then try browsing the internet for a newer version of your graphics card's drivers. I'm fairly certain this is an issue unique to your card.
I've done both and neither has solved my problem... My graphics card is an ATI Radeon X1600 (iMac), not very good but good enough for a game like this. I really can't think of what could cause this lag. I'm going to re-install FF7 without this patch and see if it's naturally like this. Doubt it though...
***
I noticed that reducing the resolution from 1024x768 to 640x480 has cut down on the walking lag but moving from one screen to a new one in some areas still takes a long time... Could the problem be more with my 2.16GHz Core 2 Duo? My CPU usage never goes over 50% so I guess it's only using one core (I guess expected)? The game either becomes super slow during transitions from one scene/area to another that has certain characters in it...
Game runs just fine without the patch, but I like the patch :(
I had some lag when I installed the postinstall edits, and running the game windowed. Taking out the postpatch updates and running fullscreen made it run pretty slick for me (I've a 2.2 CPU myself, so I can tell you 2.2 seems to be sufficient).Honestly I'm not quite sure what you're talking about. There aren't any "postpatch updates". If you're talking about "ff7remixpostinstall.bat", all that does is create shortcuts, configure Aali's driver, detect whether you have a 32-bit or 64-bit OS, and verify that you have the truemotion codec installed. It doesn't add any modifications. Theoretically, the entire remix patch shouldn't do much of anything without that batch file.
I'll try overclocking my graphics card... Might help a little. On my iMac (don't know about new ones) they've actually underclocked the cards below it's standard settings to reduce it's operating temperature since it's in a tighter space. And they solder them in. I'm never buying another Apple product :P
----------------------------------------------
WM_ACTIVATEAPP
INITIALIZE DD/D3D START
ERROR:
error(#277) Symbol 'pos' usage doesn't match between two stages
ERROR:
error(#277) Symbol 'pos' usage doesn't match between two stages
MIDI stop
CSA6
CSR7
ERROR:
error(#277) Symbol 'pos' usage doesn't match between two stages
MIDI stop
CSA6
CSR7
WM_ACTIVATEAPP
WM_ACTIVATEAPP
Hey everybody!
I hope someone could help me, im at 2nd CD with this patch but i can't get past the Hojo battle because when he gets his third form, the game always stops. Yes, it stops not freezes. Looks like the enemy is going to cast a spell or something but then when the camera is showing my crew, the game stops.
Anyone have a suggestion?
Thanks in advance :)
ps. the log doesnt give any advice, where it goes wrong
Hey everybody!
I hope someone could help me, im at 2nd CD with this patch but i can't get past the Hojo battle because when he gets his third form, the game always stops. Yes, it stops not freezes. Looks like the enemy is going to cast a spell or something but then when the camera is showing my crew, the game stops.
Anyone have a suggestion?
Thanks in advance :)
ps. the log doesnt give any advice, where it goes wrong
Thanks for pointing that out!! that's a coding error on my part, I've fixed it and updated the Proud Clod patch on the main page, download it and install it using Proud Clod (available on these forums) to fix your issue. I'll release a new version of the patch asap solving this issue.
i joined this forum today just so i could say thanks to all the people who put time and effort into this remake. squaresoft/sony really let us down by not re-making final fantasy 7 like all the rumors said but you guys took it into your own hands and created something that LOTS of people have wanted for SO LONG. i can't wait to try this out, and i can't thank you all enough for making this possible. this game represents part of my childhood and contributed to who i am as a person. sure it sounds crazy but i don't care. thanks you everyone for your efforts
Posting again to stop flooding that message, extracted that driver to the FFVII folder, now when i try to play it says, No-cd patches are not supported, please use the original version? I have the ultima version. Do you need the actual game disks, or do downloads work. One way it just loads up then closes, one way it says insert disk, i think i just need to remove and start from scratch but then im still going to have the same problems as last time, so what can i do?
i think he needs the cinepack codecs.That's not a bug, you're playing the game in hardcore mode. use the start menu shortcuts to run the game.
and i think i found a bug?
i started a new game and i'm playing up to the first boss fight but i keep dying. i know i don't suck this much. seriously though, the enemies don't die like they're supposed to.. the little mech robots before the big boss shouldn't have 800hp not to mention the boss is only supposed to have 800hp and he definitely has more.
also to mention cloud died in a battle and barret was still alive but my game still ended (game over). what gives? is this a bug?
ok to elaborate:
the sweepers in the beginning of the game should have like 180hp max and i'm hitting them with 800 damage and they still don't die. how do i fix this glitch cause i keep dying and this sucks haha
we don't care if you flood your post, I only care if you flood the thread. you don't have to bump the thread for an immediate response, you'll be answered when somebody has an answer.
That being said, if it asks you to insert the disc, then insert the disc. This isn't a no-cd patch nor is it compatible with no-cd patches.
Guys i've removed the ultima edition, how can i tell the difference between this and the pc version, i can't find anywhere to download the pc version.
I have the playstation 1 version which i paid alot for so only trying to save some $ with christmas been and gone, does this work without having the cd?Nonono, you see, whatever your reason for pirating, we still won't give any support for a downloaded version. Partly because we don't condone it, and partly because even non-Ultima edition copies are liable to have unnecessary patches applied to them or errors either when uploading or downloading.
Nope, at least not until (unless?) Q-Gears gets finished.Ahh that's such a shame :-(
edit: Well, you could play the PS1 disc with an emulator, but then you wouldn't be able to use any of these enhancements.
Alright, got a pc version i can use for a while (borrowed) so, i still am having problems opening this, it still is telling me to insert disk 1, 2 or 3?
Alright, got a pc version i can use for a while (borrowed) so, i still am having problems opening this, it still is telling me to insert disk 1, 2 or 3?
You can either put the game in the cd drive or you can make image files of the discs and use daemon tools to mount them.
Alright, got a pc version i can use for a while (borrowed) so, i still am having problems opening this, it still is telling me to insert disk 1, 2 or 3?
You can either put the game in the cd drive or you can make image files of the discs and use daemon tools to mount them.
Getting there slowly, i opened daemon tools lite, mounted the disk 1 and then double clicked ms dos file - run remix ff7. It loaded up to the start screen saying new game or continue, continue was blank of course, so i selected new game but then the screen went blank and i had to exit out of it.
my game crashes on disc 1 right after you blow up sector 5 and cloud falls down from the bridge. screen just goes black and nothing else.try upgrading Aali's driver to the lastest version. It's simple to install, just search for "custom graphics driver ff7" on the forums and you'll find it.
Just another thing, is it possible to play with a xbox controller, or a playstation controller, if so how?
Hey titeguy, could you please see my post earlier for a quick response? thanks!I've been looking over that dragon thing, and i can't yet determine what's causing it...i didn't even change the script there... if you're still stuck at him, run the game in hardcore mode for just that part, save, and switch back. I'm going to keep looking into what's causing the problem...
HelloMyNameIs: try opening the ff7_opengl.cfg using notepad and adjust the x size and y size for example: i have an 1280x1024 monitor sooo....
window_size_x = 1280
window_size_y = 1024
preserve_aspect = yes
fullscreen = yes
and tweak the options you like!!....except: enable_postprocessing make sure is off unless you have a fast PC
Just a minor problem for me, my game is a bit laggy, it works and all but it's a bit of a pain, the menu pops up a bit slow, things like when a battle starts, it stops for a second and then carrys on, and sometime some of the effects, like barret shootin his bullets fall on the floor like a little late and all, anything i could do to help this? Sometimes when i exit and try to open again it doesn't, music comes up and the ms system thing (black box) but the game don't load.
titeguy3:
I just reinstall the 2.4 patch, but same issue as before, played in hardcore and i could actually control sephiroth, same problem, could only attack myself in the dragon battle and even in the rest of the "cloud's past" battles..... but at least items and magic worked good, so i killed it and finally continue..... plz try to find a fix to this, TNX!!!!!!!!!!!
HelloMyNameIs:
MUSIC:
That music overlap is kinda weird, try to check the ff7music.exe configuration, on playback options there's a midi controls, check your midi device and check a box that says "mute midi on custom playback" or something, save and exit the program and then open it and try again.
If that doesn't work go to volume control (your PC defult volume program) and turn down completely the SW synth volume.
Game Lags:
Open the ff7_opengl.cfg and check if everything is ok, you can lower a little the resolution (1280x1024------>1152x864), turn off shaders, check if post processing is OFF!!!!!
Other:
Exit with ctrl+q or F4, some times it doesn't really closes, i mean, it closes but you cant open it again or stuff like that, soo just press ctrl+alt+supr to open the task manager, search for ff7.exe on processes, right click on it and select end process, and yes. you should be able to run it again without restarting your PC
Hope It Helps!!!!!
Well, I have already installed the patch... but my computer has some problem with playing movie in the game. Therefore, I couldn't even start the new game. Just whenever it comes to the movie... my screen just become black... Any help?
I am now able to play the movie in the game... But when I upgrade to v2.4, the game's just stop working when I press new game... any help??Upgrade? Install FF7, then install remix, use daemon tools and mount the disc you are on. Then double click run ff7 remix it should work. I messed mine up a bit, i had to install them again as i installed remix before the ff7.
is the 1.69gb includes the ff7 pc game?
is the 1.69gb includes the ff7 pc game?
Nope, as that would be illegal, it just contains the mods listed in the first post.
Pretty much nothing works right on Ultima Edition, and it's not supported here at these forums (nor are any other pirated copies).is the 1.69gb includes the ff7 pc game?
Nope, as that would be illegal, it just contains the mods listed in the first post.
is this patch working on ff7 pc ultima edition? and if it doesnt, can you tell where i can get a ff7 pc version(not the ultima edition) TIA
I installed FFVII ultima edition,
Wow it works great. The only thing i noticed was that the victory fanfare comes on a little late. But that doesn't bother me i love this new music.Thanks, you might be able to fix the music lag by following the guide to making the music loop seamlessly on the first page.
Nice WORK!!! :-oThank YOU for remastering the tracks, FFT! The modded game was missing that extra "wow" factor beforehand.
Its nice to hear my remastered tracks with the actual ingame footage :lol:
Im currently playing FFVIII with the new high res patch/driver but I want to play FFVII again and this patch safe's me alot of patching trouble, so thank you!
Hey guys if anyone knows... how can i play this full screen?You goto the ff7 config file (unless something went wrong during installation, you should have a start menu shortcut for it), and set "Fullscreen = yes". To see this, check out the OpenGL tutorial video on my youtube page linked to in the first post.
Hey guys, I need some help, I installed FFVII ultima edition, and ok, i could run it easily, no problems.I can't help you if you have the Ultima Edition but if you decide to get a legit version of the game, as long as the drive in your registry files is the same as the drive you put your Game disc in, the game should work fine.
But then i download 2.4 remix and installed it in the folder, everything on the installation went ok, but when i run ffvii.exe It says that "no cd detected, insert disc 1,2 or 3"
Can anyone help me? I really want to play this
Ah, and I already mounted the disc dummy on the daemon tools and the game still doesn't detect =/
Hey guys, I installed and everything was ok during the installation.Arquivos de programas? i thought people in Brazil spoke Portuguese? oh well. that shouldn't be a problem so long as that's where the %ProgramFiles% variable goes. Do you have the shortcuts in your start menu?
But when I try to open the game I get a or a window saying "Error loading movie plugin, cannot continue" or a blackscreen =/
pleasee give a help?
I dunno if its related, but i get an error when i open FF7RemixShortcuts64.vbs or FF7RemixShortcuts.vbs
Another details, in ff7 config, on the 8bit paletted textures theres nothing but "---"
And I couldn't install the game on the right folder, as im brazilian, is there a problem about the game being on a folder called "C:\Arquivos de programas\Square Soft, Inc\Final Fantasy VII"
Please help me
diogonegri and Riccckkk are the same guy, email is the same except the numbers at the end.you're absolutely right. Good call. Regardless, his ff7 isn't gonna work properly unless he finds a legit copy.
Why the scenario on my game is so pixelated? :|
The version for pc is like that or is it error from my computer?
I wish I could play like psx, with those beautiful scenarios.
diogonegri and Riccckkk are the same guy, email is the same except the numbers at the end.
Hey guys, I installed the remix version, but i would like just to put back the characters during the game and during battle to old graphics, the classic ones, is there anyway that i can do that without removing ffvii remix?
Hey guys, I installed the remix version, but i would like just to put back the characters during the game and during battle to old graphics, the classic ones, is there anyway that i can do that without removing ffvii remix?
yeah, replace ff7\data\battle\battle.lgp and ff7\data\field\char.lgp with the original ones on your install disc. (if the last game you ran was in hardcore mode, battle.lgp might be called "n_battle.lgp"
you shouldn't mess with "h_battle.lgp" though.
Alright, v2.5 is finally here!
I haven't been able to trace the root of the flashback dragon targeting glitch, but I did implement a workaround in this version.
Also, Aali's driver, gjoerulv's mod, and the Graphical Overhaul have all been updated.
I'll release new updates as I find reason to.
The installer is up as of now, and the upgrader link will be up and running soon enough.
Alright, v2.5 is finally here!
I haven't been able to trace the root of the flashback dragon targeting glitch, but I did implement a workaround in this version.
Also, Aali's driver, gjoerulv's mod, and the Graphical Overhaul have all been updated.
I'll release new updates as I find reason to.
The installer is up as of now, and the upgrader link will be up and running soon enough.
Is the Hotkey to skip cutscene patch in this also? j/w
and If it is which key is the hotkey? (I already using 2.4 of ur installer :) Nice work haha )
Ahh Thanks and Will do good sir.Alright, v2.5 is finally here!
I haven't been able to trace the root of the flashback dragon targeting glitch, but I did implement a workaround in this version.
Also, Aali's driver, gjoerulv's mod, and the Graphical Overhaul have all been updated.
I'll release new updates as I find reason to.
The installer is up as of now, and the upgrader link will be up and running soon enough.
Is the Hotkey to skip cutscene patch in this also? j/w
and If it is which key is the hotkey? (I already using 2.4 of ur installer :) Nice work haha )
I think it's either ctrl+s or alt+s... Keep in mind the music will have a delayed start if you skip the opening cutscene, since it's cued to start when the cutscene ends normally.
CRC failed in textures\WMRP\maps\midlmap_00.png
Unexpected end of archive
Ahh Thanks and Will do good sir.Alright, v2.5 is finally here!
I haven't been able to trace the root of the flashback dragon targeting glitch, but I did implement a workaround in this version.
Also, Aali's driver, gjoerulv's mod, and the Graphical Overhaul have all been updated.
I'll release new updates as I find reason to.
The installer is up as of now, and the upgrader link will be up and running soon enough.
Is the Hotkey to skip cutscene patch in this also? j/w
and If it is which key is the hotkey? (I already using 2.4 of ur installer :) Nice work haha )
I think it's either ctrl+s or alt+s... Keep in mind the music will have a delayed start if you skip the opening cutscene, since it's cued to start when the cutscene ends normally.
Thanks for making this incredible package. Made it really easy to install all the cool things haha :)
I'm putting this on my USB Drive along with my FF7 back-ups just in-case if my discs break and if my comp needs reformatting.
:D
Edit:
Just got the following error while trying to install the upgrade from 2.4 to 2.5 package.Code: [Select]CRC failed in textures\WMRP\maps\midlmap_00.png
Unexpected end of archive
Ahh Thanks and Will do good sir.Alright, v2.5 is finally here!
I haven't been able to trace the root of the flashback dragon targeting glitch, but I did implement a workaround in this version.
Also, Aali's driver, gjoerulv's mod, and the Graphical Overhaul have all been updated.
I'll release new updates as I find reason to.
The installer is up as of now, and the upgrader link will be up and running soon enough.
Is the Hotkey to skip cutscene patch in this also? j/w
and If it is which key is the hotkey? (I already using 2.4 of ur installer :) Nice work haha )
I think it's either ctrl+s or alt+s... Keep in mind the music will have a delayed start if you skip the opening cutscene, since it's cued to start when the cutscene ends normally.
Thanks for making this incredible package. Made it really easy to install all the cool things haha :)
I'm putting this on my USB Drive along with my FF7 back-ups just in-case if my discs break and if my comp needs reformatting.
:D
Edit:
Just got the following error while trying to install the upgrade from 2.4 to 2.5 package.Code: [Select]CRC failed in textures\WMRP\maps\midlmap_00.png
Unexpected end of archive
Yeah the upgrader isn't fully up yet, it's still uploading at 81%, it'll be done by 2:30 AM EST
They're automatically in the installer, but... in Proud Clod or WallMarket, click file....apply patch.
Turn on fancy transparency in aali's driver.
No it will not do that. I am not sure what patch does that. I think the 9999hp patch
is the version of hc mode before or after the insert of a boss for counter materia?It's the latest version, v1.0, so I'm inclined to say after.
Hi
titeguy3: first of all thanks for this awesome patcher!
Second is that I only encounter one problem while playing the game. Everything works perfectly and running smoothly. But the only video that gives me a hard time is the one right after going to new game. The sound doesn't sync with the video and I think the video is going slower than normally. The weird part is that if I go to movies in Final Fantasy VII/movies folder and I watch opening.avi everything goes very smoothly.
I read that I can replace the hi-res videos with the low res, but that would be a real bummer, since everything works perfectly besides that it only goes slow in the game.
What I already tried is:
- Setting the game to a lower resolution - doesn't help at all, it's still the same.
- also in smartbloom i changed to low resolution, but that doesn't help either.
- post-processing is turned off.
I really have no idea actually..
My settings are:
Intel core 2 duo T8100 @ 2.1 Ghz
Memory: 4GB RAM
Gfx: Ati Mobility Radeon HD2600
OS: Microsoft Windows Vista Ultimate
I installed last version 2.5 release of the patcher.
I hope you can fix my problem! Thanks.
Grtz
cooLopke
edit: also when I set show fps on than I c that the video is running at 15 frames/second which is normal if I check the .avi file.
What I also tried is installing the CCCP pack but with no changing result..
Is it possible to apply the kernel/AI mods on a kernel with the hardcore mod already patched to it?Well..yeah it's possible but...they'd just overlap. I'd definitely not recommend modifying the hardcore mode files.
maybe, but iv been trying every 5 hours for the last 3 days, i finally singed up for an account thinking maybe because i wasn't a member but its still giving me the server is forbidden with the 404 beneath it.Hey Dolphin, I'm not sure why the server isn't letting you access the file, but I've sent you a PM regarding the issue.
---------------------------------------------------------------------------------------------------------------
Forbidden
You don't have permission to access /dragon/tite/Final_Fantasy_VII_Remix_v2-5_Installer.exe on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
--------------------------------------------------------------------------------
Apache/2.2.11 (Unix) mod_ssl/2.2.11 OpenSSL/0.9.8i DAV/2 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635 Server at mmowned.org Port 80
How come the mirror for the wallmarket (kernel) patch is linking to windows media player setup..not the wm patch file? The prc patch link is working correctly however.
It would be really cool that the final version of the patch was something like 7.777LOL that's awesome...I think I just got an excellent idea...[mumble] [mumble]...find the promised land...[mumble] [mumble]...slip her roofies...
Hey there,What's not working? Is the game crashing on startup? I'm assuming you've installed the remix patcher. Seeing your APP.log or copy and pasting from FF7Music's console would help. Check to make sure your registry entries are fine (run FF7OpenGL.reg), make sure your sound driver is properly selected in FF7Config.exe. You say there's no errors, but it's not working, and that doesn't make sense...
So, I originally had FFVII installed at C:/Program Files/Final Fantasy VII, and after a little bit of tweaking with the shortcuts and stuff, I was able to get it working - I just had a bad framerate. So, I quit, and went to go access the FF7_OpenGLcfg file (or whatever that file was exactly), and all it had in it were 1440x900... nothing else. The previous file I had seen had I guess just mysteriously dissappeared. So, I decided to reinstall. I uninstalled FF7, deleted everything in that folder, then reinstalled in the reccommended program path: C:/Program Files/Square Soft, Inc/Final Fantasy VII. Now, it won't work at all. There were no errors or anything - it just doesn't want to work. I'm using Windows 7, I've tried it with & without the UAC (It's off by default). The FF7Music.log file has this in it:
Again - let me stress that it worked before. I don't know what I did, but it worked, and now it doesn't. :( Any help is appreciated!
# ff7_opengl config file
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
# note that shaders/smartbloom.post must be configured to proper resolution, open with notepad
post_source = shaders/smartbloom.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 640
window_size_y = 480
preserve_aspect = no
fullscreen = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = no
# check your driver settings if this option doesn't seem to work
enable_vsync = no
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
These are the minimal settings.DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
File search paths:
mp3\
psf\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 96
Patch init done
----------------------------------------------
FTH: (4384): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
WM_ACTIVATEAPP
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 127913984 FREE 122729984
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 480 H 360 P 960 RGB 1 BPP 16
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 480 H 360 P 480 RGB 1 BPP 8
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 1:Timidity++ Driver, mid=65535, pid=65535,
midi data type: AWE SOUNDFONT MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
Opening device...
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
0: Device opened.
Device opened.
Resetting buffer pool...
Buffer pool reset.
Resetting audio device.
0: Waiting for all buffers to be dequeued...
0: All buffers dequeued.
Resetting buffer pool...
Buffer pool reset.
Closing device...
0: Device closed.
Device closed.
Opening device...
Ok - thank you! That got me somewhere - it now starts. However - the opening video is in a higher resolution (I'm only seeing the top-left quarter of the video), and when I select new game and press Enter, it crashes. :\
Here is the correct ff7music log file. xD Sorry.Code: [Select]DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
File search paths:
mp3\
psf\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 96
Patch init done
----------------------------------------------
FTH: (4384): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
WM_ACTIVATEAPP
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 127913984 FREE 122729984
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 480 H 360 P 960 RGB 1 BPP 16
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 480 H 360 P 480 RGB 1 BPP 8
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 1:Timidity++ Driver, mid=65535, pid=65535,
midi data type: AWE SOUNDFONT MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
Opening device...
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
0: Device opened.
Device opened.
Resetting buffer pool...
Buffer pool reset.
Resetting audio device.
0: Waiting for all buffers to be dequeued...
0: All buffers dequeued.
Resetting buffer pool...
Buffer pool reset.
Closing device...
0: Device closed.
Device closed.
Opening device...
Any ideas?
I'm going to try and download another copy of FFVII. I have no idea whether my current version is the Ultima edition, but I'm downloading another copy just to be sure. The normal torrents should have 4 CDs, right?
whenever i play theres either no music or just normal music, also the top 2inches of the window is messed up, it lookes normal untill a battle menu or game model passes over it were it get swrewed up and the picture stays untill the battle is over or the game does a compleat screen change. it also blockes the first 3 options of the sart menu.
whenever i play theres either no music or just normal music, also the top 2inches of the window is messed up, it lookes normal untill a battle menu or game model passes over it were it get swrewed up and the picture stays untill the battle is over or the game does a compleat screen change. it also blockes the first 3 options of the sart menu.
Use the start menu shortcuts. What version of ff7 do you have?
Ok so I have had good experiences with this package....I used it with Windows XP with absolutely no problems. I recently had to reformat and I upgraded to Vista; I installed FF7 as before and then downloaded the 2.5 version. When I installed it, everything worked except Aali's driver. I am really at a loss as of what I should do...I am fully aware of how the driver works and haven't had any problems until now.
My specs are
Vista HP SP1 64 bit
Pentium D 3.2 Ghz
Radeon 1650 series video card
Thanks in advance for any help :D
Ok so I have had good experiences with this package....I used it with Windows XP with absolutely no problems. I recently had to reformat and I upgraded to Vista; I installed FF7 as before and then downloaded the 2.5 version. When I installed it, everything worked except Aali's driver. I am really at a loss as of what I should do...I am fully aware of how the driver works and haven't had any problems until now.User account control. That's your problem. UAC isn't letting the registry changes go through. Turn it off via the "Users" option in the control panel, then re-apply the registry keys like DragonNinja said, and it should work beautifully (although you might want to remember to turn on "fancy_transparency" as it's off by default).
My specs are
Vista HP SP1 64 bit
Pentium D 3.2 Ghz
Radeon 1650 series video card
Thanks in advance for any help :D
what do you mean by the start menu? the main game directory folder were ff7 is installed or the menu in the bottom left of my computer screen? because i was lanching it from the remix launcher in the main directory folder. C:\Program Files\Square Soft, Inc\Final Fantasy VII
I'm not shure what version i have I'm borrowing the disks from a Friend.
User account control. That's your problem. UAC isn't letting the registry changes go through. Turn it off via the "Users" option in the control panel, then re-apply the registry keys like DragonNinja said, and it should work beautifully (although you might want to remember to turn on "fancy_transparency" as it's off by default).
iv run ff7 from the start menu and i get the same graphics problem, i have music now but it dosnt really sound any different.That's really interesing, I've never seen a problem like that before...
Hi there. I'm experiencing some game hangs after the air buster battle.
With recommended ogl settings it hangs after the fmv where cloud falls (ctrl+s does the same thing) with a black screen (ctrl+q is still reactive). With opposite ogl setting it hangs before the fmv when cloud is hanging the pipes before falling.
Banging X did not work at that time. However randomly changing the ogl setting did (not sure which exact combination, but transparencies were off).
BTW. Did anyone notice that hardcore mode is somewhat unbalanced? The first boss was impossible to me without some cheating insertion, but from then on it was rather easier.
First of all, thank you for the effort you all put to make this game better and better. :D1) Hola, que tal! Replace data\kernel\Kernel.bin, data\kernel\Kernel2.bin, data\battle\Scene.bin, and data\field\flevel.lgp with the ones off your install CD (assuming your original game was in Spanish). Note that if the last game you played was in hardcore mode, these files will be prefaced with "n_" like "data\field\n_flevel.lgp". There's no (easy) way to translate the hardcore mode, so you'll have to deal with the game being in English in Hardcore mode.
Then, regarding this patch, I've got two problems that I'd like to ask about:
1) I'm Spanish (greetings from Spain!), so I'd like to play it again in my language. Is there a way of changing the language after applying the patch? That includes menu, battle, dialogues.. all of it.
2) The game looks superb after patching and everything works fine (postprocessing included), but I've noticed that, even with post processing and fancy transparencies on, the ground and background in battles isn't smooth, but pixelated (it improves a little bit with post processing, but pixels are clearly there). I remember having played this game with 3D settings that made pixels smooth, and I was wondering if there was a way to do so here again.
Looking forward to your reply! ;D
And, regarding the issue about pixelation, I believe you thought I was referring to the pseudo-3d backgrounds of the game (pre-rendered), but actually I was talking about the 3D environment of battles. Look at these examples:
1) Here you have how ground and backgrounds in battles used to look (I played like this both with standard resolution and with high resolution when the HR patch came out, so it's not a matter of resolution, as you mentioned in your reply):
2) And here you have how it looks now on my computer (I borrowed this image from dolphingunblade above, since it's similar to mine).
See how pixelated is the background? As I said, I don't think it's because of the higher resolution, since I played with HR before and it was smooth.
Any ideas? Thanks in advance.
Thanks to both. BTW just two more questions :-D isn't there a way to get rid of the black part of the screen that's ALWAYS down there? I remember screenshots from Gamespot that didn't have it.
Like this one:
(http://image.com.com/gamespot/images/screenshots/1/130791/finalf7_790screen001.jpg)
And, titeguy3 are you planning to release a similar patch for FFVIII? I miss playing that game too! I know your patch is made of many, but it's really easy to apply and many of us would be really thankful for that.
It's quite easy to get rid of the black area under the battle menu, but personally I just find it annoying. You can't really see anything down there since it's so small so it just ends up being distracting noise.I'm pretty sure I remember someone exploring this option a while back, but they found out that nothing was rendered behind it... Could be wrong though.
It could work with a semi-transparent battle menu though, but that's a bit more work for me.
Does this patcher work for the german version of FFVII?
Thank you once again sl1982. I've installed the Spanish fonts, but I believe I've found a problem with files USBHxx.PNG and USBLxx.PNG (where xx are all the numbers included in them).
The problem is nothing serious, but I'd like to tell you in case you could fix it (or at least tell me how I could fix it myself). It's related to the height of two capital letters with accents that are included in those files (A and E). More specifically, how their height including accents affect two other letters that are right above them in the chart: "l" and "n". Check these pictures taken from the chart, so that you can see it clearly:
(http://img121.imageshack.us/img121/3363/usbl00c.png) ////////// (http://img638.imageshack.us/img638/4258/usbh00d.png)
As a result, every single time letters "l" or "n" appear on screen they include annoying dots below (which are, in fact, remains of the accents of the capital letters below them in the chart):
(http://img40.imageshack.us/img40/670/05b.png)
(http://img175.imageshack.us/img175/4273/06b.png)
You see? So, is there a way to adjust those letters in the charts to avoid this? :?
Sorry for all the trouble I'm causing you all.
I'm having some weird glitch running version 2.5 of the remix. I've never tried any previous version before by the way.I've seen this before. What version of FF7 do you have?
In battles, my characters that aren't selected by the cursor become untextured, just blank. Pics below:
(http://img11.imageshack.us/img11/7339/ff7glitch2.th.png) (http://img11.imageshack.us/i/ff7glitch2.png/)
(http://img215.imageshack.us/img215/3188/ff7glitch1.th.png) (http://img215.imageshack.us/i/ff7glitch1.png/)
Any ideas of what could be causing this? I'm running it on Windows 7 64bits, on a Core2Quad Q6600 and a Radeon 5770, Catalyst 10.2
It happens on either fullscreen \ windowed mode, aspected ratio preserved or not, and fancy_transparency on \ off
Thanks
I'm having some weird glitch running version 2.5 of the remix. I've never tried any previous version before by the way.I've seen this before. What version of FF7 do you have?
In battles, my characters that aren't selected by the cursor become untextured, just blank. Pics below:
(http://img11.imageshack.us/img11/7339/ff7glitch2.th.png) (http://img11.imageshack.us/i/ff7glitch2.png/)
(http://img215.imageshack.us/img215/3188/ff7glitch1.th.png) (http://img215.imageshack.us/i/ff7glitch1.png/)
Any ideas of what could be causing this? I'm running it on Windows 7 64bits, on a Core2Quad Q6600 and a Radeon 5770, Catalyst 10.2
It happens on either fullscreen \ windowed mode, aspected ratio preserved or not, and fancy_transparency on \ off
Thanks
titeguy3, got some problems after leaving Shinra for the 1st time: Highway minigame is still pretty fast (no lightspeed but definitely twice as fast as it was intended to be, if not more), even having vsync and framelimiter on. Also, when fighting Motor ball at the end of the minigame the game freezes whenever the boss throws Rolling Fire (the flamethrower). I got pretty much every filter on: smartbloom, linear... just in case it's of any help.are you playing the game in direct mode? It couldn't find so many files...I'm surprised the game worked at all...
My APP.LOG is really long (160 KB). Link here: http://rapidshare.com/files/355468783/APP.LOG
Got any idea to throw some light here?
Thanks.
EDIT: OK, solved it, kinda. I turned off every filter and that fixed the problem. Anyway, I still would like to know why that ocurred and if there's something I can do to play minigames at a normal pace.
@srps Is the top pic after you installed the Team Avalanche patch and the bottom before? It looks like the game isn't finding the textures...show me your app.log and I might have an idea as to why...
It's quite easy to get rid of the black area under the battle menu, but personally I just find it annoying. You can't really see anything down there since it's so small so it just ends up being distracting noise.I'm pretty sure I remember someone exploring this option a while back, but they found out that nothing was rendered behind it... Could be wrong though.
It could work with a semi-transparent battle menu though, but that's a bit more work for me.
That doesn't really apply with the custom driver, I decide whats rendered where. :)
New crash at the Nibelheim batle with sephiroth and the mako creature.
It tries to get spells/fire2/faiga_2_00.png when it should be fire3/faiga or fire2/faira.
Aali, is your latest driver included in titeguy3 2.5 patch? If not, could you provide a link to download it?
BTW, I assume it doesn't have an option to remove the black bar yet; but are you actually planning to work on it?
Thanks! :D
Aali, is your latest driver included in titeguy3 2.5 patch? If not, could you provide a link to download it?The version in the patch is v0.7.3b.
BTW, I assume it doesn't have an option to remove the black bar yet; but are you actually planning to work on it?
Thanks! :D
New crash at the Nibelheim batle with sephiroth and the mako creature.
It tries to get spells/fire2/faiga_2_00.png when it should be fire3/faiga or fire2/faira.
That's bizarre, was the monster trying to do fire2 or fire3?
Curious, does this mean it could be possible to render everything widescreen without the stretching?
New crash at the Nibelheim batle with sephiroth and the mako creature.
It tries to get spells/fire2/faiga_2_00.png when it should be fire3/faiga or fire2/faira.
That's bizarre, was the monster trying to do fire2 or fire3?
I'm the one casting fire3 on it. About 20 times in a row (with some regen an elixir in the middle). One of them caused the crash I think.
Fixed it by givin' it the rigth pics in the wrong dir.
BTW, there's another bug when fighting with sephiroth. He cannot attack anyone with the sword since it auto-targets himself and when you cycle targets no damage is done.
Yep... added pots + weapons + hp plus materia before the first boss with jenova.Yeah, that's what caused it. I believe equipping Sephi with a weapon other than masamune should fix it, though I've never done it before..
Any news about my texture bugs, titeguy3?The only thing I can think of that can cause that is if the OpenGL driver isn't installed properly, but if changing the settings in the openGL config file works, then everything should be installed correctly...
Thanks
Any news about my texture bugs, titeguy3?The only thing I can think of that can cause that is if the OpenGL driver isn't installed properly, but if changing the settings in the openGL config file works, then everything should be installed correctly...
Thanks
does the "windowed" option work when you choose it in the opengl config file?
If so, then I'm going to chalk this error up to an incompatibility with your graphics card's drivers...
I'm also tempted to say that your battle.lgp could be corrupt, and that a re-install would fix the issue, but I highly doubt that a re-install of the patch would fix the issue.
Solved Fancy_Tranparency conflicts...it should now remain "off" at all timesdoes that mean you've removed the whole option from the patch? (that is, can we no longer set it on?) It was somewhat buggy but really nice nonetheless. :-\
That's terrific! ;D
/anxious mode ON
BTW:QuoteSolved Fancy_Tranparency conflicts...it should now remain "off" at all timesdoes that mean you've removed thoe whole option from the patch? (that is, can we no longer set it on?) It was somewhat buggy but really nice nontheless. :-\
(...)
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/flamethrower/flame00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/flamethrower/flame01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/tifa/hit_1_01.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg02_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg03_03.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=40
set music volume: 127
set music volume trans: 127->0, step=60
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
Getting better and better...
I think this mod really misses some new materia (replace some old useless stuff with something cool like contain-style attack magic). And you could change materias like ultima to something tri-phasic. Ultima-Ultimara-Ultimaga )
New crash just when junnon's first battle (to save priscila) starts. Black screen with crash report.
http://www.mediafire.com/?2zmtdmdw0zq
http://www.mediafire.com/?zjmkzmywn0m
There is also this error at the world map:
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
Found it... Upgrade does not check for hardcore or normal mode, so it just replaces the ones that exist and does not delete the others.
BTW, I noticed that bat to run the game checks for h_ff7.exe and n_ff7.exe, when I have none, just the normal ff7.exe. Is there any diff? What install part should create it?
It seems my crash at costa del sol was somewhat random... I can't replay it...The hardcore mod was made by Gjoerulv, and he simply chose not to add any new materia or weapons.
Now I just got completly overkilled by dyne with just 2 needdle guns...
Seeing that video of changes made me think of another possible mod for hardcore mode: vincent limit break could be an addon to it's available comands. And yuffy's final limite could have multiple hits and actually be usefull. This way these 2 chars would be way more efficient.
Are you saying that materia changes are not available in hardcore mode? Why is that?
And it uses the same files as you new materia addon? Can't you just fuse them?They're different sets of files. I *could* fuse them... but I don't feel like dealing with the reprocautions that would have. For instance since some enemies use normal magic spells, their attacks would be changed. Also, I don't know that Gjoerulv would appreciate me changing up his mod. If you wanna give it a shot yourself, use the WallMarket patch (http://mmowned.org/dragon/tite/FF7Remastered.WM) on the first page on "h_kernel.bin" and see how it pans out.
In the hardcore mode, after opening the chest at Shin-Ra HQ in the 65th floor that has the key to 66th floor, a battle with Bizarro-Sephiroth started.AHAHHAHHAHAHHAHAAHHAHAHAHHA!!! I'm sorry but that's just funny to me. You don't even know who the main villain in the game is yet and you're fighting him xD. (I'm saying story-line wise, not saying you personally don't know).
I haven't touched anything with this game or modding it in a while so all my knowledge is lost and I'm in need of some help.
My main problem is lag, and lots of it. The new opening movies, as awesome as they are, give me trouble. The whole start up one is laggy as hell, and the first one when you start a new game doesn't play at all and is just a white screen with laggy audio. And once the game starts there's so much lag it's painful. I'm running an XP system that should handle all this with no problem save for maybe a codec issue for the movies. Video card's a modest GeForce2 MX/MX 400, but it's held up fine when I've modded things in the past.
Other gripes I have are that the music mod doesn't seem to work and I'm stuck with the default audio, and all the backgrounds are pixelated and not nice looking. Any help here would be most appreciated.
EDIT: Ok... And just by looking at it I broke it more. I just get a black screen when I start it up, nothing happens, no sound, have to end program cause it freezes like this. Good times. HALP!
Aye, I've messed with the config a bit and made it run in a smaller window so it'll cut down on the lag so I can at least have a look at the latest stuff. After dicking around with that I realized that the music was working fine and I just jumped the gun there. Though the APP.log thing is weird, cause the couple of times it worked full screen I'd get some error message about not finding a suitable one or something like that, but it would still work fine. Now I'm not even getting that so I dunno.Everything can be found by searching for them using the names i gave in the rundown on the first page. Oh, and tweaking FF7Config is what made it stop working, if you want to change the resolution or make the game run windowed, you're gonna have to use the OpenGL settings to do so (there should be a shortcut to "OpenGL Config File" in your start menu). Opening FF7Config will overwrite the OpenGL driver's registry entries, so you're gonna have to reinstall them by running the "FF7OpenGL.reg" file in your ff7 directory. If you want to fix the laggy FMV's, changing your resolution isn't going to work, you're going to want to replace \movies\opening.avi with the stock one off of your install CD. Oh yeah and regarding the pixely-ness you mentioned earlier: to fix that, turn on the "linear_filtering" option in the FF7 Config File. You have an old graphics card, yes, but that doesn't mean that you can't change settings to make the game run properly. Just set the game to run in 640x480 and replace the opening.avi file with the stock one, and you shouldn't run into any more problems.
Sad that I'm not up to snuff to enjoy this, looks fun. Curious though, are the new battle models their own mod somewhere, and if so, could anyone direct me to them? They were quite swanky looking and I could at least use them on my other computer where I have some other things working.
Also, where did the new movies come from? I haven't been looking into FF7 stuff in a while so those are quite new to me.
There is a texture missing from leviathan summon.
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 170
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
ERROR: INVALID VERSION IN POLYGON FILE STAGE67.P11
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_08.png); this is slow, please convert to 32-bit
GLITCH: missing external texture: summons/leviathan/water_1_00.png
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/wave_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/wave_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/wavehit_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/water_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_07.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_13.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_09.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_02.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_14.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
Just tried this patch for the first time and i must say i am impressed, keep up the good work,Thanks for the compliments! ;)
1 small susgestion though, the movies are still in TM2 codec and using PCM audio, if you converted them to divx or xvid video and mp3 audio or any other format that works with Aali's driver you could proberly knock around 300-400mb off your installer if you wanted to.
(this is because the PCM audio takes up huge amount of data, for example the ending2.avi has 22MB of audio in PCM format which could easily be converted to a MP3 that only takes up 3mb and simler things with the video).
Hey guys, back againHey there, the only thing i can say about the registry files is to make sure that user account control is off, but when it comes to win7, i really don't know very much.
Win7 RC shouted at me so I had to get the full version. Having to reinstall all the files once again, but this time I'm having repeated issues with anything involving the FF7OpenGL.reg files, and being told "The system cannot find the path specified". Can anyone think of a simple remedy to this?
I'm sure there's a mountain of issues just waiting for me around the corner, but I I'd best deal with this one step at a time.
I also have the 2.4 remix, are there any notable changes from this? If so, are there any patches from 2.4 to 2.5.1? Or is it best just downloading the whole thing again?
Thanks in advance.
Managed to download the newer one, trying to install that now.
the UAC is turned off to the best of my abilities, it seems that occassionally when I run the postinstall.bats etc, the reg files disappear randomly. With any luck this new remix will remedy some of thsoe issues!
EDIT:
Ok, I can run the game pretty well now, can't say for sure what I did, only that 88x600 works fine, and that's more than good enough!
Some quick Q's though, seem's the menu avatars have gone back to the original concept drawings as opposed to the AC models, is that normal? Also some of the field models seem to occassionally have transparent faces, but this appears to be random. Sometimes look fine, sometimes transparent (can still see eyes/lips etc, but they seem to be underneith a layer of the skin tone, if that makes sense?), again, is this expected?
Thanks in advance :D
hmmm, I shall try that when I get home. (sitting in a casting call for a short zombie movie... no one is showing up, slow day.)
Sweet! Got it working! Thanks man
**EDIT**
To save from double posting: I was curious as to whether or not if anyone noticed the Missing textures with the Leviathan summon?
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 529747968 FREE 522691968
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 648 P 1152 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 648 P 2304 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 648 P 4608 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
Failed to load: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame/condor.lgp
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 529747968 FREE 522691968
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 648 P 1152 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 648 P 2304 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 648 P 4608 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Failed to load: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\cd/cr_us.lgp
WM_CLOSE
Exiting MAIN
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 529747968 FREE 522691968
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 648 P 1152 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 648 P 2304 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 648 P 4608 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
I've been trying for a LONG time to download the 2.5.1 release using a variety of download managers :orbit, flashget,jdownloader,the default flashget & internet explorer download managers & downthemall but nothing.It just doesn't work.EVERY time it stops at exactly 99%.I have absolutely no problem downloading files with my downloading managers from other sites including rapidshare,megaupload,various ftp sites etc.PLEASE help me download this great release.Is there a torrent for 2.5.1 somewhere?If no maybe a rapidshare link?Please help.Thank you.Other people have had similar problems with the server that I uploaded the file to... Check your PMs.
PM's??Previous messages or something else?Private message's go to where it say's My Messages up in the header.
Hello, first of all: Nice work! It's great what some people killing their fingertips in a keyboard can do. lol.
Bad joke, so I'll go straight to my point.
Everything is ok with the patch, I managed to install it, I installed truemotion, got the game running tested a bit, it work. My only issue so far is the sound. For some reason there is no sound, the sound effects are ok but the mp3 don't reproduce, nor the midi by the way. I just hear cloud's footsteps and slashes and him being punched :D
I read in another thread (a tutorial to install this) that a guy had the same problem and he went here, got some drivers from the last page or something like that and then it was all ok.
Unfortunately, I don't see those drivers (maybe I need some stronger glasses, whatever). I would really appreciate if someone (I would prefer titeguy3 :3) explain what I have to do to fix this minnor problem.
By the way, my OS is w7 x64 and I installed everything in a custom folder.
______
EDIT: Already fixed, thanks but could you please help me to disable FF hardcore?->Fixed, silly me. :oops:
EDIT 2: NOT Fixed. Apparently I only get the sound issue if I run the normal FF7 remix, sound works for hardcore. May anyone care to explain me what should I do?
This isn't much of a big issue or anything but...Most of the files in your install directory are necessary. You can delete the .txt, .log, .bak, .lnk, and .vbs files without a problem.
How hard would it be to implement a custom installation?
I Mean for me personally, i didn't really want everything
from this installer, just a few choice mods.
Also, do you know if I have to keep the files from the
installer in my game directory, or could i organize them
a little?
But other than that the mods work flawlessly from this.
Hello, first of all: Nice work! It's great what some people killing their fingertips in a keyboard can do. lol.
Bad joke, so I'll go straight to my point.
Everything is ok with the patch, I managed to install it, I installed truemotion, got the game running tested a bit, it work. My only issue so far is the sound. For some reason there is no sound, the sound effects are ok but the mp3 don't reproduce, nor the midi by the way. I just hear cloud's footsteps and slashes and him being punched :D
I read in another thread (a tutorial to install this) that a guy had the same problem and he went here, got some drivers from the last page or something like that and then it was all ok.
Unfortunately, I don't see those drivers (maybe I need some stronger glasses, whatever). I would really appreciate if someone (I would prefer titeguy3 :3) explain what I have to do to fix this minnor problem.
By the way, my OS is w7 x64 and I installed everything in a custom folder.
______
EDIT: Already fixed, thanks but could you please help me to disable FF hardcore?->Fixed, silly me. :oops:
EDIT 2: NOT Fixed. Apparently I only get the sound issue if I run the normal FF7 remix, sound works for hardcore. May anyone care to explain me what should I do?
The music only works if you run the game from the shortcuts made to the start menu and desktop after installation. If you run ff7.exe directly, the music *will not* work, and you won't know if the game is running in normal or hardcore mode.
What's the deal with running the game from the .bat files?ficedula's ff7music isn't a mod, it's a standalone program that reads the debug data printed to the global console and plays music according to the MIDI START/MIDI STOP debug info. As such, it has to be run simultaneously with ff7.exe. The .bat files automatically start up ff7music simultaneously with ff7.exe and automatically close it when you close ff7.exe.
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 6150 LE/PCI/SSE2/3DNOW! 2.0.3
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1000x750, output resolution 1000x750, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
GLITCH: Something tried to use hardware accelerated lighting, expect funky-looking models
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_08.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 800
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 800
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 801
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder02_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder01_02.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder00_15.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder02_03.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 801
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 803
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 800
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 797
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 796
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 801
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 800
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 800
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 798
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 801
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 800
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_05.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 801
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception
This isn't much of a big issue or anything but...
How hard would it be to implement a custom installation?
I Mean for me personally, i didn't really want everything
from this installer, just a few choice mods.
I'm having some problems with these mods. I first installed both of the mods for the game and actually had no problems whatsoever. Then i get to disc 2 around the icicle town save my game and turn off my computer. I'm running home vista btw. I try to play the game again and the sound effects and music no longer work. Didnt notice any other changes and couldnt figure out the problem. I uninstalled the game and deleted the patches or at least most of it(not sure if i got all of it) and when i install the game without the patches i still get no sound effects or original music that had been working when i installed the game before the mods. So basically i cant even play the game normally anymore cuz of the mods screwing something up. i know that the ff7opengl does something when u click on it after installation of the patches but i dont know where to uninstall it in the registry(if this has anything to do with it). Any help would be great.
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
and that seems to not coincide with the crashes. Try running in compatibility mode/running as administrator/turning UAC off/etc to avoid the crashes. Also, does anybody know why these files would be missing?
Ok so after I install the patch I try to get disk 2 (play disk 1) to run and it says I don't have it in. Hell right now I have it mounted and it still doesn't work. The installation disk worked fine. I have no clue what im doing wrong. And yes this is the legit version.
I'm sorry But I cant find my registry entries for ff. im looking in my "C:\Program Files\Square Soft, Inc\Final Fantasy VII" folder and I can find anything. and I cant find a folder called "Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\" or anything related.It's not a folder, it's a registry entry. If you don't know what the registry is, you probably shouldn't edit it. At any rate, reinstalling should fix the problem.
Ok now I have a new problem. Sorry :-[ I can get the game to start but now all I get is a gray/black screen and nothing happens. Also Not sure if this would help but when I get to the task manager to exit the screen everything gets blown up. Again sorry and thank you for helping me with the other questions.
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 660537280 FREE 655214528
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 800 H 480 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 480 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 480 P 3200 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!
NFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8400M GS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 287
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
set music volume: 127
Exiting MAIN
WM_CLOSE
set music volume trans: 127->0, step=60
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
File search paths:
mp3\
psf\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 96
Patch init done
----------------------------------------------
WM_ACTIVATEAPP
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 660537280 FREE 655214528
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 480 P 800 RGB 1 BPP 8
DD MODE: W 800 H 480 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 480 P 3200 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 6150 LE/PCI/SSE2/3DNOW! 2.0.3
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1000x750, output resolution 1000x750, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\parashot.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 33.866984, frames: 508
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
fade music volume: 127->0, step=120
set music volume: 127
set music volume trans: 127->0, step=120
fade music volume: 0->127, step=1
set music volume: 0
set music volume trans: 0->127, step=1
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 826
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
GLITCH: Something tried to use hardware accelerated lighting, expect funky-looking models
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_08.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_03.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 822
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/ice2/brizar_3_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/ice2/brizar_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/ice2/brizar_4_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/ice2/brizar_1_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 821
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 825
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 827
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 824
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 823
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 826
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 824
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 827
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
fade music volume: 127->0, step=60
set music volume: 127
set music volume trans: 127->0, step=60
fade music volume: 0->127, step=1
set music volume: 0
set music volume trans: 0->127, step=1
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 840
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_12.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_02.png); this is slow, please convert to 32-bit
ERROR: unhandled exception
Thank you so much! I love this game and i love the work done on it. If your ever going to push for more updates I will support it, thank you so much again.
Thanks for the mod pack makes setting the game up take so much less time. One question though when i start it with the run .bat file the cmd has a message saying duplicate file name exists or file cannot be found several times but then it starts and everything seems to be working fine. Did I mess something up or can I ignore that?
Thanks for the mod pack makes setting the game up take so much less time. One question though when i start it with the run .bat file the cmd has a message saying duplicate file name exists or file cannot be found several times but then it starts and everything seems to be working fine. Did I mess something up or can I ignore that?
Well if the game starts up just fine then I guess you can ignore it but...that's odd.
UAC = User Account Control. It's a "feature" in windows vista that breaks everything. If you have vista, you can turn it off by going to "User Options" in the control panel.
I see "Error: Unhandled Exception"...
It happened during the battle? did you get the "oops, an error has occured" message?
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: No swap_control extension, cannot control framerate
ERROR: ChangeDisplaySettings failed: No se encontró el proceso especificado.
INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 1280x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1360x768
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.510167, frames: 1793
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Great mod.I don't know what you mean about the audio in the beginning, I do know that if you use GyptInstant to skip the opening FMV, then the music won't queue properly until after the first battle. This is a known issue and is included in the bug report file
I do have one or two small issues though.
For starters: the audio in the beginning cuts out then picks up at the wrong time (which is no big deal, but i wanted to know if it's fixable)
also, I have noticed that the music loop is a little bit off.
And is there any way i can make this mod run more smoothly? My computer is great on memory but it lacks CPU in a very big way to the point where the battle swirl takes about 2X longer (among other things)
That's pretty much it for the moment.
Titeguy, changing language (Change files Flevel, Kernel ....) not lose anything? For example, how to raise HP or MP ...Alberto, creo que la causa de ese error es que tu graphics card no soporta el 'OpenGL'. Debes tratar desactivar 'shaders' y 'postprocessing' de los controles en el "FF7 OpenGL Config File", pero Aali supiera mejor que yo.
Greetings.
Edit: When I start the game I get this:
(http://img87.imageshack.us/img87/7709/capturae.png)
I give to accept and work, but it works very slow.
C:\Program Files\Square Soft, Inc\Final Fantasy VII
APP.LOG:Code: [Select]INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: No swap_control extension, cannot control framerate
ERROR: ChangeDisplaySettings failed: No se encontró el proceso especificado.
INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 1280x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1360x768
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.510167, frames: 1793
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Windows 7 32Bits.
Ok lo intentare. Gracias. Lo que me extraña es lo de la tarjeta grafica , es una 9500 GT de 1 GB Nvidia.....:-o Eso es tan extraño! Debes preguntar Aali en ese thread (http://forums.qhimm.com/index.php?topic=8306.0). También debes chequear si tus drivers son los mas nuevos.
Hablas español?? xD
Saludos.
Si jejeje tienes razón hablas bien.¿Hablamos en español o en inglés?Cualquieras esta bien.
PD: Solucioné el problema , instalé los drivers y no me daba el error!! Gracias!!! ¿¿Tengo que volver a instalar todo?? Es que no me funcionan los mods graficos , de menus , avatares , textos.... Resumiendo lo que esta en la carpeta "Textures"....Jejeje
Hello ,There are instructions (in purple) on the first page on how to do this.
First of all your patch is fantastic ! But i want to know if there is a possibility to keep the french font because i have lost all the french "accent" (éà èùç ect..) and it's realy difficult for me for understanding the dialogs
sorry for my english and thanks
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 230677503 FREE 230234623
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 960 H 600 P 960 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1088 H 612 P 1088 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1088 H 612 P 2176 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 960 H 600 P 3840 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1088 H 612 P 4352 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
NO REQUESTED DISPLAY MODES SUPPORTED
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
DD ERROR
ERROR: 80070005 Unrecognized error value. in FILE C:\lib\src\input\input.cpp LINE 84
DD ERROR
ERROR: 80070005 Unrecognized error value. in FILE C:\lib\src\input\input.cpp LINE 256
DD ERROR
ERROR: 8876024B This surface can not be restored because it was created in a different mode. in FILE C:\lib\src\graphics\directx.cpp LINE 2678
DD ERROR
ERROR: 887601C2 Access to this surface is being refused because the surface memory is gone. in FILE C:\lib\src\graphics\directx.cpp LINE 2698
DD ERROR
ERROR: 8876024B This surface can not be restored because it was created in a different mode. in FILE C:\lib\src\graphics\directx.cpp LINE 2678
DD ERROR
ERROR: 887601C2 Access to this surface is being refused because the surface memory is gone. in FILE C:\lib\src\graphics\directx.cpp LINE 2698
I apologise if this was an issue that was already addressed, but I don't have much time atm to check:That's really uncommon to get that error *after* the results screen. Usually it happens either during a battle as a result of a poorly programmed AI or at the start of battle as the result of a broken Scene Look-up table in kernel.bin. I can't tell you why it happened or how to fix it. If it happens again, check your APP.log to see if there are any graphical errors causing it, since usually if a crash isn't easily reproduced it's caused by the graphics card in some way.
I was giving the game a test run (since using this awesome patch) and I was up to where you fight Gi Nattaki (the cosmo canyon boss).
after I killed him and went through the results screen, i was greeting with an "oops, an error has occured and ff7 needs to close"
..."awesome" i thought. So i did it again to see if it was a gaurenteed error. It wasn't, and the game continued as normal.
also, i noticed that the holy spell somehow managed to lose the little white spikey prism-like thing in the floating blue orb.
(extremely minor issue, but i was wondering if i did this to it somehow by accident)
that's all that comes to mind at the moment. My main concern is the error log, could you tell me how to get the right file to post so that i can show it to you?
Titeguy ,When I go to play the minigame the condor, the screen is black but the minigame works.That's weird...
Me again =[)0_o
I noticed the "make your music loop run more smoothly" and followed the instructions.
problem is, after I did this FF7 goes to a black screen and does nothing. I then changed it back, and it continued to do this even after the settings were reset to what they were before
Because of this i'm pretty sure that it wasn't the instructions, but something else.
It'll show everything as working in the task manager, but where it says DEFAULT there it claims that it isn't responding
EDIT: I also want to apologise for the constant "help me"'s
Titeguy ,When I go to play the minigame the condor, the screen is black but the minigame works.That's weird...
Can you post a screenshot and your APP.log from right after this has happened?
(Entire post edited to avoid doubleposting)ah, well yeah, whenever you run ff7config.exe, it uninstalls the registry entries for ff7.exe. If you need to edit ff7config, do it via the start menu shortcuts or run ff7opengl.reg afterward. The latest version of Aali's driver comes with an edited FF7Config.exe to solve this issue.
I think I figured out what caused FF7 to run improperly.
It usualy happens after I try to run the config file and make changes to it.
I never noticed the Config file that didn't have the chocobo icon. Unless it conveniantly decided to work again after I ran the other config file.
Then It seems that the great mystery of Xelane's stupidity has been solved. :evil:Answering this question requires a bit of an explanation that I'd really much rather quote myself on....hang on a minute...
I do have a question though.
I see that there is a Batch file right next to the regular file that the game runs on named "FF7 remix hard core"
If I click on that will the game become like the hard core mod?
And if so, does it replace my kernel folder?
Although really, you shouldn't have to worry about any of this and just use the shortcuts in your start menu folder. Although I'm aware that windows for whatever which reason finds the need to start doing away with the classic start menu.What's the deal with running the game from the .bat files?ficedula's ff7music isn't a mod, it's a standalone program that reads the debug data printed to the global console and plays music according to the MIDI START/MIDI STOP debug info. As such, it has to be run simultaneously with ff7.exe. The .bat files automatically start up ff7music simultaneously with ff7.exe and automatically close it when you close ff7.exe.
There are also two filesets for ff7--the hardcore mode files and the normal mode files. When you run the hardcore mode .bat, the game renames the hardcore mode files to the nomenclature that ff7.exe looks for, etc...
Also, the .bat files run the game in compatibility mode if necessary.
Also, (although this will be obsolete in the next version), ff7config uninstalls Aali's driver's registry entries every time you run it, so a .bat file is needed to automatically reinstall the registry entries after you close ff7config.
Also, I used a .bat file to force ff7opengl.cfg to open with notepad.
Thank you :) So are the rest of the NPCs still dumb looking? Can I tack on the Recon patch or no? Also does the Jenova save editor problem happen EVERY time at Kalm or only when you do certain things? Sorry, I'm such a n00b lolIt already has all the models from the NPC reconstruction project and more. As for the Jenova Save editor problem, I'm not sure, I've just had a million and one people complain about this.
I sort of skipped over the kalm part.yeah
What happens?
is it that glitch where sephi's weapon isn't equipped?
Because that happens to me regaurdless of what patch I use, but it never bothers me because I always did use Jenova.
I just installed your patch and extracted all the files and then a text doc popped up. What am I supposed to do? Make all the lines in OpenGL look like the ones in the text box?I thought it was kind of self-explanatory. That file contains all the options for the OpenGL configuration. So type in your settings, resolution, etc... If you still don't get it, watch this tutorial (http://www.youtube.com/watch?v=flnmZEtVqls&feature=PlayList&p=8CD0A7B50B8F1569&index=5).
Hi, I dont wanna download your whole mod you think you can upload just your PRP mod?No. It would be disrespectful of me to change up their mod slightly then redistribute it. I'm going to leave it up to the creators of the PRP to release a new version whenever they have the time. Moreover, if you want to have custom mods set up differently from how they are in the patch, learn to install them yourself. This patch is for people who don't want to have to go through the hassle. I may upgrade to a Nullsoft installer that allows for options at some point in the future, but until then, beggars can't be choosers.
I need
Phoenix Rejuvenation Project field models (+flickering materia fix +transparent faces fix) The PRP mod out there doesnt have the fix. And I dont know how to fix it myself either you can upload it or give me instructions how to fix it. I'm familiar with lgp tools.
btw you should make so ppl can choose what to install with the installer.
Also incorporated are a few mods of my own:
File Icon Redux
New Spells/Weapons/Armor
Remastered AI Script
Battle glitch fixes
Re-translations
No sl, in this case he is blatantly saying the mod is his, and he and some others stole the document and relocated to a private forum. I havent read his reply yet as I am under crap proxy at mo.
No sl, in this case he is blatantly saying the mod is his, and he and some others stole the document and relocated to a private forum. I havent read his reply yet as I am under crap proxy at mo.
Well I may be mistaken Seifer. He says it is his own work. You say it is yours. Without going through and comparing every translation I wouldnt be able to say either way. But at the very least your reputation is very tarnished and he is a productive member of this forum. You do realize that if people are translating from japanese to english two different people can come up with at least some of the same words.
Are you talking to me? Because we arent really the same person. And if you are talking to me i really dont care what you post on the internet about me.
I honestly don't see that much work in what you did seif.
Unless I missed something (which I may have, and let it stand on record that I am unaware of any major changes that were made), you only fixed certain errors that were made by the original translators.
changes such as grammatical errors, and inappropriate dialogue
edit: I cannot possibly imagine that the original translation needed that much work done seif
You admitted to using our work and to taking the document. You are now refusing to acknowledge that some of that mod you have and prob a majority of its to do with weapons armours etc, are basically ripped directly from our work and research.I invite anybody to compare the two. I invite you to do it (since you obviously haven't). It's comically obvious how much you're talking out of your ass, now please leave my thread until you've done so.
I will be posting your reply on my forum and elsewhere so people know about you. If you have any decency left in you, you will give credit where it is due. My team and I slaved our asses off and we didnt do that just so you could turn round, call it sh*t, alter small bits and claim its yours.
It isn't on
No sl, in this case he is blatantly saying the mod is his, and he and some others stole the document and relocated to a private forum. I havent read his reply yet as I am under crap proxy at mo.
Well I may be mistaken Seifer. He says it is his own work. You say it is yours. Without going through and comparing every translation I wouldnt be able to say either way. But at the very least your reputation is very tarnished and he is a productive member of this forum. You do realize that if people are translating from japanese to english two different people can come up with at least some of the same words.
My problem is
a. He admitted it a few months back
b. He took the document, if he didnt intend to use it, why take it?
c. He is rfusing to acknowledge using any of it.
My reputation has nothing to do with, you have a crazy admin in charge here, if anyones rep is tarnished it is this communities.
If he hasnt used any of it, then that is fair enough., If he has simply touched up a bit of dialogue thats nothing to do with us as we are doing all dialogue.
Seif Just about all of the text in game was exactly the same, so either you were wrong about him stealing your work, or you didn't do ANYTHING to improve the dialogue....
I notice a few good changes, but nothing that would constitute a lookover on the entire game's dialogue.
It isn't baseless when he admitted it a few weeks back and said his intention was to correct the parts he disagreed with. Now I am saying that his mod may not have done this but if it has or he ever does use parts, he should give full credit.
That is all I am saying.
It isn't baseless when he admitted it a few weeks back and said his intention was to correct the parts he disagreed with. Now I am saying that his mod may not have done this but if it has or he ever does use parts, he should give full credit.
That is all I am saying.
Fair enough. But maybe you should look at what he has released. If it is not your work then leave it be. I am sure there are some people that would like to have your translation. It would be more productive if you were working on that instead of trying to start a flame war here.
By "non-dialogue" do you mean names for weaponry, materia, abilities, and the like?
because that has been done by alot of people.
I can think of 3 different versions of that same set of items that were changed.
2 questions, titeguy3:Yes, but unfortunately, editing the dialogue of that part screwed up the name variables for Barret's name. In the next version (and in the .PrC patch on the first page) this is fixed, though.
Do your translation changes fix the idiotic "Attack when it's tail's up!" problem?
Is the translation available outside the remix patcher?
Anyone know why the movies and graphics are kinda slow and choppy? The music works fine but the graphics themselves are like one slo-mo or something...well the game is only what? 30fps? If you're getting anything less than that you might wanna consider turning some options off in the OpenGL config file or running at a lower resolution.
Titeguy, I apologise and retract my accusation. I have looked through your files and so far there is nothing copied. 1 or 2 are dodgy but nothing I can grumble about. I am fine with your translation as it is. Still, you and the others should not have stolen the document or made intentions to make your own and then I never would have suspected.
But still, I was wrong and I accept that.
Thanks CloudGuy for all your help! I did what you said and now its 30 fps in the field and actually feels like its supposed to :)Haha, well that's odd. I can't tell you why the framerate is so bad. That's pretty much minimal settings. Am I correct in assuming that you have an onboard graphics card? Your card probably just can't plain can't handle FFVII Remix. The last hope I can give you is to try and look for newer drivers for your graphics card...that might fix the issue.
EDIT: Okay, spoke to soon. When I first load, everything is normal, how its supposed to be, but after about ten minutes, the framerates drop in half for a while and sometimes switch back to normal. I'd say about 70% of the time, its in slow mo the rest its normal. Any ideas?
Edit 2That error can mean anything. Regarding Aali's driver, I think I got it once when I tried using the driver from 0.7.6b and the movie plugin from 0.7.3b. Make sure you overwrote all of the files and not just the .fgp.
Okay, when i install the latest version of aali's driver i get a message saying that something very bad has happened, i remember seeing this problem before but i can't seem to track it down.
Edit 2That error can mean anything. Regarding Aali's driver, I think I got it once when I tried using the driver from 0.7.6b and the movie plugin from 0.7.3b. Make sure you overwrote all of the files and not just the .fgp.
Okay, when i install the latest version of aali's driver i get a message saying that something very bad has happened, i remember seeing this problem before but i can't seem to track it down.
I've had all sorts of issues with the 0.7.6b movie plugin. I've been trying to find a codec that makes it happy but doesn't glitch out all over the place.Edit 2That error can mean anything. Regarding Aali's driver, I think I got it once when I tried using the driver from 0.7.6b and the movie plugin from 0.7.3b. Make sure you overwrote all of the files and not just the .fgp.
Okay, when i install the latest version of aali's driver i get a message saying that something very bad has happened, i remember seeing this problem before but i can't seem to track it down.
Alright, it's fixed, just had to replace the new opening movie, just one question though, will the other new cut-scenes give this same problem?
I'm not sure what happened between yesterday and today, but the game won't start up now. I just get a big black screen and have to restart every time. I used Jenova on my save, but I checked it and it worked fine yesterday. I also switched out some songs on the music tool, but I don't understand why that would cause this. Any ideas?You keep having to restart? Ctrl+alt+del, enter, and alt+tab don't do anything? That's extremely bizarre, I've never had that happen before. All I can do is ask to see an APP.log or an FF7Music Debug Console via copy/paste (if you can even manage to not have to restart your computer).
Thanks everyone. I reinstalled the entire patch and now its working again. Weird.lol. bizarre. Apparently the patch has a delicate equilibrium.
When i start the game, the intro movie is perfectly fine but after i select "New Game" all the movies seem to have about 5 fps. how can i fix this?All of the FMV's are like that? If it's just the Opening FMV, then you can fix it by swapping "Opening.avi" with the one off your game disc, but if it's all the FMV's, you might wanna lower some of your settings like turn shaders, postprocessing, etc... off and set the game to a lower resolution in the OpenGL Config file. You might also wanna check to see if there are any newer drivers for your graphics card that you can download, that tends to be the issue every now and again.
thanks for the cutscene skip tip!When i start the game, the intro movie is perfectly fine but after i select "New Game" all the movies seem to have about 5 fps. how can i fix this?All of the FMV's are like that? If it's just the Opening FMV, then you can fix it by swapping "Opening.avi" with the one off your game disc, but if it's all the FMV's, you might wanna lower some of your settings like turn shaders, postprocessing, etc... off and set the game to a lower resolution in the OpenGL Config file. You might also wanna check to see if there are any newer drivers for your graphics card that you can download, that tends to be the issue every now and again.
Keep in mind that if you can't fix the problem, you can always skip cutscenes by pressing ctrl+s.
...besides those dodgy Multi-language patches I whipped up...
@echo off
cd data
:begin
echo Make sure that you have your FFVII install disc in the reader
echo Translated:
echo Bitte sicherstellen, daß die FFVII Installations-CD eingelegt ist
pause
IF EXIST D:\data\menu\menu_gm.lgp (
move /Y "D:\data\menu\menu_gm.lgp" "%cd%\menu\menu_gm.lgp"
move /Y "D:\data\battle\scene.bin" "%cd%\battle\scene.bin"
move /Y "D:\data\kernel\kernel.bin" "%cd%\kernel\kernel.bin"
move /Y "D:\data\kernel\kernel2.bin" "%cd%\kernel\kernel2.bin"
move /Y "D:\data\field\gflevel.lgp" "%cd%\field\gflevel.lgp"
...
...
...
)
cd menu
IF NOT EXIST menu_gm.lgp (
echo error finding install disc
cd..
goto begin
)
del menu_us.lgp
cd..
cd minigame
if exist high-us.lgp (
del "high-ge.lgp"
rename "high-us.lgp" "high-ge.lgp"
)
cd..
cd wm
if exist world_us.lgp (
del "world_gm.lgp"
rename "world_us.lgp" "world_gm.lgp"
)
echo Installation erfolgreich!
pause
exit
Can't get the download link to work. Do anyone have a mirror for the installer?Care to explain? It works fine for me...
Oh thats strange. I get a Forbidden error on http://mmowned.org/dragon/tite/Final_Fantasy_VII_Remix_v2-5-1_Installer.exeI do know of some people who sometimes tend to get that error, the domain tends to not be accessible to everyone....let me know if this persists...
and it says that it additionally got a 404 error. So I assumed the link was down.
I was trying to use a download manager so I could pause the download, and perhaps that wasn't allowed and I got blocked.
You should probably ask SL1982 to include it in the Team Avalanche patch as an alternate, but if can get around to figuring out NSIS scripting for a Nullsoft installer by the next version, I'll include it as an option.
The download link is down :(works for me, are you trying to use a download manager? The domain doesn't allow that if so.
# ff7_opengl config file
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
# note that shaders/smartbloom.post must be configured to proper resolution, open with notepad
post_source = shaders/smartbloom.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = yes
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
Great compilation, but I'm having problems with the first minigame on the highway, after Shinra HQ. The FPS in normal game is limited to 60fps (vsync works), but when the minigame kicks in, the fps goes over 200 and its impossible to complete it normally.
Opengl conf:Code: [Select]# ff7_opengl config file
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
# note that shaders/smartbloom.post must be configured to proper resolution, open with notepad
post_source = shaders/smartbloom.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = yes
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
That's weird, the framelimiter is on.. you can try using the old framelimiter: goto the patches folder, move the 9999limitbreak stuff into "Do Not Want", then go into "Do Not Want", and move the "HighwayAndSnowboardMinigamesFix" files out to the "patches" folder. Then run "InstallYAMPNormalMode" and "InstallYAMPHardcoreMode" once each and hopefully the problem will be solved...Thanks, I got it working with the old framelimiter.
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 9500 GT/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
set music volume: 127
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/cloud_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/barre_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/tifa_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/earith_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/red_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/yufi_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/ketc_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/bins_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/cido_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 173
[BATTLE] Exitting FRAME_INITIALIZE
WM_CLOSE
ERROR: unhandled exception
Hi!
When I start the "Run-FFVII-Remix-Hardcore" and go into battle, the game closes .....Code: [Select]INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 9500 GT/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
set music volume: 127
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/cloud_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/barre_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/tifa_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/earith_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/red_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/yufi_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/ketc_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/bins_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/cido_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 173
[BATTLE] Exitting FRAME_INITIALIZE
WM_CLOSE
ERROR: unhandled exception
It does not work .... It is normal h_ff7.exe file, rename it to n_ff7.exe?it changes...
The creator of the third vid stole all that from here except the Illegaly ripped models, he seems to be passing it all off as his own work.Calm down.
Ifrit -> Crisis Core
Shiva -> FF10
Odin -> FF8
Neo Bahamut -> Unchanged, only textured
Bahamut-ZERO -> Bahamut Gold from Crisis Core
Choco -> Crisis Core
Ultima Weapon -> no idea :P
Humm, i see.
Although from the vids seems menus & font can be at least "sharpened":
Remix pack screen:
(http://i44.tinypic.com/dnzo5v.jpg)
Screen from the vid i posted before:
(http://i40.tinypic.com/2hxlr2c.jpg)
Anyway, i've been searching threads in this section and seems no one tried to do some overhaul to summons and let's be realistic, they're part of the magic of FF series. That guy from the vids i posted before seems to be using models from other FFs to replace the original ones:
http://www.youtube.com/watch?v=3ZZmpJsgfDg
Ifrit -> FF8 (?)
Shiva -> FF10
Odin -> FF8 (?)
Neo Bahamut -> FF10
Bahamut-ZERO -> new model?
Choco -> new model?
Ultima Weapon -> new model?
Anyway, don't take this as dissing, i'm loving the work you guys are putting here, didn't know people still worked on FF7 until some days ago, and every little work is awesome to make the game better.
Just hoping someone with modeling skins happens to remodel summons someday :-D
Btw, i've finished downloading the pack.It should be fine from the get-go. Can I see your APP.log?
To install i just do it over the vanilla game or do i have to install the 1.0.2 patch first?
Cuz i'm getting black screen upon starting the game..
Just to inform that the speed isn't fixed in the "bike & car" minigame after Shinra building.
Great compilation, but I'm having problems with the first minigame on the highway, after Shinra HQ. The FPS in normal game is limited to 60fps (vsync works), but when the minigame kicks in, the fps goes over 200 and its impossible to complete it normally.
Opengl conf:Code: [Select]# ff7_opengl config file
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
# note that shaders/smartbloom.post must be configured to proper resolution, open with notepad
post_source = shaders/smartbloom.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = yes
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
That's weird, the framelimiter is on.. you can try using the old framelimiter: goto the patches folder, move the 9999limitbreak stuff into "Do Not Want", then go into "Do Not Want", and move the "HighwayAndSnowboardMinigamesFix" files out to the "patches" folder. Then run "InstallYAMPNormalMode" and "InstallYAMPHardcoreMode" once each and hopefully the problem will be solved...
Excellent work ,maybe a stupid question but i am a noob iv download this patcher and its all working fine i noticed 9999 break limit file in patches folder how do i actually use them ?(where do i put them )It's already installed into hardcore mode. If you want to install it into normal mode as well, run "InstallYAMPNormalMode.bat" and everything should be fine.
Hi ive got some problems,
1.I can only run the mod at "quarter screen" or it gets squashed in to a small box and the intro videos lag like hell
2.No music but i get sound effects :?
3.When i get the 1st boss battle all i get is a black screen :?
Any help would be lovely :D
Many thanks
Edit: running Windows 7 32bit, ATI Mobility Radeon HD 4500 series
Hi ive got some problems,
1.I can only run the mod at "quarter screen" or it gets squashed in to a small box and the intro videos lag like hell
2.No music but i get sound effects :?
3.When i get the 1st boss battle all i get is a black screen :?
Any help would be lovely :D
Many thanks
Edit: running Windows 7 32bit, ATI Mobility Radeon HD 4500 series
It sounds like (A) you're not using the shortcuts and (B) you either ran FF7config.exe which uninstalled the FF7OpenGL registry entries or User Account Control blocked the registry entries from going through.
Turning off UAC and reinstalling the patch would probably fix every issue, but you can also fix it yourself by running ff7OpenGL.reg in your FF7 Folder, then using the start menu shortcuts (which would necessitate enabling the classic start menu, you can copy them to your desktop after you've found them) to run the game.
The Music still ain't working any fixes for that?
Thanks
I try'd restalling the patch but still no luck with the sound
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: Intel Mobile Intel(R) 4 Series Express Chipset Family 2.1.0 - Build 8.15.10.1855
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: No errors.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ec00ec00
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 50
MIDI set volume: 127
50% of 127 = 63
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
50% of 127 = 63
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.510167, frames: 1793
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
Nice one its all working fine now.Excellent work ,maybe a stupid question but i am a noob iv download this patcher and its all working fine i noticed 9999 break limit file in patches folder how do i actually use them ?(where do i put them )It's already installed into hardcore mode. If you want to install it into normal mode as well, run "InstallYAMPNormalMode.bat" and everything should be fine.
Now in Junon i've leveled to lvl 45~50 and i'm afraid i won't get problems until Ruby weapon.:-o
Now in Junon i've leveled to lvl 45~50 and i'm afraid i won't get problems until Ruby weapon.:-o
I've beaten the game at level 39 before, you do some hardcore leveling
Can someone please upload the patcher on a different place? The link doesn't support download manager and my internet connection isn't stable (it has a good speed but get disconnected its easy) because of that i can't download the patcher. if it was on Megaupload, easyshare, mediafire or even ifile i could use Jdownloader to resume the download.
Sorry for my bad english...
Doubt that a 2gb file can be stored in such places.
Excellent, happy to know I'm not crazy. One more quick one, if I want to go back to the original translations for nostalgia purposes do I just overwrite files form my original discs? If so which ones?flevel.lgp, kernel.bin, kernel2.bin, and scene.bin.
Thanks
Rob
Hi there.
I'm trying to play this with my new win7 install, and I'm getting a few errors.
I made a clean install, aplied the patch, the 2.5 and the 2.5.1 updates, configed and when I tried to play, lame grafics with lots of bugs, no fmvs.
I reaplyed ff7movkeyC64.reg to be sure, and now I get an imediate CTD on start.
The only thing I changed was the vista->7 and moving from the standard dir to a custom one (I changed and corrected all the bat's though).
FF7OpenGL.reg does not fix this now.
Any thoughts?
Hi there.
I'm trying to play this with my new win7 install, and I'm getting a few errors.
I made a clean install, aplied the patch, the 2.5 and the 2.5.1 updates, configed and when I tried to play, lame grafics with lots of bugs, no fmvs.
I reaplyed ff7movkeyC64.reg to be sure, and now I get an imediate CTD on start.
The only thing I changed was the vista->7 and moving from the standard dir to a custom one (I changed and corrected all the bat's though).
FF7OpenGL.reg does not fix this now.
Any thoughts?
if you have a custom directory you're going to have to edit the registry manually. I'll fix this in the next version of the installer.
Feel free to grab the code out of the nsis script i made that detects 64bit/32bit and grabs the install directory from the registry.
Does not seem to be the problem...well that's at least a less severe problem. APP.log or the FF7Music debug console should tell you why the crash is occurring.
Installed to the standard dir and now I get a black screen instead of the crash.
Am I just crazy, or does Those Who Fight seem to play where it would normally be Those Who Fight Further?For the bombing mission, "Fighting" plays during the guard scorpion fight, and the bombing mission plays throughout the rest of the mission. Those Who Fight Further isn't heard until you fight Air Buster.
This is based on your videos, I finished a second PSX run of the game about a week before it occurred to me that people probably modded the PC version.
AMAZING job with the compiliation man!! :D Ive played the mod for a few minutes and LOVE what i see! :)
Only problem i have is no music.. :( When i looked in my directory i see all the videos, but no music. I alt-tabbed outa the game per an earlier post, but no FF7Music is running? Any help would be greatly appreciated! :)
EDIT: I found the music lol. No dice on them playing ingame though!
EDITAGAIN: LOL nvm got it to work! I just ran the FF7Music execute then ran FF7 from three. Again awesome job!! :D
Hey all, I love all the work you've put into this. It's truly inspirational, amazing, and everything people had been looking for from Square pulling the rug under us with the extortion of YES-NO remakes of FF7 itself.
On that note, I am having a universal n00b problem, which many have ran into I've RAN numerous ISO's through daemon tools disc 1, 2, and 3 and AM still having the error window pop up.
Errrmm.. can someone PM me... a cough cough* usable ISO so I can finally manage to run this properly. Here are some current Screen shots.
(http://img179.imageshack.us/img179/686/savev.th.png) (http://img179.imageshack.us/i/savev.png/)
http://img179.imageshack.us/img179/686/savev.png
Thanks again... errr.. sorry for trouble.
So...
I've made a video on Materia Keeper based on this patch to show how bosses in original game lack some challenge (as seen on speed runs, this boss is do-able with chars level 15). Anyway i've did 3 runs on the boss in the video, one of them with Cloud as support only and other with Cloud as support and without using limit breaks. I even stalled a bit in the last try but the boss wasn't able to take more than 1/6 from my hp.
Anyway:
http://www.youtube.com/watch?v=RDIShoRNMCc
So titeguy3, hopefully you'll add some difficulty mod in this patch (possible as a side option?) :b
So...
I've made a video on Materia Keeper based on this patch to show how bosses in original game lack some challenge (as seen on speed runs, this boss is do-able with chars level 15). Anyway i've did 3 runs on the boss in the video, one of them with Cloud as support only and other with Cloud as support and without using limit breaks. I even stalled a bit in the last try but the boss wasn't able to take more than 1/6 from my hp.
Anyway:
http://www.youtube.com/watch?v=RDIShoRNMCc
So titeguy3, hopefully you'll add some difficulty mod in this patch (possible as a side option?) :b
Whats the best way to check the registry? because it sais its reading from drive- Disc:G, which is the same.
Can someone PM me a link to a correct ISO because I have the actual CD's at home not at college. ;-/ besides rom versions of course :)
So...
I've made a video on Materia Keeper based on this patch to show how bosses in original game lack some challenge (as seen on speed runs, this boss is do-able with chars level 15). Anyway i've did 3 runs on the boss in the video, one of them with Cloud as support only and other with Cloud as support and without using limit breaks. I even stalled a bit in the last try but the boss wasn't able to take more than 1/6 from my hp.
Anyway:
http://www.youtube.com/watch?v=RDIShoRNMCc
So titeguy3, hopefully you'll add some difficulty mod in this patch (possible as a side option?) :b
On a "normal" play-through (and by that I mean one that doesn't involve levelling up using the Junon trick) your characters would be about a quarter as powerful as you have them in that video.
Having said that, there's gjoerulev's hardcore patch and rebalance patches you can use if you feel the game is too easy. There's no way you only fought a couple of extra fights before that point in the game. From my experience, your characters are overlevelled in this video. If I spend about 3 hours in Junon during a normal play-through, with HP Plus, my characters have max 3000HP by this point in the game.
And I like the song you use in your video ^_^
er...start...all programs...final fantasy VII..."Final Fantasy VII Hardcore Mode". I'm sure you'll find it more challenging.
I spoiled the game by doing a perfect run :(
EDIT:
http://www.youtube.com/watch?v=dVQWE1JWuo4
How do i get a transparent menu and limit break+atb bars together?
Might take a while but i'll get there. At the moment i'm in about to go to ancient temple @lvl57 (on Cloud) but am trying to get Omnislash, but i'm having some problems. First time i gone there with 150gp and ended up with only 48000bp (omnislash is 51200 now) which was kinda fail. Now i'll try with 250gp since there are many mobs that can insta eject me.
First thing really thanks for this amazing project ;) ;)
I'd like to ask one thing, is possible have also an Italian traslation?
titeguy3 i think i have managed to find the errors fromhm. What did you do, replace the tifa and aerith files with the ones from the stock battle.lgp? If so, it should be a trivial fix, but feel free to upload it and post it on that thread. I really need to get around to fixing all the models and textures that Aali's driver flags as "slow" or "glitchy" at some point, but that's a pretty tedious task...
http://forums.qhimm.com/index.php?topic=9689.0
and created a patch that can fix the problem. but i wont release it unless you will let me (since its your patch you may want to make your own fix)
thanks for permission. And yes basicly all i did was replace rvaa and i think it was ruaa which are both corrupted by 1 byte and that fixed that problem. then i replaced the missing file in world_us.lgp and that fixed the next problem. Then i used the script that both me and Dan created to autodetect your ff7 folder on both 32bit and 64bit then made a patch that would backup your files then patch them and then if you remove the fix via the uninstaller it will put your original 2.5.1 files back.Hm, I'll look through the archives and see what files are 0kb... I feel like there has to be some good explanation as to how I've had this release available for such a long time and this is the first I've heard of people having trouble with 0kb models...
thats all i have patched since that was all that was asked about. but i should warn you, when i was going through your battle.lgp there are a few 0 byte files you may want to fix for your next version.
Also will you be adding Dan's retranslation project to 2.5.2 ?
I have a quick question - I want to modify the batch file you have running so that I can play FFVII through Steam. You use /wait, but simply swapping out ff7.exe with Steam.exe -gameidlaunch RANDOMNUMBERS will cause FF7Music to close immediately after Steam starts up ff7.exe. Is there a way to wait for the process tree to end, or am I SOL?
I have a quick question - I want to modify the batch file you have running so that I can play FFVII through Steam. You use /wait, but simply swapping out ff7.exe with Steam.exe -gameidlaunch RANDOMNUMBERS will cause FF7Music to close immediately after Steam starts up ff7.exe. Is there a way to wait for the process tree to end, or am I SOL?
If you preface your exe calls with "START", it'll run the executable, then immediately continue processing operations without waiting for it to end.
I hope that answers your question.
I have a quick question - I want to modify the batch file you have running so that I can play FFVII through Steam. You use /wait, but simply swapping out ff7.exe with Steam.exe -gameidlaunch RANDOMNUMBERS will cause FF7Music to close immediately after Steam starts up ff7.exe. Is there a way to wait for the process tree to end, or am I SOL?
If you preface your exe calls with "START", it'll run the executable, then immediately continue processing operations without waiting for it to end.
I hope that answers your question.
Not quite, I'm not really all that familiar with batch files. I want the batch file to wait until ff7.exe is closed to close FF7Music, but since I'm running ff7.exe through Steam I can't use your method, "start /wait ff7.exe". I tried simply replacing it with "start /wait Steam.exe -gameidlaunch 13360084996509925376" but then it only waits for Steam to complete that command, rather than waiting for ff7.exe to terminate. From what I understand, I can't just use /wait by itself, it's a part of the Start command. Is there a way to wait on a process that I haven't called in the batch?
Maybe I should rephrase. Is there a way to check if a process is running?
I have a quick question - I want to modify the batch file you have running so that I can play FFVII through Steam. You use /wait, but simply swapping out ff7.exe with Steam.exe -gameidlaunch RANDOMNUMBERS will cause FF7Music to close immediately after Steam starts up ff7.exe. Is there a way to wait for the process tree to end, or am I SOL?
If you preface your exe calls with "START", it'll run the executable, then immediately continue processing operations without waiting for it to end.
I hope that answers your question.
Not quite, I'm not really all that familiar with batch files. I want the batch file to wait until ff7.exe is closed to close FF7Music, but since I'm running ff7.exe through Steam I can't use your method, "start /wait ff7.exe". I tried simply replacing it with "start /wait Steam.exe -gameidlaunch 13360084996509925376" but then it only waits for Steam to complete that command, rather than waiting for ff7.exe to terminate. From what I understand, I can't just use /wait by itself, it's a part of the Start command. Is there a way to wait on a process that I haven't called in the batch?
Maybe I should rephrase. Is there a way to check if a process is running?
I have a quick question - I want to modify the batch file you have running so that I can play FFVII through Steam. You use /wait, but simply swapping out ff7.exe with Steam.exe -gameidlaunch RANDOMNUMBERS will cause FF7Music to close immediately after Steam starts up ff7.exe. Is there a way to wait for the process tree to end, or am I SOL?
If you preface your exe calls with "START", it'll run the executable, then immediately continue processing operations without waiting for it to end.
I hope that answers your question.
Not quite, I'm not really all that familiar with batch files. I want the batch file to wait until ff7.exe is closed to close FF7Music, but since I'm running ff7.exe through Steam I can't use your method, "start /wait ff7.exe". I tried simply replacing it with "start /wait Steam.exe -gameidlaunch 13360084996509925376" but then it only waits for Steam to complete that command, rather than waiting for ff7.exe to terminate. From what I understand, I can't just use /wait by itself, it's a part of the Start command. Is there a way to wait on a process that I haven't called in the batch?
Maybe I should rephrase. Is there a way to check if a process is running?
let me just get this right. you want to play FF7 with the remix patch through Steam right ? well if you use this
http://www.mediafire.com/?gj42jomfmkb
just put that EXE in your ff7 main folder then tell steam to run that EXE and the game should run fine.
Let me know if that helps.
ok i just reinstalled steam and i think i figured out how to add a .bat file into it. first add a EXE (any exe in the ff7 folder will do) the go the the main steam games list. right click on the new entry and click Properties. then under target change it to your bat file manually (i mean dont use the change button, write it in) then click close and that should do it.I have a quick question - I want to modify the batch file you have running so that I can play FFVII through Steam. You use /wait, but simply swapping out ff7.exe with Steam.exe -gameidlaunch RANDOMNUMBERS will cause FF7Music to close immediately after Steam starts up ff7.exe. Is there a way to wait for the process tree to end, or am I SOL?
If you preface your exe calls with "START", it'll run the executable, then immediately continue processing operations without waiting for it to end.
I hope that answers your question.
Not quite, I'm not really all that familiar with batch files. I want the batch file to wait until ff7.exe is closed to close FF7Music, but since I'm running ff7.exe through Steam I can't use your method, "start /wait ff7.exe". I tried simply replacing it with "start /wait Steam.exe -gameidlaunch 13360084996509925376" but then it only waits for Steam to complete that command, rather than waiting for ff7.exe to terminate. From what I understand, I can't just use /wait by itself, it's a part of the Start command. Is there a way to wait on a process that I haven't called in the batch?
Maybe I should rephrase. Is there a way to check if a process is running?
let me just get this right. you want to play FF7 with the remix patch through Steam right ? well if you use this
http://www.mediafire.com/?gj42jomfmkb
just put that EXE in your ff7 main folder then tell steam to run that EXE and the game should run fine.
Let me know if that helps.
It does, thanks! Though I'm still going to look for some way to do it through a batch file, now that I started tinkering with it I don't want to admit defeat.
ok i just reinstalled steam and i think i figured out how to add a .bat file into it. first add a EXE (any exe in the ff7 folder will do) the go the the main steam games list. right click on the new entry and click Properties. then under target change it to your bat file manually (i mean dont use the change button, write it in) then click close and that should do it.I have a quick question - I want to modify the batch file you have running so that I can play FFVII through Steam. You use /wait, but simply swapping out ff7.exe with Steam.exe -gameidlaunch RANDOMNUMBERS will cause FF7Music to close immediately after Steam starts up ff7.exe. Is there a way to wait for the process tree to end, or am I SOL?
If you preface your exe calls with "START", it'll run the executable, then immediately continue processing operations without waiting for it to end.
I hope that answers your question.
Not quite, I'm not really all that familiar with batch files. I want the batch file to wait until ff7.exe is closed to close FF7Music, but since I'm running ff7.exe through Steam I can't use your method, "start /wait ff7.exe". I tried simply replacing it with "start /wait Steam.exe -gameidlaunch 13360084996509925376" but then it only waits for Steam to complete that command, rather than waiting for ff7.exe to terminate. From what I understand, I can't just use /wait by itself, it's a part of the Start command. Is there a way to wait on a process that I haven't called in the batch?
Maybe I should rephrase. Is there a way to check if a process is running?
let me just get this right. you want to play FF7 with the remix patch through Steam right ? well if you use this
http://www.mediafire.com/?gj42jomfmkb
just put that EXE in your ff7 main folder then tell steam to run that EXE and the game should run fine.
Let me know if that helps.
It does, thanks! Though I'm still going to look for some way to do it through a batch file, now that I started tinkering with it I don't want to admit defeat.
Let me know if it works for you.
hi i would just like to say well done to all the ppl that have put this mod/mods together you have giveun me a reason to play ff7 agen
i didunt now that the mod sene was this big for a game of 12years and i like wot ppl have done with ff7 cus it does need a overhall just nothin to big and i would like to help make 7 a better looking game(cuz thats all it needs)i have ff7 for the pc and i downloaded the remix patcher and i like wot i saw it runs sweet by the way thanks agen :-)
hi i would just like to say well done to all the people that have put this mod/mods together you have given me a reason to play ff7 again
i didn't now that the mod scene was this big for a game of 12years and i like what people have done with ff7 because it does need a overhall just nothing to big and i would like to help make 7 a better looking game(because that is all it needs)i have ff7 for the PC and i downloaded the remix patcher and i like wot i saw it runs sweet by the way thanks again :-)
*Note that most installation issues can be solved by turning off User Account Control (Vista) and running the file "FF7OpenGL.reg" in the "Final Fantasy VII" folder.
*Also note that the patch puts shortcuts in your start menu--the game must be run via these shortcuts for the mods to work properly.
If your game crashes upon startup or does not work properly, post a comment explaining the problem and providing the following information:...and I'll be able to help you out.
- Your Operating System (and whether or not UAC (http://windows.microsoft.com/en-US/windows-vista/Turn-User-Account-Control-on-or-off) is turned off, if applicable)
- The console debug info provided by the FF7Music Console (you can see the FF7Music console by alt+tabbing while running the game) and/or the contents of "app.log" (use the "code" tags)
- The directory your game is installed into.
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: No swap_control extension, cannot control framerate
ERROR: ChangeDisplaySettings failed: The operation completed successfully.
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.510167, frames: 1793
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
(lots more ERROR: GL_INVALID_VALUE)
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Your issue is that your graphics card's drivers don't support OpenGL 2.0. Try upgrading your drivers, and if that doesn't work, then you're going to have to turn off shaders in FF7OpenGL.cfg--the OpenGL Config file, and make sure that you set the in-game resolution to a multiple of 640x480. 1280x960 is a good bet.Code: [Select]INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: No swap_control extension, cannot control framerate
ERROR: ChangeDisplaySettings failed: The operation completed successfully.
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.510167, frames: 1793
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
(lots more ERROR: GL_INVALID_VALUE)
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
My OS: Windows 7 64 Bit Home Edition
I tried what you said but my FF7 doesn't fill the screen. (My screen is 1366 x 768 and it fills up everything except maybe a 1 inch column on the right side also it doesn't play in full-screen for me because I still have access to my toolbar which is up top). Also the whole game just blanks out (except for the column on the right and toolbar up top) after I hit New Game.
My FF7 directory is
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII
Btw, Is there a way to increase the frame rate because it's rather slow for me.
I'm sorry for the inconvenience, and I really appreciate your help.
To learn how to get your mp3 soundtrack to loop seamlessly, click here! (http://forums.qhimm.com/index.php?topic=8840.0)
To clarify safyr problem: he's saying that he's having problems with FF7music where the music is delayed some seconds before playing; he says he sometimes has to change scenes so it gets started.Oh! Thanks for the translate bro my english its to bad :(
Personally, i have some problems with it too, sometimes it takes some seconds to start the music and this gets really annoying in the end of the battles (with the fanfare) and during the "sleeps" because the music starts when it's supposed to end. Suming to that I usually get many crashes on the ficedula/FF7music thingy with a error like "it's already in use/wait so it get's available again" can't remember from the top of my head now. I then have to close the error, close ff7music and restart it but sometimes it crashes again right after a new battle.
Hello guys, New to the site. I've just downloaded your patch [2.5.1] 'Fantasy VII Remix Patcher'.
And I've installed it freshly over top a new installation of FF7 PC. Everything works great but I wanted to get the 'Speed Hack' mod but when I added that, the game wouldn't even load it just crashes at post start. I I had to undo all of the 'Speed Hack' mod, to get the game able to load again. What I am asking is, could you guys tell me what I can do to fix this and allow the 'Speed Hack' mod to collaborate with your patch?
Also I realized your "Aali's OpenGL Driver v0.7.3b" whereas the Speed Hack page came with 'Aali's OpenGL Driver 7.7b'. So I did the obvious and tried to upgrade the OpenGL drivers to that verison. But It resulted in the same crash. Which I had to go back and undo to get it working again.
So enough with my details, I hope you guys can help me with this problem. Also if you inquire any more information, just ask I would gladly supply :P
Thank you,
Specs,
Windows 7 64bit
3.6Ghz Quad Core
4GB DDR2 Ram
8800 GTS 512 MB
People, I have an issue. I'm trying to use WallMarket on my Remix'd game, but when I load up the game, the edits to my kernel file I made don't show up.
I am having a problem. I installed FF7 fresh (WindowsXP, default location), then the 2.5.1 Remix patch, then I populated my save games and installed Aali's 7.7b OpenGL driver. Everything is working fine until I go on the second mission to blow up the sector 5 reactor or something. As soon as I am attacked I get an error message that something has gone wrong and the game crashes. It says it's saving a crash log. But the crash.dmp file is 64mb, I don't know if you need all that. Or if this is even where I should be posting this. It might be a problem with the OpenGL driver.does it happen with the stock version of Aali's driver that comes with the patch? If not then problem solved.
The last part of my app file looks like this:
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 342
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
If this is the wrong place to be posting stuff like this then please redirect me, I'm new here. :P
does it happen with the stock version of Aali's driver that comes with the patch? If not then problem solved.
EDIT: Okay after I upgrade the OPENGL to 7.7b everything works fine until I enter any battle scene/random battlesThe only difference is running the game in compatibility mode and with FF7Music. But yeah, Aali's driver 7.7 will do that, there's a fix for it somewhere around here.
it will crash. But once I load 'ff7.exe' instead of 'Run FFVII-Remix.bat' the game would run the battle scenes fine, but everytime I encouter a random battle it says ex: 'could not open file tifa.t09' but only happens on ff7.exe if it was on the .bat it would crash instead.
Related?
~shoe
Titeguy with your permission I want to post this patch on a Spanish forum called Base Avalancha.It's okay to link to this post, but don't hotlink to my mirror. I'll also allow you to post it on your forum if you can re-upload it somewhere and let me use that as a second download mirror.
I see. If you have an issue with Team Avalanche's work being posted elsewhere then I understand, and I'll acknowledge that that completely nullifies any permission I can give, so to AlbertoPSP, I retract my earlier statement.Titeguy with your permission I want to post this patch on a Spanish forum called Base Avalancha.It's okay to link to this post, but don't hotlink to my mirror. I'll also allow you to post it on your forum if you can re-upload it somewhere and let me use that as a second download mirror.
Well since my last post about this was ignore i will repeat myself. Permission was never asked to include Team Avalanche's work in your remix. Now I know you have good intentions with your remix this is why I allowed it to stay. But if you start giving people permission to distribute something (or even ask us if it was ok to distribute) that you did not create yourself i will be asking you to remove our project from your remix.
I see. If you have an issue with Team Avalanche's work being posted elsewhere then I understand, and I'll acknowledge that that completely nullifies any permission I can give, so to AlbertoPSP, I retract my earlier statement.Titeguy with your permission I want to post this patch on a Spanish forum called Base Avalancha.It's okay to link to this post, but don't hotlink to my mirror. I'll also allow you to post it on your forum if you can re-upload it somewhere and let me use that as a second download mirror.
Well since my last post about this was ignore i will repeat myself. Permission was never asked to include Team Avalanche's work in your remix. Now I know you have good intentions with your remix this is why I allowed it to stay. But if you start giving people permission to distribute something (or even ask us if it was ok to distribute) that you did not create yourself i will be asking you to remove our project from your remix.
And SL1982, if you wish to not have Team Avalanche's work distributed in the patch, then say the word and I can take the link down in a heartbeat.
Hello,Just download and install the patch, then open up the FF7 OpenGL Config File (there's a shortcut for it in your start menu) and edit your game resolution to 1920x1080, file save, and presto!
I've installed remix on a fresh ffvii install. I'm running this on an ati 4850 through hdmi to a receiver then to a HDTV. I generally need the resolution to be 1920 x 1080 in order for anything to work on this display. What is the best procedure to get that resolution?
DataPath is D:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\
D:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
File search paths:
mp3\
psf\
D:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 96
Patch init done
----------------------------------------------
5020486 - INFO: CHPAiOCtxMonitor::TimerEvent: Poll...
WM_ACTIVATEAPP
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 268320768 FREE 265175040
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 656 H 496 P 656 RGB 1 BPP 8
DD MODE: W 656 H 496 P 1312 RGB 1 BPP 16
DD MODE: W 656 H 496 P 2624 RGB 1 BPP 32
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1600 H 1200 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 1200 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 1200 P 6400 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE D:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: D:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
Ultima edition
Ultima edition
And that's the kicker, the Ultima Edition is less than legit and has a few shall we say, issues.
I can get the game to play by click on the ff7.exe file in the folder, but it doesn't have the music, just the Soundeffects :/be careful to read the first few lines of the main post. It looks like Aali's driver isn't installed properly. Make sure User Account Control is turned off, then run that .reg file again.
Ultima edition
And that's the kicker, the Ultima Edition is less than legit and has a few shall we say, issues.
hi everyone:
Sorry for bad english(i'm italian).
When I finish the installation e get this message on the screen:
http://i41.tinypic.com/34oebe1.jpg (http://i41.tinypic.com/34oebe1.jpg)
What's the problem?Oh and for play the game,i have to click on "Run FFVII-Remix.bat" right?
Is there a way to remove Grimmy's Diamond Weapon retextured ?yes, yes there is.
The reason is, as soon as I get out of the Forgotten City, in the 2nd disc, the whole game runs awfuly slow... I mean, 1 frame every 5 seconds or so. Totally unplayable. And the FF7.exe processus takes a lot more memory at that time (about 350 MB). I wonder what the real cause is (my hardware is more than enough capable to run the game with pelnty of mods), but since it looks like no one knows what it is, I'd like to remove it right now (a guy had the same problem as me, in Grimmy's thread, but the solutions brought up didn't solve anything).
I'd ask in Grimmy's thread, but since no one posted in it since January, I don't want to revive it (rules and stuff). Thanks in advance.
If you still want to use the model but improve your game speed, you might want to use Borde's Image2Tex program... open up all the texture files Diamond Weapon uses... and reduce all of them by 50% or more. You'll lose quality obviously, but since it's a world map model, the difference probably won't be noticeable.
I don't understand how he's being a douche when the solution you used was painfully obvious.
QuoteIf you still want to use the model but improve your game speed, you might want to use Borde's Image2Tex program... open up all the texture files Diamond Weapon uses... and reduce all of them by 50% or more. You'll lose quality obviously, but since it's a world map model, the difference probably won't be noticeable.
Hey, thank you very much for the info, Obesebear ! I'll try that :)QuoteI don't understand how he's being a douche when the solution you used was painfully obvious.
It's not obvious for everyone. And you know what ? When I read questions I find "incredibly stupid" because I'm so clever, I don't reply at all. With all due respect to Titeguy, a response such as his is trolling. And a troll sure ain't a bright person, no matter his/her programming skills or contributions to the community.
Also, question, although it is fairly easy to change most things that I might want to, would it be all that difficult to make a modular version of the installer? Or is it already modular? (I haven't downloaded it yet but it doesn't sound as though it is..)
It is possible you could add the mod that puts the Wait gauge and the Limit gauge on top of each other?It's already in there, it's the 9999 limit break patch that does this. Play the game in hardcore mode and you'll see it, or manually install it into normal mode if you know how. It should tell you how in "BUG_REPORT.txt".
Or is it possible you could show me a link? I know I probably sound like a noob asking this question lol.
It is possible you could add the mod that puts the Wait gauge and the Limit gauge on top of each other?It's already in there, it's the 9999 limit break patch that does this. Play the game in hardcore mode and you'll see it, or manually install it into normal mode if you know how. It should tell you how in "BUG_REPORT.txt".
Or is it possible you could show me a link? I know I probably sound like a noob asking this question lol.
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 2.1.8787
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 606
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
GLITCH: Something tried to use hardware accelerated lighting, expect funky-looking models
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_08.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
fade music volume: 0->127, step=1
set music volume: 0
set music volume trans: 0->127, step=1
fade music volume: 127->0, step=30
set music volume: 127
set music volume trans: 127->0, step=30
fade music volume: 0->127, step=1
set music volume: 0
set music volume trans: 0->127, step=1
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 619
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
File search paths:
mp3\
psf\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 96
Patch init done
----------------------------------------------
WM_ACTIVATEAPP
INITIALIZE DD/D3D START
WM_ACTIVATEAPP
Still can't download the patch... ...I tried with Internet Explorer, Opera, Firefox...
Anyone has another download link ?... ...Pwease :'(
Still can't download the patch... ...I tried with Internet Explorer, Opera, Firefox...
Anyone has another download link ?... ...Pwease :'(
I'll try to upload in 200MB files tonight.
Groovy. Glad to know I wan't being an utter fool, haha.
I think I found part of my problem (if not the source of it) in the APP document after crashing:
-snip-
so... do I need to re-install? What happened to my normal ff7input.cfg? Or is that replaced by a different file?
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTS 250/PCI/SSE2 3.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ec01ec01
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 50
MIDI set volume: 127
50% of 127 = 63
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
50% of 127 = 63
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 33
reading midi file: TM.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 34
reading midi file: TIFA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 34
song is already playing...
MIDI play: 34
song is already playing...
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
50% of 127 = 63
MIDI play: 57
reading midi file: YADO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 41
reading midi file: BARRET.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 41
song is already playing...
MIDI play: 41
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 41
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 41
song is already playing...
MIDI play: 41
song is already playing...
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
50% of 127 = 63
MIDI play: 54
reading midi file: ASERI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=255
MIDI set volume trans: 127->0; step=255
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
50% of 127 = 63
MIDI play: 28
reading midi file: AYASI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 28
song is already playing...
MIDI play: 28
song is already playing...
MIDI play: 28
song is already playing...
MIDI play: 28
song is already playing...
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 342
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
Well the weirdest thing just happened to me, had the patch running with Aali's newest driver, game ran perfect. Once i reformatted my pc the game has been slow, even with the older driver, Any ideas?Odd...did you reformat into FAT32 instead of NTFS?
EDIT2: How did you get the battle menu transparent?
EDIT2: How did you get the battle menu transparent?
The newer versions of Aalis driver has that option (Not sure which was the first to incorporate it though).
@DarkFang what does your app.log say when you try to run 0.7.7 ? It sounds like it could be the same error some other people have had previously.
The previous thread about the battle crash is here, check if thats the same problem your having.
http://forums.qhimm.com/index.php?topic=9689.0
i released a small fix (with permission from titeguy3) which should hopefully help.
(also the fix isn't complete, there are still a few weapons that cause crash's so if you find them please let me know)
Edit1-
Also the "new_battle_interface" has been in since atleast 0.7.5 so you can always try 0.7.5 or 0.7.6.
the patch will fix some problems, if you read the full thread you will see what i mean, some of the custom weapons cause a crash with the latest version of the driver so all that patch does is remove some of them, (i havent found out exactly which crash the game yet and i believe there are some more out there still).
and i am also not sure if that is the exact problem your having, if you post your app.log i am sure it will be a lot easier to find out the exact problem your having.
I had the Force Stealer equipped on Cloud, I forget which one I had on Aeris, and the Boomerang for Yuffie.Ok i just checked and Force Stealer gives an error but didn't crash the game for me, try applying my patch and then maybe Millenia's custom models for cloud swords and see if you still get the crash.
I had the Force Stealer equipped on Cloud, I forget which one I had on Aeris, and the Boomerang for Yuffie.Ok i just checked and Force Stealer gives an error but didn't crash the game for me, try applying my patch and then maybe Millenia's custom models for cloud swords and see if you still get the crash.
Also if you could upload your save game i may be able to help more.
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600 GT/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1274x850, output resolution 1133x850, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: D:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: D:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 41
reading midi file: BARRET.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 395
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
I've got a problem with remix patcher..Well i am not 100% sure but i think it may be caused by the 0.7.7 version of Aali's driver with the remix patch, try going back to 0.7.3 and it should fix the problem, let me know how you get on.
I'm at the area where i just got tifa, i went to the deserted train area to grind up a bit, but my first mob encounter gives me an error.
This is the APP.log file..Code: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600 GT/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1274x850, output resolution 1133x850, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: D:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: D:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 41
reading midi file: BARRET.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 395
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8400M GS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 287
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
set music volume: 127
Exiting MAIN
WM_CLOSE
set music volume trans: 127->0, step=60
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.2.9252 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not read from file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: Fragment shader(s) linked, vertex shader(s) linked.
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: Texture could not be compressed
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
Aww no problem, lets hope someone else does :-[I just had a quick look at your crash.dmp (i am not very good at it so you may want to try posting it in Aali's custom driver thread and see if Aali can help)
Microsoft (R) Windows Debugger Version 6.11.0001.404 X86
Copyright (c) Microsoft Corporation. All rights reserved.
Executable search path is:
Windows XP Version 2600 (Service Pack 2) MP (2 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
Machine Name:
Debug session time: Mon May 24 16:21:08.000 2010 (GMT+1)
System Uptime: not available
Process Uptime: 0 days 0:00:36.000
....................................................
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(898.1090): Access violation - code c0000005 (first/second chance not available)
eax=07ac0000 ebx=010becec ecx=00000007 edx=7c90eb94 esi=010becc4 edi=010bed1c
eip=7c90eb94 esp=00123bac ebp=00123bbc iopl=0 nv up ei pl zr na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000246
ntdll!KiFastSystemCallRet:
7c90eb94 c3 ret
*******************************************************************************
* *
* Exception Analysis *
* *
*******************************************************************************
Unable to load image D:\WINDOWS\system32\nvoglnt.dll, Win32 error 0n2
*** WARNING: Unable to verify timestamp for nvoglnt.dll
*** ERROR: Module load completed but symbols could not be loaded for nvoglnt.dll
*** WARNING: Unable to verify timestamp for ff7.exe
*** ERROR: Module load completed but symbols could not be loaded for ff7.exe
*************************************************************************
*** ***
*** ***
*** Your debugger is not using the correct symbols ***
*** ***
*** In order for this command to work properly, your symbol path ***
*** must point to .pdb files that have full type information. ***
*** ***
*** Certain .pdb files (such as the public OS symbols) do not ***
*** contain the required information. Contact the group that ***
*** provided you with these symbols if you need this command to ***
*** work. ***
*** ***
*** Type referenced: kernel32!pNlsUserInfo ***
*** ***
*************************************************************************
*************************************************************************
*** ***
*** ***
*** Your debugger is not using the correct symbols ***
*** ***
*** In order for this command to work properly, your symbol path ***
*** must point to .pdb files that have full type information. ***
*** ***
*** Certain .pdb files (such as the public OS symbols) do not ***
*** contain the required information. Contact the group that ***
*** provided you with these symbols if you need this command to ***
*** work. ***
*** ***
*** Type referenced: kernel32!pNlsUserInfo ***
*** ***
*************************************************************************
FAULTING_IP:
ff7_opengl+3842e
1003842e ?? ???
EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 1003842e (ff7_opengl+0x0003842e)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 02af1010
Attempt to read from address 02af1010
DEFAULT_BUCKET_ID: INVALID_POINTER_READ
PROCESS_NAME: ff7.exe
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
EXCEPTION_PARAMETER1: 00000000
EXCEPTION_PARAMETER2: 02af1010
READ_ADDRESS: 02af1010
FOLLOWUP_IP:
ff7_opengl+3842e
1003842e ?? ???
NTGLOBALFLAG: 0
APPLICATION_VERIFIER_FLAGS: 0
FAULTING_THREAD: 00001090
PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ
BUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_READ
LAST_CONTROL_TRANSFER: from 00000000 to 1003842e
STACK_TEXT:
00133a2c 00000000 02af1010 00000ada 10008012 ff7_opengl+0x3842e
STACK_COMMAND: ~0s; .ecxr ; kb
SYMBOL_STACK_INDEX: 0
SYMBOL_NAME: ff7_opengl+3842e
FOLLOWUP_NAME: MachineOwner
MODULE_NAME: ff7_opengl
IMAGE_NAME: ff7_opengl.fgd
DEBUG_FLR_IMAGE_TIMESTAMP: 4bc1e92a
FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_ff7_opengl.fgd!Unknown
BUCKET_ID: APPLICATION_FAULT_INVALID_POINTER_READ_ff7_opengl+3842e
WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/ff7_exe/0_0_0_0/35feae6f/ff7_opengl_fgd/0_0_0_0/4bc1e92a/c0000005/0003842e.htm?Retriage=1
Followup: MachineOwner
---------
but i tried to recreate the error by loading your data from ff7 but i couldn't recreate the error when going into battle, (also there does seem to be a DLL error from your nvidia drivers so you may want to reinstall them, but i dont think this has anything to do with the crash or it could just be me reading it wrong, like i said before i am not experianced at crash dumps) I do not use the Remix Patch but you need to register Aali's driver to the registry first. Have you done that?? If you haven't there is also a file called ff7_opengl.reg. And remember if you run the FF7Config you'll have to register Aali's driver again.The patch has it in but I installed it anyway and it didn't work the ff7_opengl.reg file still does not do anything even when i changed it to not have full screen it sticks to full screen.
Note:I think if you use the Remix patch you have to run Aali's driver version 0.7.3 so be sure you're running that version.
i was just wondering if maybe you could make a checklist of which patches to install on the remix patch. cause some people don't want/aren't compatible with all the patches. i hope it doesn't take too much time though =/Hey not a bad idea. Like the one TA made for their patch. Well titeguy maybe only doing this if there are a new tons of mods to make and he'll make a new remix patch.
Just curious, on the customization wiki it says your patch "Fixes bugs, smartens AI, adds re-translations, slightly increases difficulty, and modifies Spells/Items/Weapons/Armor/Materia while keeping true to the original game concept." I'm currently at the Shinra HQ, and don't really notice too much difference. Though I'm not using your patch exactly. I patched my FF7 however, my laptop has compatibility issues with Aali's OpenGL driver, so basically I just copied all the files in the battle, patches, plugins, shaders, textures, movies, and ficedula folders onto a clean installation, while replacing FF7.exe with your FF7.exe. And replacing FF7Config with FF7config 1.02. (So theoretically I should notice a difference right? since I am using your battle.lgp/scene.bin etc) Just wondering, because I haven't really noticed a difficulty increase in my game =Oyou really have to do a full install of his patch, just extracting the folders won't give you the full benifits of his patch, and to run the game you have to run from the .BAT files, so if you want to play the game on hard you have to run from the hardcore BAT file and NOT the ff7.exe.
I'm just wondering what you changed in the actual gameplay aspect of it? as well as which items you added.
Just wondering how much you edited, because now that I think of it Reno shouldn't have allowed me to steal a Shinra Beta. I looked it up, says Reno has nothing to steal.
I think most of the mods that he included in the patch needs Aali's driver to run properly and for it to show properly too. You're not using the OpenGl Driver??
DataPath is C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
File search paths:
mp3\
psf\
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 96
Patch init done
----------------------------------------------
WM_ACTIVATEAPP
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 67108864 FREE 65010688
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8
DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 437).
RetVal = 1, LastError = 0.
ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp
Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS
imukherj: Enter ProcessDRRSModeSetOnDispChange
imukherj:
imukherj: Get Power API Pass
imukherj: GetBackLightSettings
imukherj: GetBackLightSettings call pass
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 431).
RetVal = 1, LastError = 0.
ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp
Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS
imukherj: Enter ProcessDRRSModeSetOnDispChange
imukherj:
imukherj: Get Power API Pass
imukherj: GetBackLightSettings
imukherj: GetBackLightSettings call pass
WM_ACTIVATEAPP
In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
WM_ACTIVATEAPP
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 424).
RetVal = 1, LastError = 0.
ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp
Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS
imukherj: Enter ProcessDRRSModeSetOnDispChange
imukherj:
imukherj: Get Power API Pass
imukherj: GetBackLightSettings
imukherj: GetBackLightSettings call pass
In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 421).
RetVal = 1, LastError = 0.
ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp
Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS
imukherj: Enter ProcessDRRSModeSetOnDispChange
imukherj:
imukherj: Get Power API Pass
imukherj: GetBackLightSettings
imukherj: GetBackLightSettings call pass
WM_ACTIVATEAPP
In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
WM_ACTIVATEAPP
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 416).
RetVal = 1, LastError = 0.
ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp
Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS
imukherj: Enter ProcessDRRSModeSetOnDispChange
imukherj:
imukherj: Get Power API Pass
imukherj: GetBackLightSettings
imukherj: GetBackLightSettings call pass
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop
CSA6
CSR7
- OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 13
reading midi file: TA.mid
TA.mid
Midi file matched! TA
CSA6
CSR7
File counterpart ta.mp3
Resolved to mp3\ta.mp3
Playing music
CSA6
CSR7
CSA8
Look for plugin for mp3
Init plugins
Setup input plugin: MAD Plug-in 0.15.1 (beta) (with Unicode support)
Setup output plugin: waveOut output v2.1
Init finished
---------------------------
Prevented from resuming
CSR9
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 410).
RetVal = 1, LastError = 0.
ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp
Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS
imukherj: Enter ProcessDRRSModeSetOnDispChange
imukherj:
imukherj: Get Power API Pass
imukherj: GetBackLightSettings
imukherj: GetBackLightSettings call pass
WM_ACTIVATEAPP
In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 32248).
RetVal = 1, LastError = 0.
ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp
Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS
imukherj: Enter ProcessDRRSModeSetOnDispChange
imukherj:
In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
imukherj: Get Power API Pass
imukherj: GetBackLightSettings
imukherj: GetBackLightSettings call pass
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 32244).
RetVal = 1, LastError = 14007.
ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp
Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS
imukherj: Enter ProcessDRRSModeSetOnDispChange
imukherj:
imukherj: Get Power API Pass
imukherj: GetBackLightSettings
imukherj: GetBackLightSettings call pass
from app.logINFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8400M GS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 287
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
set music volume: 127
Exiting MAIN
WM_CLOSE
set music volume trans: 127->0, step=60
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
(Don't know if I need both but it doesn't hurt I guess)yeah it should work for xp. is there a way i can get it to go faster at the cost of quality? my computer uses an intel graphics card =/I think in Aali's driver you could turn on using the cache to load the game faster or turning of postprocessing and not use bloom2.post but I don't recommend it since it makes the game look really much better.
Hey is Titeguy3 online?He's on vacation.
What happened to the first post..?It remains in the Game Tweaking area where the author can post updates. I think obesebear moved this thread except the first post for discussion for the patch. Its the same with all mods like Aeris patch and other.
Slight problem over here, I'm only getting the standard FMVs after installing this not the high quality ones. I've checked the movies folder in my FF7 program files and the updated ones are in there...but the game is playing the old ones...not sure how that's possible, the update replaces these old FMVs right? Any ideas what I can do to fix this? I have the truemotion codec installed and I'm using Windows 7 (so 64-bit).Are you sure you're running the movies in your hard drive?? Maybe you placed the movies in your HD but you forgot to set your registry so it will read it there and by that your old fmv's in your cd are the ones being played instead of the new ones you replaced in your hard drive. That's all I can think of.
Oh, another slightly odd glitch. If I start the game through Ficedula's custom music the first battle is replaced with a battle with two goblins...naturally one hit is an instant game over. If I start through the hardcore mod launcher (in my FF7 folder on the start menu) this battle is normal but the music takes a while to kick in...I know that's just me being picky but any ideas why the battles have been messed up?
Hey guys, so about that last post. I looked through my program files and found a application that allowed me to view the updated FMVs but I'm still having trouble. The opening gets about a second or two in (by opening I mean the actual opening, not the one that replaces the Squaresoft and Eidos logos) and then the sound cuts off. I carried on watching and the sound starts up again (about the point where we see Aerith stand up), but it's the sound from a few seconds after the cut off, and then it loops back to a few seconds earlier...
I really don't think it's because my laptop is low end, it's fairly new...here are its specs:
-AMD Anthlon Dual Core L310 (1.20Ghz) processor
-ATi Radeon HD3200 Graphics
-4GB memory
Those are just the specs on the sticker anyway...and as far as I can tell all the stuff that has any effect on games. Anyways, I'm not too bothered about skipping the opening, I can watch that seperately, I'm just a bit worried about the scenes mid game doing the same thing...it'd be a little more inconvenient to go out of the game to watch those scenes. So if anyone has any answers that'd be great =]. I checked through the supplied log file and tried lowering resolution etc. still the same problem.
As for my little "goblin" bug, that's still there but only on the "normal" mode, it's gone on hardcore.
--Mod Edit--
Double posting is highly frowned on here (as is the case in most forums). See that button that says modify? If you need to say something else, just click that.
Ultima version is a pirated copy of the game. You likely won't be getting any help here.
It's probably because this installer includes a re-translation patch.Re-translation?? Hmm... The patch only works for the english version as far as I know since some of the mods are for the english version like the TA patch. I'm not sure about this but I saw one member having problem using the avalanche patch to his non english ff7.
Yep, no help from here, but you might want to search the Stickies for help on buying the game...Ultima version is a pirated copy of the game. You likely won't be getting any help here.
Sorry, I didn't know that. I guess I'll have to skip out on this then. If only it were like the old days (seven years back) when you could buy it for 10 USD NIB.
*Note that most installation issues can be solved by turning off User Account Control (Vista) and running the file "FF7OpenGL.reg" in the "Final Fantasy VII" folder.
DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
File search paths:
mp3\
psf\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 96
Patch init done
----------------------------------------------
Slight problem over here, I'm only getting the standard FMVs after installing this not the high quality ones. I've checked the movies folder in my FF7 program files and the updated ones are in there...but the game is playing the old ones...not sure how that's possible, the update replaces these old FMVs right? Any ideas what I can do to fix this? I have the truemotion codec installed and I'm using Windows 7 (so 64-bit).Are you sure you're running the movies in your hard drive?? Maybe you placed the movies in your HD but you forgot to set your registry so it will read it there and by that your old fmv's in your cd are the ones being played instead of the new ones you replaced in your hard drive. That's all I can think of.
Oh, another slightly odd glitch. If I start the game through Ficedula's custom music the first battle is replaced with a battle with two goblins...naturally one hit is an instant game over. If I start through the hardcore mod launcher (in my FF7 folder on the start menu) this battle is normal but the music takes a while to kick in...I know that's just me being picky but any ideas why the battles have been messed up?
Hey guys, so about that last post. I looked through my program files and found a application that allowed me to view the updated FMVs but I'm still having trouble. The opening gets about a second or two in (by opening I mean the actual opening, not the one that replaces the Squaresoft and Eidos logos) and then the sound cuts off. I carried on watching and the sound starts up again (about the point where we see Aerith stand up), but it's the sound from a few seconds after the cut off, and then it loops back to a few seconds earlier...
I really don't think it's because my laptop is low end, it's fairly new...here are its specs:
-AMD Anthlon Dual Core L310 (1.20Ghz) processor
-ATi Radeon HD3200 Graphics
-4GB memory
Those are just the specs on the sticker anyway...and as far as I can tell all the stuff that has any effect on games. Anyways, I'm not too bothered about skipping the opening, I can watch that seperately, I'm just a bit worried about the scenes mid game doing the same thing...it'd be a little more inconvenient to go out of the game to watch those scenes. So if anyone has any answers that'd be great =]. I checked through the supplied log file and tried lowering resolution etc. still the same problem.
As for my little "goblin" bug, that's still there but only on the "normal" mode, it's gone on hardcore.
--Mod Edit--
Double posting is highly frowned on here (as is the case in most forums). See that button that says modify? If you need to say something else, just click that.
Don't know if you read my last post but you're answer is there. You need to edit your registry to change your movie path.*sigh* Maximum installation does not install the movies into your hard drive so you need to copy every movie in all 3 discs to a folder somewhere in your hard drive. Just go to Replacement FMV's thread for more info.
fresh start? what happened to all of the posts in this thread?
fresh start? what happened to all of the posts in this thread?
fresh start? what happened to all of the posts in this thread?
They were moved to Programming Feedback. This thread in Game Tweakingis just for releases now. So my post and the one above it will probably either be moved or deleted.
According to that debug information, FF7.exe never even started up. Only thing I can attribute this to is a corrupted ff7.exe. Do you have a file called "APP.log" in your FF7 folder? If you have the french version of the game, that's what's causing problems, the patch is only 100% compatible with the english version of the game right now...
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: NVIDIA Corporation GeForce Go 7300/PCI/SSE2 2.0.1
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
ERROR: failed to stat file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/shaders/main.vert
ERROR: failed to stat file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/shaders/main.frag
ERROR: failed to load shaders, reverting to fixed function
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\music.idx
creating dsound primary buffer
reading audio file
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\sound\audio.fmt
It could be one of a few things,Well,I have this problem every time i set the custom movies of the movie folder:at first it can't find the movi plugin,then I move the movie plugin in C:\Program Files\Square Soft, Inc\Final Fantasy VII and then I have the APP.log
It may be a similar problem to Eviscerate (his system couldn't read from sub directories) so if your using any kind of protection you may need to disable it, also if your using vista or windows 7 make sure to disable UAC.
Are you sure that the files are exactly where it says, if your using the remix patch it should be at
C:\Program Files\Square Soft, Inc\Final Fantasy VII
if you tried installing it somewhere else i don't think it will work (it will look for the directory above so if you have installed it somewhere else you will need to change the path in the registry)
Also when you installed the game did it work before installing the remix patch ?
and the "/\" is because it reads the first half from the registry and is not the problem.
DataPath is D:\Juegos\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\
D:\Juegos\Final Fantasy VII\ficedula\
.\
File search paths:
mp3\
psf\
D:\Juegos\Final Fantasy VII\ficedula\
.\
Files count: 96
Patch init done
----------------------------------------------
WM_ACTIVATEAPP
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 266047488 FREE 262901760
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE D:\Juegos\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: D:\Juegos\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
I saw Multi-language Compatibility packs in the release topic. How does exactly they work? Does they change dialogs in game?
I would like to know if they use the install disc to extract the text data and replace the one in installation folder, leaving as they are all the other elements installed by the Remix Patch.
If so i could use it to apply the Italian patch made by Sadnes City (http://www.sadnescity.it/traduzioni/ff7/ff7.php) to translate the Remix installation. This patch simply check the ff7 files and replace them with the Italian ones (this causes the loss of 3d models and the other effects of the Remix patch). The Idea is to make a fresh install and use Italian patch, make an installation disc with the italian version of files instead of original and then run the language patch.
Is that possible?
Well, I was having some problems with the game crashing, but i fixed it.Covarr made a step by step guide on how to make FF7 Music run properly. Search for it(I'm not sure if the search function works now).
(First it was something to do with save files, so i copy and pasted my save files in the FFVII directory. Then it was something about Input.cfg, so I searched my PC for it, found it, and put it in the FFVII directory.)
Then I had some problems with the graphics messing up, but i fixed it.
(I put Aali's graphics patch into the folder again)
Edit: Behold, I have fixed it, but I still get a small error at the beginning that goes away pretty quickly, so I don't mind. Here's what I've done:
(http://i794.photobucket.com/albums/yy227/Mirenheart/sehpmenu.png?t=1277803100)
But now, when I start a new game, the sound doesn't play on the opening movie (and if the opening movie movie was supposed to be replaced by the new one I found in the movie folders, it wasn't).
And, I don't know how to get the better music files to play. I bring up the FF7 Music program, but I don't know how to work it so I can have the better music.
An error apears when the game starts. I Saw the log and the error is this: "ff7input.cfg file not found". After apply the error message the game starts, but it works very very slow.You can tweak with the .cfg file of Aali's driver to make it run faster. Try turning the compress textures to cache on and see if it works faster. You can also not use bloom2post since it may also slow the game but heck it makes the game look much better.
For example, the saved menu appears very slow, and If I push the button to change the cursor to other saved game it changes it the selected slot after 2-3 seconds.
The saved game loading process is very slow too, and when the game is loaded, I Saw Cloud, but I can`t play because all works very very slow.
I didn't modify any configuration of files.
MY Hardware is this:
Athlon Sempron 2800
2GB RAM
NVIDIA Geforce FX 5400 (256MB)
It's a problem of hardware? Resolution? How can I resolve it?
I am also having the problem downloading. I've tried about 5 times and it always stops prematurely. I've also tried two different browsers.
Has anyone found a solution to this?
Thanks for bearing with me even though I'm a newcomer!
(http://www.mediafire.com/imgbnc.php/edb5e9384f51c8e715b8fbc7a579115d4g.jpg)Wrong thread. Anyways I think you have to use the high res version of the TA patch? If you used the low res version try the hi res.
Can someone please explain this to me? I am running Windows 7 btw. Didn't have this problem inside Midgar now the world is like this. I'm a noob to these patches so any help would be greatly appreciated. Thanks guys
First, thanks to Titeguy, amazing stuff. Replay value is through the roof now.
For Squalloffire: I'm playing on hardcore mode right now, and I would not be surprised to find that the kill count requirements have increased by a certain amount in order to obtain them! =) If anyone else knows for sure, please confirm.
-Cy
DataPatch is C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
File search paths:
mp3\
psf\
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 96
Patch init done
----------------------------------------------
WM_ACTIVATEAPP
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1067663360 FREE 1061903360
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 480 P 800 RGB 1 BPP 8
DD MODE: W 800 H 480 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 480 P 3200 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 480 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 480 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 480 P 4096 RGB 1 BPP 32
DD MODE: W 1024 H 600 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 600 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 600 P 4096 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0 PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 4650 2.1.8787
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Fragment shader(s) linked, vertex shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
ERROR: could not load music plugin: plugins/ff7music.fgp
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667,
frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000,
frames: 3717
WM_CLOSE
Can't download the patcher, same "Forbidden" error message as people earlier. pls pls pls make a secondary upload or at least torrent, this project looks so amazing and I would really like to try it outI think titeguy is busy. Anyways he's patch has the Apz Cloud model so maybe he's removing it from the patch?
I've installed the Ultima version of FF7 then this mod.You'll get burned by just saying your using the ultima version.
First i needed the cd to run the game, so i just copy the .exe file from another ultima version that i've installed and it ran, the game open and i start a new game, the first scene (barret and cloud getting off the train) was mixed up. The caracter didn't change, the texture was all weird.
sorry for the bad english, i'm not american.
I've installed the Ultima version of FF7 then this mod.A large number of the mods on this site do not work correctly with the Ultima Edition, or almost any pirated copy. Buy the game if you want it to work right.
First i needed the cd to run the game, so i just copy the .exe file from another ultima version that i've installed and it ran, the game open and i start a new game, the first scene (barret and cloud getting off the train) was mixed up. The caracter didn't change, the texture was all weird.
sorry for the bad english, i'm not american.
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8600 GT/PCI/SSE2/3DNOW! 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1680x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 395
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
Hi guys. :) Very much interested in getting this mod, to breathe some much-needed life into this game I've played over and over countless times. I just have one question: Is it modular? What I mean is, does it give options if you don't want to install certain mods? It will take me a while to download, so I just want to make sure before I do.No...not yet anyways.
I poke my head into these forums once or twice every few months and it never ceases to amaze me how active it remains and how many dedicated modders continue to put out quality work like this. Seriously, it's a wonderful thing you all do to keep this game looking fresh and exciting, even to someone who's been playing and replaying it since the 90's. :) It makes me want to contribute too. I really wish I could find the time.
I am completely new, so my problem can be silly ^^;
When I click the running app, appears window which says "Please insert FF7 Game Disc 1, 2 or 3 and try again."
So what am I supposed to do?
I don't have it on any CDs. I've got ISO files on my comp, and game worked before installing the patch :?. It freezed in one moment, but I've got Win 7, and that's why I want to use the Remix :)
In regards to this download, can anyone tell me what they get as the MD5 Hash?
I have
995e78d4d7063fc881442d5a5ea3b744 *Final_Fantasy_VII_Remix_v2-5-1_Installer.exe
The English version ..A copy of the original copy of the distribution "blackcatsgames." The author posted this message on my torrents tracker collection ff7 this patch ... Maybe cause the game, now pump the other version with the same torrents and try Addon.Maybe happens.Although hardlyUnfortunately, we do not support pirated copies of games here. If you wish to receive help, please purchase the game.
My back-up license copy.They identical.
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: No swap_control extension, cannot control framerate
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x960
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1280x1024
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 7300 LE/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
I'm almost finished getting the site back up, sorry about the downtimeDude, I used to hang out at snigsclan.com. Those guys are freakin' crazy.
In the meantime: http://fire.snigsclan.com/dragon/tite/
I'm almost finished getting the site back up, sorry about the downtimeDude, I used to hang out at snigsclan.com. Those guys are freakin' crazy.
In the meantime: http://fire.snigsclan.com/dragon/tite/
FF7 v1.02 official patch
Aali's OpenGL Driver v0.7.3b
Higher quality FMV's
Gjoerulv's Hardcore Mod v1.0 (+9999 limit breaker patch)
YAMP (Cutscene skip, Transparent dialogue boxes, and Mdef fix)
Apz' High quality Cloud battle mod
Timu Sumisu & Millenia's high quality Barret Battle mod
Grimmy's high quality Diamond Weapon Battle & Field mods
Team Avalanche 2D Overhaul (beta 9 hr +colon fix +fire2\faiga workaround +jutmpl01.tex fix +new opening screen)
Higher quality cloud bike minigame model
Phoenix Rejuvenation Project field models (+flickering materia fix +transparent faces fix)
New weapon models by Slayersnext+ApzFreak+TimuSumisu+Millenia
Ficedula's FF7Music (w/ "lessdebug")
Final FanTim's FF7 Remastered Soundtrack (looped by yours truly)
FF7 Remixed Music by the folks at OCReMix
Thanks so much for the new link!
So is the Team Avalanche mod the high-def one that's 130ish megs?all of those mods are out of date. Like years so. Everything in this patch is better (IMHO), albeit there *are* some recent things I could add that you could probably find with a little browsing around here.
and I'm assuming the stuff in teh normal list is contained? I didn't see 4._Higher_quality_Cloud_mod__by_Dreakon, 5.a__FF7PC_Hand_Patch_mod_v01.6__by_Srethron_Askvelhtnod, 5.b__NPC_Reconstruction_Project_for_FF7PC_0.6_mod__by_Borde_ice_cold513_Stormmedia, 6._New_Spell_Patch__by_zero88, or 7._Advent_Avatars_mod__by_Wuzspecifically named as included, so I'm assuming they or an equivalent set of patches/mods are included?
Thanks for the info! I dug out my old PC set of the game and am looking forward to trying this out!
Hey guys, thanks for creating all these mods and thanks to titeguy for compiling them into one easy install file for those of us who want to keep things simple. :)it's a common issue for this to happen, especially if you don't have a particularly fast computer. If you're using the HD FMV's that come with the patch, then that's your problem (they should be in the "Final Fantasy VII\movies" folder). Replace them with the originals off the disc and your problem should be solved. If it still isn't, there's some good advice on getting your game to run faster in the BUG_REPORT.txt file that should also be in you ff7 folder
Now, time for the newb question. I guess this has probably been answered before, but I couldn't find anything useful after searching the forum archives for 20-30 minutes. I'm having some trouble regarding FMVs. They're very slow (normal FPS is 20-30, but during FPS it drops down to 8-9) and the sound is out of sync. I knew that before installing titeguy's remix I could get them to play normally using Square's old config utility, but now I can't anymore. I'm running Vista x64. Is there anything I could do to fix this, or do I just have to live with it?
Edit: I have the movie files on my hard drive, I'm just not sure FF7 is reading from there.
Hi! I'm glad I found this site and I registered just because I wanted to thank you guys for your hard work. :) It was incredibly easy to install this remix to my windows 7 64 bit. Maybe, just maybe i can contribute myself one day. Next year my programming studies will begin and after that I might have a chance. I'm also learning to use photoshop in my drawings and taken pictures. I believe that someday I will be able to help guys like you. Or be just like you. But for now, I'm going to have fun with this game which i have never played before, but thanks to you, I will now. If you have something easy with no tight deadline, and you need manpower, I would gladly help when I can. Keep your voice loud and your mods alive. And again, Thanks to you guys, this game is better than ever!That's awesome, programming is fun, especially when you actually get sh*t working. Protip: make a habit of starting coding projects that go over your head just slightly, and do everything in C++ using Eclipse SDK. It can be a tad tricky to set up, but it's absolutely worth it. (thing that took me too long to figure out: it's ctrl+b to build your code)
The new link that's a handful of posts underneath you. I added it to the main page. The patch has an option to keep the original soundtrack. Watch the tutorials linked in turquoise on the front page...or just play with ff7music. you'll figure it out. Also, with non-professional modders with a geographic gap, sh*t actually gets done more efficiently when everyone takes up their own projects. Even in Team Avalanche, everyone divides portions of the work up amongst themselves.Thanks so much for the new link!
What new link? ¬_¬
I would like to use this patch without the extra bs included by the maker, but still none the less. Please some one update the link.
Or release a similar one that keeps more to the originality of the game and doesn't add annoying drum and bass remixes of the sound track or new weapons , armor, magic ...etc.
Also the topics that I have so far gone through show that most of the people working on projects are trying to improve the game from different aspects.
How come some one hasn't attempted to unite all these creative individuals under a single banner? Besides team avalanche of course. Even thought I am thinking on a larger scale..
Trying to download the remix and:there's a mirror up on the front page.
Not Found
The requested URL /Final_Fantasy_VII_Remix_v2-5-1_Installer.exe was not found on this server.
Are you going to add my menu mod to this? Since it is now made for the normal game too 8-)There's a lot that I need to add... I'll definitely look into it. It'd be cool if you were to send me screencaps.
Is there a maximum compatible resolution with this? I edited the file as instructed set the resolution at 1280*1024 and the game crashed when trying to start up. Changing the res to 1280*960 and it works fine.. though i know my grahpics card and monitor can both go much, much higher.No, I run the game at 1080p all the time. If you were to post your APP.log, I'd probably be able to tell you why it's happening...
Hello everyone!Yeah...that's experimental...I'm quite certain it doesn't work. Bear with me, I'll implement German compatibility eventually...
I just discovered this whole FF7 Modding Community recently and would like to thank all of those modders for putting so much effort in their fantastic work. Since I'm very unexperienced in modding games I downloaded and installed the remix 2.5.1 patch. Since I own the german version of the game, I also downloaded the greman patch. But here's where my trouble begins: When I run the installer, the cmd.exe opens and shows the message "Make sure that you have your FFVII install disc in the reader." When I enter anything, a window pops up saying that there's no cd in the reader even though I've put the FFVII Install disc in it. I also tried mounting the game, but I get the same message. Does anybody know a way to solve this problem?
titeguy3erm...[checks file creation date] 2/28/2010. It's pretty old but I decided that it was pretty stable. If it ain't broke, don't fix it, right? If you want a changelog, check my post history in this topic.
At first, i want tell u all the big thanx, from me and friends, this pack is very great.
At second, i had some questions : what actually date of finish this last version? Have u got changelog of versions? What about a new version of pack? - New Aali openGL and some other stuff is already finished!
This Remix version is just awesome.phah! it's hard enough to keep a link to ONE of these monsters up. I'll do a modular installer *eventually*. Also, I'd prefer to keep the changes secret. A lot of them are subtle, and I'd prefer not to draw attention to them and piss off purists. It's one of those things, you appreciate them more when you're not aware of them. Hints though: use the buster sword against ruby weapon, pay some attention to cactuar, and the best way to beat Sepher Sephiroth is to shoop da woop.
During the past few years, I've spend I don't know how many hours trying to get FF7 to work with improved graphics. Today, my wish has come true. Titeguy3 : thank you !
I have one question and one suggestion.
The question : can we find somewhere the exact list of modifications brought by the "New Spells/Weapons/Armor" ? I've already noticed some of them while playing, but I'd like to know how much the game has been modified.
The suggestion : I believe that some people (like me) would enjoy to have the possibility to play the "unmodified" version of the game. I mean I believe there are some purist out there that would very much like to benefit from the enhanced graphics, but might feel uncomfortable playing with new weapons/spells. So if it's not to difficult to achieve, I suggest you to provide 2 packages : (1) the whole stuff, and (2) only the graphics, musics and bugs improvements, but standard weapons, spells, etc...
Once again, thank you very much for your extraordinary work !
Cheers.
Hey, I just installed the Remix patch, and I like the overall modifications in the game, but I'm kinda oldschool, and getting to the part with Tifa... Cloud and Barret's models look too different.yes. replace battle.lgp with the one off the install disc (or more specifically, just cloud and barret's files from that archive...you'll need lgptools to do it, and there's also a spreadsheet somewhere around here showing which files are which in battle.lgp...methinks it's stickied)
Is there a way I could replace the battle models with the defaults(?) to match the rest of the playable characters?
Thanks!
Hello guys am new to this kind of staff. I installed the game (french version), then the compilation and after that the french language compatibility patch.tehe, yeah...that doesn't work yet...
But when I try to start the game I get a black screen for about two seconds and then It disappears and I get back to my desktop.
N.B: I disabled UAC and followed the instructions.
I have Windows vista Ultimate edition.
RAM: 3GHertz
Graphic Card: ATI Radeon Mobilty HD 3450.
Could you please provide me with possible solutions for this problem. Thanks. And where can I download the english version not the ULTIMA.
Hey, I still got problems!Your problem may be addressed in BUG_REPORT.txt. If not, show us your APP.log file.
As I said, after installing FF7 it worked. But after installing patch game doesn't work. For few seconds black screen appears, and it turns off with comunicat, that program stopped working. Maybe I need to do something in OpenGLconfig, because I didn't change anything, just saved. But if that's what I'm supposed to do, tell me what exactly I need to change. Because I'm completely not experienced in doing that stuff, and my English isn't too great.
Answer soon, please!
heeeeeey already install it, and the patch too! andCheck BUG_REPORT.txt, post your app.log...yeah...
I get the same problem starting the game,
the screen goes black and you hear some music
and start from there "FF 7 stopped working"
I did the steps slowly, and I already install it three times
in succession if I was wrong about something!
and also install the codec "TrueMotion "....
what will happen! please help!!!!!! :'(
HELP MEEE!!! PLEASE!!
Thanks for the effort compiling this. :)The 9999 patch is included, but off by default in the normal mode, and on in hardcore mode, read BUG_REPORT.txt to figure out how to turn it on in normal mode as well.
I had installed all this stuff manually b4, but I didn't feel like messing with it, so I gave this a try, for the most part it worked well. (I had an issue with FF7Music, large delays in sound, etc, it took awhile to get it sorted, it's still a bit off, but close enough, and sounds great, love the new soundtrack.)
I had some install issues, mainly due to the scripting host being disabled, but I worked around it, so you may wanna somehow test for that, and let the user know it needs to be on.. (XP64 here..)
I have another issue, which is the battle swirl going by too fast. I have the fix enabled in the opengl.cfg file for the custom graphics driver. I've tried various settings, using the fixed timer, not using it, etc,. My ATI card is set to use the programs preference for VSync, etc,.
Btw, I have a question, is the 9999 Limit Break patch applied, or not, I'm lead to believe that it is by looking in the patches folder, but, the first post mentioned something about it being applied in the Hardcore version, so I'm confused? (Not far enough in the game to tell yet.. Just got to Wall Market.)
(Running the normal version, not the hardcore, btw,..)
Anyways, thanks again, I was dreading reinstalling all this stuff by hand again. (I think I'm going to make a rip once I get it all working, and modded out the way I want it, for easier future reinstalls..)
In my current ff7 remix normal game I'm on the first disc about ready to get the keystone from the Saucer, but I'm stopping to get Omnislash.damn, thats a bug, this should fix it: http://www.filefront.com/17389048/FF7Remastered.PrC
I notice that the final enemy Ghirofelgo is one shotting me no matter what I do. Is this normal? He's hitting for over 4.7k damage. I noticed that he would always do just over the amount of health I had in the shinra mansion as well. My first impression was that this was hardcore but I checked to make sure it was normal. I also checked the wiki for his attacks and there's nothing mentioning a scaling damage attack that always does just over the amount of health you have.
Also he took well over the 1600 damage he's advertised to have in the manuals.
Got it, been playing it, having fun with it. I unfortunately had to completely uninstall and reinstall the game, and now it says error could not load Tifa.T09 when I go to a random battle. Same with Earith.t09 if aeris is on the team. Also when going to world map, ERROR: libpng error: Read Error. Also when I got to the flashback with sephiroth, the first dragony thing had an error that I couldn't get all of, something about invalid something in polygon file enemy157.something, I think... Something not install right, perhaps? I installed the game, then the 2.5.1 pack, then the Avalanche High-Def patch, and the 0.7.8b thingy patch at the end. Not sure which one might have caused the issue. I might need to reinstall everything again?A) the error you're getting is a known issue and a fix has been made by a user named "kranmer" IIRC. Search and ye shall receive. (If I find it, I'll amend my post and link to it)
LOVING the work, it's beyond awesome. I'd like to mention that BlackChocobo savegame editor doesn't change the timestamp on the save, though the old Jenova one does work when you change the time played. Also, BC doesn't change kills for each character apropriately I think...for some I could set it to 79 kills and one more kill would unlock the next limit break, but for others I still had to kill until I'd REALLY killed 80, though the savegame editor showed 100ish killed at that point. Maybe it's just me.
Forgot to ask: when doing the remapping buttons, I accidentally selected to change a button for joystick and don't have one...it then says to press the new button...and I can't escape or cancel out of it. Any way to do that?
Anyway, thanks again for all the work all the modders have put into this!
Everything seems to be working great, with one exception ... music. I have sound, but simply no music.I had that problem. In FF7music.exe, under Config, on the Files tab, select MP3 or MP3 remix and that fixed it for me. Custom should also work.
I am sorry if this has been addressed but I can't spend hours searching through this forum to fix this problem too.Of course you can't be bothered, I mean it is OUR problem after all. Would you like us to tie your shoes and dress you for school as well?
I have a problem with the in game screen. When I start, after the intro, the top 2-3 inches seems a bit screwy and the top of Barret's text box stays after it is closed. I try to open the menu but I cant read anything... any help? I am sorry if this has been addressed but I can't spend hours searching through this forum to fix this problem too.
I have a problem with the in game screen. When I start, after the intro, the top 2-3 inches seems a bit screwy and the top of Barret's text box stays after it is closed. I try to open the menu but I cant read anything... any help? I am sorry if this has been addressed but I can't spend hours searching through this forum to fix this problem too.
Aali's OpenGL Driver has been upgraded to v0.7.9b just to let you know.Holy crap, really?? 0.o
N
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ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception
Hi Titeguy! I installed ur remix patch and it worked great the music, the graphics and so on. But it keeps crashing whenever i enter certain shops in sector 7 slum, ex: the shop in the bottom right hand corner. Do u or does anyone know how to fix this? thank you so much in advance. Here is the app.logCode: [Select]N
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 381
[BATTLE] Exitting FRAME_INITIALIZE
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
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OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
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OFFSET ERROR: EARITH.T02 RVAE
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OFFSET ERROR: EARITH.T06 RVAI
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OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
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OFFSET ERROR: EARITH.T06 RVAI
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OFFSET ERROR: EARITH.T07 RVAJ
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OFFSET ERROR: EARITH.T08 RVAK
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OFFSET ERROR: EARITH.T09 RVAL
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OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
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OFFSET ERROR: EARITH.T06 RVAI
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OFFSET ERROR: EARITH.T07 RVAJ
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OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
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OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
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OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
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OFFSET ERROR: EARITH.T06 RVAI
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OFFSET ERROR: EARITH.T07 RVAJ
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OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
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OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
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OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
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OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
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OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
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OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
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OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
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OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
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OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception
Easy on the 8 page long posts
Assuming the source archive is not corrupt, yes you will have to.
this is really weird.Lol, you're clearly retarded. Now you can't post for a while. Might I suggest reading the rules of the forum?
at first the game was running really fine, superb bgm sfx and gfx.
after playing for hours, something weird happened. i didnt keep track and i dont know when exactly it happened but i noticed that my limit and time bar changed. in remix 2.5.1 time and limit bar is supposed to be on top of each other, mine suddenly changed into like that of remix 2.3.1 and that is 2 separate bars.
another wierd stuff, sfx of casting magic and executing limit breaks sometimes do not play.
besides from those two, everything is great, really great.
i already have a working ff7 pc version.
ur patch is very inviting to download so i did and patched it.
problem is, when i click run on the ff7 music, nothing is happening.
is there some configuring that i still have to do after installing the patch?
never mind what i posted earlier.
i reinstalled everything, now it works fine.
can anyone give a link regarding all the changes in this remix patch?
im eager to know what is the hardcore mode for
We have an edit button. Use that from now on.
this is really weird.Okay, I appreciate you downloading and enjoying the patch and posting in my thread, but most forums have certain rules that you should abide by, triple posting is most certainly against those rules. There's a modify button that you should use if you have some clarification or more to say. Please take care to use that in the future.
at first the game was running really fine, superb bgm sfx and gfx.
after playing for hours, something weird happened. i didnt keep track and i dont know when exactly it happened but i noticed that my limit and time bar changed. in remix 2.5.1 time and limit bar is supposed to be on top of each other, mine suddenly changed into like that of remix 2.3.1 and that is 2 separate bars.
another wierd stuff, sfx of casting magic and executing limit breaks sometimes do not play.
besides from those two, everything is great, really great.
hi, i installed ff7 remix patcher 2.5.1 today and it intalled perfectly but the music is a little different. an example is the music of battle that is not the same of ff7 ost. i will upload both songs in live skydrive and someone maybe help me. i installed everything correctly and i play the game through the shortcut in desktop. everything is ok but only the music not.You are right, this version is slightly different. It is the remastered version of the song by finalfantim. This remix was never intended to provide the original PSX music.
here is the original mp3 song from ff7 OST: http://cid-a47da1e0ce8e1d34.office.live.com/self.aspx/P%c3%bablico/10^6Nobuo%20Uematsu%20-%20Fighting.mp3
and here is the mp3 song that came with ficedula: http://cid-a47da1e0ce8e1d34.office.live.com/self.aspx/P%c3%bablico/bat.mp3
the song bat.mp3 is the right song?
please help i love this game and i want to play with this big mod perfectly.
sorry for bad english, i'm from Brazil
thanks
hi, i installed ff7 remix patcher 2.5.1 today and it intalled perfectly but the music is a little different. an example is the music of battle that is not the same of ff7 ost. i will upload both songs in live skydrive and someone maybe help me. i installed everything correctly and i play the game through the shortcut in desktop. everything is ok but only the music not.You are right, this version is slightly different. It is the remastered version of the song by finalfantim. This remix was never intended to provide the original PSX music.
here is the original mp3 song from ff7 OST: http://cid-a47da1e0ce8e1d34.office.live.com/self.aspx/P%c3%bablico/10^6Nobuo%20Uematsu%20-%20Fighting.mp3
and here is the mp3 song that came with ficedula: http://cid-a47da1e0ce8e1d34.office.live.com/self.aspx/P%c3%bablico/bat.mp3
the song bat.mp3 is the right song?
please help i love this game and i want to play with this big mod perfectly.
sorry for bad english, i'm from Brazil
thanks
i won a precious watch from the chocobo race and i got a zombie brace instead.
i searched the net, its not a default ff7 item and its ability is imbalance, cannot be affected by physical attacks.
is this intented by the patch developer?
hello, i have a problem with the snowboard minigame. The game just crashes and appears the next message:...
Oops! Something very bad happened.
Wrote crash.dmp to FF7 install dir.
Please provide a copy of along with APP.LOG when reporting this error.
Write emergency save to save/crash.ff7?
I have installed the Remix Patchs 2.5.1 in win 7 64bits. Plis help me (sorry for bad english)
Yup, that's one of the changes in the "remastered" version of the game. I believe it changes back into a "Precious Watch" in hardcore mode, though. It basically turns the "Precious Watch" into a useful item, as opposed to something that's only worth selling for gil. It'll say "Received Zombie Brace" when you get it, but it'll still say "Precious Watch" during the Chocobo race reward screen. Haven't tried/figured out how to change that.
i won a precious watch from the chocobo race and i got a zombie brace instead.
i searched the net, its not a default ff7 item and its ability is imbalance, cannot be affected by physical attacks.
is this intented by the patch developer?
it's not unbalanced, the bracelet also nullifies HEALING.
And its a standard item in the hardcore version. And the precious watch IS the zombie bracelet, they just forgot to change "got precious watch".
Not to mention that the mdef on that thing was nothing fancy and the slots... yeah.
So to speak, yes, 100% intended.
Hey its been quite a while since i posted on here, just picked back up my ff7 hardcore game.Yeah, the version of Gjoerulv's hardcore mod is a bit out of date with this release. There are a couple of points like that, just play through them in normal difficulty mode, then save and switch back to sidestep it, or figure out how to fix it yourself or upgrade the hardcore mod properly.
I come into a bad problem though.. the game crashes every single time i go to fight Rapps in Wutai, and im not sure how to get round this, i tried to google it and didnt find any sites with the same problem, so i thought i would come back to the experts :)
Can anyone help me out please? :D
is it possible to incorporate Mike's Custum Models into this release???I don't see why not, just inject the files into battle.lgp and h_battle.lgp using lgptools.
http://forums.qhimm.com/index.php?topic=10512.25
hi, i installed ff7 remix patcher 2.5.1 today and it intalled perfectly but the music is a little different. an example is the music of battle that is not the same of ff7 ost. i will upload both songs in live skydrive and someone maybe help me. i installed everything correctly and i play the game through the shortcut in desktop. everything is ok but only the music not.If you run "FF7 Music Configuration" from your start menu, then go to "files" you can choose a soundtrack or make your own. The default setting is "custom" which is remastered with music that should appeal to the majority of users (you should also put any hand-selected versions of songs into this profile), "psf" is the original Playstation scores, "mp3" is a pure, non-remixed remastered version of the soundtrack (all FFT's tracks), and "mp3 (remixed)" deviates from the original soundtrack with remixes as much as possible while still maintaining generally the same feel, it's nice for a change of pace and to make the game feel like more of a new experience.
here is the original mp3 song from ff7 OST: http://cid-a47da1e0ce8e1d34.office.live.com/self.aspx/P%c3%bablico/10^6Nobuo%20Uematsu%20-%20Fighting.mp3
and here is the mp3 song that came with ficedula: http://cid-a47da1e0ce8e1d34.office.live.com/self.aspx/P%c3%bablico/bat.mp3
the song bat.mp3 is the right song?
please help i love this game and i want to play with this big mod perfectly.
sorry for bad english, i'm from Brazil
thanks
hello, i have a problem with the snowboard minigame. The game just crashes and appears the next message:
Oops! Something very bad happened.
Wrote crash.dmp to FF7 install dir.
Please provide a copy of alomg with APP.LOG when reporting this error.
Write emergency save to casve/crah.ff7?
I have installed the Remix Patchs 2.5.1 in win 7 64bits. Plis help me (sorry for bad english)
Hey just likes to say thanks for the remix patch. However I do have a slight problem with it. When i begin playing its all good but after around 5-10min it just starts laggggingggg. My graphics card is also good so there shouldnt be a problem there.
I do however get a message in ff7Music saying "Invalid parameter passed to C runtime function." Could this be the problem?
Hey guy'swell it says on the first post, but Gjoerulv's Hardcore Mod v1.0 and my Remastered AI Mod.
Can any1 tell who's ai mods were used in this, i believe there is two in this compilation,
Duh.
My bad, do you mind if i use your files in a beta of a tool that will allow unlimited ai/difficulty mods to be installed.
Titeguy! thanks so much for the compilation!
I have a question though;
I have two computer with FF7 installed;
one of them is using your compilation
and one of them i'm trying to manually install the mods;
how do I go about installing the replacement FMVs for the first time?
specifically these:
http://forums.qhimm.com/index.php?topic=8414.0
so basically, how do i install those movies without using ur compilation program?
Hey!The german patch was a failed experiment, so I took the link down. There's a list of everything included on the front page. Everything found in the patch can be found individually on the Wiki (http://wiki.qhimm.com/FF7/Technical/Customising).
I have some problems with this mod (compilation).. :/ It does not start FF7. I use the german version and i did not find the multipatch you wrote about (in your 1st post).
I come to the ficedula music tool and then i click on "Run FF7" - Then the screen goes black and kicks me back to the desktop. :/
Windows 7 32-Bit - German.
Do you have the whole stuff without an installer too? I would like to do it step by step then..So i can use the new models etc, but have the same text.
Best regards!
INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log: Fragment info
-------------
0(42) : warning C7050: "texture_color.xyz" might be used before being initialized
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: YAMAHA XG MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
GLITCH: missing external texture: buster_00.png
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
MIDI stop - OK
song is already playing...
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: unhandled exception
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.2.9756 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages
INFO: Fragment shader(s) linked, no vertex shader(s) defined.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.510167, frames: 1793
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_08.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_03.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Hello! titeguy3, a big thank you to you and everyone involved in this compilation of patches! It makes Final Fantasy VII look and sound a lot more palatable.
I've come to say that I recently encountered two irregularities with the game.
After installing the game, I immediately installed FFVII Remix and restarted once more. After the computer was loaded, I started up the game and something wrong occurred with the opening FMV. The music and sound effects suddenly just stopped playing; this happened after the light green ribbons gathered together to reveal the "FINAL FANTASY VII" logo. Then, after Aerith came onscreen, the music and sound effects resumed where they left off.
I thought this problem might be related to the HD FMVs, so I thought I'd replace them with the originals. However, I never got to test this theory, as there was another problem: The game would only load once per computer boot up. That is, if I quit playing to test some settings in Aali's OpenGL driver or FF7music, I'd need to restart the computer.
I did indeed launch the game from the correct shortcut in the Start menu, but only FF7music would load. Unfortunately, I was not able to try and see if the launches-once-per-boot up issue stemmed from the original, as I've since uninstalled in disgust and temporarily lost access to my FFVII PC discs.
I was not using the Ultima Edition of the game, and here are the specs of the computer I tried this on:
(http://i62.photobucket.com/albums/h109/51793Moeman/momscompspects001.png)
To recap, my problems were:
1. The music and sound effects pause on the opening FMV. They later resume and continue as normal. The HD FMVs may be the cause of this particular issue.
2. Final Fantasy VII only loads once per computer boot up, meaning that I have to restart the computer if I want to successfully launch the game once more. Strangely enough, FF7music starts up just fine. I have no idea what the cause of this issue is.
Much appreciation to replies on solutions to these problems. Of course, pointing me toward any topics or posts on these irregularities that already exist would be marvelous.
Season's Greetings to everyone! :)
Hi, going through the game again with this remix, was wondering if it's safe to install gjoerulv's 1.0.2 update over this? Would I lose anything from this compilation? Also do I manuall have to run YAMP to get 30000HP?
Hey guys!...I'm back from somewhere.... heheheAbsolutely, just keep in mind that there are two versions of some files... the normal mode, and hardcore mode files.
but titeguys installer truly rocks.... just 1 question can i still install new mods... if i install this one?..I'm tryin to install this to my Niece's PC for her BDAY...just want to impress her actually... :wink:
But pls. be a kind heart and help me for ol' time sake..will ya?....
Hi, going through the game again with this remix, was wondering if it's safe to install gjoerulv's 1.0.2 update over this? Would I lose anything from this compilation? Also do I manuall have to run YAMP to get 30000HP?
Not sure, I think his update installs in a way that wouldn't overwrite anything else, just make sure the game is in hardcore mode before you update it. (i.e. run the game in hardcore mode, then exit)Hey guys!...I'm back from somewhere.... heheheAbsolutely, just keep in mind that there are two versions of some files... the normal mode, and hardcore mode files.
but titeguys installer truly rocks.... just 1 question can i still install new mods... if i install this one?..I'm tryin to install this to my Niece's PC for her BDAY...just want to impress her actually... :wink:
But pls. be a kind heart and help me for ol' time sake..will ya?....
Hey Titeguy..nice to know you're still the" nice guy " here eh?..huh?..*winks* ..eheheh forget the puns...
Actually I want to try the Normal mode since its my Niece were talkin about...I don wanna get her cranky with the AI enemies.. so how do I select it is it in the installer to choose from? or u have to check some boxes or sumthin?..... Anyway thanks for the timely reply..and ahppy christmas to you and your hood...family I mean :-D
Hello,
I'm new and I have one small question.
If I install this Mod, is it possible that I will be able to turn some of the features off?
like the +9999 limit breaker patch or the Hardcore mode Mod?
I really don't want those features.
In truth This will be my first play through the game, and I really don't want to change much of the game besides the graphics.
So should I install this mod or not?
Thank you! :)
axis do not install this mod i would get only
aali's driver
TA Overhaul
covarrs ff7 music installer.
for a first play thru
I've reinstalled the remix mod to have some fun but have a major problem. The character models in-battle only display in pure white i.e. textureless. The only time textures appear is when the yellow cursor is above their head when they are taking their turn in battle. I've been searching for about three hours for a solution but gotten nowhere. Anyone know what's going on?
Absolutely great installer my friend.
I am a fairly competent modder, as I mod alot of old school games, and then normally record a Let's Play on youtube (Basically a walkthrough with commentary), but admittedly, this has got me both stumped and excited, as I feel I am so close to getting the game exactly how I want, but am just not quite there. I imagine I may have to install all the mods I want seperately, but before I do so, I just wanted to ask you if you know of a way that I could take out the Magic renaming, and replace the cloud battle mod with the other in battle mod linked here: http://fem1.uniag.sk/Miroslav.Jezik/ff7ncopam.html whilst at the same using your installer to install everything else.
(I have tryed to install the other cloud battle mod, however it just crashes when I do so)
Can u guys make a video tutorial theres to much reading.... lol i download it then i ran it then idk what to do
Can u guys make a video tutorial theres to much reading.... lol i download it then i ran it then idk what to do1. Make sure you have Aali's driver installed.
Can u guys make a video tutorial theres to much reading.... lol i download it then i ran it then idk what to do
Can u guys make a video tutorial theres to much reading.... lol i download it then i ran it then idk what to do1. Make sure you have Aali's driver installed.
2. Install this
No tutorial needed, this is about as easy as it gets.
You guys really need to read the first post of this, this remix version of the game adds the following mods to the game.
FF7 v1.02 official patch
Aali's OpenGL Driver v0.7.3b
Higher quality FMV's
Gjoerulv's Hardcore Mod v1.0 (+9999 limit breaker patch)
YAMP (Cutscene skip, Transparent dialogue boxes, and Mdef fix)
Apz' High quality Cloud battle mod
Timu Sumisu & Millenia's high quality Barret Battle mod
Grimmy's high quality Diamond Weapon Battle & Field mods
Team Avalanche 2D Overhaul (beta 9 hr +colon fix +fire2\faiga workaround +jutmpl01.tex fix +new opening screen)
Higher quality cloud bike minigame model
Phoenix Rejuvenation Project field models (+flickering materia fix +transparent faces fix)
New weapon models by Slayersnext+ApzFreak+TimuSumisu+Millenia
Ficedula's FF7Music (w/ "lessdebug")
Final FanTim's FF7 Remastered Soundtrack (looped by yours truly)
FF7 Remixed Music by the folks at OCReMix
Also incorporated are a few mods of my own:
File Icon Redux
New Spells/Weapons/Armor
Remastered AI Script
Battle glitch fixes
Re-translations
There is no need to download these seperately, like you said Axis, just install all these in one go, Harruzame this bundle of mods updates your FF7 to 1.02 automatically, so there is no need to do that on its own.
Any questions feel free to reply here or send me an email to [email protected] and ill respond quicker (as im playing FF7 right now lol :P)
Edit: Also i would like to add, that the Aali driver and the Hardcore mod of this game are outdated, you can find threads on the new releases, this bundle of mods are outdated.
It would be nice if it could be updated but the only way to get the latest modifications to the Aali driver and the hardcore mod is to download them separately and install them after you fully install the remix. Links to these are below :)
http://forums.qhimm.com/index.php?topic=8306.25 (Aali driver 0.7.9b)
http://forums.qhimm.com/index.php?topic=6818.0 (Hardcore mod version 1.0.2)
Enjoy!
Yeah I know your patch has the 1.02 already but Somebody asked if he could install separate files fro your installer and sithlord recommended this:
axis do not install this mod i would get only
aali's driver
TA Overhaul
covarrs ff7 music installer.
for a first play thru..
So I only added the 1.02 patch coz TA overhaul wont work without the 1.02 patch and also AAlis opengl driver needs this...am I right?
hi, i patched the game but when i run it, it says "please insert disc 1, 2 or 3 and try again" can someone help?
hi, i patched the game but when i run it, it says "please insert disc 1, 2 or 3 and try again" can someone help?The FF7 disc needs to be placed in the same drive you installed from, so if you have 2 DVD drives and installed it with the first you would need to place the FF7 disc that you require in the same drive, putting it in the second would result in that error. Same with using images, they need to be mounted on the correct drive letter.
So, I did a clean install of FF7, followed by Remix. FFmusic pops up and I set it to Mp3(remixed) and try to start the game. I get a quick black box in the corner, and then FF7 shuts down, leaving FFMusic up.
I'm on:
Windows Vista 32 bit Home, UAC disabled.
Dual-Core AMD Athlon X2 QL-62 2Ghz
NVIDIA GeForce 8200 MG
I do have Truemotion 2.0 codecs installed.
I HAD FF7 plus Avalanche High-Res and aali's driver, then installed Remix, but the music was messing up. I'd get the reactor music in battle, then randomly get the fanfare to play on time. I thought a clean install with remix would help, but apparently not... Does it matter that I didn't patch to 1.02 before installing Remix???
Edit: I just tried starting it up from the Start menu, instead of the desktop shortcut. FFMusic opens up, FF7 tries to start, then it all shuts down.
I don't know many forum tags, but here's my APP log:
INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8200M G/PCI/SSE2/3DNOW! 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log: Fragment info
-------------
0(42) : warning C7050: "texture_color.xyz" might be used before being initialized
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
# ff7_opengl-0.7.9b config file
## USER OPTIONS ##
mod_path = avalanche
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 1024
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# YUV fast path shader
yuv_source = shaders/yuv.frag
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
:-o good job men
but i have a problem i don't want the fancy_transparency. when i installed i put off, but when i play de dialogue box still semi-transparent
how can i fix this ?
because i want see when cloud talk with himself and the history in kalm
i read in forums those parts the scrren put black and you have press [ok]button to continue playing
HELP ME PLZ
Hey guys, I reinstalled FF7 when I heard about this mod and was itching to play through again. I installed to the default directory (in my case C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII), ran the patch, configured OpenGL to my screen's resolution (1280x1024) and added the registry files. However, when I would double click the shortcut that was placed on my desktop, it would cut to a black screen, flicker, then go back to the desktop with a command window, ficedula, and FF7 minimized in the taskbar. When I clicked FF7, it would flicker again and then crash.
After perusing this topic, I tried reconfigure things in the OpenGL CFG (currently the only thing I have changed is the value of preserve_aspect to yes) to no avail. An above post mentioned the setting the 1.02 configuration utility to custom drivers, so I tried that, but the option wasn't there. After I exited out of that, I was shown a prompt about adding files to the registry and I clicked the "No" button. I tried running it again, and once again it minimized to desktop. However, when I clicked on it this time, FF7 didn't crash. It would play an audible 'click' and then minimize again, forcing me to close all three applications.
Is there anything I can do to get this running? I'm really interested in the things this mod brings to the game and to be honest I never even beat FF7, which is something that always bothered me. Any assistance on this front would be much appreciated. If it will help, here's some information about my system.
OS: Windows 7 64-bit Ultimate
CPU: AMD Phenom II x2 555 BE
Install directory: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII
<3
Well, I HAD it working a day or so ago... I had issues with it working a day or so ago until I got the TrueMotion codec. Then I had added Aali's mod and, while I didn't see much of a graphical improvement like some people were talking about, I knew it was working thanks to the see through text boxes and the like. I honestly don't know what's causing it now...
Just for the heck of it, I'm putting Remix on FF7 again, just to see what happens, and if things go well, I'll put my FF7opengl.cfg the way yours is.
Edit: So, while Remix was installing, it specifically said: "Cannot create ff7.exe." and "Cannot create FF7Config.exe"...Recommended I do a full reboot and try again. Alas, tis time for me to head to bed, as I work tomorrow, but I'll shut down this laptop and restart in the morning and see how things go.
Thanks man, that's got her running but with a few issues. The FMV with the Mako reactor and the scenes where Jessie blows the door up and Cloud jumps into the train didn't have any sound. Is there anything I can do about that?
Also, the game couldn't open the file for Aeris' left hand. That was more funny than annoying :3
So, I installed Remix and the latest version of Aali's driver. There was nothing listing in the Opengl.cfg towards Avalanche. I don't know if I posted it before, but my resolution is 1366x768, this laptop's highest. I reduced it to 1280c768, didn't change anything. Although now, the game goes full screen and then just stops. No Eidos logo or anything. APP file still blank.
Maximaster, change your preserve aspect to Yes, this will cause the game less lag usually.
Also the only reason why you have less options, is because you have not installed Aalis latest custom driver, which can be found here: http://forums.qhimm.com/index.php?topic=8306.25Thanks man, that's got her running but with a few issues. The FMV with the Mako reactor and the scenes where Jessie blows the door up and Cloud jumps into the train didn't have any sound. Is there anything I can do about that?
Also, the game couldn't open the file for Aeris' left hand. That was more funny than annoying :3
I cannot be totally sure about that, seems like some of the files may have been damaged, something i usually do if my movies stop working, is to go into the FF7 folder, and find the movies folder, there is a registry value in there which you can add, which will put the settings of all the FMVs back to normal.
I sometimes lose my videos and they skip by themselves when i use registry cleaners, maybe this has whats happened to you, it cant really hurt to try it.So, I installed Remix and the latest version of Aali's driver. There was nothing listing in the Opengl.cfg towards Avalanche. I don't know if I posted it before, but my resolution is 1366x768, this laptop's highest. I reduced it to 1280c768, didn't change anything. Although now, the game goes full screen and then just stops. No Eidos logo or anything. APP file still blank.
I had this problem where my opengl would not list the modpath of Avalanche, try downloading these and see if anything happens, also if remix downloaded properly, you should get the new video which they added, which is like a tribute to FF7 with its own music, and is very well done.
http://forums.qhimm.com/index.php?topic=9151.0
Get the new GUI, and im thinking the high res would be better for you, i personally got the low res pack and it works fine for me.
Going to start work on this guide tonight, and ill make a new thread for it when im finished.Like a Walkthrough guide?
Hey all,
I had to reinstall as I am moving all my games to a new drive. After I did a fresh install of FF7 and reran this install, I'm having all kinds of issues.
I've updated FF7RemixShortcuts and OpenGLconfig to the proper locations. Am I missing anything else?
Thanks
# ff7_opengl config file
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# mod_path = avalanche
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# YUV fast path shader
yuv_source = shaders/yuv.frag
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 1200
preserve_aspect = yes
fullscreen = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
Probably best just to follow my walkthrough, move your save file in your Save folder to somewhere safe.
Install FF7 onto the new drive, then move the save file back into the folder again, thats how i would do it.
i reinstalled the whole remix pack and this time it worked but i still got few minor problems firstly i cant seem to get the ficedula music to play ingame i got no idea whats wrong it says to mute the midi manually but from where? and i still cant figure out how to get sephiroth patch to work with the high detail models i saw video in youtube here is the link http://www.youtube.com/watch?v=ElGzIcbDyO0 as you can see the field sephiroth is high model and same goes for the battle right now only way for me to get the sephiroth switch to work is to replace the battle.lpg and the others with the original files from the normal final fantasy installation and then apply either scorpicus or icecold patch but that makes all of the models low ress like barret tifa and the othersThe midi should be muted automatically when you install the remix patch. Re-installing Aali's driver will undo this, however, and you'll have to re-mute it by deleting the "#" in the specified location in the OpenGL config file.
BUT the initial Screen is still VERY VERY SLOW (1 fps). The video runs fine, but the "New Game/ Continue" lasts 1 minute or more to load and another minute to be able to recognize the pressing key. After that(the process to load a save, and the game itself) the speed is normal.
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.3.10317 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1200, output resolution 1600x1200, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: unhandled exception
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
mod_path = avalanche
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1200
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
update! Posted mirrors.In my current ff7 remix normal game I'm on the first disc about ready to get the keystone from the Saucer, but I'm stopping to get Omnislash.damn, thats a bug, this should fix it: http://www.filefront.com/17389048/FF7Remastered.PrC
I notice that the final enemy Ghirofelgo is one shotting me no matter what I do. Is this normal? He's hitting for over 4.7k damage. I noticed that he would always do just over the amount of health I had in the shinra mansion as well. My first impression was that this was hardcore but I checked to make sure it was normal. I also checked the wiki for his attacks and there's nothing mentioning a scaling damage attack that always does just over the amount of health you have.
Also he took well over the 1600 damage he's advertised to have in the manuals.
PrC is Proud Clod's file format. Open your scene.bin with Proud Clod and choose File > Apply Changes Patch then select this file. Then choose Create SCENE.BIN and choose "Yes" to the popup dialog ("Yes" to the other one is it is the case).
First install, crashing on startup..Are you running the game in compatibility mode?
Long time no see titeguy3!
sorry to bother you but i have a question, i bought a new pc, and made a clean install, how do i install the luckytifa mod? if i doble click any of the 2 yamps (normal and hardcore) they say:
Final Fantasy VII Skerb's patches installer by dziugo ([email protected])
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Applying patch: LuckyTifa
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Could Not Find C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\temp.bat
Could Not Find C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\patches\LuckyTifa.bat
Access is denied.
Access is denied.
Something's gone wrong... dunno what...
Sorry, no patching today.
Press any key to continue . . .
but if i run it as administrator it says:
Final Fantasy VII Skerb's patches installer by dziugo ([email protected])
Missing file: ff7.exe
Sorry, no patching today.
Press any key to continue . . .
what do i do? thnx in advance
edit: oh yeah......IDIOT!! i forgot to mention my stuff xDDDD, its runing in Windows 7 ultimate 64 bits, core i7 950, GTX 460, 6GB of RAM
Any plans for a way to choose which patches to install?You do realize that everything included in Remix is available right here on the forum right?
You do realize that everything included in Remix is available right here on the forum right?
Regardless, many mods lack proper documentation, and telling what mods are outdated vs. new(and should be used instead), etc, is a pain sometimes, you have to basically move in, and live here for a few weeks to figure out what the current situation is, etc,.
There's a thread in Frequently Asked Questions that takes you through step-by-step on how to instal the Remix Patcher and tells you which mods are outdated. Plus it gives you links to the most recent ones.
And the point of my post, was to explain why users might prefer using a pre-made package, rather than creating their own, which is mainly ease of use. (This was in response to the poster I quoted, who suggested just putting a package together ourselves rather than using this mod.)
I definitely agree with you there and would like to see this project updated some time soon. However I was responding to someone who requested that you be able to pick and choose which components to use, obviously if you want this power you can simply do it yourself without much effort. I mean you say it takes a while, but honestly if you know how to navigate a forum properly you can find everything in it without much effort. I know I did when I first came here in the first day. I know not everyone is a comp expert but if you want the power to pick and choose then use the powerful resources (these forums and the internet in general0 you already have right in front of you to do so. That's the point I was trying to make. As for not everything being available that is in the remix pack yourself, your also right however the things I think are not included anymore are the apz cloud which is a wonder they didnt make him remove it from this pack, and the modifications that tight guy made himself which of course wouldn't be found anywhere else.
I also have a one question. Is there any possibility of you making options with this patcher? I like a lot of what's in this Remix, but I don't want everything. Any plans for a way to choose which patches to install?
You do realize that everything included in Remix is available right here on the forum right?did you read that? Anyway its not hard to install them separately, just be sure you read instructions carefully and be patient.
441.926 | ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.
442.063 | ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.
0524-13:32:46.706[W]Couldn't connect to socket: Socket operation on non-socket (10038)
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 519634944 FREE 512578944
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
Errr..... sorry about that but I need the new opening screen, ending2... fmvs with lower quality, not old video on disc. I tried to convert hq fmvs to lq but the result so bad. Music does not seem to match with vid when run.
I have 2 problems need help:
1.Can you send me a link of "Final Fantasy VII Phoenix Rejuventation Project field models", "AngeBleu's Phoenix Rejuventation Project Add On Pack" and "remasted AI"? I have tried to search and contact the author but no results because it appear outdated and no longer support.
2. Can I update the outdate mod on FF7 remix by replace existing with new mod?
You can do that but it is much much slower and since you're rendering in 1280x960 anyway it wont look much better than just using a fullscreen resolution of 1280x960.
@TeridKane
Would you please explain where I should put that?
Thanks.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel Bear Lake B 1.4.0 - Build 7.15.10.5029
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: D:\Game online\Final Fantasy VII\data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Game online\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: D:\Game online\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
i know, but my pc copy was stolen in the airport along with my bag and that was a 2 years ago, now its hard as hell to find the pc version anywhere. got no choice but to download it.... But i appreciate your help.
Ok new rule. It is against the rules to help people with the ultima edition (Looking at you vgr)Pretty sure this isn't a new rule... Anywho, this new rule will be enforced via a HEAVY warning to the point of not being able to post for a few days. P.S. What happened to the handy dandy "Pirate" user group?
Pretty sure this isn't a new rule... Anywho, this new rule will be enforced via a HEAVY warning to the point of not being able to post for a few days. P.S. What happened to the handy dandy "Pirate" user group?Previously, it was against the rules to ASK for help with a pirated copy, but it didn't say anything about PROVIDING help after it's been asked. I thought that was implied, but evidently Vgr didn't.
I believe the new battle interface was implemented in a newer version of aali's driver then the remix has.
Firstly my FMVs should work for everyone with a decent setup and system. Secondly, remix has a ton of issues and you are better off installing mods separately. It is out of date.
And the suggestion the other guy made is sound. Download it and then extract what you needed separately, problem solved.
aude.hrc
auea.p
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Covarr's FF7Music Installer comes with an excellent OGG version of FinalFanTim's soundtrack. Because the OGGs support looping, they fit the game much better than MP3s. FF7 Music Thread (http://forums.qhimm.com/index.php?topic=10546.msg167562#msg167562)You have linked to an outdated version of the installer. Since that release, I have fixed a few bugs. 1.51.10 can be found here (http://forums.qhimm.com/index.php?topic=10546.msg169265#msg169265). Additionally, the first page always has the latest release.
Thanks for your help.
Looks much better now, although changing the resolution doen't seem to do anything, I think it stays at 1280x800 changing to 1280x900 displays the game in widow mode. changing to 1680x1050 doesn't change anything.
I can live with it if there isn't anything I can do about it.
I'm looking for some updated music tracks, any suggestions?
Covarr, fixed it!
I believe the higher resolution reduces the jaggies on 3D models.
I have a problem. I get stuck in the part where it says "Verifying presence of tm20dec.ax, setting registry keys..." and it just stays there. What am I supposed to do?
E1SUNZ,
The Battle glitch fixes and Re-translations are specific to the Remix. There are probably other solutions available.
The new spell names are already in the remastered patches. Only use the new spell names if you aren't using the remastered patches.
6._New_Spell_Patch__by_zero88.zip zero88 Alternate spell names in the Remix FILE (https://rs51tl3.rapidshare.com/#!download|51cg|20358207|6._New_Spell_Patch__by_zero88.zip|15|R~0)
FF7Remastered.PrC Titeguy3 AI/Kernel mod already in the Remix Qhimm (http://forums.qhimm.com/index.php?topic=8915.0) FILE (http://www.gamefront.com/files/17389048/FF7Remastered.PrC)
FF7Remastered.WM Titeguy3 AI/Kernel mod already in the Remix Qhimm (http://forums.qhimm.com/index.php?topic=8915.0) FILE (http://fire.snigsclan.com/dragon/tite/FF7Remastered.WM)
You'll need these tool to apply the patches:
ProudClodalpha.zip NFITC1 Tool to edit scene.bin Qhimm (http://forums.qhimm.com/index.php?topic=8481.0) FILE (http://www.gamefront.com/files/20419351/ProudClodalpha_zip)
WallMarket145.zip NFITC1 Tool to edit the kernel Qhimm (http://forums.qhimm.com/index.php?topic=7928.0) FILE (http://www.gamefront.com/files/17391356/WallMarket145.zip/)
-PitBrat
Hi KhaosOverdrive,
please update "Aali's Custom graphics driver for FF7/FF8".
http://forums.qhimm.com/index.php?topic=8306.0
Scroll down to the bottom for the newest version.
My plan that all forums need an IQ tester for entry is definitely gaining momentum.
DataPath is C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
File search paths:
mp3\
psf\
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 96
Patch init done
----------------------------------------------
WM_ACTIVATEAPP
Removing Device.
msg: 70
msg: 131
msg: 71
msg: 131
msg: 798
msg: 70
msg: 131
msg: 71
msg: 131
msg: 798
Removing Device.
msg: 799
Refer here (http://forums.qhimm.com/index.php?topic=12008.0) to do a full and very good install of FF7.
Yes problem is remix is 1 file 1 install and 1 completely out of date collection.
And the alternative is doing a few hours of work to maybe get Bootleg to install correctly.Except Bootleg consistently DOES work correctly, and Remix consistently DOESN'T. If you don't want people bashing Remix, then don't ask for help with it, because it really is broken to the point that the only real solution to any problem you're likely to run into is to skip it entirely and use an alternative.
Any idea how to get the .11 integrated with Remix?
Might i ask what the minor fixes to my mod were? Are they something i need to add to mine?
The Remix is REALLY outdated. There is a reason everyone moves on to the Bootleg project, it's because it's kept up-to-date while the Remix clearly is not. We won't help you on any issues you have with Remix. I recommend you to try Bootleg.
Hi MSManiac,
i will upload the Remix for you onto MediaFire.
Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Folder: http://www.mediafire.com/?l2ch6mri1n6ki (http://www.mediafire.com/?l2ch6mri1n6ki)
Hi MSManiac,
i will upload the Remix for you onto MediaFire.
Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Folder: http://www.mediafire.com/?l2ch6mri1n6ki (http://www.mediafire.com/?l2ch6mri1n6ki)
@raulgulino: I can download all parts without problems.
Tell me if you still can't download the 10th part,
i will upload this file on Google Docs then.
Haven't yet reran bootleg for the FMV and enhanced movies part but I've had a bit of a play with what did install and MY GOSH...
1. Got a new PC and decided to dig up my old copy of FFVII.
2. Looked forward to adding a few mods.
3. Ended up using bootleg instead of a few random mods...
4. Completely fell in love with FFVII again.
Seriously, my game looks stunning, I'm so excited to play it like this! Have experienced no crashing problems whatsoever which is new to me. :)
...
I Highly recommend bootleg to anyone looking to mod FFVII. It might take a while to DL all the files but A) It is so worth it. B) Definitly faster than doing a ton of mods individually. C) The provided fixes are a godsend <3 Great work! BIG BIG Thank you to everyone involved. :)
If you have ff7 in a language other than English, you're going to need to install one of my multi-language compatibility packs found right under the download link. Currently, Spanish, German, and French are supported, but I'm afraid that the AI/Kernel/Flevel mods are currently English only.
Shouldn't we lock this topic and leave a message to go to bootleg?I know both are projects that try to make the combining of different mods more efficient. For those of you who know, is Remix completely outdated by Bootleg? Or does it still have a use?
You've got your sound driver configured to your headset in FF7Config, change that.
I pirated ff7 and...We do not support piracy here, regardless of your reasons. Legality aside, pirated copies are notorious for having modifications already made to them that can cause all sorts of issues.
That computer is nearly as old as the game!
The video card is much too weak to handle any of the new texture packs.
Even Aali's OpenGL might not work.
Pay to play.
and I forget to say, in germany its legal to have a copie, if you have the original one.....Fun fact: According to German copyright law, downloading copyrighted material is not illegal at all, even if you don't own a copy of the original. Only uploading is illegal in Germany.
You need to update the registry with the drive letter of the virtual CD-ROM drive.
32 Bit
[HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII]
"DataDrive"="E:\\"
64 Bit
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
"DataDrive"="E:\\"
If you have ff7 in a language other than English, you're going to need to install one of my multi-language compatibility packs found right under the download link. Currently, Spanish, German, and French are supported, but I'm afraid that the AI/Kernel/Flevel mods are currently English only.
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
Add this to ff7_opengl.cfg:
# Disable Error Notifications
disable_popup = on
The messages will no longer show.
DataPath is C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
File search paths:
mp3\
psf\
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 95
Patch init done
----------------------------------------------