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Messages - Nightmarish

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501
Team Avalanche / Re: Team Avalanche Boss Project
« on: 2010-04-15 13:47:13 »

502
The train scene that i am working on?




My point of view:
- Lights are still too bright;
- Crate on the top right near light should be more white-ish than blue-ish
- Proportions/camera angle might look weird ingame, at least comparing with the original train.
- You should change the texture of the train itself becase it looks more like wood rather than smooth metal.
- There's also some random lightning in ceiling and some parts where it looks that light pointing there is broken.

You can also throw some test chars in there and compare with this picture:

503
Team Avalanche / Re: Team Avalanche Main Cast Project
« on: 2010-04-15 13:22:18 »
In case Vincent's transformations are included as "Main Cast", I vote whoever models Hellmasker... to consider using some artistic license...
http://wynahiros.deviantart.com/gallery/#_featured--3
A sample


I like this concept more actually. Love the fact he keeps his clothes (well at least a little bit) in this concept (and in the DeathGigas/GalianBeast from the same galery) just like he does when he transforms to Chaos in Dirge of Cerberus. Kinda find the Behemoth/frankenstein/jason/gargoyle dracula models a bit ridiculous too.

Anyway, since this project will most likely stick with the original concepts, we just have to hope that maybe someone in the future model them like square should have in the first place (Chaos like Dirge of Cerberus ftw).

504
I guess it's something like the FF6 (can't remember that well now).
When you had one summon/esper/wtv equiped he had some magic abilities and by using them the players would learn those skills after a while. Then we switched summon/esper to another to learn new magic skills, etc.

This system makes more sense to me, although it changes the concept of the materia as we know.
Now materias work as a recepient where you "deposit" AP to get to XX level. After the materia is in this level anyone can use it in full power. And after getting all materias of this rank maxed, you could get master materia from this grade (green, for example).

Changing to a FF6 system, materias wouldn't have levels, the character would be the one "leveling" his magic abilities. Now instead of being a recepient, materias would be a catalyst to the character so he could learn magic spells. By using a Fire materia for XX time would make the character learn Fire, Fira, Firaga and after that was time to learn from another materia. In the end a character could know all the magic spells (green) without having to use the green materia, however a single/master materia would have to be in weapon/belt to connect to all/elemental/etc.

I kinda used your idea and put it from my point of view sorry  :-[

Anyway, i don't know if something like that could be easily done  :(

505
I'd *expect* him to have access to only his normal attacks and equipment, but still gain the stat / HP boosts of his 'devil trigger'. Could maybe alter the main script to activate counter-attack abilities that can still draw from the limit skills, though.

Heh, when i said being able to access his attack tree i was refering to his attacks as a beast not normal attack/magic/summon/item; a window just like the manipulated mobs with his 2 (i think its only 2) attacks. He would still be a beast limited to his beast attacks but sane, as we can see him in FF7: DoC where he has total control of his Chaos form.

506
Scripting and Reverse Engineering / Vincent Limit Breaks
« on: 2010-04-14 19:48:14 »
Been wondering this for a while.
Don't know if it's of any use or faithful to the game though.

What about if we could control Vincent limit breaks? Just like when we manipulate a mob we would have access to his tree of available attacks giving us the option to choose which one to use. This would come in use because as berserk his attack choices might be dumb, for example, cast a attack that heals the enemy (fire attack and the enemy is fired based) just like in this video: http://www.youtube.com/watch?v=sN51Lca6Hl8

Anyway, you should be able to choose his attack but not defend/switch; just like when we manipulate a mob.

I'm just throwing ideas, i'm no modder but maybe someone finds this interesting and picks it up.  :roll:

507
General Discussion / Re: Final Fantasy 7 Summon Mod
« on: 2010-04-14 12:19:26 »
Would be _awesome_ to have KoR like this:



Got to search ebay to buy some of these figures for myself.

508
Releases / Millenia's custom models
« on: 2010-04-14 12:06:57 »
Btw, Millenia are you going to do Death Penalty from FF7: DoC for Vincent or keep the original?

From DoC:




Original i believe:




Also his "3 rounds" gun: Cerberus




I also like the metal blade, but if millenia makes a crystal blade, whos to say his texture wont make it look cooler and more  :-o then it does now?

He could have both done and let us choose what to use :b

509
Releases / Millenia's custom models
« on: 2010-04-13 20:05:37 »
I like it better with flat red ends and transparent like the original one  :-[

510
Now in Junon i've leveled to lvl 45~50 and i'm afraid i won't get problems until Ruby weapon.
:-o
I've beaten the game at level 39 before, you do some hardcore leveling


Humm, let me do some math then.  ;D
I started leveling there with 15k gil, atm i have 300k, means ~285k since i started leveling. Assuming i get 4k per battle i did 70~75 battles in total. Wasn't that hard, actually. For the first ~10 battles i've used 2 Beta per battle. For the next ones it was just running around with enemy lure and keep circle pressed while reading forums. I guess i leveled every 4 battles or so. Got limit 3.2 on Cloud and Barret and like 6~7 materias mastered  :oops:

I guess i have to do a run someday like this guy:
http://www.youtube.com/watch?v=mFMB1eWxrYA

Maybe then i'll get a challenge  :P

P.S.: Have to say that i miss the original "Still More Fighting" song :b


Can someone please upload the patcher on a different place? The link doesn't support download manager and my internet connection isn't stable (it has a good speed but get disconnected its easy) because of that i can't download the patcher. if it was on Megaupload, easyshare, mediafire or even ifile i could use Jdownloader to resume the download.

Sorry for my bad english...

Doubt that a 2gb file can be stored in such places.

511
So time for a checkpoint ( since i'm kinda running as a beta tester here  :-D )

First i want to ask if the AI of bosses was tweaked to harder or not. I mean, i pretty much didn't grind until Junon and every boss was *damn* easy. For example, that last boss from midgar (something motor) i reach him with 2 dead chars (due to my problem with the uber speed minigame) and no limit break and still i didnt have any problem killing him during that fight. I have also noticed that most of them don't use their strongest attack that often. I'm saying this because in everyboss i seek a challenge and i get kinda disapointed when i finish a boss battle with full hp and no party member dead.

Now in Junon i've leveled to lvl 45~50 and i'm afraid i won't get problems until Ruby weapon.

Also wanted to point that some models on Clouds weapons are a bit weird, specially the one with chinese letters that seems a bit short and the first one with double AP that the texture seems like a rock and not metal.

512
Lol.  No I'm not taking anyone's word for it.  But I disliked 10 and 12, and seems to me this will be just as entertaining as those were.

Like I said about Heavy Rain, I'm tired of playing the same old games over and over with new colors.  Make something creative or innovative and I'll spend my money and time on it.

Have you ever played Fahrenheit/Indigo Prophecy?

513
USO is a forced PHS system.  You can switch ANYONE in and out of your party.  You can have just Young Cloud, or Sephiroth and Cait Sith.. or 3 Cid's... whatever combination you can think up
Speaking of which, I've always wanted to be able to switch cloud out of the party, and to be able to choose how many characters to have in your party. It'd be fun to solo it up every now and again, or come up with combinations other than Cloud plus 2.

Though about that too.
I also would like that the model on the worldmap would be the first person on the party. I want to go around as Vincent T_T

514
I'm not working on anything?  I thought I was.

Maybe your time would be spent more productively working on something that isn't already being done by the company.

Yeah i am sure it would be more productive. But much less enjoyable. I see no reason to stop working on my project, even if square remakes the game.

Kinda like what happened on other modding community where i "leech".
This community has been modding Fallout 1/2 for years, and even though Bethesda made Fallout 3, they continued to make Fallout 1/2 close to perfection, adding new locations (that were intended by the original devs but were never implemented), adding differet models (instead of having like 20 and use them for different chars), bugfixing the vanilla game, and the list goes on.

The difference was that Fallout 3 had different developers than FO 1/2 had. So FO3 was a bit off what the old fans wanted. The engine even changed from an 2d turn based rpg to a fps rpg.

Even though this wont probably happen to FFVII, since the devs might be the same, and japs are usually neat on this kind of things, a remake even if its the best thing ever, wont change the fact that we've played the original FF7 for about 13 years and it'll always have a special place in us. That's why dedicated people will continue to improve it, even if a remake comes out, because "we're" creating our own remake of FFVII here.

As a fan, i think Changeling should give a step at a time and try to focus on 1 project at a time, for example get his FF6 mod to perfection finished. I and others would appreciate that.

515
General Discussion / Re: Juno Area doubt
« on: 2010-04-11 21:54:14 »
Thanks, i remembered the sub but wasn't quite sure.
About the red button, i'm power leveling there a bit (lvl41 on Cloud atm but might level a bit more) and matra magic i got it on my second enemyskill on the mobs from the prison, alongside with laser.

Also i was a bit surprised aqualung was changed to aqua breath, but i guess it's its name on other FF (cant remember anymore).

516
General Discussion / Juno Area doubt
« on: 2010-04-11 20:40:41 »
So i recently started a walkthrough on FF7 since a while now.
But now that i'm the second time in Junon i get the feeling i'm missing something.

In the are in the next screens the guards say only allowed personel can enter and since i was here before dressed as a shinra i wonder if i could enter these 2 doors. Anyone can enlighten me? If i could, what items did i miss?




517
General Discussion / Re: Final Fantasy 7 Summon Mod
« on: 2010-04-11 10:22:24 »
Unfortunately you won't get help unless someone is kind enough to PM you with help, converting models from other Final Fantasy games is illegal.

Using ripped models has indeed copyrighted problems but tweaking these models some way (change something in the model) won't make them not copyrighted anymore?
I believe that's a breach used a lot to use these kind of things.

518
lol 84 tries to make it work.
But since it's a speed run i believe the time spent was worth it.

519
Just to inform that the speed isn't fixed in the "bike & car" minigame after Shinra building.

520
This is getting annoying..
I'm almost 1h in Train Graveyard and i still couldn't get a single Graviball. Since i can only get it in 2 places i'm trying to get two of those (and use W-Item later) but it doesn't drop.

I don't even steal the Ether from the Deenglow so it's possible to drop, but it doesn't.
Was it removed?


Edit:
Forget it, just after this post got 2 in a row.  ???

521
Now the game just starts responding and closes.
After a lot of install/unistall i was able to see the first video once but then in the first menu i couldn't see the sword.

Edit:
Seems i finally got it to work.
At least i've seen the first video, saw the sword in the "new game" and am watching the second video, let's see!

Edit2:

It's working alright!  ;D


I see this models weren't used:

http://www.youtube.com/watch?v=7OEnUfkH0dI <- w-gun machine
http://www.youtube.com/watch?v=-MDpuxlVx20 <- various mobs
http://www.youtube.com/watch?v=VeY9qd6d8Ms <- first boss

Are these copyrighted models from other games?

522
Btw, i've finished downloading the pack.
To install i just do it over the vanilla game or do i have to install the 1.0.2 patch first?

Cuz i'm getting black screen upon starting the game..

523
Gameplay / Final Fantasy VI - Definitive
« on: 2010-04-09 14:40:40 »
Mirror'd.

From what i've understood this will be a snes rom turned perfect, right?
How can i play this?

Btw, loving your effort changeling, FF6 is one of my favourites of the series.

524
Humm, i see.
Although from the vids seems menus & font can be at least "sharpened":

Remix pack screen:


Screen from the vid i posted before:




Anyway, i've been searching threads in this section and seems no one tried to do some overhaul to summons and let's be realistic, they're part of the magic of FF series. That guy from the vids i posted before seems to be using models from other FFs to replace the original ones:

http://www.youtube.com/watch?v=3ZZmpJsgfDg

Ifrit -> FF8 (?)
Shiva -> FF10
Odin -> FF8 (?)
Neo Bahamut -> FF10
Bahamut-ZERO -> new model?
Choco -> new model?
Ultima Weapon -> new model?

Anyway, don't take this as dissing, i'm loving the work you guys are putting here, didn't know people still worked on FF7 until some days ago, and every little work is awesome to make the game better.

Just hoping someone with modeling skins happens to remodel summons someday  :-D

525
Hi!

I'm new here and just joined because of this pack.
Downloading it at the moment and can't wait to try it, it's been a while since the last time i've finished FFVII (more than 10 years probably) and i just want to say thank you for repacking all this mods that are fair to the game concept.

Also, a bit offtopic but, i've been watching youtube videos from FFVII lately about remakes and such, and i really wanted to know if something like this would be possible to do:

http://www.youtube.com/watch?v=bKVKLPB8llo <- refering to the menu
http://www.youtube.com/watch?v=wpgQ_Zzj7AQ <- refering to the player models (cloud/vincent)
http://www.youtube.com/watch?v=uo9wFkDwdYQ <- refering to Weapon/Summons models (and menu also seems sharper)

So i believe models can be replaced like vid 2 and 3, but what about a menu like vid 1? Is it possible?
I don't know how hard is FF modding, i only been around of modding in games such as Fallout and Oblivion so don't spank me for asking.

Keep up the good work.

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