http://backup.ninjaloot.se/share/ff7_opengl-0.3b.zipInstallationExtract the archive into your ff7 folder (where ff7.exe is), run one of the .reg files (64-bit Vista users have to use the vista64bit file,
the TNT fix is no longer required)
FF7 will now use the new driver. (To revert the changes made by the .reg file, run FF7Config)
Known problems (issues marked with an
x are already fixed and hopefully wont be present in the next release)
That darn snowboard glitch.
xKOTR will crash FF7, don't use it.
xSome textures don't load properly.
xSome custom models aren't shown.
xBlending issues that are so insignificant you won't even notice. (Tifa's slots, healing wind, possibly more)
ff7.exe needs to be started with the install dir as working directory or shaders wont load. (Not going to be a problem unless you use a 3rd party launcher such as FF7Music, see posts further down on this page for a workaround)
xNew features in this versionWindow mode - FF7 can now run in a decorated window aswell as fullscreen
Fixes for all known crash issues in 1.02 (this is not really graphics related but everyone will want to use these fixes anyway)
There are no more glitches in field when running in a custom resolution (non-multiples of 320x240 have some very very minor rounding issues, but thats it), which means you don't have to (and shouldn't, since it will just add a bunch of glitches) use the hi-res patch. Some credits go out to our good friend TheSaint for this, for pointing me in the right direction, even though I ended up going with a different approach.
So what does all this mean? Well, you don't have to apply any patches but the official 1.02 patch from Eidos to get a fully playable and much enhanced FF7, which was really the main goal of this project
And as always;
If you find any other issues, please post screenshots, relevant information from APP.LOG and if possible, a savegame.
If you get a crash, make sure to note down the
module and
offset from the error report.