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Troubleshooting / Custom graphics driver for FF7/FF8 [v.1-.7.6]
« on: 2009-03-29 07:44:36 »
I believe you can achieve pretty much any effect you want by tweaking the viewport and projection matrix
Simply stretching everything over the full screen area is possible, but it should also be possible to add black borders to preserve aspect ratio
Menus are not really any different from the other graphics, infact, they're drawn by the same routine that does the world map
No more screenshots for now, reorganizing the code to more closely mirror the d3d driver instead of the (broken) opengl driver, but I think I know how to get field backgrounds and menus working properly now. Battle is a completely different beast, have to decipher the relatively complex 3d object (PCs, NPCs, field entities, high-res models on the world map etc) routine to make that work.
Simply stretching everything over the full screen area is possible, but it should also be possible to add black borders to preserve aspect ratio
Menus are not really any different from the other graphics, infact, they're drawn by the same routine that does the world map
No more screenshots for now, reorganizing the code to more closely mirror the d3d driver instead of the (broken) opengl driver, but I think I know how to get field backgrounds and menus working properly now. Battle is a completely different beast, have to decipher the relatively complex 3d object (PCs, NPCs, field entities, high-res models on the world map etc) routine to make that work.