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Messages - BahamutSIN

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51
Why is my Cure1 spell LQ? Items use old animations too...

I installed and reinstalled Beta 9 (High Res) and GUI v2.0.8.

52
My graphics driver is ATI Radeon and it is up-to-date.
Oh well, guess I have to live with it until I buy a better machine.

PS: where (and what) is the app.log , I searched the whole ff7 folder and it's not there...

53
Troubleshooting / My errors and glitches-any help please?
« on: 2010-11-01 21:09:23 »

Main title screen error:  http://img294.imageshack.us/i/84280013.png/
Casting Firaga glitch:   http://img263.imageshack.us/i/texture1.png/
And Firaga looks fine (I think):  http://img684.imageshack.us/i/texture2z.png/

I don't know why but these messages keep showing up each time I cast a 3rd level spell like Fire3, Earth3 etc. I'm using Aali's Custom graphics driver  [v0.7.9b] and the latest HQ overhaul with GUI v2.0.6

Things I tried:
Aali's driver  [v0.7.8b]
LQ overhaul

54
Completely Unrelated / Re: <_<
« on: 2009-01-04 11:50:31 »
i just tried that but had a problem with step 3. I could'nt access teh PHS
selecting kanransha naka had the date with cloud and barret

Well thats weird. :? Sorry but I don't fully understand how debug room works. For me it does...

http://img371.imageshack.us/img371/5272/weidsssswi1.png  Red-Aeris-Cloud

55
Completely Unrelated / Re: <_<
« on: 2009-01-04 05:56:59 »
where is that in the debug room?!

1) You have to get a save file which contains all party members and has location in Debug Room on Disc 1. (Use Jenova)

2) When you are in Debug Room go to Yuffie and select "menu on"

3) Open your PHS and choose who do you want do date (Cid and Vincent is MUST SEE)

4) When you finish go south.

5) Now go west and talk to the middle Yuffie.

6) Choose "kanransha naka" and have fun!

I don't know if this works on PSX version...

56
Completely Unrelated / <_<
« on: 2009-01-01 06:36:01 »
That's just wrong... 8-) Have you EVER seen this?

http://img68.imageshack.us/img68/8204/weirdoq1.png

It's from debug room.

57
Argh!! FF7 on PC has just too many issues :x

Anyway,while that FMV played i switched game to desktop and I opened my volume control panel (or whatever its called) and I noticed that wave volume automatically turns off while FMV starts. When I maximized the volume I could hear the sound of FMV! But then it swithes off again in next FMV.
Just as you I have Realtek HD Audio, maybe it has something to do with it? I hope that someone will find fix for this...

58
Releases / Re: [Release] Slayersnext's Customized Models
« on: 2008-12-19 22:04:56 »
@Swampthing15, @slayersnext

Yea, I was so excited about those weapons that I just ignored the pcreator step  :-P. But even after that step, weapons still had white colour... 
These weapons didn't work on my FF7 cuz I haven't ticked NVidia and TNT in my config, now this mod is working fine for me.

BTW slayersnext, your new Buster Sword is flawless.

59
Archive / Re: Replacing Cloud with Aerith?
« on: 2008-12-14 00:01:34 »
You can change the beginners level and exp with "WallMarket", more info on:

http://forums.qhimm.com/index.php?topic=7928.0

As for the rest I don't know how to help, sorry...

60
Releases / gjoerulv's "Hardcore" mod
« on: 2008-12-13 19:18:31 »
http://uk.youtube.com/watch?v=Mhi0a16fREQ

This Video shows Jumbo Cactuar's location and the battle! :wink:

61
Releases / Re: [Release] Slayersnext's Customized Models
« on: 2008-12-13 13:10:37 »
Hi everyone, everything is fixed now Thanks to NeoCloudstrife I spotted a mistake, I forgot to check "NVidia TNT" :roll:...weird... 
Anyway thank you, everything's working fine now, merry christmass and happy new year!! :-D

62
Releases / Re: [Release] Slayersnext's Customized Models
« on: 2008-12-12 19:41:23 »
hmm, i been loking this problem, and i have a couple of pointers, but they probably wont help...

1.Do you have the 1.02 Patch??? i couldnt display my own custom textures until i updated my FF7config.exe and FF7.exe with the patched ones.

2.Are the right boxes ticked in FF7Config? you may need to tick "NVIDIA" and "RIVA 128"

3.Re-download the models and repack the archive again. it's possible the textures got corrupted or something...

hope that helps...

Hmm, everything is correct I think...That's how my problem looks like: http://i378.photobucket.com/albums/oo230/TheUltimateEnd/hffd.jpg
Hope someone help me :cry:

63
Releases / Re: [Release] Slayersnext's Customized Models
« on: 2008-12-12 19:04:37 »
*Sigh*
I know how to put them in battle.lpg but don't know why most of them are completely white in game...

64
Releases / Re: [Release] Slayersnext's Customized Models
« on: 2008-12-12 15:13:36 »
Even tough I have downloaded and applied the weapons mod for non-High Res ff7, most of them just appear white :? And I'm talking about Yoshiyuki, Murasame, Crystal Sword, Enhance Sword, Heaven's Cloud and Rune Blade... (I think everything except Buster Sword and Hard Edge). Any help, please?

EDIT: Mythril Saber and Butterfly Edge also works fine.

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