Author Topic: error when compiling battle lgp  (Read 3146 times)

omega res novae

  • *
  • Posts: 541
  • previously known as squall8cloud7
    • View Profile
    • omegas mods google docs
error when compiling battle lgp
« on: 2012-08-10 15:25:47 »
make new cait sith weapons. all finished but when i try to compile my lgp i get this error.
"the volume for a file has been externally altered so that the opened file is no longer valid"
ive tried compiling without the texture file included and i still get the same error. so i believe thats not it.
the tools and programs i used are blender 2.63, biturn 0.88, pcreator 85b, kimera 96b, ulgpgui 0.5.

I have successfully created and imported a weapon model once before and im not sure what i missed any ideas

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: error when compiling battle lgp
« Reply #1 on: 2012-08-10 20:57:53 »
Not sure of that specific error, but as of version 0.7, there is an error that prevents Ulgp from updating an archive if the archive already contains a file with the same file name.
I hope Luksy finds time to release version 0.8 soon!

omega res novae

  • *
  • Posts: 541
  • previously known as squall8cloud7
    • View Profile
    • omegas mods google docs
Re: error when compiling battle lgp
« Reply #2 on: 2012-08-10 21:21:32 »
any suggestions? i have cait siths weapons done but i cant compile the battle lgp to put it in game

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: error when compiling battle lgp
« Reply #3 on: 2012-08-10 21:24:10 »
You can decode the contents of Battle.lgp to a temp folder.
Then copy and replace the new files into the temp folder.
Finally encode the contents of the temp folder into a new Battle.lgp.

omega res novae

  • *
  • Posts: 541
  • previously known as squall8cloud7
    • View Profile
    • omegas mods google docs
Re: error when compiling battle lgp
« Reply #4 on: 2012-08-10 21:34:01 »
solved. i manually copied it in the folder and it worked??

new problem models are now transparent depending on the angle theyre are being looked at in game
« Last Edit: 2012-08-12 14:20:18 by squall8cloud7 »

LeonhartGR

  • *
  • Posts: 2577
  • ~Whatever...~ Enjoy life!
    • View Profile
    • LeonhartGR Productions
Re: error when compiling battle lgp
« Reply #5 on: 2012-08-12 14:10:51 »
...but as of version 0.7, there is an error that prevents Ulgp from updating an archive if the archive already contains a file with the same file name.
I hope Luksy finds time to release version 0.8 soon!

Thank you for verifying that PitBrat.