Author Topic: Aavock UI 1:1Remastered  (Read 18626 times)

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #125 on: 2021-05-25 22:21:04 »
Okay, NOW we're talking.


Caledor

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Re: Aavock UI 1:1Remastered
« Reply #126 on: 2021-05-25 22:54:29 »
Out of curiosity, did you work on the images themselves or did you rearrange the pieces via hex editing?

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #127 on: 2021-05-26 02:11:14 »
It's all textures, I'm trying to get the most balanced results and I know there's definitely room for improvements with hex editing like dragging all items up in order to make the bottom space larger for instance. The numbers for both speed and stamina needs to be slightly higher too and so on.

As far as I know I've never seen such hex addresses anywhere in the forums.

Salk

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Re: Aavock UI 1:1Remastered
« Reply #128 on: 2021-05-27 05:45:43 »
It does look real good now, Aavock!

Outstanding job, as usual.

Kuraudo.

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Re: Aavock UI 1:1Remastered
« Reply #129 on: 2021-05-27 21:30:20 »
Cannot wait for more updates!

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #130 on: 2021-05-28 23:37:16 »
Thanks for the encouragements!

Quick update: I just found a slightly better source for Yuffie's avatar, she now looks crispier than ever!



Not to brag but unless Square-Enix decided to release better sources I can safely say that my avatar set is the best you can possibly get :mrgreen:

Salk

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Re: Aavock UI 1:1Remastered
« Reply #131 on: 2021-05-29 04:59:00 »
My eyes are not so well trained to spot much of a difference but I love the perfectionism behind your production, Aavock!

Keep it up!

Kuraudo.

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Re: Aavock UI 1:1Remastered
« Reply #132 on: 2021-05-29 18:53:03 »
Great!! Aavock I'm not sure if this post can be helpful, check it out, because I know also Vincent source isn't great.

But fantastic job as usual!!

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #133 on: 2021-05-29 21:50:05 »
Thanks Kuraudo. Those are the "full body" artworks and they're different from the ones used for in-game menus.

I'm confident with my work and I think all avatars are fully optimized by now.


Currently working on the chocobo "C class" screen, next update soon!

Chrysalis

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Re: Aavock UI 1:1Remastered
« Reply #134 on: 2021-05-29 22:22:37 »
AAvock are you using the stock font spacing?


I will be updating the controller addon I made to support more UI mods, at the time I made it ESUI was the only active menu mod on qhimm and so I didnt feel a need to support anything else, but it wasnt the intention to lock people to ESUI who want icons so I am working on supporting other fonts.


I will be testing the controller addon update with the Zomiray font but I noticed when doing some testing the spacing wasnt quite the same as stock so I fear once I release the update it may not work cleanly for all font's, DFUI, Zomiray font, and Aavock font, but I will aim to try and get it working as best as possible between all three.


For it to work it will expect the icons in the same place in the font pallete.


Also I dont mind supply hext to allow you to add icons to the config menu (this isnt done in controller addon).
« Last Edit: 2021-05-29 22:43:52 by Chrysalis »

Kuraudo.

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Re: Aavock UI 1:1Remastered
« Reply #135 on: 2021-05-30 11:48:55 »
Thanks Kuraudo. Those are the "full body" artworks and they're different from the ones used for in-game menus.

I'm confident with my work and I think all avatars are fully optimized by now.


Currently working on the chocobo "C class" screen, next update soon!
Your avatars are simply the best!

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #136 on: 2021-05-30 16:50:32 »
AAvock are you using the stock font spacing?

I'm using the original windows.bin but a few character widths (maybe 10-15) were changed.

You can find the edited windows.bin file in my pack and compare it to the original.

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #137 on: 2021-06-01 18:51:56 »
C-class Chocobo screens are done.


Some textures are stretched in-game and the original ratio is not met which explains the distortions here and there. I tried my best to get a well balanced result by editing textures only.


And here's a preview of the chocobo avatars and bubbles using hard edges since semi transparent pixels are not game friendly.


Fewtch

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Re: Aavock UI 1:1Remastered
« Reply #138 on: 2021-06-02 17:35:43 »
semi transparent pixels are not game friendly.

Is that specifically for the chocobo minigames or are you speaking generally? I ask because a lot of menus/mods have been created with partial transparency.

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #139 on: 2021-06-02 18:22:36 »
Is that specifically for the chocobo minigames or are you speaking generally? I ask because a lot of menus/mods have been created with partial transparency.
During the Chocobo race only, I did not encountered that particular issue anywhere else.
That's why I left the Chocobo minigame last on my list because I knew it was a complete mess.

Minor improvements has been done today. B class is next!




Aavock

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Re: Aavock UI 1:1Remastered
« Reply #140 on: 2021-06-04 16:29:44 »
B-Class is done!




As a reminder:

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #141 on: 2021-06-06 00:20:26 »
I did take some liberty as for the flowers for the A-Class screens but remains extremely faithful to the vanilla game, enjoy!




Salk

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Re: Aavock UI 1:1Remastered
« Reply #142 on: 2021-06-06 05:55:07 »
Simply beautiful!

olearyf2525

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Re: Aavock UI 1:1Remastered
« Reply #143 on: 2021-06-07 06:30:26 »
This is so good, I wish they hired you for the remake!

Zera

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Re: Aavock UI 1:1Remastered
« Reply #144 on: 2021-06-07 17:06:57 »
This is the best UI overhaul I've seen, great job. I hope there will be a Reunion-compatible version someday, as it really hurts to have to choose not to use this when playing with that mod.

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #145 on: 2021-06-09 16:05:55 »
Simply beautiful!
Thanks for the constant encouragements, I appreciate it.

This is so good, I wish they hired you for the remake!
Thanks olearyf2525, maybe one day Square-Enix will release some sort of so-called remaster using some of my assets just like they did with Mcindus for FFVIII.
Also, my work is not al full potential because of the way the game was coded but I did tried my best.

This is the best UI overhaul I've seen, great job. I hope there will be a Reunion-compatible version someday, as it really hurts to have to choose not to use this when playing with that mod.
Thank you Zera, a few weeks ago I was in talks with -Ori for a potential Reunion support, told him what to do but I don't know how's the progress going.

All right, final version of the remaining Chocobo screens, some new improvements and alignments here and there.




This concludes the first completed version of my project.
All user interface, fonts and textures for all mini games were fully redrawn, next step for me is overall optimization, then, english translation will follow, stay tuned!

Salk

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Re: Aavock UI 1:1Remastered
« Reply #146 on: 2021-06-09 17:26:41 »
We do have some truly amazing talents in this (and other) FF VII community and l can but echo the sentiment of olearyf2525.

Really looking forward to the next progress here.

Thanks for sharing, Aavock!

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #147 on: 2021-06-09 19:37:19 »
As a quick bonus, all 4 signs were redone as I was tired seeing the muddy letters during my Chocobo mini game tests:


Kuraudo.

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Re: Aavock UI 1:1Remastered
« Reply #148 on: 2021-06-09 22:24:11 »
What a great talent, indeed! Thanks a lot for your amazing work Aavock.