I know you might already decided/implemented stats on lvl up, but i would suggest against that. Reason being simply; its harder to fine tune the game if every level has significant impact on how you balance monsters/bosses.
By having only Hp and Mp increase with levels ypu can finetune encounters to what you envision them to be, aka hard or easy. And not to put word/thoughts in other peoples mouths/minds but i do think many of us already know the story by heart (apart from the tweaks) and are searching for a "tight balance" and gameing experiance. I want to use most mechanics implemented and not just "grind it out" like i did with the OG FF7.
Its the same reason i want innates, to use most characters and not just the most visually pleasing/best limitbreakes for damage.
Just my two cents.
I'll be doing a rebalance based on it, so it should work out. SP is getting scrapped in favour of the upgrades becoming available after set moments in the story so there'll be some added stability from that.
That would be awesome. Thanks. FWIW, I'm running with the Menu Overhaul and using FF7_mo.exe. Just in case there's something funky about that exe.
I think he needs to be at half HP, then it's a random chance for Goblin Punch to be used. Use Sense to track his HP, or hit him with Demi/Demi2 as he has no resistance to Gravity. Try and avoid putting him down past 1/4 HP however.
Thanks for this mod it's awesome! Thought I had an issue with the rank ups but turns out it was just a keybind error lol.
Arrange mode so far has been a blast, I'm trying the randomized rank ups too, hope they don't bite me in the end.
Yeah the camera/L2 button seems to be the one that causes trouble when bindings act up.
So here is my team:
Cloud : https://i.imgur.com/oxh2aZy.png
Aeris: https://i.imgur.com/1dTKDQH.png
Caith Sith : https://i.imgur.com/NlI5JrE.png
You will know better than I, but the total stats seem similar, just distributed in different places. I have a save from the beginning of the Crater, so I'm wondering if I should load that and switch the party round a little bit. What do you think?
Edit: BTW, ignore the Touph Ring on Cait Sith - I switched with Protect Vest but still had trouble!
I think if you buff up Cait's defence slightly by swapping out that platinum bangle for something then it might get a bit easier. If he has some more linked slots for defensive Materia then that could help pull your team a bit more together in maintaining HP/buffs.
Cloud seems fine for strength, so long as he's got Earth + Elemental in his weapon or something. Those independent Materia can't be linked with Support Materia so depending on what the supports are they may be hampering his stats slightly.
Aeris seems all right as well; do you have Contain? Break is an excellent spell for this.
Thing with the fight is to go in hard from the start, it gets a lot tougher if he's able to finish two attack cycles. Carry a Destruct Materia in case this happens as you'll want to dispel the spell buffs he gets when Overthrow is triggered. Also, Shield should have been in one of the chests on the first screen of the Crater; that can nullify all of Tyrant's physical attacks which'll be useful for your tank (and the rest of the party if using Cover).
Hey SegaChief, is the New Threat version in the Difficulty and Story catalog for 7th Heaven the same 1.5 version as on the first page of this thread?
It was updated recently so it'll be very close to the current files on this thread. Should be fine to use whichever, but it tends to be safest to import the IRO from this thread into 7H and use that one.