Author Topic: Team Avalanche Main Cast Project  (Read 76561 times)

sithlord48

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Re: Team Avalanche Main Cast Project
« Reply #75 on: 2010-03-20 00:07:16 »
he sure looks funny when u swap his weapon too.

Timu Sumisu

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Re: Team Avalanche Main Cast Project
« Reply #76 on: 2010-03-20 00:44:04 »
great to see ye started on red xenobond, srry i didnt rescale him yet, i'll do it after yer done texturing him.

As to red's weapons, we can in fact give him wepaons, we tested it out and although his weapon files are empty, when putting something in them, they work... however i dunno how were gonna show his combs... :P

that is, without it looking rather silly :P

Soul

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Re: Team Avalanche Main Cast Project
« Reply #77 on: 2010-03-20 01:46:25 »
hey timu, so xenobond's going to texture your models? that would be great.  ;D

Timu Sumisu

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Re: Team Avalanche Main Cast Project
« Reply #78 on: 2010-03-20 01:52:34 »
well he's texturing red, i dunno about vincent, millenia requested to do vincent. We'll see who gets it first!

Xenobond

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Re: Team Avalanche Main Cast Project
« Reply #79 on: 2010-03-20 21:01:02 »

hot hot hot

Timu Sumisu

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Re: Team Avalanche Main Cast Project
« Reply #80 on: 2010-03-20 23:24:41 »
dats HAWT xenobond! keep it up :D

EDIT:


Dug this out of the woodwork, uv'd and started to texture :P

(sorry, i know ye'd all like me to be workin on characters you /actually/ use...)



EDIT2:

and a back view...
« Last Edit: 2010-03-22 03:03:23 by Timu Sumisu »

Hellbringer616

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Re: Team Avalanche Main Cast Project
« Reply #81 on: 2010-03-22 12:17:07 »
Cait Sith! TRAITOR!!!! :P

Looking good Timu, Zipper on his back seems a tad blurry when it goes from metal to... uhhh... fuz?
Otherwise looks good

albertopsp

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Re: Team Avalanche Main Cast Project
« Reply #82 on: 2010-03-22 13:23:52 »
Hi for all!
I would help you .... But I do not know what tools / programs I need to edit the characters, weapons etc. ..... What programs do I need? So I help you learn and you.

Timu Sumisu

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Re: Team Avalanche Main Cast Project
« Reply #83 on: 2010-03-22 13:42:28 »
to model, all you really need is blender, or another 3d ap, but blender is free. Check out the blender noob to pro wiki book to get yourself started learning the interface and shortcuts. For ff7, import a model exported frmo biturn, and use it as reference.

If you want to try texturing, the main program used is generally photoshop, gimp can be used as well, and its much like painting.

Kudistos Megistos

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Re: Team Avalanche Main Cast Project
« Reply #84 on: 2010-03-22 13:44:45 »
Wow. Even without the textures done, these models are looking really good.

Timu Sumisu

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Re: Team Avalanche Main Cast Project
« Reply #85 on: 2010-03-22 15:34:41 »
moogles more or less done, it will be cleaned up more, but just so you guys get the idea.


titeguy3

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Re: Team Avalanche Main Cast Project
« Reply #86 on: 2010-03-22 15:36:00 »
OMG FAT ROBOT MOG FTWZ!

Haha, nice job, Timu!

Disregard if this is to-be-done, but I can't really see his underbite-fang-teeth-things too well...

He could also use more....'furriness'
« Last Edit: 2010-03-22 15:39:34 by titeguy3 »

Timu Sumisu

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Re: Team Avalanche Main Cast Project
« Reply #87 on: 2010-03-22 15:47:55 »
better?



i had changed the tone on everything, but forgot the teeth. as to the furriness... :3 dunno what to do fer that

titeguy3

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Re: Team Avalanche Main Cast Project
« Reply #88 on: 2010-03-22 15:52:40 »
I see, yeah that looks a lot better.

By 'furriness', I mean the zig-zagged whisker-like fur that you see in his ears and on his chest in the image I linked to. I think it should be possible to texture it on, but I guess it's one of those things that can be disregarded as "artistic license".  ;)

albertopsp

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Re: Team Avalanche Main Cast Project
« Reply #89 on: 2010-03-22 21:42:24 »
to model, all you really need is blender, or another 3d ap, but blender is free. Check out the blender noob to pro wiki book to get yourself started learning the interface and shortcuts. For ff7, import a model exported frmo biturn, and use it as reference.

If you want to try texturing, the main program used is generally photoshop, gimp can be used as well, and its much like painting.

Ok, thanks. But, what kind of files I have to open with biturn? There are various extensions .P(¿?), .Tex (jejeje this yes I know) .... etc. Help!! Jajaja

BloodShot

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Re: Team Avalanche Main Cast Project
« Reply #90 on: 2010-03-23 20:08:50 »
Wow, the cait sith is looking really nice.

On the topic of the first post... will you guys be making a field/battle cloud like you are with these characters in the original style as well?

I've yet to see one person attempt to make one with his classic original hair - all so far are AC style which is (IMO) sub-par to the classic style.

Red XIII is looking awesome as well!

Timu Sumisu

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Re: Team Avalanche Main Cast Project
« Reply #91 on: 2010-03-23 20:13:46 »
I had started one some time back, might get to finishing it eventually.

obesebear

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Re: Team Avalanche Main Cast Project
« Reply #92 on: 2010-03-24 03:20:20 »
In case Vincent's transformations are included as "Main Cast", I vote whoever models Hellmasker... to consider using some artistic license...
http://wynahiros.deviantart.com/gallery/#_featured--3
A sample
« Last Edit: 2010-03-24 03:22:05 by obesebear »

Timu Sumisu

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Re: Team Avalanche Main Cast Project
« Reply #93 on: 2010-03-24 14:05:29 »
nice concept! I think it'd be cool for a compilation style mod, to go with AC costumes etc, given chaos and galian beast are based on vincents costume in DoC, these would be kool, but for the purposes of Team Avalanche, we're staying with the original concepts.

titeguy3

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Re: Team Avalanche Main Cast Project
« Reply #94 on: 2010-03-24 14:52:13 »
Someone should definitely correct me if I'm wrong, but I don't think any of Vincent's transformations had original concept art (for FFVII, at least). I think they were just made up on the spot, which accounts for the extreme lack of originality (Galian Beast = Mini Behemoth, Death Gigas = Frankenstein's Monster, Hellmasker = Jason Voorhees, Chaos = Dracula), and the complete overhaul of their design in later games.

Xenobond

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Re: Team Avalanche Main Cast Project
« Reply #95 on: 2010-03-24 15:34:30 »
I remember seeing Hellmasker concept before. Grabbed this from FFVII Ultimania Omega-

The models look pretty faithful to the concept made for them.

Timu Sumisu

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Re: Team Avalanche Main Cast Project
« Reply #96 on: 2010-03-24 15:40:52 »
i quite like the original concepts, though i havnt seen original concepts for galian and death gigas. As to his limits being based on staple horror characters, i think it was a fairly solid concept, given vincent was an optional character, and fit in with the whole horror genre.

titeguy3

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Re: Team Avalanche Main Cast Project
« Reply #97 on: 2010-03-24 15:54:35 »
I remember seeing Hellmasker concept before. Grabbed this from FFVII Ultimania Omega-
http://dl.dropbox.com/u/1352739/ff7/vincent_concepts_01.jpg
The models look pretty faithful to the concept made for them.
Nice find! I'll scour around to see if I can find similar concepts for Death Gigas and the original Galian Beast...although the DoC one wasn't *too* different...

obesebear

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Re: Team Avalanche Main Cast Project
« Reply #98 on: 2010-03-24 16:59:05 »
nice concept! I think it'd be cool for a compilation style mod, to go with AC costumes etc, given chaos and galian beast are based on vincents costume in DoC, these would be kool, but for the purposes of Team Avalanche, we're staying with the original concepts.
Somehow I knew you'd say that :P

Timu Sumisu

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Re: Team Avalanche Main Cast Project
« Reply #99 on: 2010-03-24 19:39:54 »
:P We got a plan, gotta stick to it ^^