Hey guys! I'm in the Esthar's Laguna dream and the game keeps crashing at the same point. Here's my config and log
config:
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 600
window_size_y = 480
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
app.log
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
ERROR: failed to set fullscreen mode
INFO: ATI Technologies Inc. RADEON X800 XT 2.1.7412 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 44, vert uniform 512, frag uniform 512
ERROR: failed to stat file K:\Eidos Interactive\Square Soft, Inc\FINAL FANTASY VIII/shaders/nolight/main.vert
ERROR: failed to load shaders, reverting to fixed function
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
creating 3D listener interface
EAX: creating bogus sound buffer
EAX: creating bogus 3D buffer
EAX: Establishing listener property set interface
EAX: Checking for EAX support
EAX support initialized
EAX: set global reverb
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: SoundMAX Digital Audio
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: MIDI Mapper Microsoft [Emulazione]
GUID={0xa8b46ba9,0x94f4,0x4afe,0xa2,0x8a,0x4a,0x9f,0xb8,0xaf,0x55,0x1c}
PORT 2: SoundMAX WDM MIDI [Emulazione]
GUID={0xb417cbbe,0x1a0d,0x4585,0xa4,0xc4,0xc4,0x6b,0xc4,0xfa,0x9a,0x1b}
PORT 3: Sint. SW Microsoft GS Wavetable [Emulazione]
GUID={0xd414b4e,0x9d9c,0x4b38,0xaf,0xe3,0xc6,0x8c,0x72,0xa3,0x82,0xd2}
PORT 4: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
SoundMAX Digital Audio
Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: f:\DISK1
Can't open file: f:\DISK2
SdMusicPlay ()
sd_music_play (number=0, song_id=55, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=55, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=55, volume=127)
BinkClose
ERROR: unhandled exception
You're my last hope, help me finishing this awesome game!
EDIT: It crashes constantly before a battle and sometimes when i open the menu, but nearly at the same point