Author Topic: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)  (Read 1091239 times)

bashful6

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1050 on: 2011-08-18 10:54:35 »
Ok I dont know if its been said on here but there are some small problems i found. For instance, at times healing wont heal does the action but no heal .Also notice with Mystile equipped, Healing with magic tends to miss and if another person in your team tries to heal you with magic/item misses also. Only way I found myself to heal is by the character using a potion on them himself. Anyone else seen that?

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1051 on: 2011-08-18 15:19:08 »
Yup, most magics can miss, including healing spells. The more meva, the higher chance. But spells like cure have a higher hit rate than others.

bashful6

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1052 on: 2011-08-18 19:12:25 »
Oh wow!
I like and hate it at the same time haha! so the best bet for healing then is items.

FFFreak

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1053 on: 2011-08-19 16:54:16 »
I'm having a bit of a problem here. I'm getting an OutOfMemory error about 50%, any way to do this manually? (I have MBuffer disabled) It's done it twice now. I have 256 RAM 2.2Gz cpu. I suspect it would help if I closing out all the windows I have open (FF, FF7 Folder and the installer) Also, does this mod conflict with using Black Chocobo 192 and NPC Reconstruction Project? ( Don't think it would with NPCRP but I like using BC192 for acquiring Enemy Skills and Ethers/Potions)

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1054 on: 2011-08-19 16:55:51 »
Patch one file at a time and see if it changed anything. Then, if the issue is still there, tell us which file is the problem.

FFFreak

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1055 on: 2011-08-19 16:59:29 »
AH! I TOTALLY forgot about doing that. Thanks, I'll let ya know if anything else arises.

Also, would you have any input on my other question?

dkma841

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1056 on: 2011-08-19 17:10:44 »
Also, does this mod conflict with using Black Chocobo 192 and NPC Reconstruction Project? ( Don't think it would with NPCRP but I like using BC192 for acquiring Enemy Skills and Ethers/Potions)

No it doesn't i got both myself had no issues so far

FFFreak

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1057 on: 2011-08-19 17:51:59 »
Alright, got it installed, started a new game and is working correctly. And yes...this is a hard difficulty;I haven't even gotten to the first boss before dying o_O Fighting the Wardrobe look-a-likes especially, seeing as they can take off half your HP with one shot when you have 2 other fella's to fight with only a handful of potions. A minor inconvenience but it is oh so much better than the original in terms of difficulty.  Enjoying it so far as on my other save file without this mod, I had gotten to Cosmo without dying once with any character.

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1058 on: 2011-08-19 18:34:36 »
Where there's a problem, there's a solution 8)

FFFreak

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1059 on: 2011-08-20 00:29:47 »
Yep - Cheat Engine :D

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1060 on: 2011-08-20 01:11:42 »
Haha, there's kranmer's trainer too.

FFFreak

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1061 on: 2011-08-20 04:07:07 »
Ah, hadn't heard of that one before. Suppose it WOULD save me time from having to keep alt-tabbing to find 6 values - HP and MP. So far, Ive gotten to the second boss that blows up the walkway after being defeated and...well...it's not going so well. Figured I'd try outhealing his Big Bomber so he runs out of ammo but ffs, Rear Gun and Counter-Ram-Attack is a bitch. and I even have them in the back row! WITH NO MATERIA except for linked Cure-All. I like the difficulty, but damn...this shit is HARD. Or perhaps I just suck at coming up with strategies.

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1062 on: 2011-08-20 04:11:40 »
If you get stuck here, prepare yourself for the damn hard SOLDIER trio.

FFFreak

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1063 on: 2011-08-20 04:16:03 »
I'd really love to play it without cheating. Do you have any this for this boss? Also is this http://forums.qhimm.com/index.php?topic=9890.0 the correct trainer you're talking about?

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1064 on: 2011-08-20 04:17:24 »
Yup it's this one. Should really consider releasing an enhanced version of this...

FFFreak

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1065 on: 2011-08-20 06:10:07 »
What would I need to download in order to edit battle.lgp to decrease enemy damage?

I'm guessing Hojo and ProudClod?

Edit: Nvm, found what I needed. Gah....that's alot of enemies to go through o_O
« Last Edit: 2011-08-20 06:34:32 by FFFreak »

FFFreak

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1066 on: 2011-08-20 12:24:55 »
Is it safe to use the Reasonable Difficulty mod with this to replace the scene.bin?

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1067 on: 2011-08-20 12:25:51 »
No. It will messes up the new bosses. (Crash)

FFFreak

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1068 on: 2011-08-20 12:38:27 »
By new bosses, do you mean the bosses that were already in-game or the ones that he added himself?

If the latter, could I simply replace the new flevel with my backed up one and everything will be hunky-dory?

I don't much care for the new bosses that appear after picking up summon materia.

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1069 on: 2011-08-20 12:50:55 »
Yes, new bosses he added himself. You'll get crashes there otherwise.

NxK

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1070 on: 2011-08-20 13:05:31 »

If the latter, could I simply replace the new flevel with my backed up one and everything will be hunky-dory?


I suppose you could.

FFFreak

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1071 on: 2011-08-20 13:37:49 »
Well, not so quite, i'm afraid. I also had to replace the scene.bin for the original one for RDM to install. Think I may have just a smidgeon of a problem, though :P I'm in Shinra mansion and I unlocked the safe and I fought 2 Ancient Dragons and as a random encounter whilst in Shinra Mansion, I had to fight Godo, the last boss at the Wutai Pagoda. Not quite a crash but alarming to say the least lol

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1072 on: 2011-08-20 13:52:04 »
Update the kernel by opening your scene.bin and choose to create scene.bin then click Ok 2 times.

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1073 on: 2011-08-21 19:12:00 »
Well, not so quite, i'm afraid. I also had to replace the scene.bin for the original one for RDM to install. Think I may have just a smidgeon of a problem, though :P I'm in Shinra mansion and I unlocked the safe and I fought 2 Ancient Dragons and as a random encounter whilst in Shinra Mansion, I had to fight Godo, the last boss at the Wutai Pagoda. Not quite a crash but alarming to say the least lol

If you don't want new bosses then don't patch flevel. Restoring a backup should work too.
If you restore a scene or kernel however you''ll probably get wrong encounters (restoring both will work fine). Same if you edit scene.bin without updating the kernel.
You can fix this by patching the files you want again, or do as Vgr said. I assume he meant Proud Clod?

FFFreak

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1074 on: 2011-08-26 14:10:46 »
So, I've restarted with renewed hope and I guess you just need to do a bit of powerleveling beforehand and it is still quite challenging but doable. Although I still need the use of a trainer on some area's. Now I know what he meant by wait till I fight the Soldiers >_>