Author Topic: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)  (Read 1091341 times)

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1150 on: 2011-10-24 00:21:20 »
Whenever they are taking a break, they are immune to damage. When they counter attack they lose immunity.

dkma841

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1151 on: 2011-10-24 15:37:08 »
To apply this new version do i have to put back all the backed up ones or will it work on the already patched by 1.0.4 and also this latest one will it overwrite something in menu overhaul? i got the latest version m004d with the gjoerulv option thing

PitBrat

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1152 on: 2011-10-24 15:58:04 »
For the best results, you should install the Hardcore mod first and then the Menu Overhaul.

When using the Hardcore mod with ReTranslation, you will lose some of the ReTranslated text.

DLPB_

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1153 on: 2011-10-24 16:16:01 »
To apply this new version do i have to put back all the backed up ones or will it work on the already patched by 1.0.4 and also this latest one will it overwrite something in menu overhaul? i got the latest version m004d with the gjoerulv option thing

the gjoerulv option is for the reranslation.  I suggest not using that when using the hardcore mod as you will not get a full translation.  It is best for now to try them separately really, although there is nothing stopping you.

dkma841

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1154 on: 2011-10-24 16:20:12 »
In your re-translation readme
some field files will not be updated, scene.bin and kernel2.bin will not be updated.
So the main dialogue like when they speak they wont be affected?

edit:
stupid of me forgot to read some more

Quote
\FF7.exe.  This holds the 9 main character names, Chocobo names and menu text. 
 
\Data\Field\Flevel.Lgp  This holds field dialogue and field place names.

\Data\Battle\Scene.bin  This holds enemy texts and battle dialogue. 

\Data\kernel\Kernel.bin  This holds 2 texts "Sephiroth" and "Ex-SOLDIER"

\Data\kernel\Kernel2.bin  This holds text such as materias, weapons, armours.

\Data\wm\World_us.lgp  'mes' holds world map dialogue and area names.

\Data\wm\World_us.lgp  wm0.ev/wm3.ev hold the positional data of the world map dialogue windows.
                                    wm2.ev is not edited as it does not contain any dialogue box data.

Since it doesnt patch flevel it should be alright shouldnt it? The main retranslation i want is when they speak but also with toughscript can i still edit the Kernel2.bin and scene.bin?..sorry for wasting your time just wanted to be sure that's all thanks again
« Last Edit: 2011-10-24 16:23:16 by e1sunz »

DLPB_

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1155 on: 2011-10-24 16:25:13 »
With the hardcore option ON, only fields that gjo has not touched will be altered. Flevel holds those fields.  But translation has only just started anyway so mostly no change.  Kernel2 and scene bin are not changed with that option on...

only some fields and the ff7.exe are changed.

PitBrat

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1156 on: 2011-10-24 20:33:02 »
Hardcore 1.05 alters ff7.exe to change limits.  I've installed Menu Overhaul with retranslation using the Hardcore ff7.exe and the game appears to work.
I'm testing a lot of mod combinations to determine what works well with Hardcore and ReTranslation.
As a last resort, installing Hardcore over ReTranslation replaces the affected parts of the ReTranslation.

On another note, can someone create a Proud Cloud patch for the Hardcore scene.bin?  Proud Cloud still crashes during parch creation on all of my systems.
I'm attempting to combine Scene Redux and Hardcore for an 'easy' version.

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1157 on: 2011-10-25 03:00:18 »
My mod replaces some files in in flevel.lgp, basically to insert encouters, alter encouter rates, insert AKAO sections and delete entities (and in some cases insert texts). Most of these doesn't contain much text, in other words, doesn't mess much with the re-translation.
Exceptions are: The gongaga reactor, bottom of northern cave and the truck scene with sephiroth.
I am working on a patch method that will be compatible with anything.

The HC patch does not touch anything in the .exe besides limits.

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1158 on: 2011-10-25 03:21:19 »
The patches I made for ff7.exe will have no problem with the limits.

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1159 on: 2011-10-25 17:04:25 »
I think I just had my second or third "Whoa, not cool" moment.

So I was able to kill the Quadra Magic boss and Carry Armor (both cheesed slightly by Aeris but would have been possible without her). Then I went for the HP<->MP boss and was able to kill it after a few tries using lots of Demi spells and well-timed heals. So of course I figure I should go for the Mime boss, why not?

The first form seemed pretty easy, and when I killed it I said "whoa, there's another form!" After putting ribbons on two chars and elemental/ChocoMog on the other, I went back in and was able to kill the second form! Yay... but wtf now I have to fight two of each, together?! Considering all of these guys seem to hit for exactly 1/2 max HP on all their attacks (or more for Susano'o) I have no idea how to win this, aside from crazy evasion and luck. Oh, and I haven't even seen Pandora's Box yet. Am I missing something or do I need all chars at max evasion and immune to wind to have a chance?

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1160 on: 2011-10-26 02:51:03 »
Regen and haste are a good friends. You need to look out for confusion, silence, sleep and berserk. Prioritize silence and berserk. Added effect + mystify or seal. They use a wind attack. An Escort Guard helps.
To remove the dual status you must use dispel. A Poison ring prevents it.

In this fight it's important to time you attacks. You should assign 2 characters for healing, and pretty much spam curaga/fullcure/white wind/x-potion/angel whisper/Elixir.

Rely on Gravity attacks to get their HP down. When they're on low HP, they will try to heal by different means.
To kill 'em you should use limits or summons like the Bahamuts or Alexander when their hp is low enough. They got around 100000 HP each.

Tsukuyomi will only use Pandora's box if it's the last enemy you kill.

Edit: You could also rely on several counters, but they have high def and mdef.
« Last Edit: 2011-10-26 02:53:45 by gjoerulv »

Slade

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1161 on: 2011-11-22 09:56:19 »
Does anyone have any good, general tips for the battle arena? I'm using Cloud, lv 59. Crystal Sword/Mystile/Ribbon, with a bunch of mastered HP Pluses, Added Effect-Destruct, a nearly complete Enemy Skill, Added Attack-Mug, Time, and Heal. And I'm still pretty much getting my butt kicked. Getting 1/2 HP in the slots is basically a game ender.

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1162 on: 2011-11-22 11:07:33 »
You may want to drop the ribbon. Added effect + Hades or Added effect + Mystify and/or Seal works well (with prevent x status accessory, or a stat (str) boost accessory).

I always use several counter attacks in the battle arena (at least 4). This way you may never need to attack, unless they get disabled.

Mighty guard + regen is win.

royalmurder

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1163 on: 2011-11-23 00:05:01 »
this is an ungodly difficult mod to start the game with, especially as I'm used to just rushing through past the Scorpion Guard....

so far so good though, I'm liking the addition of extra effects (like stop to the robots that shoot blue lasers), and the inclusion of (random?) new enemies XD
'tis more fun now, for sure. well done!

Livesey

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1164 on: 2011-11-26 15:55:12 »
OK, so I started this mod about 2 weeks ago and I have to say I am loving it I've managed to struggle all the way up to reentering midgar on disc 2 (not the raid, the sector 5 key) and I have just acquired tifa's "Premium Heart" weapon and the power is set to 48 with a hit% of 112. my question is does this mod touch the ultimate weapons and alter their numbers or am I just being paranoid? because I thought Tifa's Premium Heart had 99 power... Either way great mod. I love how the enemies are hard due to status effects and not just starts increased to a godly high number.

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1165 on: 2011-11-26 19:26:33 »
The mod touches the weapons, but I can't tell which ones. It is safe to assume he tweaked the Premium Heart.


Livesey

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1166 on: 2011-11-27 20:14:24 »
Just beat "Carry Armour" angel whisper helped a lot here. I found it easiest to target the right arm with thundaga while your highest hp character covers with mighty guard on him. one of the easier battles so far.

Shame about Tifa's premium heart but eh it kinda sucked anyway goodhand was much better.

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1167 on: 2011-11-28 21:10:47 »
@Livesey
Don't be fooled with the low values on the ultimate weapons. They're still (potentially) the best weapons. In Tifa's case, damage depends on how full her limit bar is and limit level.

Livesey

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1168 on: 2011-11-29 00:18:16 »
Yeah I noticed after using Cid's I thought id give it a try thinking it might be similar to FF X's celestial weapons and ignore their defence at first it hit for a pitiful 400 then I remembers Cid's is based on his MP filled him up and it went up to 1400. So yeah I see they're still useful.

A warning to those who haven't trained much.. Do not underestimate the enemies at the sunken gelnika I'm actually finding them harder than JENOVA Death and well.. that's an impressive feat.

tylerkschrute

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1169 on: 2011-11-29 00:30:24 »
Tifa's premium heart would be a great weapon if there was a way to allow the player to choose to attack when a character's limit gauge is full instead of forcing them to use the limit. I think the idea the developers were going for with the premium heart was to maximize the potential damage tifa can deal with her chain of limit breaks. Other than that though it is in my opinion a very disappointing ultimate weapon.

EDIT: Wait haha this just came to me literally right after I posted that, what about mugging? Although that still doesn't allow for the execution of a 4x cut. IMO I much prefer the master fist to the premium heart though. It's potentially the most interesting and unique item in the game and if used correctly can easily become the strongest.
« Last Edit: 2011-11-29 00:32:37 by tylerkschrute »

Livesey

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1170 on: 2011-11-29 01:47:01 »
Yeah I agree the Premium Heart is disappointing, but its at least one of the more interesting boosts I mean compared to HP/MP capacity IMO they seem kind of dull.

Also mug + added cut can get you a version of 2x cut which woul be pretty good on Tifa's Premium Heart.

Any tips on beating Diamond? he keeps wiping the floor with my party and I can't seem to dent his diamond-like exterior I omnislashed him once and it did more than I could do to him in 10 minutes it would be more but diamond flash wipes me out. Also Zeidrich doesn't seem to offer as much protection from him as I thought it would have so I'm pretty sure status resistances linked to armour are the better option.

EDIT: Nevermind I did it thank god I never used Cait Sith I just diced him down veeeerrry slowly. But wow what a challenge it was.

Jeez after beating Diamond Weapon I proceeded to trying to take on Ultima and he killed my party before I had a chance to move, after that failure I try the mime cave and all goes well until the final bout then They seem to just pick their moment to instakill me I've tried regen but it seems like it's up to them if they win.

So then I try to do the Noxianacardiceae Toxicondendron, it all seems surprisingly easy, and then he transforms into his third form drains all my mp and inflicts every status effect on me and watches me die. He doesn't hit me after he just watches me slowly but surely die from Dual Drain, I tried him again this time with a ribbon and 2 characters immune to petrify and all nullify poison, I use Demiaga 10 or 11 times and notice it is still hitting for 30,000 (just how much health does this thing have?) and then he just seems to over power me, I'm not sure if I'm just trying to do these things at a low level or if I'm not using the right strategy or something but it seems like you really didn't want people to have Mime or the other guarded materia, not that I blame you.

Anyway I believe these monsters are beatable at my level but extremely difficult so if anyone would be kind enough to give a few tips?

EDIT: Okay so I just beat the plant with the help of quadra magic I was on my way out of the cave when BAM "IMA DRAGON" cometeo = Dead

I hate those dragons -.-
« Last Edit: 2011-11-29 21:13:49 by Livesey »

Slade

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1171 on: 2011-11-29 22:27:58 »
I'm almost to the point of fighting those guys- I'm level 71 with Cloud, everyone else is 65. I'll let you know what goes down.

Livesey

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1172 on: 2011-11-29 23:33:40 »
My clouds 66 everyone else is around 59-60

OK, So after beating that plant I went straight to the mime cave equipped everyone with cure all and Cid with hast all as well as 4x attack and 3x counter, it seemed high health didn't matter in this battle so I went into the fight with everyones health at around 3000-4000 making sure my max health for all characters was an odd number (so that I die in 3 hits without Regen rather than 2) and I had counter magic > ultima equipped on Tifa, she also had elemental chocomog on armour with everyone else having the escort bangle.

My plan was to have everyone just keep healing on the final bout unless one of the things at the back uses the wind move in which case I would have one character use a summon or limit or have Tifa use ultima anyway it was going great, despite the 3 megalixirs lost during the fight, that is... Until the end both the front row things died followed by one of the winged things and just after I land the killing blow on the winged beast he used Pandora's box and all of my full health characters died.

I guess I'll try it again having one character with buffed up health ( though it will be a lot harder considering more health = harder to heal) or maybe I'll just cast wall when the last things left. *sigh* I hope when I manage to kill these things a dragon won't kill me...

EDIT: Success boosting everyones HP to about 700 with HP plus and walling at the end was a success, I had to use 4 megalixirs in the fight but I came out with 2 people knowing pandoras box.
R.I.P - Cid
« Last Edit: 2011-11-30 00:13:27 by Livesey »

Slade

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1173 on: 2011-11-30 03:04:20 »
That's basically what I did. Yuffie was my healer- she had the Mystile & a Choco Feather on, as well a Speed Plus materia I had maxed out. After hasting, she went pretty often.  8-) Gold Dance & most of their physical attacks would miss her, and I had two characters with elemental/Choco-Mog. Pretty much just beat on the back row guys until they drained their front row counterparts, at which point I switched over to killing them. Haste and regen is important, obviously. Pandora's Box killed Cloud, but only because he wasn't fully healed at the time (sucks, but I had an Omnislash ready and I had to use it).

Now to tackle that boss with the damn auto-Dual....

Edit: not all that hard, surprisingly. Did it first time. Lasered him down throughout the fight, then when it got to the third form, Quad Magic & W-Magic/Gravity, Mimed when possible, with an Omnislash at the end to finish him off. He used L5 Death at one point, which got one character. Again, I kept everyone healed with superspeed Yuffie and White Wind.
« Last Edit: 2011-11-30 03:47:33 by Slade »

Livesey

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1174 on: 2011-11-30 13:18:52 »
I find white wind to be... risky at best It always misses the damned character I want healed.

Currently sturggling on the final fight with Ultima Weapon I have two people with resistance to hidden element but he still hands my ass to me ( wish I got that second ribbon right about now).