Author Topic: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)  (Read 1091281 times)

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1500 on: 2012-11-22 20:06:50 »
I can list scenes with new enemies (as seen in PC):
1, 3, 4, 5, 11, 19, 22, 23, 27, 28, 35, 37, 45, 46, 47, 49, 50
54, 55, 58, 61, 80, 91, 97, 101, 110, 111, 113, 121, 124, 126, 129, 132
135, 142, 145, 146, 152, 153, 179, 180, 187, 198, 208, 212, 218
248, 250, 251, 252, 253, 254

As you see, even with import export it takes a little while. Even in scenes without new enemies there may be formation changes etc.

How are you supposed to beat KOTR? I kill him so many times until he uses Vagrant on everyone for 30000 damage, instantly killing everyone.

Use ribbons. Always time your attacks so that you always kill it in 1 hit. Use ultimate weapons. Barret has the best 1 Imo, but if you want KOTR before last mission use Conformer + 4x cut, or kill A LOT of enemis with Vincent and use death penealty for one hit kills. It may inflict stop and/or death on you, but don't bother to protect against it. As long as it doesn't get a turn (by turn I mean when the battle model for the boss actually shows some animation), you should be safe.
« Last Edit: 2012-11-22 21:50:52 by gjoerulv »

Tenko Kuugen

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1501 on: 2012-11-22 20:48:31 »
How are you supposed to beat KOTR? I kill him so many times until he uses Vagrant on everyone for 30000 damage, instantly killing everyone.

Final attack + phoenix?
Final attack + life 2?

Croyles

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1502 on: 2012-11-22 21:29:58 »
Final attack + phoenix?
Final attack + life 2?

so mastering both final attack and pheonix is a must? i doubt he will only cast it once..

Mirrorman95

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1503 on: 2012-11-22 21:41:12 »
Which scenes have new enemies?

Tenko Kuugen

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1504 on: 2012-11-23 16:11:01 »
Which scenes have new enemies?

Dude, READ.
Literally three posts above yours did the mod author post a list of which scenes have new enemies.
holy hell -_-

so mastering both final attack and pheonix is a must? i doubt he will only cast it once..
i dont know how many times he casts it but its not like mastering it takes very long
i also see no attack of his restores his own MP so if you just decimate his HP, he can't cast Vagrant ( or most of the other annoying attacks )
so MP-kill him first then attack normally
he is also suspectible to: sleep, poison, silence, slow, stop, frog, mini, d-sentence, paralysis, darkness according to the stats tab.

well at least that is what I get looking at the enemy data

Mirrorman95

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1505 on: 2012-11-23 19:16:15 »
I made that reply in response to the post on the last page, not this one.

Anyway, will those scenes need to be edited to set them back to regular difficulty?

Also, can I use the same method to put Genesis Copies into the game?

Tenko Kuugen

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1506 on: 2012-11-23 19:58:05 »
Genesis... Copies?
do you even know how this game works?
you might want to read up on the wiki
because I can't be assed to explain

Mirrorman95

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1507 on: 2012-11-23 21:10:17 »
Genesis copies CAN be inserted as enemies. I'm only asking because this person already altered some scenes to put one in the game:

http://www.youtube.com/watch?v=sEtKNyx7F4c
« Last Edit: 2012-11-23 21:14:47 by Mirrorman95 »

Tenko Kuugen

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1508 on: 2012-11-23 21:25:28 »
you will need to rip the model ( and this forum will not support you on that ) or make the model entirely from scratch
you will then need to put it in the game and create an AI and stat set for it
not to mention animations which you'd need to make
so no, this cannot be done with just proudclod

now go and read up on the wiki
because I sure as heck can't be bothered to explain these things beyond this point

gribenda

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1509 on: 2012-12-04 21:32:43 »
Hi all and thx to gjoerulv for lots of hourd of fun. I love ou man!
I'm making my second playthrough fairly, cuz i broke my first attemp with a save editor and i didn't feel good.
I've managed to kill most enemys with reasonable lvls and i've just got cloud back from mideel.
I've beaten quadramagic boss and picked up all gelnika and cosmo mountain items except for the summon materias.
Question to all of you... What should I do now? Midgar, hades, typhoon, mime, mrga all, kotr???
Im lvl 53 with cloud barret cid and yuffie ( i use cid because of limit lvl 4 ignoring defense)

Best place to learn limits without overlevel is corel. There are fights of five enemys ( mushrooms and birds) dying with a single chocomog.

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1510 on: 2012-12-06 19:37:55 »
What to do next? I usually do Midgar last and pretty much jump to the crater next.
Hades and Mega All are probably the easiest. Then to Typhoon -> Mime -> kotr.

They don't require high level, but may require some materia lvl grinding.

Eleventeen

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1511 on: 2012-12-29 06:53:22 »
Hi, i'd like to use your mod for increased enemy stats, but not change spells/mp cost/equipment/etc.. Just enemy stats.
From reading the info in the installer, it seems like just patching scene.bin should do that, tho it mentions battle.lgp is required too, so I did checked those two only.

But that doesn't work. Also tried with those 2 and flevel.lgp.. No difference.

What happens is the battles get all messed up. The stats are right for hardcore (extremely hard, some have 10x stats or more...), but I fight enemies that shouldnt be there.
EG: In great glacier most of the encoutners were Palmer.. Sometimes back attacks. Sometimes I could win and proceed, but some of them would stall or crash the game.
Tried it again later in the mideel area.. I was fighting stuff with mountain backgrounds in grass areas, eg: Under Lizards..

Really only wanted it to make the boss battles hard, as imo it makes the trash battles too tedious.. So I went to try it against ultimate weapon, but that just crashed the game when he engaged.

Running the full mod tho, with the patched kernel and kernel2.bin works fine.. Just as soon as I change those back to default to get rid of the changed spells, everything else gets messed up.

Also would be nice to have something inbetween this mod and reasonable difficulty as they are insanely far apart.
EG checked a bunch of enemies
Reasonable difficulty: Most things are 120% hp/dmg/etc of normal, but you can steal better items to make up the difference so its barely harder overall if you steal things.
Hardcore: Varies from 400% to 1000%, and they can hit for much more hten 10x harder due to the massive increaese in attack/level.. Items are way harder to steal,, even some weak beginer enemies have crazy status inflicting effects they dont normally have (EG: At lvl15 a regular trash enemy berserked and killed my whole party in about 10 seconds, and at that point in teh game, there are no items to prevent or remove berserk).. and to top it off, my enemy skills are weaker.

So yea would be nice to have something thats more like just 150-200% stats inbetween the two.

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1512 on: 2012-12-29 15:48:47 »
Open the scene.bin with Proud Clod. File > Create SCENE.BIN > Yes > Yes. Problem fixed.

I wonder if that fix is even stated at some place other than 20 pages deep of a topic...

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1513 on: 2012-12-31 08:30:41 »
@Eleventeen
thats an errorwhen the scene lookuptable arent updated in the kernel. I didn't know it didn't update as it's supposed to. I've tested it plenety of times (not patching kernel) and it works every time for me. I'll look into it when get back home.

When it comes to this patch it seems like a got some kind of bug ghost stalking me lol. Old and fixed bugs reappear from nowhere.

EDIT:
Do you use the original or rerelease?
And btw, to get new bosses you much patch flevel.

Kernel:
None of the skills are weakened concerning damage (unless mp damage). If anything they are stronger. One exception are big guard which only targets 1 ally. Read the info in the patch app to see more detailed.
However, the default magic boost on weapons is gone. Except for Aerith and Vincent. The others got other boost that replaces the magic boost. Like dex, vit, etc. Thus it may seem some skills are weakened.


Steal rate depends on your level vs enemy level. It's easier to steal from enemies with lower lvl obviously. Sneak glove does not help much on low lvl enemies. The steal chances are in scene.bin.

EDIT2:
I have now been able to test both releases for kernel lookuptable error. The bug never occurs to me, but I've only tested with english in re-release.
It seems to work as it should. Has anyone else experienced this problem?
« Last Edit: 2013-01-14 18:40:22 by gjoerulv »

EQ2Alyza

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1514 on: 2013-01-18 06:17:17 »
Forgive me if this has been stated here already or stashed away in a read-me, but I am short on time to go searching. I just want to ask if the Ultimate Weapons have been changed in any way?

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1515 on: 2013-01-18 14:02:23 »
Emerald and ruby are beefed up, but not as much as normal.
Diamond is much harder than original, but not extremely hard.
Ultima is beefed up the most but is still the easiest one.

EQ2Alyza

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1516 on: 2013-01-18 15:38:32 »
Oh, I meant the main character's Ultimate Weapons.

Luceid

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1517 on: 2013-01-18 22:05:29 »
Did you actually alter the rates concerning Chocobo-catching?
I actually told my GF it's a very funny part of the game... so she watched a while... and left the room after my first rage-quit.
Oh, several came after that.

So, I got the Mimett Green from the Chocobo-boss and bought another one.
These greens did last forever on "classic" - atm it's a joke :(

Every constalation seems to be hard as hell.
The birds toss my party into frenzy mode, Elfadunks are simply a fuggin' wall and Mandragora's take time to kill.
I need goddamn help here...

PS: I found a typo on Theo's "Heiliger Krig" - it's "Heiliger Krieg" (as "holy war" in german)

Tenko Kuugen

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1518 on: 2013-01-18 23:56:49 »
Mimetts never held up long, not even in vanilla. your memory serves you wrong
the cheapest ones hold out the longest

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1519 on: 2013-01-19 01:56:20 »
Oh, I meant the main character's Ultimate Weapons.

Oh, ha ha, misunderstood there.
Attack power is lowered, but don't be deceived by that. They're still the strongest. Arguably Tifa's isn't her strongest.

@Luceid
Go with Gysahl Greens. If I remember correctly, they last the longest. The expensive greens are good for beefing up your chocobo's stats.
I have not altered anything related to catching chocobos. But it's obviously harder since the enemies are tougher.

EQ2Alyza

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1520 on: 2013-01-19 04:06:49 »
Okay, good. I only wanted to know if the old formula's still applied. I knew the attack power was lowered, but that doesn't matter in this case.

I like playing around with Powersoul and Master Fist for Tifa as well.

Post_ex0dus

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Help meee
« Reply #1521 on: 2013-02-17 10:26:19 »
Hey Guys,
i played the hardcore mod one year ago and it was just awesome.. i got until the end of cd1 (precisely: to the kujata-boss) and had to pause there because of my study etc. .. now i wanted to continue but (SHOCK) my savegames are gone.. i forgot to transport them to my new laptop...
does anyone have a savegame-file around this point? could be a little bit earlier, too..
i dont even know which level i was or what materias I already got =/ so it would be hard to just modify a savegame-file to match my recent one.
it would be reeally nice if somebody could help me. Thx alot and greetings from germany



Post_ex0dus

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1522 on: 2013-02-26 17:10:23 »
nobody? :D
edit: oh sorry for double-post

EQ2Alyza

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1523 on: 2013-03-05 16:29:26 »
nobody? :D
edit: oh sorry for double-post

http://www.mediafire.com/?443j771a3bzsez4

Game 12 - Tifa, Cloud, Yuffie - lvl 50 - Time 49:17 - Gongaga Area

Aerith just ran away to the Forgotten City.

Post_ex0dus

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1524 on: 2013-03-10 22:09:57 »
http://www.mediafire.com/?443j771a3bzsez4

Game 12 - Tifa, Cloud, Yuffie - lvl 50 - Time 49:17 - Gongaga Area

Aerith just ran away to the Forgotten City.

Thx ALOT, mate =)