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Messages - D a r / < F a L L

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1
If u need help spy send me a PM with ur email.

2
Have you guys tried just to use aaaa field and rename all those into siaa ? that's what I did..

3
Releases / Re: [WIP] WereXIII
« on: 2014-11-07 10:11:38 »
Awsome bro!

4
Releases / Re: [WIP] WereXIII
« on: 2014-11-06 17:12:54 »
Awsome model !

Cant wait too patch it over the four legged one

5
No. Ita in the same topic as the first one ?

Sry for the short post im at work.  Not supposed too but its like to ask a geek to wait one day too open its game once bought. Impossible ^,^

6
So does your werwolf ;-)

7
Il be trying the menu style... Il see what I can do with my hands :)

8
Graphical / Final Fantasy 7 Cloud Strife Fusion Swords.
« on: 2014-11-06 10:20:44 »
So, im D a r / < F a L L

No1 knows me... but it might change :)





Searching for rules of copyrights to.... Save my ass from the trouble of making these weapon in maya to just being stolen by whomever and not asking or giving me credits.... help :)

Faster I get those answered the faster you can use it in Bootleg if wanted.

I will be selling my 3d models with full UV texture and jpeg.

Base Sword Open = Buster sword
Base sword/Hallow Sword = Mythril blade




9
Its in Magic.lgp

FIRST: backup your Magic.lgp   Go to your folder of ff7, usually its c:programs files/square enix/data/battle
I usually just zip Magic.lgp easier :)
Extract magic.lgp  using http://forums.qhimm.com/index.php?topic=9924.0 all the instruction on how is there.
then you have to download a new limit break color like http://forums.qhimm.com/index.php?topic=9542.0
Once extracted into your folder c:desktop/aali/battle/ that you would have created in your desktop.

Repack your magic.lgp and put it back into your folder ?/program files/square enix/data/battle/

AND FINALLY the last peace.... appreciate my time helping :)

10
Troubleshooting / Re: *Edit* New problem - Tifa's Model
« on: 2014-11-06 09:39:30 »
Do I send it to you via email  ? if so  please leave me your coordinates on my email ; [email protected]


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Troubleshooting / Re: *Edit* New problem - Tifa's Model
« on: 2014-11-05 23:18:31 »
So... if I give it to you I don't need permission ? or I need permission for both ... That was going to be my next post.. "Copyrights and authors"

12
Troubleshooting / Re: Convert HRC to OBJ
« on: 2014-11-05 22:49:38 »
Why don't u do parts by parts ? then with maya just... Combine xD

13
Troubleshooting / Re: Is there any mod that doubles XP?
« on: 2014-11-05 22:47:39 »
You... Can use Blackchocobo and add a Materia of Xp plus... :)

14
Troubleshooting / Re: Were the jade weapon files would go
« on: 2014-11-05 22:46:57 »
If you would have Jade weapon in .obj.
Convert it to .3ds then use Pcreator to convert .3ds into .p
Then use Kimera to open your Skeleton character. And add bone into the Chest-hip.

More info ? send me a email ; [email protected]

15
Troubleshooting / Re: *Edit* New problem - Tifa's Model
« on: 2014-11-05 22:37:07 »
Send me a email to [email protected]

il send a step by step.

16
Graphical / Re: Converting .obj into FF7 Models.
« on: 2014-11-04 19:07:49 »
Thanks for the help. Result;




17
Graphical / Re: Converting .obj into FF7 Models.
« on: 2014-11-02 17:49:42 »
i have another question. In kimera. can i put more then 1 Uv texture for a weapon ?

18
Graphical / Re: Converting .obj into FF7 Models.
« on: 2014-11-02 11:41:27 »
Thanks for the reply, im about to go to work( im crying atm for the urge of trying).
Its for personal use only.

I finished mostly...


I don't really understood all that xD. Il try my best thank you

19
Graphical / Re: Converting .obj into FF7 Models.
« on: 2014-11-02 10:06:25 »


:)

20
Graphical / Re: Converting .obj into FF7 Models.
« on: 2014-11-02 09:54:45 »
Im so sorry... the website kept loading and didn't told me they where ...... actually doing it... wow I feel so bad atm

21
Graphical / Converting .obj into FF7 Models.
« on: 2014-11-02 09:47:01 »
Hi, how are you all ?
I must be spamming something already answered and posted... However, ive being searching for 4 months in a row how to converts .OBJ into .hrc .p .t
I used Maya 2014. Im so much a noob I don't even know how to post a image in here >.<..

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