Author Topic: [FF7] Original and Outdated Tutorial - Bootleg Configurator  (Read 1858135 times)

Firefox23

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1400 on: 2012-07-02 12:37:35 »
I recently discovered some more damaged files in the Remix version of battle.lgp.
I believe this is the source of battle scene crashes.
I've altered Bootleg to no longer use damaged Remix archives.

The Remix will be history soon!

Hi, did you also integrated the new Apz Cloud model and FF7Music, because I didn't find anything in the changelog.

I also read something about translations, does this mean the German, French and Spanish version of the game are supported?, and what happens if I
got the German version and I install Bootleg? and B) I install Bootleg with Menu Overhaul retranslation?

thanks in advance
Firefox23

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1401 on: 2012-07-02 13:13:22 »
Sadly, I cannot integrate APZ Cloud because it is an illegal mod.
I'm waiting for APZ to release his new canon Cloud.

The OCREMIX tracks are too large to include in Bootleg.  They are roughly 300MB in size.
I've not found another source for these tracks.  I'm currently working on creating a new pack for this music.
I hope to obtain looping OGG versions of at least some of the these tracks.
The OCREMIX will always remain a separate download.

Bootleg now supports international versions of FF7: Spanish, German, French and Italian.
The Spanish and German translations are mostly complete.  There is some menu text in English for the French and Italian versions.  Two of the FMV's no longer have subtitles: ending2.avi and jenova_e.avi.

Most features of the Menu Overhaul work with international versions of FF7.
The Menu Overhaul ReTranslation is only available in English. 

Firefox23

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1402 on: 2012-07-02 13:29:27 »
thank you for your quick reply and will be APZ Cloud and OCREMIX be supported in 0039?

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1403 on: 2012-07-02 13:33:24 »
Yes, those mods are supported and require the presence of The Remix installer in the Bootleg mods folder.
There are multiple versions of The Remix installer available for download.
Only one complete version is necessary for Bootleg.


Final_Fantasy_VII_Remix_v2-5-1_Installer.exe        Titeguy3        Compilation of enhancements             Qhimm TORRENT

Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar  Titeguy3        Alternate for Remix in 4 Parts          Qhimm 1 2 3 4

Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar Titeguy3        Alternate for Remix in 13 Parts         Qhimm 01 02 03 04 05 06 07 08 09 10 11 12 13 FILES


Fischkopf

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1404 on: 2012-07-02 16:26:28 »
Sadly, I cannot integrate APZ Cloud because it is an illegal mod.
I'm waiting for APZ to release his new canon Cloud.

Huh? But APZ Cloud is in fact in the Final Fantasy Remix Patcher, just like the APZ Barret and the Remix Patcher is NOT illegal.

ajthedj747

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1405 on: 2012-07-02 18:07:33 »
May I please be a tester for the Bootleg Alpha release?

Sora1995

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1406 on: 2012-07-02 19:44:33 »
I'm really loving these patches! But every time I get to the Nibelheim flashback at the very first battle, my game crashes.
App
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2119
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
set music volume trans: 127->0, step=255
set music volume: 0
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 292
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
It's rather annoying, and I've tried it on Normal and Remastered and they both crash. Any clues?

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1407 on: 2012-07-02 21:25:37 »
Sora1995,
Yes, the crash during the Nibelheim flashback battle is a known issue with Intel graphics cards.
You may also experience a glitch which results in missing textures and black squares.
Try playing in a window at a reduced resolution.
Sometimes rebooting the computer and playing through the scene as quickly as possible works.
Never pause during battles.
Disabling the PNG textures works, but you won't have the improved graphics.
If all else fails, you can disable the textures, play through the scene and then enable the textures again.

Is the Intel video card the only GPU in your system?  This crash doesn't occur on Radeon and Geforce cards with at least 512MB.

I've made improvements and repaired damaged battle models in Bootleg 0039.
I doubt it will solve this particular problem, but there's hope . . .

EDIT:
When using an INTEL HD GPU with BOOTLEG, set the Power Management setting to HIGH PERFORMANCE.
Go to control panel | Hardware & sound | power options.
There is a setting for high performance for the whole system or just the GPU.
« Last Edit: 2012-07-02 22:37:27 by PitBrat »

Sora1995

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1408 on: 2012-07-03 04:44:11 »
EDIT:
When using an INTEL HD GPU with BOOTLEG, set the Power Management setting to HIGH PERFORMANCE.
Go to control panel | Hardware & sound | power options.
There is a setting for high performance for the whole system or just the GPU.
Well I tried that and it didn't work for me. It still crashed. I've tried everything but the PNG textures option, so I'll try that if I can figure out where to do it. I'll rerun BFE if I need to. I wonder if 0039 will fix it.. I'll test it if it's needed.

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1409 on: 2012-07-03 05:03:03 »
Well I tried that and it didn't work for me. It still crashed. I've tried everything but the PNG textures option, so I'll try that if I can figure out where to do it. I'll rerun BFE if I need to. I wonder if 0039 will fix it.. I'll test it if it's needed.

If you choose Battle Scenes as PNG, make sure the LGP option is unchecked.


Sora1995

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1410 on: 2012-07-03 06:42:31 »
Well, I just redid BFE with LGP checked instead of PNG and it still did the same thing.

App
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2119
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
set music volume trans: 127->0, step=255
set music volume: 0
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 292
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
Anymore ideas? Even tried the High Performance settings, still nothing.

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1411 on: 2012-07-03 11:45:33 »
With the Intel HD video cards, you must disable all the textures.
Disable both PNG and LGP textures.  Disable Upscaled Magic textures.
Also, in the Bootloader Configuration screen, disable PBO and Fullscreen.
Lower the game resolution to a maximum of 1280x960.

The Intel GPU's don't have enough ram to play the game with the new textures.

You can do a quick test to see if the game will run without textures by changing the mods folder.
Use the Bootloader Configuration to alter the mods folder name.
Change it to NONE.  Then try to play through the flashback scene.
Once you finish the scene, you can change the mods folder back to BOOTLEG.

dkma841

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1412 on: 2012-07-03 11:48:55 »
Kinda offtopic: Does anyone know how to fix microsoft net .2 on vista? Without this won't be able to use Bootleg when it arrives :(

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1413 on: 2012-07-03 11:56:54 »
This might help you repair .NET 2.0:
    How to Repair the .NET Framework 2.0 on Vista.

tifalockheart1983

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1414 on: 2012-07-03 16:04:40 »
Kinda offtopic: Does anyone know how to fix microsoft net .2 on vista? Without this won't be able to use Bootleg when it arrives :(

Hello or try this this is .net frame work 4.0 vista and windows 7

http://msdn.microsoft.com/en-us/netframework/aa569263.aspx

Sora1995

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1415 on: 2012-07-03 16:17:30 »
I disabled all of the textures and the PBO as well and it's still crashing. It's like this game doesn't want me to play it.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2119
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: postprocessing program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
set music volume trans: 127->0, step=255
set music volume: 0
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 292
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception

JobeStroud

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1416 on: 2012-07-03 21:15:26 »
I tried my best to look this up on my own. Found something close but just not right. I applied the Menu Overhaul 005a and I am using bootleg 0038 along with many other mods. Picked the full install in bootleg and after I applied the menu overhaul weird boos battles. When I fought Dyne I faced normal enemies with boss music. I thought it was a 1 time fluke, but it wasn't. Then when I fought Reno and Rude in the blown reactor they turned into a grass enemy. So i stopped there to hold off. The only error I was getting is with Yuffie sprites. After the new Menu Overhaul comes out I will test again. I think it has something to do with the hardcore mod. Not to sure.
Any tips will be helpful.

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1417 on: 2012-07-03 21:17:26 »
Bootleg 0038 has an error when using Menu Overhaul and Hardcore or any other mode.
This is fixed in the 0039 release.
Please remain patient.

JobeStroud

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1418 on: 2012-07-03 21:49:15 »
No worries man. You do great work! I can wait. I was doing all this by hand for a couple years and I just actually read what your program was. I thought it was to Bootleg FF7 so I never bothered checking it out. Taking 6 hours to do everything manualy and boom your program takes like 10 minutes tops. I love love it.
Haven't been this happy since my divorces :)

dkma841

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1419 on: 2012-07-03 23:39:24 »
Hello or try this this is .net frame work 4.0 vista and windows 7

http://msdn.microsoft.com/en-us/netframework/aa569263.aspx
This might help you repair .NET 2.0:
    How to Repair the .NET Framework 2.0 on Vista.
Cheers but i already tried those methods and still nothing*sighs* guess im gonna have to get windows 7 and start fresh, appreciate the help :)

suavethekid

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1420 on: 2012-07-04 04:41:42 »
*edit first post I answered my own question through trial and error VERY happy to be onboard, running fully modded is amazing i just began but I can say its a whole new experience developers be praised
« Last Edit: 2012-07-04 05:23:24 by suavethekid »

tifalockheart1983

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1421 on: 2012-07-04 15:59:55 »
Cheers but i already tried those methods and still nothing*sighs* guess im gonna have to get windows 7 and start fresh, appreciate the help :)

If those 2 methods do not work it sounds to me like a more deep rooted problem like something wrong your windows, but I would recomend 7 over vista it just runs better and more efficent   

dkma841

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1422 on: 2012-07-04 17:27:26 »
If those 2 methods do not work it sounds to me like a more deep rooted problem like something wrong your windows, but I would recomend 7 over vista it just runs better and more efficent
Yeah cheers mate  :)

suavethekid

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1423 on: 2012-07-04 18:37:57 »
Ok I am having a strange issue where my characters don't ever take damage im sure its one of the settings causing this, little help? No of course invincibility was unchecked. I have tried re running multiple times changing setting each time.

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1424 on: 2012-07-04 21:19:12 »
Bootleg 0039 Is Now Available!
DOWNLOAD

New In .0039
Code: [Select]
.0039
    Added Reasonable Difficulty Mod by Hay: ff7rm1.1.exe
    Added Romeo14's AC Style Materia: MateriaAdd-on.rar
    Added Cloud Field Model Option - No Change
    Added Cloud Battle Model Option - No Change
    Added Barret Model Option - No Change
    Added Base Models Option - No Change
    Added Custom Model Installation
    Added PostProcessing Shader: Bloom Dark
    Added Kranmer's Master Control DLL for Changing Frame Rate and More: FF7 FPS control DLL.zip
    Added Kranmer's Trainer: FF7 Trainer 0.7.1v3 By Kranmer.zip
    Added Support for Grimmy's Cloud, Tifa and Yuffie Models: cloud.7z, JKA Tifa.7z, JKA Yuffie.7z
    Added Vincent's Animation Fix: namespoofervincentfix.zip
    Added Kela51's Red XIII Model: New RedXIII by kela51.rar
    Added PRP Models to the Bootleg Archive: FF7-PRP_Installer.rar
    Added Grimmy's Diamond Weapon to the Bootleg Archive: diamond weapon battle.zip, diamond weapon wm.zip
    Added Jersey Enemy Bug Fix as Suggested by Bosola - http://forums.qhimm.com/index.php?topic=13259.msg184332#msg184332
    Added Italian Language Menu Graphics
    Updated Menu Overhaul to Version M05c
    Updated Glitched Field Textures: UUTA1, MKTPB, MKT_W, MDS6_22, FSHIP_5, HYOU2, CRATER_2, sininb31, sininb33, nvmkin1, nivl_b1, nivl_b2, nivl_b12, nivl_b22, las0_4, ancnt1, ancnt3, ancnt4
    Updated Bootloader GUI
    Updated ULGP (Now works with folders containing spaces): ulgp_v0.6.7z
    Updated Language Translation with New Text and Italian Translation Provided by Ugerstl
    Updated Touphscript 1.2.8: touphScript_v1.2.8.7z
    Revised Bootleg.log
    Revised Mike's Models Installation
    Revised International Characters Support in Menu
    Revised Remix Installation
    Revised Launcher and Removed Compatibility Mode
    Restored Silent Install of FF7Music for Compatible Versions
    +Fixed Broken Hardcore Mode
    +Fixed Lookup Table Error with Hardcore (Mismatched Bosses)
    +Fixed Missing OSTRe Soundtrack with ff7music_install_15113.exe
    +Fixed Missing Avalanche High Res.exe
    +Fixed Missing FF7 Image when Name Contains Spaces
    +Fixed Asmodean Barret Bad Animations
    +Fixed HQ Aerith Missing Textures
    +Fixed Missing Trish(aka Mike)s custom model pack.7z
    +Fixed Avatar Presets Installing Incorrect Avatars
    +Fixed Missing Weapons for Battle Models
    +Fixed Alpha Blending for Battle Models: BWAA (Turks - Rufus), CQAA - (Hojo), DSAA, DTAA, DUAA, EXAA, EYAA, EZAA, FCAA, FEAA, FMAA, GIAA, GKAA, GXAA, HIAA, HUAA, HXAA, ICAA, IKAA, JJAA, KOAA, KPAA, KVAA, LBAA, LCAA, LKAA, LLAA, LMAA, LNAA, LQAA, LTAA, LYAA, MAAA, MEAA, MTAA, MUAA, NPAA, NQAA, NRAA, NSAA, NTAA, NUAA
    +Fixed Flickering Faces and Glitched Field Models: Squallff8 - GRGA (Cosmo Man), EWJE (Condor Female), EWBD (Condor Male), GWIF (Rocket Town Man), ACGD (Barret), BIDB (Tifa 15), BUAC (Tifa 7), CAHC (Aeris Flower), CQGA (Aeris 5), DIFF (Aeris 10), ENAB (Cloud 13), EQIB (Tifa Sword), EOEA (Sephiroth Book), BGJC (Sepiroth Sword 2), BBAB (Sephiroth Sword); PRP - ABDA (Cid); Megaten - AZBB (Aeris Dress); Grimmy - DUFA (Bouncer Right)
    +Fixed Incorrect World Map Hair Styles
    +Fixed Missing Battle Hair Styles for Yuffie
    +Fixed Excess Texture Errors for Tifa with Slayersnext Hair
    +Fixed OmniCloud Compatibility with Slayernext Hair Styles and Other Cloud Field Models
    +Fixed Missing HDR Bloom Settings
    +Fixed Potential Error Installing FacePalmer in 20 Parts When Running Bootleg More than Once During the Same Windows Session
    +Fixed ReTranslation Breaks Lost Wing by Disabling ReTranslation
    +Fixed Potential FF7_OpenGL.cfg Errors with Blank Input when Using BootLoader
    +Fixed International Versions Crash During MiniGames for: Fort Condor, Snowboarding and Submarine MiniGames
    +Fixed Missing Face Textures for Chocobo Race Models: dh.hrc (Jockey 1), lp.hrc (Jockey 2)
    +Fixed Broken Hairdo for Chocobo Race Model: nc.hrc (Tifa)
    +Fixed Weapon Texture Conflicts
    +Fixed Missing KERNEL.BIN and kernel2.bin Text for Translation when Using Mode Switching
    +Fixed Aeris Revival Model Compatibility
    +Fixed Incorrect Translation Language
    Integrated Mods: ff7rm1.1.exe, ulgp_v0.6.7z, FF7 FPS control DLL.zip, FF7 Trainer 0.7.1v3 By Kranmer.zip, MateriaAdd-on.rar, touphScript_v1.2.8.7z, namespoofervincentfix.zip, New RedXIII by kela51.rar, FF7-PRP_Installer.rar, diamond weapon battle.zip, diamond weapon wm.zip