Author Topic: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)  (Read 144704 times)

TheYokai

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.1)
« Reply #350 on: 2020-12-13 06:00:40 »
So I seem to be having a problem with this mod.

Everything has been going perfectly but I can't seem to find beatrix for recruiting. I got to the point where you get Hilda Garde 3 and checked Alexandria Castle before and after ipsen's castle without any luck finding her to recruit.

Did I do something wrong?

mythikdawn

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.1)
« Reply #351 on: 2021-01-04 03:59:35 »
Hey, I know Tiri isn't as active anymore, but I was wondering if there's a list anywhere of the changes that are NOT present in the PSX version? I'm guessing it's basically all the added bosses + Beatrix, but just wanted to double check.

XLMaths

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.1)
« Reply #352 on: 2021-01-07 15:33:29 »
So I seem to be having a problem with this mod.

Everything has been going perfectly but I can't seem to find beatrix for recruiting. I got to the point where you get Hilda Garde 3 and checked Alexandria Castle before and after ipsen's castle without any luck finding her to recruit.

Did I do something wrong?

Same here. Are the other flags during the story that need to be activated first?

Rikku

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.1)
« Reply #353 on: 2021-01-09 10:13:49 »
Is there a way to add some new skills ?
I wanted to add the missing Frog Drop, Thievery and Dragon Crest to Alternate Fantasy (i tried using Hades Workshop) but it didn´t work.

I tried to edit the Free Energy from Zidane (no trance skill) in exchange to Inferno (for a all enemy attack) but didn´t work.

Can someone help me ?

Rikku

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.1)
« Reply #354 on: 2021-01-10 12:24:40 »
And another  question ...

Hoy do you know if enemys are modded???

I remember the first boss Steiner causing death with a single attack but now he doesn`t do it... just a simple attack
But
I have mp+20% on Vivi first mace

Nikkolas

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.1)
« Reply #355 on: 2021-01-13 18:52:28 »
EDIT
Nevermind, you took care of it on Steam Thanks again..
« Last Edit: 2021-01-14 20:48:34 by Nikkolas »

DrakeRavenwood

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.1)
« Reply #356 on: 2021-01-24 02:07:57 »
Hi sorry to be that person but I heard your working on a ff8 Mod too...

paky-outsider

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.0)
« Reply #357 on: 2021-05-08 10:57:47 »
Hi @tirlititi
and hi to everyone who can help me.

A year ago Tirlititi gave me the mod for PSX version in italian language.
So I started to play and the game works...until to Lindblum.
To be more clear:
- I apply the mod to an italian iso and i play with an emu: so the mod works but in Villlage of Dali, before the Walzer fight, the dialogues between the characters gone wrong: some of what Walzer suppose to says is refer to Garnet or Steiner but the game go ahead.
After Lindblum attract, in the elevator to see Cid, dialogues gone wrong again and when meet Cid the dialogues stucks and the game is blocked. I try to get trought this part with a normal iso and after reloading with the mod but the game is totally gone (after cid meet, with Zidane in one of the zone of the lindblum, the dialogues with the peolple are completely wrong or maybe some characters appears where don't supposed to be in the normal game and in the mod, i think)
So, i've tried another shoot: apply the mod to an US iso.
The game work but is still in english. I've not played it until Lindblum...

So, someone can help me throught this, to play the game in italian with the PSX version? Or should i play the mod only on pc version?
I wanted the psx italian version (if possible) to allow my father to play this game that we loved years ago.

Any help is welcome


@paky-outsider: Here is the italian version of the mod on PSX (v3.2).
Alternate Fantasy (italiano - PSX)
I didn't test. Tell me if there are bugs.

@fenrrir18: Not yet. Snouz is doing some more works, correcting a couple of bugs. Once he's done, I'll look at what needs to be done for a compatibility version.

Caledor

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #358 on: 2021-05-09 13:32:38 »
My 2 cents as a fellow (Italian) ff9 modder.

Could this be related to the disalignment of some dialogues between languages?
I honestly dunno how much AF alters dialogue but maybe I could help in some way

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #359 on: 2021-05-09 13:45:03 »
Yes, that may be disalignment of dialogs...
Sorry but that's too long ago and I don't know what I did for creating this italian version. I just saw that the .hws is included in the download link though. If you can check it, Caledor, that would be awesome.

"maybe some characters appears where don't supposed to be in the normal game and in the mod" -> That, I find it dubious. I don't think it's possible to do that by mistake considering how difficult it is to do it willingly, on the PSX version.

Caledor

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #360 on: 2021-05-12 10:37:04 »
I don't think i'll be able to do some first hand testing since i don't have a psx version anymore (steam is just better in every aspect) but i can definitively lend a ear if paky wishes so.

Dudebrah91

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #361 on: 2021-05-26 11:52:48 »
Hi, regarding the Beatrix-only mod, when she joins she only has the Swrd Art skills? Is it possible to give her the Wht Magic which she had in-game?

YouffieFanFR

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #362 on: 2021-06-05 20:20:29 »
Hi. Something is wrong in my game. My team make 0 damage... I don't even see any numbers... But ennemies does damage me.

Edit: Launching the game with the ff9.exe from your files seems to solve my problem...
« Last Edit: 2021-06-05 20:32:33 by YouffieFanFR »

authenticmaniac

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #363 on: 2021-06-17 22:10:49 »
Hello, I'm writing on here hoping that maybe someone... if there is someone. That can help me out with my issue that I am having.

I do have the new AF and I did see the hws file that is in there, I decided to use that instead of the whole Memoria thing. Now I did go with the Memoria update, however I was left with an issue where I seem to be missing the ini. Anyways, so I just did a whole fresh new download of the game and did the hws, proceed to save the modded files after doing some changes but yet unfortunately get the unable to create the files error. Now I did try this again without my changes but even that didn't work still, so I am clueless as to why this is an issue. Could it be the new ui in the game preventing the change?