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[FF7PC] Sephiroth Story mod with new villian and motive! (2016-01-08)
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Topic: [FF7PC] Sephiroth Story mod with new villian and motive! (2016-01-08) (Read 90915 times)
Zara9
Posts: 559
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
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Reply #75 on:
2015-04-04 19:27:31 »
Hey
I need some help please
i am really having a hard time setting up genesis063 mod on 7th heaven
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Last Edit: 2015-04-04 21:04:41 by Zara9
»
Logged
Jeet
Posts: 168
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
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Reply #76 on:
2015-04-04 20:57:07 »
lool , really fun message, but i think your in the wrong thread, this is for release only
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obesebear
Posts: 1389
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
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Reply #77 on:
2015-04-04 21:47:25 »
Merged the two topics together
Logged
Zara9
Posts: 559
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
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Reply #78 on:
2015-04-05 04:33:23 »
Hey
i got the mod finally working
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Last Edit: 2015-04-05 13:53:19 by Zara9
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Logged
genesis063
Posts: 612
Self proclaimed number 1 Sephiroth fanboy
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
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Reply #79 on:
2015-04-07 21:26:51 »
Got the kernel bin to work so you wont need to patch the kernel files. I am in the middle of making configuration options for the mod so the models will go with the other ones you are using.
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Zara9
Posts: 559
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
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Reply #80 on:
2015-04-08 21:02:25 »
hey
how can i get past the kalm flashback on this mod without it softlocking on me
Logged
Zara9
Posts: 559
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
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Reply #81 on:
2015-04-08 22:25:30 »
i have been stuck at this kalm flashback on this mod for 2 years since i tried this mod
Logged
EQ2Alyza
7th Heaven Crew
Global moderator
Posts: 3191
Dilly-Dally Shilly-Shally
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
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Reply #82 on:
2015-04-09 00:14:38 »
I had to look up the word "softlock" since I've seen it popping up a bit lately. I don't think we're using it correctly.
http://www.urbandictionary.com/define.php?term=Softlock
If your game crashes due to a mod, it's not a situation of a "softlock." It's either a bug with the mod, or the user didn't install it correctly. All mods should be using Aali's Driver, so it's better to check your APP.log and see what file is causing the crash.
Logged
genesis063
Posts: 612
Self proclaimed number 1 Sephiroth fanboy
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
«
Reply #83 on:
2015-04-09 02:01:48 »
I mostly use 7H Heaven as probably most people will as they hate messing with the source files and makes mods co-exist much better and can activate one and deactivate the other and can be setup easier. I find tool authors seem to have a nasty habit of not implementing a hands on user guide. I find it hard to make the chest and variables operate how they should. Yes we have those trouble shooters and scripting sections but those do not persist through time. A readme or basic users guide pdf would be a God send and I don't believe in god. I mostly do not support the old way of doing it as most modders create tools and folders to put modifications in and leave the base files alone which produce less headaches. As you said though you can unpack it and inject the files in where they need to go which I do not advise but it is there if you need to.
Update: found and oversight. For some reason the change I made when I failed to cut out the book scene all together seem to not been fixed in this iro if I cannot fix the bug then i'll have to remove my attempt. Well that is unfortunate it wont work. Taking out the attempt and the rest should go on like it is suppose to.
Update: Kalm Flashback should be back on track. All that should be left is Cloud tweaks and story tweaks. Still got to figure how to make the chests work. Posting the iro soon.
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Last Edit: 2015-04-09 03:10:56 by genesis063
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Zara9
Posts: 559
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
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Reply #84 on:
2015-04-09 08:16:10 »
hey
why is this mod so hard to setup 100% for
what does genesis063 mean by this
then use a tool to import the flevel lgp folder files into the flevel you are currently using
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Last Edit: 2015-04-09 08:19:05 by Zara9
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Logged
genesis063
Posts: 612
Self proclaimed number 1 Sephiroth fanboy
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
«
Reply #85 on:
2015-04-09 13:09:26 »
Either use lgp tools which is the best option there should be a link somewhere.
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Zara9
Posts: 559
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
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Reply #86 on:
2015-04-09 13:46:11 »
Hey
i do not know how to use the lgp tools program at all
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genesis063
Posts: 612
Self proclaimed number 1 Sephiroth fanboy
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
«
Reply #87 on:
2015-04-09 14:17:34 »
Open the lgp and then create a patch with the files going into the lgp. Then reopen it and apply the patch.
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Zara9
Posts: 559
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
«
Reply #88 on:
2015-04-09 14:28:33 »
hey
is there anyway you could do the patching for me please
because i have no idea what i am doing
Logged
genesis063
Posts: 612
Self proclaimed number 1 Sephiroth fanboy
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
«
Reply #89 on:
2015-04-09 14:32:49 »
Can't do it got some stuff I am ironing out and testing.
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Zara9
Posts: 559
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
«
Reply #90 on:
2015-04-09 16:54:18 »
hey genesis063
i am very sorry for always bothering you about your mod okay
«
Last Edit: 2015-04-09 18:38:04 by Zara9
»
Logged
Zara9
Posts: 559
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
«
Reply #91 on:
2015-04-11 10:12:40 »
hey
would anyone know how to make a fix patch for the kalm flashback on this mod?
«
Last Edit: 2015-04-11 11:10:24 by Zara9
»
Logged
Zara9
Posts: 559
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
«
Reply #92 on:
2015-04-11 17:47:38 »
Hey
Finally got past the kalm flashback
thanks for helping me genesis063
«
Last Edit: 2015-04-11 23:28:37 by Zara9
»
Logged
genesis063
Posts: 612
Self proclaimed number 1 Sephiroth fanboy
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-03)
«
Reply #93 on:
2015-04-11 23:53:38 »
No problem now lets keep this topic about release everyone and that means everyone.
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ssjyasai
Posts: 1
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-12)
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Reply #94 on:
2015-04-12 10:27:17 »
I really hate to do this but I am still stuck on the Flashback...
Updated everything and even started a new game
I get to the part where Kyte says "My father left soon after" and then the game sits there music is still going but game is unresponsive
if there is a solution or workaround please help
Logged
genesis063
Posts: 612
Self proclaimed number 1 Sephiroth fanboy
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-12)
«
Reply #95 on:
2015-04-13 01:01:32 »
Sorry about that I don't know how that fix didn't go through. I'll be releasing another iro soon and I may throw in the configuration one in there. I just successfully made a down and dirty Sephiroth swapping over Cloud battle model so I'll probably have it in. Safer will be ready as a final limit option as well.
Logged
DeadManInBlack
Posts: 34
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-28)
«
Reply #96 on:
2015-06-01 22:23:17 »
What other Sephiroth projects do have in the pipeline Genesis?
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genesis063
Posts: 612
Self proclaimed number 1 Sephiroth fanboy
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-28)
«
Reply #97 on:
2015-06-07 23:09:59 »
Mostly just animations a little before or after my prequel mod. More details when I start actively working on it.
Logged
genesis063
Posts: 612
Self proclaimed number 1 Sephiroth fanboy
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-04-28)
«
Reply #98 on:
2015-08-31 06:12:22 »
Not sure how many people still look at this thread so just a quick update here to show that it is not dead. Just fixed the battle model for Cloud replacing Barret no longer should you see run fire and noise and he attacks appropriately. Need to make some corrections to the text and sizing which I thought I fixed. Will update the first post when I decide to release the changes so hang tight.
Logged
Zara9
Posts: 559
Re: [FF7PC] Sephiroth Story mod with new villian and motive! (2015-09-01)
«
Reply #99 on:
2015-09-04 14:40:00 »
hey
will this mod work on windows 10 using 7th heaven
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[FF7PC] Sephiroth Story mod with new villian and motive! (2016-01-08)