Miscellaneous Forums > Scripting and Reverse Engineering

About the .HRC file type...........

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Qhimm:
Keep in mind that these are object hierarchies (model skeletons).head
chest
4.5480328
1 BKIC
----------
'head' - node name
'chest' - name of parent node
'4.5480328' - distance to parent node (bone length)
'1 BKIC' - geometry file associated with this node
non_1
head
5.7248783
0
----------
'non_1' - node name
'head' - name of parent node
'5.7248783' - distance to parent node
'0' - empty geometry reference, this node has no associated geometry.
Skeletons are defined using angle/distance vectors. The bone lengths define the 'body proportions' of the model, while the node rotation info is stored in the .a files (not too hard to decode, stored as simple floats).

Srethron Askvelhtnod:
The light goes on. Thanks for the info.

Skillster/RedSarg99:
woah! this is going out of the realm of programming/hacking and into the realm of 3d graphics and polygonal positioning!
ill leave this topic for now, its starting to lose me  :(!

ficedula:
It's still programming ... tho I can understand if it's not the sort of programming you want to start off with!

Skillster/RedSarg99:
ficedula:
did you get my email with the wav file?

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