Author Topic: [WIP] Battle-scene Enhancement  (Read 171825 times)

halkun

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Re: [WIP] Battle-scene Enhancement
« Reply #125 on: 2010-07-06 14:08:40 »
was gonna say, the floors a little high-contrasty for me. You think maybe you need to turn the brightness up on your monitor?

Opine

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Re: [WIP] Battle-scene Enhancement
« Reply #126 on: 2010-07-06 14:11:09 »
gorgeous picture
That looks beautiful.

Kudistos Megistos

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Re: [WIP] Battle-scene Enhancement
« Reply #127 on: 2010-07-06 14:16:17 »
was gonna say, the floors a little high-contrasty for me.

I'm finding this to be a general problem with the battle backgrounds; they're all great and very well made, but the high contrast causes them to overwhelm the foreground and divert attention away from it. It needs to be remembered that the foreground should stick out from the background rather than the other way around.

Of course, the situation might be different when the new character and enemy models are done, since at the moment we have untextured models on high-res textured backgrounds...

pyrozen

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Re: [WIP] Battle-scene Enhancement
« Reply #128 on: 2010-07-06 20:50:01 »
Pyrozen, I think the desolate background looks really good.  I have no gripes besides matching it to the foreground a little better.

Im going to do this and see how it looks. If i do add mountains, they will be very far off in the distance. This battleground appears in quite a few places on the world map, and not all of them have mountains immedietly nearby. The original background looks ridiculous, like your fighting IN the mountains.

Still haven't messed with the grass yet, it's easy enough to fix, the background is the more difficult(though not very difficult either). I'll try and get to it tonight once im done working on my house.

lee

Bosola

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Re: [WIP] Battle-scene Enhancement
« Reply #129 on: 2010-07-06 21:10:42 »
was gonna say, the floors a little high-contrasty for me.

I'm finding this to be a general problem with the battle backgrounds; they're all great and very well made, but the high contrast causes them to overwhelm the foreground and divert attention away from it. It needs to be remembered that the foreground should stick out from the background rather than the other way around.

Of course, the situation might be different when the new character and enemy models are done, since at the moment we have untextured models on high-res textured backgrounds...

Absolutely. Battle scenes must be designed with context in mind. Too many are far too 'noisy', bright or distracting. This is unacceptable in all but the simplest of fights.

I would assume (I'm no image wizard) that there's some value relating to the average or mode chroma of an image. If we could find the usual 'average chroma / brightness / contrast' for battle models, we could design our battle scenes to match them. Anyone know of such a figure and how we'd easily derive it?

pyrozen

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Re: [WIP] Battle-scene Enhancement
« Reply #130 on: 2010-07-06 22:08:08 »

changed the background and got a really close match, it looks good to me. I may add some mountains, but that is other people influancing me and not my opinion. I really like the desolate look :lol:
 
Im also in between grass textures. The floor grass texture is new one, the one on the side is the old pixilated one. The new one i created is nice, and i may replace the entire WMRP grass with it.  Im a glutton for punishment ;)

lee
« Last Edit: 2010-07-06 22:11:07 by pyrozen »

sl1982

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Re: [WIP] Battle-scene Enhancement
« Reply #131 on: 2010-07-06 22:09:32 »
I like it, i dont really see a need for mountains. Was there originally one? That may be why people are carping.

Nightmarish

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Re: [WIP] Battle-scene Enhancement
« Reply #132 on: 2010-07-06 22:11:15 »
Looks good pyrozen, although i would aim for a gradient from the ground texture to the background texture so they would fit better.
Anyway, i also don't see the need for the mountains.

Btw, can someone post a picture of the original battle scene from the ground Milena did? I don't remember yellow floors in the bombing mission. :o

Kudistos Megistos

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Re: [WIP] Battle-scene Enhancement
« Reply #133 on: 2010-07-06 22:12:28 »
I may add some mountains, but that is other people influancing me and not my opinion. I really like the desolate look :lol:

Awww, can't you think of it as the original designs influencing you? :P

Or the fact that the FF7 world map is filled with huge mountains that would be extremely visible. Unless the right side of the battle screen is always pointing out to sea, but I won't accept that! ;D

sl1982

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Re: [WIP] Battle-scene Enhancement
« Reply #134 on: 2010-07-06 22:13:32 »


I may add some mountains, but that is other people influancing me and not my opinion. I really like the desolate look :lol:

Awww, can't you think of it as the original designs influencing you? :P

Or the fact that the FF7 world map is filled with huge mountains that would be extremely visible. Unless the right side of the battle screen is always pointing out to sea, but I won't accept that! ;D

It was tough to make the camera act like that, but he managed to do it :P

pyrozen

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Re: [WIP] Battle-scene Enhancement
« Reply #135 on: 2010-07-06 22:14:44 »
I like it, i dont really see a need for mountains. Was there originally one? That may be why people are carping.
the original had these horrendous blobs that were meant to look like giant hills. Get into a battle near Junon to see what i mean. The hills dont make sense, because they are so large! This look makes sense in 90% of situations, so im going to stick with it.
 
I will try mountains and see what i think about it, but they will be farrrrrr off into the distance if i do add them, not in your face like the original.
 
Also, i do need to create the gradient from floor to background, right now it's just a placeholder i stuck in there. This scene is nearly finished.

lee

jeffdamann

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Re: [WIP] Battle-scene Enhancement
« Reply #136 on: 2010-07-06 22:15:18 »
I think there may need to be 1 or 2 mountainous looking things even if it were FAAARRR back, that just looks like Im driving through new mexico with grass lol.

Kudistos Megistos

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Re: [WIP] Battle-scene Enhancement
« Reply #137 on: 2010-07-06 22:18:52 »
The mountains/hills in the original weren't that intrusive.

There aren't any large areas of grassland in FF7 either; no matter where you are in the grassy areas, there are mountains fairly nearby. The desolate look implies that there are hundreds of kilometres of flat, open grassland with no distinguishing features, and there is nothing like that in FF7.

It also makes scenes look a little boring when the background is just flat.

jeffdamann

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Re: [WIP] Battle-scene Enhancement
« Reply #138 on: 2010-07-06 22:20:33 »
I agree kudistos, and pyrozen is that line in the middle of the battlefield because you didnt seam it good or FF7?

pyrozen

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Re: [WIP] Battle-scene Enhancement
« Reply #139 on: 2010-07-06 22:35:01 »
here's the fixed grass, i did a gradiant but you cant see it because its on the backside of the hill. It looks a litte noisy in the pictures, but ingame it looks great.


and FINE, ill put some damned mountains in the background! You foolish people and your logical thinking...sheesh

Armorvil

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Re: [WIP] Battle-scene Enhancement
« Reply #140 on: 2010-07-06 23:37:59 »
I love this scene without mountains. It's beautiful. And besides, I've always seen the world map in RPGs like a a symbolic representation of the world. The game strongly hints at things this way by the way (character as big as a city, small mountain, random battles, ...). When you think of Cloud on the world map as just a piece that you move on a paper map, Pyrozen's battle scene is perfect. Because to walk from Kalm to the Chocobo Farm in reality (for example), it doesn't take 5 minutes, but weeks. There is no doubts the party met people on the way, visited unimportant settlements, and the random battles show the rare times the party couldn't resolve a problem without using brute force.

With this logic in mind, it makes sense that the mountains are so far away you can't see them, since walking up to them actually takes days.

And [off-topic] this kind of symbolism is what I think is missing from most games today. By going the realistic route, everything ends up feeling narrow. With the details allowed today, developpers work on the infinitely small, instead of working on the infinitely grand. But enough of my rant [/off-topic].
« Last Edit: 2010-07-06 23:40:13 by Armorvil »

halkun

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Re: [WIP] Battle-scene Enhancement
« Reply #141 on: 2010-07-06 23:47:18 »
I like it... This coming from the "art director" who whines about everything.

sl1982

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Re: [WIP] Battle-scene Enhancement
« Reply #142 on: 2010-07-07 00:25:23 »
lol

I didn't think it was possible to please halkun. Good work pyro!

Millenia

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Re: [WIP] Battle-scene Enhancement
« Reply #143 on: 2010-07-07 10:19:40 »
Pyrozen just unlocked an achievement:



oh and


Bosola

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Re: [WIP] Battle-scene Enhancement
« Reply #144 on: 2010-07-07 11:47:08 »
Still a bit too noisy, in both cases. A little blurring would work, IMO.

Nightmarish

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Re: [WIP] Battle-scene Enhancement
« Reply #145 on: 2010-07-07 12:48:39 »
Please tell me where that battle scene is :<
I can't remember yellowish ground :<

Millenia

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Re: [WIP] Battle-scene Enhancement
« Reply #146 on: 2010-07-07 15:27:05 »
oq**, inside the reactor

pyrozen

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Re: [WIP] Battle-scene Enhancement
« Reply #147 on: 2010-07-08 22:57:55 »
here's the grass scene with MOUNTAINS! I did the best i can ATM, im still learning the finer points of the patch tool, but man is it useful! I need to realign the upper sky with the lower, since i edited the lower portions seperately. All in time, i think it's coming along great so far.


lee

dragowulf

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Re: [WIP] Battle-scene Enhancement
« Reply #148 on: 2010-07-09 00:34:31 »
I think the mountains are too far.  Make them seem somewhat closer. 

As for Millenia's Oqaa, this stuck out to me:

pyrozen

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Re: [WIP] Battle-scene Enhancement
« Reply #149 on: 2010-07-09 00:46:20 »
sorry, i didn't really want them in the first place so the mountains stay where they are. I think it looks realistic and it maintains the "epic-ness" that armorvil was talking about. Just because the mountains on the world map seem 100ft apart, that is not a realistic repesentation of their actual distance. The original battlefield felt like you were fighting inside of the battle arena... but outside.